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engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers

This commit is contained in:
Alibek Omarov 2024-04-28 03:57:06 +03:00
parent 0cfb354374
commit 20782693f4

View File

@ -392,8 +392,8 @@ typedef struct
//=============================================================================
extern server_static_t svs; // persistant server info
extern server_t sv; // local server
extern server_static_t svs RENAME_SYMBOL( "svs_" ); // persistant server info
extern server_t sv RENAME_SYMBOL( "sv_" ); // local server
extern svgame_static_t svgame; // persistant game info
extern areanode_t sv_areanodes[]; // AABB dynamic tree
@ -480,7 +480,7 @@ extern convar_t sv_aim;
//
void SV_FinalMessage( const char *message, qboolean reconnect );
void SV_KickPlayer( sv_client_t *cl, const char *fmt, ... ) _format( 2 );
void SV_DropClient( sv_client_t *cl, qboolean crash );
void SV_DropClient( sv_client_t *cl, qboolean crash ) RENAME_SYMBOL( "SV_DropClient_" );
void SV_UpdateMovevars( qboolean initialize );
int SV_ModelIndex( const char *name );
int SV_SoundIndex( const char *name );