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engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers
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@ -392,8 +392,8 @@ typedef struct
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//=============================================================================
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extern server_static_t svs; // persistant server info
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extern server_t sv; // local server
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extern server_static_t svs RENAME_SYMBOL( "svs_" ); // persistant server info
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extern server_t sv RENAME_SYMBOL( "sv_" ); // local server
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extern svgame_static_t svgame; // persistant game info
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extern areanode_t sv_areanodes[]; // AABB dynamic tree
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@ -480,7 +480,7 @@ extern convar_t sv_aim;
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//
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void SV_FinalMessage( const char *message, qboolean reconnect );
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void SV_KickPlayer( sv_client_t *cl, const char *fmt, ... ) _format( 2 );
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void SV_DropClient( sv_client_t *cl, qboolean crash );
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void SV_DropClient( sv_client_t *cl, qboolean crash ) RENAME_SYMBOL( "SV_DropClient_" );
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void SV_UpdateMovevars( qboolean initialize );
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int SV_ModelIndex( const char *name );
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int SV_SoundIndex( const char *name );
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