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engine: client: use physents array when tracing physents =/
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@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
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// update flashlight endpos
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dl = CL_AllocDlight( ent->index );
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#if 1
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hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
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hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
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if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
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VectorCopy( hit->origin, dl->origin );
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else VectorCopy( trace.endpos, dl->origin );
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