mirror of https://github.com/FWGS/xash3d-fwgs
engine: sounds: remove extra logging
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@ -105,7 +105,7 @@ const char *SoundList_GetRandom( enum soundlst_group_e group )
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int count = SoundList_Count( group );
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int idx = COM_RandomLong( 0, count - 1 );
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Con_Printf( "%s: %s %d %d\n", __func__, soundlst_groups[group], count, idx );
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// Con_Printf( "%s: %s %d %d\n", __func__, soundlst_groups[group], count, idx );
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return SoundList_Get( group, idx );
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}
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