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engine: client: explicitly set rendermode for R_ShowTree
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@ -484,9 +484,7 @@ static void R_ShowTree( void )
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world.recursion_level = 0;
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viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes );
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//pglEnable( GL_BLEND );
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//pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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//pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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ref.dllFuncs.TriRenderMode( kRenderTransTexture );
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//pglLineWidth( 2.0f );
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ref.dllFuncs.Color4f( 1, 0.7f, 0, 1.0f );
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