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https://github.com/FWGS/xash3d-fwgs
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engine: Format Codes.
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@ -262,7 +262,7 @@ static int CL_AdjustXPos( float x, int width, int totalWidth )
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xPos = x * clgame.scrInfo.iWidth;
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}
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if( xPos + width > clgame.scrInfo.iWidth)
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if( xPos + width > clgame.scrInfo.iWidth )
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xPos = clgame.scrInfo.iWidth - width;
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else if( xPos < 0 )
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xPos = 0;
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@ -283,7 +283,7 @@ static int CL_AdjustYPos( float y, int height )
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if( y == -1 ) // centered?
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{
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yPos = (clgame.scrInfo.iHeight - height ) * 0.5f;
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yPos = ( clgame.scrInfo.iHeight - height ) * 0.5f;
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}
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else
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{
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@ -294,7 +294,7 @@ static int CL_AdjustYPos( float y, int height )
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yPos = y * clgame.scrInfo.iHeight;
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}
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if( yPos + height > clgame.scrInfo.iHeight)
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if( yPos + height > clgame.scrInfo.iHeight )
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yPos = clgame.scrInfo.iHeight - height;
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else if( yPos < 0 )
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yPos = 0;
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