mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2025-01-14 04:25:35 +01:00
Update filesystem. Use fork's gameinfo/liblistgam parser, use PATH_SPLITTER to avoid errors
This commit is contained in:
parent
5744aa8d9e
commit
2de6d00a82
@ -31,6 +31,12 @@ GNU General Public License for more details.
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#define XASH_MOBILE_PLATFORM
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#endif
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#ifdef _WIN32
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#define PATH_SPLITTER "\\"
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#else
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#define PATH_SPLITTER "/"
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#endif
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#if !defined(_WIN32)
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#include <limits.h>
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#include <dlfcn.h>
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@ -76,7 +76,7 @@ typedef struct file_s
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// contents buffer
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long buff_ind, buff_len; // buffer current index and length
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byte buff[FILE_BUFF_SIZE]; // intermediate buffer
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};
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} file_t;
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typedef struct wfile_s
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{
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@ -87,7 +87,7 @@ typedef struct wfile_s
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file_t *handle;
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dlumpinfo_t *lumps;
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time_t filetime;
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};
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} wfile_t;
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typedef struct pack_s
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{
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@ -125,7 +125,6 @@ static dlumpinfo_t *W_FindLump( wfile_t *wad, const char *name, const char match
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static dpackfile_t *FS_AddFileToPack( const char* name, pack_t *pack, long offset, long size );
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static byte *W_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly );
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static wfile_t *W_Open( const char *filename, int *errorcode );
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static qboolean FS_SysFileExists( const char *path, qboolean caseinsensitive );
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static qboolean FS_SysFolderExists( const char *path );
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static long FS_SysFileTime( const char *filename );
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static char W_TypeFromExt( const char *lumpname );
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@ -962,6 +961,255 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
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FS_Close( f ); // all done
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}
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void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
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{
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memset( GameInfo, 0, sizeof( *GameInfo ));
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// filesystem info
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Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder ));
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Q_strncpy( GameInfo->basedir, "valve", sizeof( GameInfo->basedir ));
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GameInfo->falldir[0] = 0;
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Q_strncpy( GameInfo->startmap, "c0a0", sizeof( GameInfo->startmap ));
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Q_strncpy( GameInfo->trainmap, "t0a0", sizeof( GameInfo->trainmap ));
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Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title ));
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GameInfo->version = 1.0f;
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// .dll pathes
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Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path ));
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Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll ));
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Q_strncpy( GameInfo->game_dll_linux, "dlls/hl.so", sizeof( GameInfo->game_dll_linux ));
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Q_strncpy( GameInfo->game_dll_osx, "dlls/hl.dylib", sizeof( GameInfo->game_dll_osx ));
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Q_strncpy( GameInfo->client_lib, CLIENTDLL, sizeof( GameInfo->client_lib ));
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// .ico path
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Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath ));
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Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
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Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
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GameInfo->max_edicts = 900; // default value if not specified
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GameInfo->max_tents = 500;
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GameInfo->max_beams = 128;
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GameInfo->max_particles = 4096;
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}
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void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo )
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{
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char *pfile = (char*) buf;
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qboolean found_linux = false, found_osx = false;
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string token;
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while(( pfile = COM_ParseFile( pfile, token )) != NULL )
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{
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// different names in liblist/gameinfo
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if( !Q_stricmp( token, isGameInfo ? "title" : "game" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->title );
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}
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// valid for both
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else if( !Q_stricmp( token, "fallback_dir" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->falldir );
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}
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// valid for both
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else if( !Q_stricmp( token, "startmap" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->startmap );
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COM_StripExtension( GameInfo->startmap ); // HQ2:Amen has extension .bsp
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}
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// only trainmap is valid for gameinfo
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else if( !Q_stricmp( token, "trainmap" ) ||
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(!isGameInfo && !Q_stricmp( token, "trainingmap" )))
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{
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pfile = COM_ParseFile( pfile, GameInfo->trainmap );
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COM_StripExtension( GameInfo->trainmap ); // HQ2:Amen has extension .bsp
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}
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// valid for both
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else if( !Q_stricmp( token, "url_info" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->game_url );
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}
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// different names
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else if( !Q_stricmp( token, isGameInfo ? "url_update" : "url_dl" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->update_url );
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}
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// valid for both
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else if( !Q_stricmp( token, "gamedll" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->game_dll );
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COM_FixSlashes( GameInfo->game_dll );
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}
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// valid for both
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else if( !Q_stricmp( token, "gamedll_linux" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->game_dll_linux );
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found_linux = true;
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}
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// valid for both
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else if( !Q_stricmp( token, "gamedll_osx" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->game_dll_osx );
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found_osx = true;
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}
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// valid for both
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else if( !Q_stricmp( token, "icon" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->iconpath );
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COM_FixSlashes( GameInfo->iconpath );
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COM_DefaultExtension( GameInfo->iconpath, ".ico" );
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}
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else if( !Q_stricmp( token, "type" ))
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{
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pfile = COM_ParseFile( pfile, token );
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if( !isGameInfo && !Q_stricmp( token, "singleplayer_only" ))
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{
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// TODO: Remove this ugly hack too.
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// This was made because Half-Life has multiplayer,
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// but for some reason it's marked as singleplayer_only.
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// Old WON version is fine.
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if( !Q_stricmp( GameInfo->gamefolder, "valve") )
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GameInfo->gamemode = GAME_NORMAL;
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else
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GameInfo->gamemode = GAME_SINGLEPLAYER_ONLY;
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Q_strncpy( GameInfo->type, "Single", sizeof( GameInfo->type ));
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}
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else if( !isGameInfo && !Q_stricmp( token, "multiplayer_only" ))
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{
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GameInfo->gamemode = GAME_MULTIPLAYER_ONLY;
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Q_strncpy( GameInfo->type, "Multiplayer", sizeof( GameInfo->type ));
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}
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else
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{
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// pass type without changes
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if( !isGameInfo )
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GameInfo->gamemode = GAME_NORMAL;
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Q_strncpy( GameInfo->type, token, sizeof( GameInfo->type ));
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}
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}
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// valid for both
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else if( !Q_stricmp( token, "version" ))
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{
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pfile = COM_ParseFile( pfile, token );
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GameInfo->version = Q_atof( token );
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}
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// valid for both
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else if( !Q_stricmp( token, "size" ))
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{
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pfile = COM_ParseFile( pfile, token );
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GameInfo->size = Q_atoi( token );
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}
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// different names
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else if( !Q_stricmp( token, isGameInfo ? "mp_entity" : "mpentity" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->mp_entity );
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}
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// valid for both
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else if( !Q_stricmp( token, "secure" ))
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{
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pfile = COM_ParseFile( pfile, token );
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GameInfo->secure = Q_atoi( token );
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}
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// valid for both
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else if( !Q_stricmp( token, "nomodels" ))
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{
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pfile = COM_ParseFile( pfile, token );
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GameInfo->nomodels = Q_atoi( token );
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}
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else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
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{
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pfile = COM_ParseFile( pfile, token );
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GameInfo->max_edicts = bound( 600, Q_atoi( token ), 4096 );
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}
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// only for gameinfo
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else if( isGameInfo )
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{
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if( !Q_stricmp( token, "basedir" ))
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{
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string fs_path;
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pfile = COM_ParseFile( pfile, fs_path );
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if( Q_stricmp( fs_path, GameInfo->basedir ) || Q_stricmp( fs_path, GameInfo->gamefolder ))
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Q_strncpy( GameInfo->basedir, fs_path, sizeof( GameInfo->basedir ));
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}
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else if( !Q_stricmp( token, "sp_entity" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->sp_entity );
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}
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else if( !Q_stricmp( token, "clientlib" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->client_lib );
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}
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else if( isGameInfo && !Q_stricmp( token, "dllpath" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->dll_path );
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}
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else if( isGameInfo && !Q_stricmp( token, "date" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->date );
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}
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else if( !Q_stricmp( token, "max_tempents" ))
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{
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pfile = COM_ParseFile( pfile, token );
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GameInfo->max_tents = bound( 300, Q_atoi( token ), 2048 );
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}
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else if( !Q_stricmp( token, "max_beams" ))
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{
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pfile = COM_ParseFile( pfile, token );
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GameInfo->max_beams = bound( 64, Q_atoi( token ), 512 );
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}
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else if( !Q_stricmp( token, "max_particles" ))
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{
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pfile = COM_ParseFile( pfile, token );
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GameInfo->max_particles = bound( 1024, Q_atoi( token ), 131072 );
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}
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else if( !Q_stricmp( token, "gamemode" ))
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{
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pfile = COM_ParseFile( pfile, token );
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// TODO: Remove this ugly hack too.
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// This was made because Half-Life has multiplayer,
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// but for some reason it's marked as singleplayer_only.
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// Old WON version is fine.
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if( !Q_stricmp( token, "singleplayer_only" ) && Q_stricmp( GameInfo->gamefolder, "valve") )
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GameInfo->gamemode = GAME_SINGLEPLAYER_ONLY;
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else if( !Q_stricmp( token, "multiplayer_only" ))
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GameInfo->gamemode = GAME_MULTIPLAYER_ONLY;
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}
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else if( !Q_strnicmp( token, "ambient", 7 ))
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{
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int ambientNum = Q_atoi( token + 7 );
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if( ambientNum < 0 || ambientNum > ( NUM_AMBIENTS - 1 ))
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{
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MsgDev( D_ERROR, "FS_ParseGameInfo: Invalid ambient number %i. Ignored.\n", ambientNum );
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}
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else
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{
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pfile = COM_ParseFile( pfile, GameInfo->ambientsound[ambientNum] );
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}
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}
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}
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}
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if( !found_linux || !found_osx )
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{
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// just replace extension from dll to so/dylib
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char gamedll[64];
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Q_strncpy( gamedll, GameInfo->game_dll, sizeof( gamedll ));
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COM_StripExtension( gamedll );
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if( !found_linux )
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Q_snprintf( GameInfo->game_dll_linux, sizeof( GameInfo->game_dll_linux ), "%s.so", gamedll );
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if( !found_osx )
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Q_snprintf( GameInfo->game_dll_osx, sizeof( GameInfo->game_dll_osx ), "%s.dylib", gamedll );
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}
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// make sure what gamedir is really exist
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if( !FS_SysFolderExists( va( "%s"PATH_SPLITTER"%s", host.rootdir, GameInfo->falldir )))
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GameInfo->falldir[0] = '\0';
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}
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/*
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================
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FS_CreateDefaultGameInfo
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@ -971,29 +1219,11 @@ void FS_CreateDefaultGameInfo( const char *filename )
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{
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gameinfo_t defGI;
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memset( &defGI, 0, sizeof( defGI ));
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// setup default values
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defGI.max_edicts = 900; // default value if not specified
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defGI.max_tents = 500;
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defGI.max_beams = 128;
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defGI.max_particles = 4096;
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defGI.version = 1.0;
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defGI.falldir[0] = '\0';
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Q_strncpy( defGI.title, "New Game", sizeof( defGI.title ));
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Q_strncpy( defGI.gamedir, fs_gamedir, sizeof( defGI.gamedir ));
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Q_strncpy( defGI.basedir, fs_basedir, sizeof( defGI.basedir ));
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Q_strncpy( defGI.sp_entity, "info_player_start", sizeof( defGI.sp_entity ));
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Q_strncpy( defGI.mp_entity, "info_player_deathmatch", sizeof( defGI.mp_entity ));
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Q_strncpy( defGI.dll_path, "cl_dlls", sizeof( defGI.dll_path ));
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Q_strncpy( defGI.game_dll, "dlls/hl.dll", sizeof( defGI.game_dll ));
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Q_strncpy( defGI.startmap, "newmap", sizeof( defGI.startmap ));
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Q_strncpy( defGI.iconpath, "game.ico", sizeof( defGI.iconpath ));
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FS_InitGameInfo( &defGI, fs_basedir );
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// make simple gameinfo.txt
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FS_WriteGameInfo( filename, &defGI );
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}
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}
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/*
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================
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@ -1009,121 +1239,9 @@ static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, g
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afile = FS_LoadFile( filename, NULL, false );
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if( !afile ) return false;
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// setup default values
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GameInfo->max_edicts = 900; // default value if not specified
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GameInfo->max_tents = 500;
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GameInfo->max_beams = 128;
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GameInfo->max_particles = 4096;
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GameInfo->version = 1.0f;
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GameInfo->falldir[0] = '\0';
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Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title ));
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Q_strncpy( GameInfo->gamedir, gamedir, sizeof( GameInfo->gamedir ));
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Q_strncpy( GameInfo->basedir, fs_basedir, sizeof( GameInfo->basedir ));
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Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
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Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
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Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll ));
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Q_strncpy( GameInfo->startmap, "newmap", sizeof( GameInfo->startmap ));
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Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path ));
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Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath ));
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FS_InitGameInfo( GameInfo, gamedir );
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pfile = afile;
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while(( pfile = COM_ParseFile( pfile, token )) != NULL )
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{
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if( !Q_stricmp( token, "game" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->title );
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}
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if( !Q_stricmp( token, "gamedir" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->gamedir );
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}
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if( !Q_stricmp( token, "fallback_dir" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->falldir );
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}
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else if( !Q_stricmp( token, "startmap" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->startmap );
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COM_StripExtension( GameInfo->startmap ); // HQ2:Amen has extension .bsp
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}
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else if( !Q_stricmp( token, "trainmap" ) || !Q_stricmp( token, "trainingmap" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->trainmap );
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COM_StripExtension( GameInfo->trainmap ); // HQ2:Amen has extension .bsp
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}
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else if( !Q_stricmp( token, "url_info" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->game_url );
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}
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else if( !Q_stricmp( token, "url_dl" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->update_url );
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}
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else if( !Q_stricmp( token, "gamedll" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->game_dll );
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COM_FixSlashes( GameInfo->game_dll );
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}
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else if( !Q_stricmp( token, "icon" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->iconpath );
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COM_FixSlashes( GameInfo->iconpath );
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COM_DefaultExtension( GameInfo->iconpath, ".ico" );
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}
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else if( !Q_stricmp( token, "type" ))
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{
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pfile = COM_ParseFile( pfile, token );
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if( !Q_stricmp( token, "singleplayer_only" ))
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{
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GameInfo->gamemode = 1;
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Q_strncpy( GameInfo->type, "Single", sizeof( GameInfo->type ));
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}
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else if( !Q_stricmp( token, "multiplayer_only" ))
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{
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GameInfo->gamemode = 2;
|
||||
Q_strncpy( GameInfo->type, "Multiplayer", sizeof( GameInfo->type ));
|
||||
}
|
||||
else
|
||||
{
|
||||
// pass type without changes
|
||||
GameInfo->gamemode = 0;
|
||||
Q_strncpy( GameInfo->type, token, sizeof( GameInfo->type ));
|
||||
}
|
||||
}
|
||||
else if( !Q_stricmp( token, "version" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->version = Q_atof( token );
|
||||
}
|
||||
else if( !Q_stricmp( token, "size" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->size = Q_atoi( token );
|
||||
}
|
||||
else if( !Q_stricmp( token, "mpentity" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->mp_entity );
|
||||
}
|
||||
else if( !Q_stricmp( token, "secure" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->secure = Q_atoi( token );
|
||||
}
|
||||
else if( !Q_stricmp( token, "nomodels" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->nomodels = Q_atoi( token );
|
||||
}
|
||||
}
|
||||
|
||||
if( !FS_SysFolderExists( va( "%s\\%s", host.rootdir, GameInfo->gamedir )))
|
||||
Q_strncpy( GameInfo->gamedir, gamedir, sizeof( GameInfo->gamedir ));
|
||||
|
||||
if( !FS_SysFolderExists( va( "%s\\%s", host.rootdir, GameInfo->falldir )))
|
||||
GameInfo->falldir[0] = '\0';
|
||||
FS_ParseGenericGameInfo( GameInfo, afile, false );
|
||||
|
||||
Mem_Free( afile );
|
||||
|
||||
@ -1162,169 +1280,11 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game
|
||||
afile = FS_LoadFile( filepath, NULL, false );
|
||||
if( !afile ) return false;
|
||||
|
||||
// setup default values
|
||||
Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder ));
|
||||
GameInfo->max_edicts = 900; // default value if not specified
|
||||
GameInfo->max_tents = 500;
|
||||
GameInfo->max_beams = 128;
|
||||
GameInfo->max_particles = 4096;
|
||||
GameInfo->version = 1.0f;
|
||||
GameInfo->falldir[0] = '\0';
|
||||
|
||||
Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title ));
|
||||
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
|
||||
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
|
||||
Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path ));
|
||||
Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll ));
|
||||
Q_strncpy( GameInfo->startmap, "", sizeof( GameInfo->startmap ));
|
||||
Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath ));
|
||||
FS_InitGameInfo( GameInfo, gamedir );
|
||||
|
||||
pfile = afile;
|
||||
FS_ParseGenericGameInfo( GameInfo, afile, false );
|
||||
|
||||
while(( pfile = COM_ParseFile( pfile, token )) != NULL )
|
||||
{
|
||||
if( !Q_stricmp( token, "basedir" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, fs_path );
|
||||
if( Q_stricmp( fs_path, GameInfo->basedir ) || Q_stricmp( fs_path, GameInfo->gamedir ))
|
||||
Q_strncpy( GameInfo->basedir, fs_path, sizeof( GameInfo->basedir ));
|
||||
}
|
||||
else if( !Q_stricmp( token, "fallback_dir" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, fs_path );
|
||||
if( Q_stricmp( fs_path, GameInfo->basedir ) || Q_stricmp( fs_path, GameInfo->falldir ))
|
||||
Q_strncpy( GameInfo->falldir, fs_path, sizeof( GameInfo->falldir ));
|
||||
}
|
||||
else if( !Q_stricmp( token, "gamedir" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, fs_path );
|
||||
if( Q_stricmp( fs_path, GameInfo->basedir ) || Q_stricmp( fs_path, GameInfo->gamedir ))
|
||||
Q_strncpy( GameInfo->gamedir, fs_path, sizeof( GameInfo->gamedir ));
|
||||
}
|
||||
else if( !Q_stricmp( token, "title" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->title );
|
||||
}
|
||||
else if( !Q_stricmp( token, "sp_entity" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->sp_entity );
|
||||
}
|
||||
else if( !Q_stricmp( token, "mp_entity" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->mp_entity );
|
||||
}
|
||||
else if( !Q_stricmp( token, "gamedll" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->game_dll );
|
||||
}
|
||||
else if( !Q_stricmp( token, "dllpath" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->dll_path );
|
||||
}
|
||||
else if( !Q_stricmp( token, "startmap" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->startmap );
|
||||
COM_StripExtension( GameInfo->startmap ); // HQ2:Amen has extension .bsp
|
||||
}
|
||||
else if( !Q_stricmp( token, "trainmap" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->trainmap );
|
||||
COM_StripExtension( GameInfo->trainmap ); // HQ2:Amen has extension .bsp
|
||||
}
|
||||
else if( !Q_stricmp( token, "icon" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->iconpath );
|
||||
COM_DefaultExtension( GameInfo->iconpath, ".ico" );
|
||||
}
|
||||
else if( !Q_stricmp( token, "url_info" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->game_url );
|
||||
}
|
||||
else if( !Q_stricmp( token, "url_update" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->update_url );
|
||||
}
|
||||
else if( !Q_stricmp( token, "date" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->date );
|
||||
}
|
||||
else if( !Q_stricmp( token, "type" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->type );
|
||||
}
|
||||
else if( !Q_stricmp( token, "version" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->version = Q_atof( token );
|
||||
}
|
||||
else if( !Q_stricmp( token, "size" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->size = Q_atoi( token );
|
||||
}
|
||||
else if( !Q_stricmp( token, "max_edicts" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->max_edicts = bound( 600, Q_atoi( token ), MAX_EDICTS );
|
||||
}
|
||||
else if( !Q_stricmp( token, "max_tempents" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->max_tents = bound( 300, Q_atoi( token ), 2048 );
|
||||
}
|
||||
else if( !Q_stricmp( token, "max_beams" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->max_beams = bound( 64, Q_atoi( token ), 512 );
|
||||
}
|
||||
else if( !Q_stricmp( token, "max_particles" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->max_particles = bound( 1024, Q_atoi( token ), 131072 );
|
||||
}
|
||||
else if( !Q_stricmp( token, "gamemode" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
if( !Q_stricmp( token, "singleplayer_only" ))
|
||||
GameInfo->gamemode = 1;
|
||||
else if( !Q_stricmp( token, "multiplayer_only" ))
|
||||
GameInfo->gamemode = 2;
|
||||
}
|
||||
else if( !Q_stricmp( token, "secure" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->secure = Q_atoi( token );
|
||||
}
|
||||
else if( !Q_stricmp( token, "nomodels" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token );
|
||||
GameInfo->nomodels = Q_atoi( token );
|
||||
}
|
||||
else if( !Q_strnicmp( token, "ambient", 7 ))
|
||||
{
|
||||
int ambientNum = Q_atoi( token + 7 );
|
||||
|
||||
if( ambientNum < 0 || ambientNum > ( NUM_AMBIENTS - 1 ))
|
||||
{
|
||||
MsgDev( D_ERROR, "FS_ReadGameInfo: Invalid ambient number %i. Ignored.\n", ambientNum );
|
||||
}
|
||||
else
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, GameInfo->ambientsound[ambientNum] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// make sure what gamedir is really exist
|
||||
if( !FS_SysFolderExists( va( "%s\\%s", host.rootdir, GameInfo->gamedir )))
|
||||
Q_strncpy( GameInfo->gamedir, gamedir, sizeof( GameInfo->gamedir ));
|
||||
|
||||
// make sure what fallback_dir is really exist
|
||||
if( !FS_SysFolderExists( va( "%s\\%s", host.rootdir, GameInfo->falldir )))
|
||||
GameInfo->falldir[0] = '\0';
|
||||
|
||||
if( afile != NULL )
|
||||
Mem_Free( afile );
|
||||
Mem_Free( afile );
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -1852,7 +1812,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
|
||||
}
|
||||
}
|
||||
|
||||
if( fs_ext_path && ( pEnvPath = getenv( "Path" )))
|
||||
if( fs_ext_path )
|
||||
{
|
||||
char netpath[MAX_SYSPATH];
|
||||
|
||||
@ -1862,7 +1822,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
|
||||
|
||||
// root folder has a more priority than netpath
|
||||
Q_strncpy( search->filename, host.rootdir, sizeof( search->filename ));
|
||||
Q_strcat( search->filename, "\\" );
|
||||
Q_strcat( search->filename, PATH_SPLITTER );
|
||||
Q_snprintf( netpath, MAX_SYSPATH, "%s%s", search->filename, name );
|
||||
|
||||
if( FS_SysFileExists( netpath, !( search->flags & FS_CUSTOM_PATH ) ))
|
||||
@ -1873,12 +1833,12 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
|
||||
}
|
||||
|
||||
// search for environment path
|
||||
while( pEnvPath )
|
||||
while( ( pEnvPath = getenv( "Path" ) ) )
|
||||
{
|
||||
char *end = Q_strchr( pEnvPath, ';' );
|
||||
if( !end ) break;
|
||||
Q_strncpy( search->filename, pEnvPath, (end - pEnvPath) + 1 );
|
||||
Q_strcat( search->filename, "\\" );
|
||||
Q_strcat( search->filename, PATH_SPLITTER );
|
||||
Q_snprintf( netpath, MAX_SYSPATH, "%s%s", search->filename, name );
|
||||
|
||||
if( FS_SysFileExists( netpath, !( search->flags & FS_CUSTOM_PATH ) ))
|
||||
@ -2358,6 +2318,41 @@ byte *FS_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly )
|
||||
return buf;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
FS_LoadFile
|
||||
|
||||
Filename are relative to the xash directory.
|
||||
Always appends a 0 byte.
|
||||
============
|
||||
*/
|
||||
byte *FS_LoadDirectFile(const char *path, long *filesizeptr )
|
||||
{
|
||||
file_t *file;
|
||||
byte *buf = NULL;
|
||||
long filesize = 0;
|
||||
|
||||
file = FS_SysOpen( path, "rb" );
|
||||
|
||||
if( !file )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Try to load
|
||||
filesize = file->real_length;
|
||||
buf = (byte *)Mem_Alloc( fs_mempool, filesize + 1 );
|
||||
buf[filesize] = '\0';
|
||||
FS_Read( file, buf, filesize );
|
||||
FS_Close( file );
|
||||
|
||||
if( filesizeptr )
|
||||
*filesizeptr = filesize;
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
FS_WriteFile
|
||||
|
Loading…
x
Reference in New Issue
Block a user