engine: platform: win32: fix compile

This commit is contained in:
Alibek Omarov 2022-11-17 01:20:01 +03:00
parent 88045ce3be
commit 30d9b6d844
1 changed files with 2 additions and 2 deletions

View File

@ -56,7 +56,7 @@ void Platform_ShellExecute( const char *path, const char *parms )
void Platform_UpdateStatusLine( void )
{
int clientsCount;
int clientsCount, botsCountUnused;
char szStatus[128];
static double lastTime;
@ -67,7 +67,7 @@ void Platform_UpdateStatusLine( void )
if(( sv.time - lastTime ) < 0.5f )
return;
clientsCount = SV_GetConnectedClientsCount( NULL );
SV_GetPlayerCount( &clientsCount, &botsCountUnused );
Q_snprintf( szStatus, sizeof( szStatus ) - 1, "%.1f fps %2i/%2i on %16s", 1.f / sv.frametime, clientsCount, svs.maxclients, host.game.levelName );
#ifdef XASH_WIN32
Wcon_SetStatus( szStatus );