ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too

This commit is contained in:
Alibek Omarov 2023-10-26 05:12:38 +03:00
parent b0a79df86f
commit 34d7664342
1 changed files with 1 additions and 1 deletions

View File

@ -85,7 +85,7 @@ static void R_ParseDetailTextures( const char *filename )
if( Q_stricmp( tex->name, texname ))
continue;
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR );
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR|TF_NOFLIP_TGA );
// texture is loaded
if( tex->dt_texturenum )