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engine: client: yet another BloodStream fix, normalize input velocity vector
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@ -1236,12 +1236,15 @@ R_BloodStream
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particle spray 2
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===============
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*/
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void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t dir, int pcolor, int speed )
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void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
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{
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particle_t *p;
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int i, j;
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float arc;
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int accel = speed; // must be integer due to bug in GoldSrc
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vec3_t dir;
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VectorNormalize2( ndir, dir );
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for( arc = 0.05f, i = 0; i < 100; i++ )
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{
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