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engine: server: avoid unaligned access in pfnMessageEnd

This commit is contained in:
Alibek Omarov 2023-02-17 22:48:56 +03:00
parent e481c86ba2
commit 375c06400c

View File

@ -2642,6 +2642,7 @@ void GAME_EXPORT pfnMessageEnd( void )
{
const char *name = "Unknown";
float *org = NULL;
word realsize;
if( svgame.msg_name ) name = svgame.msg_name;
if( !svgame.msg_started ) Host_Error( "MessageEnd: called with no active message\n" );
@ -2673,7 +2674,8 @@ void GAME_EXPORT pfnMessageEnd( void )
return;
}
*(word *)&sv.multicast.pData[svgame.msg_size_index] = svgame.msg_realsize;
realsize = svgame.msg_realsize;
memcpy( &sv.multicast.pData[svgame.msg_size_index], &realsize, sizeof( realsize ));
}
}
else if( svgame.msg[svgame.msg_index].size != -1 )
@ -2705,7 +2707,8 @@ void GAME_EXPORT pfnMessageEnd( void )
return;
}
*(word *)&sv.multicast.pData[svgame.msg_size_index] = svgame.msg_realsize;
realsize = svgame.msg_realsize;
memcpy( &sv.multicast.pData[svgame.msg_size_index], &realsize, sizeof( realsize ));
}
else
{