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wscript: fix LTO check scope
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parent
ddf070b63d
commit
39ff3b199a
15
wscript
15
wscript
@ -225,14 +225,13 @@ def configure(conf):
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conf.env.append_unique('CFLAGS', cflags + conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags, False))
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conf.env.append_unique('CXXFLAGS', cflags + conf.filter_cflags(compiler_optional_flags, cflags, True))
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if conf.options.LTO:
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if conf.env.COMPILER_CC == 'gcc' or conf.env.COMPILER_CC == 'clang':
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conf.env.append_unique('CFLAGS', '-flto')
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conf.env.append_unique('LINKFLAGS', '-flto')
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elif conf.env.COMPILER_CC == 'msvc':
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conf.env.append_unique('CFLAGS', '/GL')
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conf.env.append_unique('LINKFLAGS', '/LTCG')
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if conf.options.LTO:
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if conf.env.COMPILER_CC == 'gcc' or conf.env.COMPILER_CC == 'clang':
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conf.env.append_unique('CFLAGS', '-flto')
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conf.env.append_unique('LINKFLAGS', '-flto')
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elif conf.env.COMPILER_CC == 'msvc':
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conf.env.append_unique('CFLAGS', '/GL')
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conf.env.append_unique('LINKFLAGS', '/LTCG')
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conf.env.DEDICATED = conf.options.DEDICATED
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# we don't need game launcher on dedicated
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