mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-25 19:30:08 +01:00
engine: mark GAME_EXPORT's
This commit is contained in:
parent
bbd033c254
commit
3a416636f1
@ -1171,7 +1171,7 @@ void CL_StopPlayback( void )
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CL_GetDemoComment
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==================
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*/
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int CL_GetDemoComment( const char *demoname, char *comment )
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int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
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{
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file_t *demfile;
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demoheader_t demohdr;
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@ -39,7 +39,7 @@ R_LookupColor
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find nearest color in particle palette
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================
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*/
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short R_LookupColor( byte r, byte g, byte b )
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short GAME_EXPORT R_LookupColor( byte r, byte g, byte b )
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{
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int i, best;
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float diff, bestdiff;
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@ -74,7 +74,7 @@ R_GetPackedColor
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in hardware mode does nothing
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================
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*/
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void R_GetPackedColor( short *packed, short color )
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void GAME_EXPORT R_GetPackedColor( short *packed, short color )
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{
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if( packed ) *packed = 0;
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}
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@ -187,7 +187,7 @@ R_AllocParticle
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can return NULL if particles is out
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================
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*/
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particle_t *R_AllocParticle( void (*callback)( particle_t*, float ))
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particle_t * GAME_EXPORT R_AllocParticle( void (*callback)( particle_t*, float ))
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{
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particle_t *p;
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@ -654,7 +654,7 @@ Remove beam attached to specified entity
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and all particle trails (if this is a beamfollow)
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==============
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*/
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void R_BeamKill( int deadEntity )
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void GAME_EXPORT R_BeamKill( int deadEntity )
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{
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cl_entity_t *pDeadEntity;
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@ -828,7 +828,7 @@ R_BeamEnts
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Create beam between two ents
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==============
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*/
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BEAM *R_BeamEnts( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness,
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BEAM * GAME_EXPORT R_BeamEnts( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness,
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float speed, int startFrame, float framerate, float r, float g, float b )
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{
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cl_entity_t *start, *end;
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@ -873,7 +873,7 @@ R_BeamPoints
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Create beam between two points
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==============
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*/
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BEAM *R_BeamPoints( vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude,
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BEAM * GAME_EXPORT R_BeamPoints( vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude,
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float brightness, float speed, int startFrame, float framerate, float r, float g, float b )
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{
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BEAM *pbeam;
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@ -904,7 +904,7 @@ R_BeamCirclePoints
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Create beam cicrle
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==============
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*/
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BEAM *R_BeamCirclePoints( int type, vec3_t start, vec3_t end, int modelIndex, float life, float width,
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BEAM * GAME_EXPORT R_BeamCirclePoints( int type, vec3_t start, vec3_t end, int modelIndex, float life, float width,
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float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b )
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{
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BEAM *pbeam = R_BeamLightning( start, end, modelIndex, life, width, amplitude, brightness, speed );
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@ -925,7 +925,7 @@ R_BeamEntPoint
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Create beam between entity and point
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==============
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*/
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BEAM *R_BeamEntPoint( int startEnt, vec3_t end, int modelIndex, float life, float width, float amplitude,
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BEAM *GAME_EXPORT R_BeamEntPoint( int startEnt, vec3_t end, int modelIndex, float life, float width, float amplitude,
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float brightness, float speed, int startFrame, float framerate, float r, float g, float b )
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{
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BEAM *pbeam;
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@ -965,7 +965,7 @@ R_BeamRing
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Create beam between two ents
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==============
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*/
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BEAM *R_BeamRing( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness,
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BEAM * GAME_EXPORT R_BeamRing( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness,
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float speed, int startFrame, float framerate, float r, float g, float b )
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{
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BEAM *pbeam;
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@ -1001,7 +1001,7 @@ R_BeamFollow
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Create beam following with entity
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==============
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*/
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BEAM *R_BeamFollow( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness )
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BEAM *GAME_EXPORT R_BeamFollow( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness )
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{
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BEAM *pbeam = R_BeamAlloc();
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@ -1030,7 +1030,7 @@ R_BeamLightning
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template for new beams
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==============
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*/
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BEAM *R_BeamLightning( vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
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BEAM *GAME_EXPORT R_BeamLightning( vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
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{
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BEAM *pbeam = R_BeamAlloc();
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@ -1054,7 +1054,7 @@ R_EntityParticles
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set EF_BRIGHTFIELD effect
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===============
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*/
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void R_EntityParticles( cl_entity_t *ent )
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void GAME_EXPORT R_EntityParticles( cl_entity_t *ent )
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{
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float angle;
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float sr, sp, sy, cr, cp, cy;
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@ -1089,7 +1089,7 @@ R_ParticleExplosion
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===============
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*/
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void R_ParticleExplosion( const vec3_t org )
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void GAME_EXPORT R_ParticleExplosion( const vec3_t org )
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{
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particle_t *p;
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int i, j;
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@ -1120,7 +1120,7 @@ R_ParticleExplosion2
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===============
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*/
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void R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength )
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void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength )
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{
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int i, j;
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int colorMod = 0;
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@ -1152,7 +1152,7 @@ R_BlobExplosion
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===============
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*/
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void R_BlobExplosion( const vec3_t org )
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void GAME_EXPORT R_BlobExplosion( const vec3_t org )
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{
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particle_t *p;
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int i, j;
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@ -1191,7 +1191,7 @@ ParticleEffect
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PARTICLE_EFFECT on server
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===============
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*/
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void R_RunParticleEffect( const vec3_t org, const vec3_t dir, int color, int count )
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void GAME_EXPORT R_RunParticleEffect( const vec3_t org, const vec3_t dir, int color, int count )
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{
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particle_t *p;
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int i;
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@ -1224,7 +1224,7 @@ R_Blood
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particle spray
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===============
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*/
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void R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
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void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
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{
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vec3_t pos, dir, vec;
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float pspeed = speed * 3.0f;
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@ -1260,7 +1260,7 @@ R_BloodStream
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particle spray 2
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===============
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*/
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void R_BloodStream( const vec3_t org, const vec3_t dir, int pcolor, int speed )
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void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t dir, int pcolor, int speed )
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{
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particle_t *p;
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int i, j;
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@ -1337,7 +1337,7 @@ R_LavaSplash
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===============
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*/
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void R_LavaSplash( const vec3_t org )
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void GAME_EXPORT R_LavaSplash( const vec3_t org )
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{
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particle_t *p;
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float vel;
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@ -1379,7 +1379,7 @@ R_ParticleBurst
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===============
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*/
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void R_ParticleBurst( const vec3_t org, int size, int color, float life )
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void GAME_EXPORT R_ParticleBurst( const vec3_t org, int size, int color, float life )
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{
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particle_t *p;
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vec3_t dir, dest;
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@ -1412,7 +1412,7 @@ R_LargeFunnel
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===============
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*/
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void R_LargeFunnel( const vec3_t org, int reverse )
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void GAME_EXPORT R_LargeFunnel( const vec3_t org, int reverse )
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{
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particle_t *p;
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float vel, dist;
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@ -1459,7 +1459,7 @@ R_TeleportSplash
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===============
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*/
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void R_TeleportSplash( const vec3_t org )
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void GAME_EXPORT R_TeleportSplash( const vec3_t org )
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{
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particle_t *p;
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vec3_t dir;
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@ -1501,7 +1501,7 @@ R_RocketTrail
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===============
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*/
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void R_RocketTrail( vec3_t start, vec3_t end, int type )
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void GAME_EXPORT R_RocketTrail( vec3_t start, vec3_t end, int type )
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{
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vec3_t vec, right, up;
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static int tracercount;
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@ -1620,7 +1620,7 @@ R_ParticleLine
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================
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*/
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void R_ParticleLine( const vec3_t start, const vec3_t end, byte r, byte g, byte b, float life )
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void GAME_EXPORT R_ParticleLine( const vec3_t start, const vec3_t end, byte r, byte g, byte b, float life )
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{
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int pcolor;
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@ -1634,7 +1634,7 @@ R_ParticleBox
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================
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*/
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void R_ParticleBox( const vec3_t absmin, const vec3_t absmax, byte r, byte g, byte b, float life )
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void GAME_EXPORT R_ParticleBox( const vec3_t absmin, const vec3_t absmax, byte r, byte g, byte b, float life )
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{
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vec3_t mins, maxs;
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vec3_t origin;
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@ -1655,7 +1655,7 @@ R_ShowLine
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================
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*/
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void R_ShowLine( const vec3_t start, const vec3_t end )
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void GAME_EXPORT R_ShowLine( const vec3_t start, const vec3_t end )
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{
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vec3_t dir, org;
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float len;
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@ -1687,7 +1687,7 @@ R_BulletImpactParticles
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===============
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*/
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void R_BulletImpactParticles( const vec3_t pos )
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void GAME_EXPORT R_BulletImpactParticles( const vec3_t pos )
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{
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int i, quantity;
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int color;
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@ -1729,7 +1729,7 @@ R_FlickerParticles
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===============
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*/
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void R_FlickerParticles( const vec3_t org )
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void GAME_EXPORT R_FlickerParticles( const vec3_t org )
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{
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particle_t *p;
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int i;
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@ -1757,7 +1757,7 @@ R_StreakSplash
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create a splash of streaks
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===============
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*/
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void R_StreakSplash( const vec3_t pos, const vec3_t dir, int color, int count, float speed, int velocityMin, int velocityMax )
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void GAME_EXPORT R_StreakSplash( const vec3_t pos, const vec3_t dir, int color, int count, float speed, int velocityMin, int velocityMax )
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{
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vec3_t vel, vel2;
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particle_t *p;
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@ -1822,7 +1822,7 @@ R_TracerEffect
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===============
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*/
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void R_TracerEffect( const vec3_t start, const vec3_t end )
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void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end )
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{
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vec3_t pos, vel, dir;
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float len, speed;
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@ -1849,7 +1849,7 @@ R_UserTracerParticle
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===============
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*/
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void R_UserTracerParticle( float *org, float *vel, float life, int colorIndex, float length, byte deathcontext, void (*deathfunc)( particle_t *p ))
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void GAME_EXPORT R_UserTracerParticle( float *org, float *vel, float life, int colorIndex, float length, byte deathcontext, void (*deathfunc)( particle_t *p ))
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{
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particle_t *p;
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@ -1884,7 +1884,7 @@ R_SparkStreaks
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create a streak tracers
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===============
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*/
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void R_SparkStreaks( const vec3_t pos, int count, int velocityMin, int velocityMax )
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void GAME_EXPORT R_SparkStreaks( const vec3_t pos, int count, int velocityMin, int velocityMax )
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{
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particle_t *p;
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vec3_t vel;
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@ -1912,7 +1912,7 @@ R_Implosion
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make implosion tracers
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===============
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*/
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void R_Implosion( const vec3_t end, float radius, int count, float life )
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void GAME_EXPORT R_Implosion( const vec3_t end, float radius, int count, float life )
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{
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float dist = ( radius / 100.0f );
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vec3_t start, temp, vel;
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@ -450,7 +450,7 @@ CL_PlaybackEvent
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=============
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*/
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void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
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void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
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float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
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{
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event_args_t args;
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@ -816,7 +816,7 @@ CL_GetMaxlients
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Render callback for studio models
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====================
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*/
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int CL_GetMaxClients( void )
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int GAME_EXPORT CL_GetMaxClients( void )
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{
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return cl.maxclients;
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}
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@ -859,7 +859,7 @@ SPR_EnableScissor
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=========
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*/
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static void SPR_EnableScissor( int x, int y, int width, int height )
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static void GAME_EXPORT SPR_EnableScissor( int x, int y, int width, int height )
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{
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// check bounds
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x = bound( 0, x, clgame.scrInfo.iWidth );
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@ -880,7 +880,7 @@ SPR_DisableScissor
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=========
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*/
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static void SPR_DisableScissor( void )
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static void GAME_EXPORT SPR_DisableScissor( void )
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{
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clgame.ds.scissor_x = 0;
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clgame.ds.scissor_width = 0;
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@ -1328,7 +1328,7 @@ pfnSPR_Load
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=========
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*/
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HSPRITE pfnSPR_Load( const char *szPicName )
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HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName )
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{
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model_t *spr;
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@ -1375,7 +1375,7 @@ pfnSPR_Frames
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=========
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*/
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static int pfnSPR_Frames( HSPRITE hPic )
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static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic )
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{
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int numFrames;
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@ -1390,7 +1390,7 @@ pfnSPR_Height
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=========
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*/
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static int pfnSPR_Height( HSPRITE hPic, int frame )
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static int GAME_EXPORT pfnSPR_Height( HSPRITE hPic, int frame )
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{
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int sprHeight;
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@ -1405,7 +1405,7 @@ pfnSPR_Width
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=========
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*/
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static int pfnSPR_Width( HSPRITE hPic, int frame )
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static int GAME_EXPORT pfnSPR_Width( HSPRITE hPic, int frame )
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{
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int sprWidth;
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@ -1420,7 +1420,7 @@ pfnSPR_Set
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=========
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*/
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static void pfnSPR_Set( HSPRITE hPic, int r, int g, int b )
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static void GAME_EXPORT pfnSPR_Set( HSPRITE hPic, int r, int g, int b )
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{
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clgame.ds.pSprite = CL_GetSpritePointer( hPic );
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clgame.ds.spriteColor[0] = bound( 0, r, 255 );
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@ -1435,7 +1435,7 @@ pfnSPR_Draw
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=========
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*/
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static void pfnSPR_Draw( int frame, int x, int y, const wrect_t *prc )
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static void GAME_EXPORT pfnSPR_Draw( int frame, int x, int y, const wrect_t *prc )
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{
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ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
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SPR_DrawGeneric( frame, x, y, -1, -1, prc );
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@ -1447,7 +1447,7 @@ pfnSPR_DrawHoles
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=========
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*/
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static void pfnSPR_DrawHoles( int frame, int x, int y, const wrect_t *prc )
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static void GAME_EXPORT pfnSPR_DrawHoles( int frame, int x, int y, const wrect_t *prc )
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{
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#if 1 // REFTODO
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ref.dllFuncs.GL_SetRenderMode( kRenderTransColor );
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@ -1472,7 +1472,7 @@ pfnSPR_DrawAdditive
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=========
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*/
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static void pfnSPR_DrawAdditive( int frame, int x, int y, const wrect_t *prc )
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static void GAME_EXPORT pfnSPR_DrawAdditive( int frame, int x, int y, const wrect_t *prc )
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{
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#if 1 // REFTODO
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ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
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@ -1587,7 +1587,7 @@ CL_FillRGBA
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=============
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*/
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void CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a )
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void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a )
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{
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float _x = x, _y = y, _w = w, _h = h;
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@ -1627,7 +1627,7 @@ pfnGetScreenInfo
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get actual screen info
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=============
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*/
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int CL_GetScreenInfo( SCREENINFO *pscrinfo )
|
||||
int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
|
||||
{
|
||||
float scale_factor = hud_scale->value;
|
||||
|
||||
@ -1666,7 +1666,7 @@ pfnSetCrosshair
|
||||
setup crosshair
|
||||
=============
|
||||
*/
|
||||
static void pfnSetCrosshair( HSPRITE hspr, wrect_t rc, int r, int g, int b )
|
||||
static void GAME_EXPORT pfnSetCrosshair( HSPRITE hspr, wrect_t rc, int r, int g, int b )
|
||||
{
|
||||
clgame.ds.rgbaCrosshair[0] = (byte)r;
|
||||
clgame.ds.rgbaCrosshair[1] = (byte)g;
|
||||
@ -1682,7 +1682,7 @@ pfnHookUserMsg
|
||||
|
||||
=============
|
||||
*/
|
||||
static int pfnHookUserMsg( const char *pszName, pfnUserMsgHook pfn )
|
||||
static int GAME_EXPORT pfnHookUserMsg( const char *pszName, pfnUserMsgHook pfn )
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -1716,7 +1716,7 @@ pfnServerCmd
|
||||
|
||||
=============
|
||||
*/
|
||||
static int pfnServerCmd( const char *szCmdString )
|
||||
static int GAME_EXPORT pfnServerCmd( const char *szCmdString )
|
||||
{
|
||||
string buf;
|
||||
|
||||
@ -1736,7 +1736,7 @@ pfnClientCmd
|
||||
|
||||
=============
|
||||
*/
|
||||
static int pfnClientCmd( const char *szCmdString )
|
||||
static int GAME_EXPORT pfnClientCmd( const char *szCmdString )
|
||||
{
|
||||
if( !COM_CheckString( szCmdString ))
|
||||
return 0;
|
||||
@ -1761,7 +1761,7 @@ pfnGetPlayerInfo
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo )
|
||||
static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo )
|
||||
{
|
||||
player_info_t *player;
|
||||
|
||||
@ -1791,7 +1791,7 @@ pfnPlaySoundByName
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnPlaySoundByName( const char *szSound, float volume )
|
||||
static void GAME_EXPORT pfnPlaySoundByName( const char *szSound, float volume )
|
||||
{
|
||||
int hSound = S_RegisterSound( szSound );
|
||||
S_StartSound( NULL, cl.viewentity, CHAN_ITEM, hSound, volume, ATTN_NORM, PITCH_NORM, SND_STOP_LOOPING );
|
||||
@ -1803,7 +1803,7 @@ pfnPlaySoundByIndex
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnPlaySoundByIndex( int iSound, float volume )
|
||||
static void GAME_EXPORT pfnPlaySoundByIndex( int iSound, float volume )
|
||||
{
|
||||
int hSound;
|
||||
|
||||
@ -1849,7 +1849,7 @@ pfnDrawCharacter
|
||||
returns drawed chachter width (in real screen pixels)
|
||||
=============
|
||||
*/
|
||||
static int pfnDrawCharacter( int x, int y, int number, int r, int g, int b )
|
||||
static int GAME_EXPORT pfnDrawCharacter( int x, int y, int number, int r, int g, int b )
|
||||
{
|
||||
if( !cls.creditsFont.valid )
|
||||
return 0;
|
||||
@ -1878,7 +1878,7 @@ pfnDrawConsoleString
|
||||
drawing string like a console string
|
||||
=============
|
||||
*/
|
||||
int pfnDrawConsoleString( int x, int y, char *string )
|
||||
int GAME_EXPORT pfnDrawConsoleString( int x, int y, char *string )
|
||||
{
|
||||
int drawLen;
|
||||
|
||||
@ -1903,7 +1903,7 @@ pfnDrawSetTextColor
|
||||
set color for anything
|
||||
=============
|
||||
*/
|
||||
void pfnDrawSetTextColor( float r, float g, float b )
|
||||
void GAME_EXPORT pfnDrawSetTextColor( float r, float g, float b )
|
||||
{
|
||||
// bound color and convert to byte
|
||||
clgame.ds.textColor[0] = (byte)bound( 0, r * 255, 255 );
|
||||
@ -1919,7 +1919,7 @@ pfnDrawConsoleStringLen
|
||||
compute string length in screen pixels
|
||||
=============
|
||||
*/
|
||||
void pfnDrawConsoleStringLen( const char *pText, int *length, int *height )
|
||||
void GAME_EXPORT pfnDrawConsoleStringLen( const char *pText, int *length, int *height )
|
||||
{
|
||||
Con_SetFont( con_fontsize->value );
|
||||
Con_DrawStringLen( pText, length, height );
|
||||
@ -1933,7 +1933,7 @@ pfnConsolePrint
|
||||
prints directly into console (can skip notify)
|
||||
=============
|
||||
*/
|
||||
static void pfnConsolePrint( const char *string )
|
||||
static void GAME_EXPORT pfnConsolePrint( const char *string )
|
||||
{
|
||||
Con_Printf( "%s", string );
|
||||
}
|
||||
@ -1946,7 +1946,7 @@ holds and fade message at center of screen
|
||||
like trigger_multiple message in q1
|
||||
=============
|
||||
*/
|
||||
static void pfnCenterPrint( const char *string )
|
||||
static void GAME_EXPORT pfnCenterPrint( const char *string )
|
||||
{
|
||||
CL_CenterPrint( string, 0.25f );
|
||||
}
|
||||
@ -1957,7 +1957,7 @@ GetWindowCenterX
|
||||
|
||||
=========
|
||||
*/
|
||||
static int pfnGetWindowCenterX( void )
|
||||
static int GAME_EXPORT pfnGetWindowCenterX( void )
|
||||
{
|
||||
int x = 0;
|
||||
#if XASH_WIN32
|
||||
@ -1982,7 +1982,7 @@ GetWindowCenterY
|
||||
|
||||
=========
|
||||
*/
|
||||
static int pfnGetWindowCenterY( void )
|
||||
static int GAME_EXPORT pfnGetWindowCenterY( void )
|
||||
{
|
||||
int y = 0;
|
||||
#if XASH_WIN32
|
||||
@ -2008,7 +2008,7 @@ pfnGetViewAngles
|
||||
return interpolated angles from previous frame
|
||||
=============
|
||||
*/
|
||||
static void pfnGetViewAngles( float *angles )
|
||||
static void GAME_EXPORT pfnGetViewAngles( float *angles )
|
||||
{
|
||||
if( angles ) VectorCopy( cl.viewangles, angles );
|
||||
}
|
||||
@ -2020,7 +2020,7 @@ pfnSetViewAngles
|
||||
return interpolated angles from previous frame
|
||||
=============
|
||||
*/
|
||||
static void pfnSetViewAngles( float *angles )
|
||||
static void GAME_EXPORT pfnSetViewAngles( float *angles )
|
||||
{
|
||||
if( angles ) VectorCopy( angles, cl.viewangles );
|
||||
}
|
||||
@ -2031,7 +2031,7 @@ pfnPhysInfo_ValueForKey
|
||||
|
||||
=============
|
||||
*/
|
||||
static const char* pfnPhysInfo_ValueForKey( const char *key )
|
||||
static const char* GAME_EXPORT pfnPhysInfo_ValueForKey( const char *key )
|
||||
{
|
||||
return Info_ValueForKey( cls.physinfo, key );
|
||||
}
|
||||
@ -2042,7 +2042,7 @@ pfnServerInfo_ValueForKey
|
||||
|
||||
=============
|
||||
*/
|
||||
static const char* pfnServerInfo_ValueForKey( const char *key )
|
||||
static const char* GAME_EXPORT pfnServerInfo_ValueForKey( const char *key )
|
||||
{
|
||||
return Info_ValueForKey( cl.serverinfo, key );
|
||||
}
|
||||
@ -2054,7 +2054,7 @@ pfnGetClientMaxspeed
|
||||
value that come from server
|
||||
=============
|
||||
*/
|
||||
static float pfnGetClientMaxspeed( void )
|
||||
static float GAME_EXPORT pfnGetClientMaxspeed( void )
|
||||
{
|
||||
return cl.local.maxspeed;
|
||||
}
|
||||
@ -2065,7 +2065,7 @@ pfnIsNoClipping
|
||||
|
||||
=============
|
||||
*/
|
||||
static int pfnIsNoClipping( void )
|
||||
static int GAME_EXPORT pfnIsNoClipping( void )
|
||||
{
|
||||
return ( cl.frames[cl.parsecountmod].playerstate[cl.playernum].movetype == MOVETYPE_NOCLIP );
|
||||
}
|
||||
@ -2076,7 +2076,7 @@ pfnGetViewModel
|
||||
|
||||
=============
|
||||
*/
|
||||
cl_entity_t* CL_GetViewModel( void )
|
||||
cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
|
||||
{
|
||||
return &clgame.viewent;
|
||||
}
|
||||
@ -2087,7 +2087,7 @@ pfnGetClientTime
|
||||
|
||||
=============
|
||||
*/
|
||||
static float pfnGetClientTime( void )
|
||||
static float GAME_EXPORT pfnGetClientTime( void )
|
||||
{
|
||||
return cl.time;
|
||||
}
|
||||
@ -2098,7 +2098,7 @@ pfnCalcShake
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnCalcShake( void )
|
||||
void GAME_EXPORT pfnCalcShake( void )
|
||||
{
|
||||
int i;
|
||||
float fraction, freq;
|
||||
@ -2160,7 +2160,7 @@ pfnApplyShake
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnApplyShake( float *origin, float *angles, float factor )
|
||||
void GAME_EXPORT pfnApplyShake( float *origin, float *angles, float factor )
|
||||
{
|
||||
if( origin ) VectorMA( origin, factor, clgame.shake.applied_offset, origin );
|
||||
if( angles ) angles[ROLL] += clgame.shake.applied_angle * factor;
|
||||
@ -2172,7 +2172,7 @@ pfnIsSpectateOnly
|
||||
|
||||
=============
|
||||
*/
|
||||
static int pfnIsSpectateOnly( void )
|
||||
static int GAME_EXPORT pfnIsSpectateOnly( void )
|
||||
{
|
||||
return (cls.spectator != 0);
|
||||
}
|
||||
@ -2183,7 +2183,7 @@ pfnPointContents
|
||||
|
||||
=============
|
||||
*/
|
||||
static int pfnPointContents( const float *p, int *truecontents )
|
||||
static int GAME_EXPORT pfnPointContents( const float *p, int *truecontents )
|
||||
{
|
||||
int cont, truecont;
|
||||
|
||||
@ -2224,7 +2224,7 @@ static pmtrace_t *pfnTraceLine( float *start, float *end, int flags, int usehull
|
||||
return &tr;
|
||||
}
|
||||
|
||||
static void pfnPlaySoundByNameAtLocation( char *szSound, float volume, float *origin )
|
||||
static void GAME_EXPORT pfnPlaySoundByNameAtLocation( char *szSound, float volume, float *origin )
|
||||
{
|
||||
int hSound = S_RegisterSound( szSound );
|
||||
S_StartSound( origin, 0, CHAN_AUTO, hSound, volume, ATTN_NORM, PITCH_NORM, 0 );
|
||||
@ -2236,7 +2236,7 @@ pfnPrecacheEvent
|
||||
|
||||
=============
|
||||
*/
|
||||
static word pfnPrecacheEvent( int type, const char* psz )
|
||||
static word GAME_EXPORT pfnPrecacheEvent( int type, const char* psz )
|
||||
{
|
||||
return CL_EventIndex( psz );
|
||||
}
|
||||
@ -2247,7 +2247,7 @@ pfnHookEvent
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnHookEvent( const char *filename, pfnEventHook pfn )
|
||||
static void GAME_EXPORT pfnHookEvent( const char *filename, pfnEventHook pfn )
|
||||
{
|
||||
char name[64];
|
||||
cl_user_event_t *ev;
|
||||
@ -2282,7 +2282,7 @@ pfnKillEvent
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnKillEvents( int entnum, const char *eventname )
|
||||
static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
|
||||
{
|
||||
int i;
|
||||
event_state_t *es;
|
||||
@ -2316,7 +2316,7 @@ pfnPlaySound
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnPlaySound( int ent, float *org, int chan, const char *samp, float vol, float attn, int flags, int pitch )
|
||||
void GAME_EXPORT pfnPlaySound( int ent, float *org, int chan, const char *samp, float vol, float attn, int flags, int pitch )
|
||||
{
|
||||
S_StartSound( org, ent, chan, S_RegisterSound( samp ), vol, attn, pitch, flags );
|
||||
}
|
||||
@ -2327,7 +2327,7 @@ CL_FindModelIndex
|
||||
|
||||
=============
|
||||
*/
|
||||
int CL_FindModelIndex( const char *m )
|
||||
int GAME_EXPORT CL_FindModelIndex( const char *m )
|
||||
{
|
||||
char filepath[MAX_QPATH];
|
||||
static float lasttimewarn;
|
||||
@ -2364,7 +2364,7 @@ pfnIsLocal
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnIsLocal( int playernum )
|
||||
int GAME_EXPORT pfnIsLocal( int playernum )
|
||||
{
|
||||
if( playernum == cl.playernum )
|
||||
return true;
|
||||
@ -2377,7 +2377,7 @@ pfnLocalPlayerDucking
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnLocalPlayerDucking( void )
|
||||
int GAME_EXPORT pfnLocalPlayerDucking( void )
|
||||
{
|
||||
return (cl.local.usehull == 1) ? true : false;
|
||||
}
|
||||
@ -2388,7 +2388,7 @@ pfnLocalPlayerViewheight
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnLocalPlayerViewheight( float *view_ofs )
|
||||
void GAME_EXPORT pfnLocalPlayerViewheight( float *view_ofs )
|
||||
{
|
||||
if( view_ofs ) VectorCopy( cl.viewheight, view_ofs );
|
||||
}
|
||||
@ -2399,7 +2399,7 @@ pfnLocalPlayerBounds
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnLocalPlayerBounds( int hull, float *mins, float *maxs )
|
||||
void GAME_EXPORT pfnLocalPlayerBounds( int hull, float *mins, float *maxs )
|
||||
{
|
||||
if( hull >= 0 && hull < 4 )
|
||||
{
|
||||
@ -2414,7 +2414,7 @@ pfnIndexFromTrace
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnIndexFromTrace( struct pmtrace_s *pTrace )
|
||||
int GAME_EXPORT pfnIndexFromTrace( struct pmtrace_s *pTrace )
|
||||
{
|
||||
if( pTrace->ent >= 0 && pTrace->ent < clgame.pmove->numphysent )
|
||||
{
|
||||
@ -2462,7 +2462,7 @@ pfnSetTraceHull
|
||||
|
||||
=============
|
||||
*/
|
||||
void CL_SetTraceHull( int hull )
|
||||
void GAME_EXPORT CL_SetTraceHull( int hull )
|
||||
{
|
||||
clgame.pmove->usehull = bound( 0, hull, 3 );
|
||||
|
||||
@ -2474,7 +2474,7 @@ pfnPlayerTrace
|
||||
|
||||
=============
|
||||
*/
|
||||
void CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pmtrace_t *tr )
|
||||
void GAME_EXPORT CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pmtrace_t *tr )
|
||||
{
|
||||
if( !tr ) return;
|
||||
*tr = PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
|
||||
@ -2486,7 +2486,7 @@ pfnPlayerTraceExt
|
||||
|
||||
=============
|
||||
*/
|
||||
void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr )
|
||||
void GAME_EXPORT CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr )
|
||||
{
|
||||
if( !tr ) return;
|
||||
*tr = PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, -1, pfnIgnore );
|
||||
@ -2543,7 +2543,7 @@ pfnStopAllSounds
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnStopAllSounds( int ent, int entchannel )
|
||||
void GAME_EXPORT pfnStopAllSounds( int ent, int entchannel )
|
||||
{
|
||||
S_StopSound( ent, entchannel, NULL );
|
||||
}
|
||||
@ -2568,7 +2568,7 @@ model_t *CL_LoadModel( const char *modelname, int *index )
|
||||
return CL_ModelHandle( i );
|
||||
}
|
||||
|
||||
int CL_AddEntity( int entityType, cl_entity_t *pEnt )
|
||||
int GAME_EXPORT CL_AddEntity( int entityType, cl_entity_t *pEnt )
|
||||
{
|
||||
if( !pEnt ) return false;
|
||||
|
||||
@ -2627,7 +2627,7 @@ pfnGetScreenFade
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnGetScreenFade( struct screenfade_s *fade )
|
||||
void GAME_EXPORT pfnGetScreenFade( struct screenfade_s *fade )
|
||||
{
|
||||
if( fade ) *fade = clgame.fade;
|
||||
}
|
||||
@ -2638,7 +2638,7 @@ pfnSetScreenFade
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnSetScreenFade( struct screenfade_s *fade )
|
||||
static void GAME_EXPORT pfnSetScreenFade( struct screenfade_s *fade )
|
||||
{
|
||||
if( fade ) clgame.fade = *fade;
|
||||
}
|
||||
@ -2678,7 +2678,7 @@ PlayerInfo_SetValueForKey
|
||||
|
||||
=============
|
||||
*/
|
||||
void PlayerInfo_SetValueForKey( const char *key, const char *value )
|
||||
void GAME_EXPORT PlayerInfo_SetValueForKey( const char *key, const char *value )
|
||||
{
|
||||
convar_t *var;
|
||||
|
||||
@ -2704,7 +2704,7 @@ pfnGetPlayerUniqueID
|
||||
|
||||
=============
|
||||
*/
|
||||
qboolean pfnGetPlayerUniqueID( int iPlayer, char playerID[16] )
|
||||
qboolean GAME_EXPORT pfnGetPlayerUniqueID( int iPlayer, char playerID[16] )
|
||||
{
|
||||
if( iPlayer < 1 || iPlayer > cl.maxclients )
|
||||
return false;
|
||||
@ -2724,7 +2724,7 @@ pfnGetTrackerIDForPlayer
|
||||
obsolete, unused
|
||||
=============
|
||||
*/
|
||||
int pfnGetTrackerIDForPlayer( int playerSlot )
|
||||
int GAME_EXPORT pfnGetTrackerIDForPlayer( int playerSlot )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -2736,7 +2736,7 @@ pfnGetPlayerForTrackerID
|
||||
obsolete, unused
|
||||
=============
|
||||
*/
|
||||
int pfnGetPlayerForTrackerID( int trackerID )
|
||||
int GAME_EXPORT pfnGetPlayerForTrackerID( int trackerID )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -2747,7 +2747,7 @@ pfnServerCmdUnreliable
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnServerCmdUnreliable( char *szCmdString )
|
||||
int GAME_EXPORT pfnServerCmdUnreliable( char *szCmdString )
|
||||
{
|
||||
if( !COM_CheckString( szCmdString ))
|
||||
return 0;
|
||||
@ -2764,7 +2764,7 @@ pfnGetMousePos
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnGetMousePos( struct tagPOINT *ppt )
|
||||
void GAME_EXPORT pfnGetMousePos( struct tagPOINT *ppt )
|
||||
{
|
||||
if( !ppt )
|
||||
return;
|
||||
@ -2779,7 +2779,7 @@ pfnSetMouseEnable
|
||||
legacy of dinput code
|
||||
=============
|
||||
*/
|
||||
void pfnSetMouseEnable( qboolean fEnable )
|
||||
void GAME_EXPORT pfnSetMouseEnable( qboolean fEnable )
|
||||
{
|
||||
}
|
||||
|
||||
@ -3256,7 +3256,7 @@ Demo_IsRecording
|
||||
|
||||
=================
|
||||
*/
|
||||
static int Demo_IsRecording( void )
|
||||
static int GAME_EXPORT Demo_IsRecording( void )
|
||||
{
|
||||
return cls.demorecording;
|
||||
}
|
||||
@ -3267,7 +3267,7 @@ Demo_IsPlayingback
|
||||
|
||||
=================
|
||||
*/
|
||||
static int Demo_IsPlayingback( void )
|
||||
static int GAME_EXPORT Demo_IsPlayingback( void )
|
||||
{
|
||||
return cls.demoplayback;
|
||||
}
|
||||
@ -3278,7 +3278,7 @@ Demo_IsTimeDemo
|
||||
|
||||
=================
|
||||
*/
|
||||
static int Demo_IsTimeDemo( void )
|
||||
static int GAME_EXPORT Demo_IsTimeDemo( void )
|
||||
{
|
||||
return cls.timedemo;
|
||||
}
|
||||
@ -3289,7 +3289,7 @@ Demo_WriteBuffer
|
||||
|
||||
=================
|
||||
*/
|
||||
static void Demo_WriteBuffer( int size, byte *buffer )
|
||||
static void GAME_EXPORT Demo_WriteBuffer( int size, byte *buffer )
|
||||
{
|
||||
CL_WriteDemoUserMessage( buffer, size );
|
||||
}
|
||||
@ -3306,7 +3306,7 @@ NetAPI_InitNetworking
|
||||
|
||||
=================
|
||||
*/
|
||||
void NetAPI_InitNetworking( void )
|
||||
void GAME_EXPORT NetAPI_InitNetworking( void )
|
||||
{
|
||||
NET_Config( true ); // allow remote
|
||||
}
|
||||
@ -3317,7 +3317,7 @@ NetAPI_InitNetworking
|
||||
|
||||
=================
|
||||
*/
|
||||
void NetAPI_Status( net_status_t *status )
|
||||
void GAME_EXPORT NetAPI_Status( net_status_t *status )
|
||||
{
|
||||
qboolean connected = false;
|
||||
int packet_loss = 0;
|
||||
@ -3345,7 +3345,7 @@ NetAPI_SendRequest
|
||||
|
||||
=================
|
||||
*/
|
||||
void NetAPI_SendRequest( int context, int request, int flags, double timeout, netadr_t *remote_address, net_api_response_func_t response )
|
||||
void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double timeout, netadr_t *remote_address, net_api_response_func_t response )
|
||||
{
|
||||
net_request_t *nr = NULL;
|
||||
string req;
|
||||
@ -3423,7 +3423,7 @@ NetAPI_CancelRequest
|
||||
|
||||
=================
|
||||
*/
|
||||
void NetAPI_CancelRequest( int context )
|
||||
void GAME_EXPORT NetAPI_CancelRequest( int context )
|
||||
{
|
||||
net_request_t *nr;
|
||||
int i;
|
||||
@ -3461,7 +3461,7 @@ NetAPI_CancelAllRequests
|
||||
|
||||
=================
|
||||
*/
|
||||
void NetAPI_CancelAllRequests( void )
|
||||
void GAME_EXPORT NetAPI_CancelAllRequests( void )
|
||||
{
|
||||
net_request_t *nr;
|
||||
int i;
|
||||
@ -3498,7 +3498,7 @@ NetAPI_CompareAdr
|
||||
|
||||
=================
|
||||
*/
|
||||
int NetAPI_CompareAdr( netadr_t *a, netadr_t *b )
|
||||
int GAME_EXPORT NetAPI_CompareAdr( netadr_t *a, netadr_t *b )
|
||||
{
|
||||
return NET_CompareAdr( *a, *b );
|
||||
}
|
||||
@ -3509,7 +3509,7 @@ NetAPI_StringToAdr
|
||||
|
||||
=================
|
||||
*/
|
||||
int NetAPI_StringToAdr( char *s, netadr_t *a )
|
||||
int GAME_EXPORT NetAPI_StringToAdr( char *s, netadr_t *a )
|
||||
{
|
||||
return NET_StringToAdr( s, a );
|
||||
}
|
||||
@ -3531,7 +3531,7 @@ NetAPI_RemoveKey
|
||||
|
||||
=================
|
||||
*/
|
||||
void NetAPI_RemoveKey( char *s, const char *key )
|
||||
void GAME_EXPORT NetAPI_RemoveKey( char *s, const char *key )
|
||||
{
|
||||
Info_RemoveKey( s, key );
|
||||
}
|
||||
@ -3542,7 +3542,7 @@ NetAPI_SetValueForKey
|
||||
|
||||
=================
|
||||
*/
|
||||
void NetAPI_SetValueForKey( char *s, const char *key, const char *value, int maxsize )
|
||||
void GAME_EXPORT NetAPI_SetValueForKey( char *s, const char *key, const char *value, int maxsize )
|
||||
{
|
||||
if( key[0] == '*' ) return;
|
||||
Info_SetValueForStarKey( s, key, value, maxsize );
|
||||
@ -3562,7 +3562,7 @@ Voice_StartVoiceTweakMode
|
||||
|
||||
=================
|
||||
*/
|
||||
int Voice_StartVoiceTweakMode( void )
|
||||
int GAME_EXPORT Voice_StartVoiceTweakMode( void )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -3573,7 +3573,7 @@ Voice_EndVoiceTweakMode
|
||||
|
||||
=================
|
||||
*/
|
||||
void Voice_EndVoiceTweakMode( void )
|
||||
void GAME_EXPORT Voice_EndVoiceTweakMode( void )
|
||||
{
|
||||
}
|
||||
|
||||
@ -3583,7 +3583,7 @@ Voice_SetControlFloat
|
||||
|
||||
=================
|
||||
*/
|
||||
void Voice_SetControlFloat( VoiceTweakControl iControl, float value )
|
||||
void GAME_EXPORT Voice_SetControlFloat( VoiceTweakControl iControl, float value )
|
||||
{
|
||||
}
|
||||
|
||||
@ -3593,7 +3593,7 @@ Voice_GetControlFloat
|
||||
|
||||
=================
|
||||
*/
|
||||
float Voice_GetControlFloat( VoiceTweakControl iControl )
|
||||
float GAME_EXPORT Voice_GetControlFloat( VoiceTweakControl iControl )
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
@ -290,7 +290,7 @@ void UI_ConnectionProgress_ParseServerInfo( const char *server )
|
||||
}
|
||||
}
|
||||
|
||||
static void UI_DrawLogo( const char *filename, float x, float y, float width, float height )
|
||||
static void GAME_EXPORT UI_DrawLogo( const char *filename, float x, float y, float width, float height )
|
||||
{
|
||||
static float cin_time;
|
||||
static int last_frame = -1;
|
||||
@ -359,17 +359,17 @@ static void UI_DrawLogo( const char *filename, float x, float y, float width, fl
|
||||
ref.dllFuncs.R_DrawStretchRaw( x, y, width, height, gameui.logo_xres, gameui.logo_yres, cin_data, redraw );
|
||||
}
|
||||
|
||||
static int UI_GetLogoWidth( void )
|
||||
static int GAME_EXPORT UI_GetLogoWidth( void )
|
||||
{
|
||||
return gameui.logo_xres;
|
||||
}
|
||||
|
||||
static int UI_GetLogoHeight( void )
|
||||
static int GAME_EXPORT UI_GetLogoHeight( void )
|
||||
{
|
||||
return gameui.logo_yres;
|
||||
}
|
||||
|
||||
static float UI_GetLogoLength( void )
|
||||
static float GAME_EXPORT UI_GetLogoLength( void )
|
||||
{
|
||||
return gameui.logo_length;
|
||||
}
|
||||
@ -529,7 +529,7 @@ pfnPIC_Load
|
||||
|
||||
=========
|
||||
*/
|
||||
static HIMAGE pfnPIC_Load( const char *szPicName, const byte *image_buf, int image_size, int flags )
|
||||
static HIMAGE GAME_EXPORT pfnPIC_Load( const char *szPicName, const byte *image_buf, int image_size, int flags )
|
||||
{
|
||||
HIMAGE tx;
|
||||
|
||||
@ -555,7 +555,7 @@ pfnPIC_Width
|
||||
|
||||
=========
|
||||
*/
|
||||
static int pfnPIC_Width( HIMAGE hPic )
|
||||
static int GAME_EXPORT pfnPIC_Width( HIMAGE hPic )
|
||||
{
|
||||
int picWidth;
|
||||
|
||||
@ -570,7 +570,7 @@ pfnPIC_Height
|
||||
|
||||
=========
|
||||
*/
|
||||
static int pfnPIC_Height( HIMAGE hPic )
|
||||
static int GAME_EXPORT pfnPIC_Height( HIMAGE hPic )
|
||||
{
|
||||
int picHeight;
|
||||
|
||||
@ -585,7 +585,7 @@ pfnPIC_Set
|
||||
|
||||
=========
|
||||
*/
|
||||
void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
|
||||
void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
|
||||
{
|
||||
gameui.ds.gl_texturenum = hPic;
|
||||
r = bound( 0, r, 255 );
|
||||
@ -601,7 +601,7 @@ pfnPIC_Draw
|
||||
|
||||
=========
|
||||
*/
|
||||
void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
|
||||
void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
|
||||
{
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
|
||||
PIC_DrawGeneric( x, y, width, height, prc );
|
||||
@ -613,7 +613,7 @@ pfnPIC_DrawTrans
|
||||
|
||||
=========
|
||||
*/
|
||||
void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
|
||||
void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
|
||||
{
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
|
||||
PIC_DrawGeneric( x, y, width, height, prc );
|
||||
@ -625,7 +625,7 @@ pfnPIC_DrawHoles
|
||||
|
||||
=========
|
||||
*/
|
||||
void pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
|
||||
void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
|
||||
{
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
|
||||
PIC_DrawGeneric( x, y, width, height, prc );
|
||||
@ -637,7 +637,7 @@ pfnPIC_DrawAdditive
|
||||
|
||||
=========
|
||||
*/
|
||||
void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
|
||||
void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
|
||||
{
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
|
||||
PIC_DrawGeneric( x, y, width, height, prc );
|
||||
@ -649,7 +649,7 @@ pfnPIC_EnableScissor
|
||||
|
||||
=========
|
||||
*/
|
||||
static void pfnPIC_EnableScissor( int x, int y, int width, int height )
|
||||
static void GAME_EXPORT pfnPIC_EnableScissor( int x, int y, int width, int height )
|
||||
{
|
||||
// check bounds
|
||||
x = bound( 0, x, gameui.globals->scrWidth );
|
||||
@ -670,7 +670,7 @@ pfnPIC_DisableScissor
|
||||
|
||||
=========
|
||||
*/
|
||||
static void pfnPIC_DisableScissor( void )
|
||||
static void GAME_EXPORT pfnPIC_DisableScissor( void )
|
||||
{
|
||||
gameui.ds.scissor_x = 0;
|
||||
gameui.ds.scissor_width = 0;
|
||||
@ -685,7 +685,7 @@ pfnFillRGBA
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnFillRGBA( int x, int y, int width, int height, int r, int g, int b, int a )
|
||||
static void GAME_EXPORT pfnFillRGBA( int x, int y, int width, int height, int r, int g, int b, int a )
|
||||
{
|
||||
r = bound( 0, r, 255 );
|
||||
g = bound( 0, g, 255 );
|
||||
@ -703,7 +703,7 @@ pfnClientCmd
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnClientCmd( int exec_now, const char *szCmdString )
|
||||
static void GAME_EXPORT pfnClientCmd( int exec_now, const char *szCmdString )
|
||||
{
|
||||
if( !szCmdString || !szCmdString[0] )
|
||||
return;
|
||||
@ -721,7 +721,7 @@ pfnPlaySound
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnPlaySound( const char *szSound )
|
||||
static void GAME_EXPORT pfnPlaySound( const char *szSound )
|
||||
{
|
||||
if( !COM_CheckString( szSound )) return;
|
||||
S_StartLocalSound( szSound, VOL_NORM, false );
|
||||
@ -734,7 +734,7 @@ pfnDrawCharacter
|
||||
quakefont draw character
|
||||
=============
|
||||
*/
|
||||
static void pfnDrawCharacter( int ix, int iy, int iwidth, int iheight, int ch, int ulRGBA, HIMAGE hFont )
|
||||
static void GAME_EXPORT pfnDrawCharacter( int ix, int iy, int iwidth, int iheight, int ch, int ulRGBA, HIMAGE hFont )
|
||||
{
|
||||
rgba_t color;
|
||||
float row, col, size;
|
||||
@ -779,7 +779,7 @@ UI_DrawConsoleString
|
||||
drawing string like a console string
|
||||
=============
|
||||
*/
|
||||
static int UI_DrawConsoleString( int x, int y, const char *string )
|
||||
static int GAME_EXPORT UI_DrawConsoleString( int x, int y, const char *string )
|
||||
{
|
||||
int drawLen;
|
||||
|
||||
@ -797,7 +797,7 @@ pfnDrawSetTextColor
|
||||
set color for anything
|
||||
=============
|
||||
*/
|
||||
static void UI_DrawSetTextColor( int r, int g, int b, int alpha )
|
||||
static void GAME_EXPORT UI_DrawSetTextColor( int r, int g, int b, int alpha )
|
||||
{
|
||||
// bound color and convert to byte
|
||||
gameui.ds.textColor[0] = r;
|
||||
@ -813,7 +813,7 @@ pfnGetPlayerModel
|
||||
for drawing playermodel previews
|
||||
====================
|
||||
*/
|
||||
static cl_entity_t* pfnGetPlayerModel( void )
|
||||
static cl_entity_t* GAME_EXPORT pfnGetPlayerModel( void )
|
||||
{
|
||||
return &gameui.playermodel;
|
||||
}
|
||||
@ -825,7 +825,7 @@ pfnSetPlayerModel
|
||||
for drawing playermodel previews
|
||||
====================
|
||||
*/
|
||||
static void pfnSetPlayerModel( cl_entity_t *ent, const char *path )
|
||||
static void GAME_EXPORT pfnSetPlayerModel( cl_entity_t *ent, const char *path )
|
||||
{
|
||||
ent->model = Mod_ForName( path, false, false );
|
||||
ent->curstate.modelindex = MAX_MODELS; // unreachable index
|
||||
@ -838,7 +838,7 @@ pfnClearScene
|
||||
for drawing playermodel previews
|
||||
====================
|
||||
*/
|
||||
static void pfnClearScene( void )
|
||||
static void GAME_EXPORT pfnClearScene( void )
|
||||
{
|
||||
ref.dllFuncs.R_PushScene();
|
||||
ref.dllFuncs.R_ClearScene();
|
||||
@ -851,7 +851,7 @@ pfnRenderScene
|
||||
for drawing playermodel previews
|
||||
====================
|
||||
*/
|
||||
static void pfnRenderScene( const ref_viewpass_t *rvp )
|
||||
static void GAME_EXPORT pfnRenderScene( const ref_viewpass_t *rvp )
|
||||
{
|
||||
ref_viewpass_t copy;
|
||||
|
||||
@ -877,7 +877,7 @@ pfnAddEntity
|
||||
adding player model into visible list
|
||||
====================
|
||||
*/
|
||||
static int pfnAddEntity( int entityType, cl_entity_t *ent )
|
||||
static int GAME_EXPORT pfnAddEntity( int entityType, cl_entity_t *ent )
|
||||
{
|
||||
if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
|
||||
return false;
|
||||
@ -891,7 +891,7 @@ pfnClientJoin
|
||||
send client connect
|
||||
====================
|
||||
*/
|
||||
static void pfnClientJoin( const netadr_t adr )
|
||||
static void GAME_EXPORT pfnClientJoin( const netadr_t adr )
|
||||
{
|
||||
Cbuf_AddText( va( "connect %s\n", NET_AdrToString( adr )));
|
||||
}
|
||||
@ -903,7 +903,7 @@ pfnKeyGetOverstrikeMode
|
||||
get global key overstrike state
|
||||
====================
|
||||
*/
|
||||
static int pfnKeyGetOverstrikeMode( void )
|
||||
static int GAME_EXPORT pfnKeyGetOverstrikeMode( void )
|
||||
{
|
||||
return host.key_overstrike;
|
||||
}
|
||||
@ -915,7 +915,7 @@ pfnKeySetOverstrikeMode
|
||||
set global key overstrike mode
|
||||
====================
|
||||
*/
|
||||
static void pfnKeySetOverstrikeMode( int fActive )
|
||||
static void GAME_EXPORT pfnKeySetOverstrikeMode( int fActive )
|
||||
{
|
||||
host.key_overstrike = fActive;
|
||||
}
|
||||
@ -951,7 +951,7 @@ pfnMemFree
|
||||
|
||||
=========
|
||||
*/
|
||||
static void pfnMemFree( void *mem, const char *filename, const int fileline )
|
||||
static void GAME_EXPORT pfnMemFree( void *mem, const char *filename, const int fileline )
|
||||
{
|
||||
_Mem_Free( mem, filename, fileline );
|
||||
}
|
||||
@ -962,7 +962,7 @@ pfnGetGameInfo
|
||||
|
||||
=========
|
||||
*/
|
||||
static int pfnGetGameInfo( GAMEINFO *pgameinfo )
|
||||
static int GAME_EXPORT pfnGetGameInfo( GAMEINFO *pgameinfo )
|
||||
{
|
||||
if( !pgameinfo ) return 0;
|
||||
|
||||
@ -976,7 +976,7 @@ pfnGetGamesList
|
||||
|
||||
=========
|
||||
*/
|
||||
static GAMEINFO **pfnGetGamesList( int *numGames )
|
||||
static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
|
||||
{
|
||||
if( numGames ) *numGames = SI.numgames;
|
||||
return gameui.modsInfo;
|
||||
@ -989,7 +989,7 @@ pfnGetFilesList
|
||||
release prev search on a next call
|
||||
=========
|
||||
*/
|
||||
static char **pfnGetFilesList( const char *pattern, int *numFiles, int gamedironly )
|
||||
static char ** GAME_EXPORT pfnGetFilesList( const char *pattern, int *numFiles, int gamedironly )
|
||||
{
|
||||
static search_t *t = NULL;
|
||||
|
||||
@ -1024,7 +1024,7 @@ pfnCheckGameDll
|
||||
|
||||
=========
|
||||
*/
|
||||
int pfnCheckGameDll( void )
|
||||
int GAME_EXPORT pfnCheckGameDll( void )
|
||||
{
|
||||
string dllpath;
|
||||
void *hInst;
|
||||
@ -1056,7 +1056,7 @@ pfnChangeInstance
|
||||
|
||||
=========
|
||||
*/
|
||||
static void pfnChangeInstance( const char *newInstance, const char *szFinalMessage )
|
||||
static void GAME_EXPORT pfnChangeInstance( const char *newInstance, const char *szFinalMessage )
|
||||
{
|
||||
if( !szFinalMessage ) szFinalMessage = "";
|
||||
if( !newInstance || !*newInstance ) return;
|
||||
@ -1070,7 +1070,7 @@ pfnHostEndGame
|
||||
|
||||
=========
|
||||
*/
|
||||
static void pfnHostEndGame( const char *szFinalMessage )
|
||||
static void GAME_EXPORT pfnHostEndGame( const char *szFinalMessage )
|
||||
{
|
||||
if( !szFinalMessage ) szFinalMessage = "";
|
||||
Host_EndGame( false, "%s", szFinalMessage );
|
||||
@ -1082,12 +1082,12 @@ pfnStartBackgroundTrack
|
||||
|
||||
=========
|
||||
*/
|
||||
static void pfnStartBackgroundTrack( const char *introTrack, const char *mainTrack )
|
||||
static void GAME_EXPORT pfnStartBackgroundTrack( const char *introTrack, const char *mainTrack )
|
||||
{
|
||||
S_StartBackgroundTrack( introTrack, mainTrack, 0, false );
|
||||
}
|
||||
|
||||
static void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
|
||||
static void GAME_EXPORT GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
|
||||
{
|
||||
ref.dllFuncs.GL_ProcessTexture( texnum, gamma, topColor, bottomColor );
|
||||
}
|
||||
@ -1098,7 +1098,7 @@ static void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottom
|
||||
UI_ShellExecute
|
||||
=================
|
||||
*/
|
||||
static void UI_ShellExecute( const char *path, const char *parms, int shouldExit )
|
||||
static void GAME_EXPORT UI_ShellExecute( const char *path, const char *parms, int shouldExit )
|
||||
{
|
||||
Platform_ShellExecute( path, parms );
|
||||
|
||||
|
@ -89,7 +89,7 @@ clgame_static_t clgame;
|
||||
void CL_InternetServers_f( void );
|
||||
|
||||
//======================================================================
|
||||
int CL_Active( void )
|
||||
int GAME_EXPORT CL_Active( void )
|
||||
{
|
||||
return ( cls.state == ca_active );
|
||||
}
|
||||
|
@ -360,7 +360,7 @@ CL_WeaponAnim
|
||||
Set new weapon animation
|
||||
==================
|
||||
*/
|
||||
void CL_WeaponAnim( int iAnim, int body )
|
||||
void GAME_EXPORT CL_WeaponAnim( int iAnim, int body )
|
||||
{
|
||||
cl_entity_t *view = &clgame.viewent;
|
||||
|
||||
|
@ -46,7 +46,7 @@ CL_PushPMStates
|
||||
|
||||
=============
|
||||
*/
|
||||
void CL_PushPMStates( void )
|
||||
void GAME_EXPORT CL_PushPMStates( void )
|
||||
{
|
||||
if( clgame.pushed ) return;
|
||||
clgame.oldphyscount = clgame.pmove->numphysent;
|
||||
@ -60,7 +60,7 @@ CL_PopPMStates
|
||||
|
||||
=============
|
||||
*/
|
||||
void CL_PopPMStates( void )
|
||||
void GAME_EXPORT CL_PopPMStates( void )
|
||||
{
|
||||
if( !clgame.pushed ) return;
|
||||
clgame.pmove->numphysent = clgame.oldphyscount;
|
||||
@ -74,7 +74,7 @@ CL_PushTraceBounds
|
||||
|
||||
=============
|
||||
*/
|
||||
void CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
|
||||
void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
|
||||
{
|
||||
hullnum = bound( 0, hullnum, 3 );
|
||||
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
|
||||
@ -87,7 +87,7 @@ CL_PopTraceBounds
|
||||
|
||||
=============
|
||||
*/
|
||||
void CL_PopTraceBounds( void )
|
||||
void GAME_EXPORT CL_PopTraceBounds( void )
|
||||
{
|
||||
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
|
||||
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
|
||||
@ -280,7 +280,7 @@ then with clipping against them.
|
||||
This sets up the first phase.
|
||||
=============
|
||||
*/
|
||||
void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
|
||||
void GAME_EXPORT CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
|
||||
{
|
||||
entity_state_t *state;
|
||||
predicted_player_t *player;
|
||||
@ -538,7 +538,7 @@ pmove must be setup with world and solid entity hulls before calling
|
||||
(via CL_PredictMove)
|
||||
===============
|
||||
*/
|
||||
void CL_SetSolidPlayers( int playernum )
|
||||
void GAME_EXPORT CL_SetSolidPlayers( int playernum )
|
||||
{
|
||||
entity_state_t *state;
|
||||
predicted_player_t *player;
|
||||
@ -594,7 +594,7 @@ CL_WaterEntity
|
||||
|
||||
=============
|
||||
*/
|
||||
int CL_WaterEntity( const float *rgflPos )
|
||||
int GAME_EXPORT CL_WaterEntity( const float *rgflPos )
|
||||
{
|
||||
physent_t *pe;
|
||||
hull_t *hull;
|
||||
@ -699,17 +699,17 @@ cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
|
||||
return CL_GetEntityByIndex( entnum );
|
||||
}
|
||||
|
||||
int CL_TestLine( const vec3_t start, const vec3_t end, int flags )
|
||||
int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
|
||||
{
|
||||
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
|
||||
}
|
||||
|
||||
static int pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
|
||||
static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
|
||||
{
|
||||
return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, NULL );
|
||||
}
|
||||
|
||||
static void pfnStuckTouch( int hitent, pmtrace_t *tr )
|
||||
static void GAME_EXPORT pfnStuckTouch( int hitent, pmtrace_t *tr )
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -728,7 +728,7 @@ static void pfnStuckTouch( int hitent, pmtrace_t *tr )
|
||||
clgame.pmove->touchindex[clgame.pmove->numtouch++] = *tr;
|
||||
}
|
||||
|
||||
static int pfnPointContents( float *p, int *truecontents )
|
||||
static int GAME_EXPORT pfnPointContents( float *p, int *truecontents )
|
||||
{
|
||||
int cont, truecont;
|
||||
|
||||
@ -740,17 +740,17 @@ static int pfnPointContents( float *p, int *truecontents )
|
||||
return cont;
|
||||
}
|
||||
|
||||
static int pfnTruePointContents( float *p )
|
||||
static int GAME_EXPORT pfnTruePointContents( float *p )
|
||||
{
|
||||
return PM_TruePointContents( clgame.pmove, p );
|
||||
}
|
||||
|
||||
static int pfnHullPointContents( struct hull_s *hull, int num, float *p )
|
||||
static int GAME_EXPORT pfnHullPointContents( struct hull_s *hull, int num, float *p )
|
||||
{
|
||||
return PM_HullPointContents( hull, num, p );
|
||||
}
|
||||
|
||||
static pmtrace_t pfnPlayerTrace( float *start, float *end, int traceFlags, int ignore_pe )
|
||||
static pmtrace_t GAME_EXPORT pfnPlayerTrace( float *start, float *end, int traceFlags, int ignore_pe )
|
||||
{
|
||||
return PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
|
||||
}
|
||||
@ -783,7 +783,7 @@ static hull_t *pfnHullForBsp( physent_t *pe, float *offset )
|
||||
return PM_HullForBsp( pe, clgame.pmove, offset );
|
||||
}
|
||||
|
||||
static float pfnTraceModel( physent_t *pe, float *start, float *end, trace_t *trace )
|
||||
static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end, trace_t *trace )
|
||||
{
|
||||
int old_usehull;
|
||||
vec3_t start_l, end_l;
|
||||
@ -840,7 +840,7 @@ static const char *pfnTraceTexture( int ground, float *vstart, float *vend )
|
||||
return PM_TraceTexture( pe, vstart, vend );
|
||||
}
|
||||
|
||||
static void pfnPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch )
|
||||
static void GAME_EXPORT pfnPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch )
|
||||
{
|
||||
if( !clgame.pmove->runfuncs )
|
||||
return;
|
||||
@ -848,18 +848,18 @@ static void pfnPlaySound( int channel, const char *sample, float volume, float a
|
||||
S_StartSound( NULL, clgame.pmove->player_index + 1, channel, S_RegisterSound( sample ), volume, attenuation, pitch, fFlags );
|
||||
}
|
||||
|
||||
static void pfnPlaybackEventFull( int flags, int clientindex, word eventindex, float delay, float *origin,
|
||||
static void GAME_EXPORT pfnPlaybackEventFull( int flags, int clientindex, word eventindex, float delay, float *origin,
|
||||
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
|
||||
{
|
||||
CL_PlaybackEvent( flags, NULL, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2 );
|
||||
}
|
||||
|
||||
static pmtrace_t pfnPlayerTraceEx( float *start, float *end, int traceFlags, pfnIgnore pmFilter )
|
||||
static pmtrace_t GAME_EXPORT pfnPlayerTraceEx( float *start, float *end, int traceFlags, pfnIgnore pmFilter )
|
||||
{
|
||||
return PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, -1, pmFilter );
|
||||
}
|
||||
|
||||
static int pfnTestPlayerPositionEx( float *pos, pmtrace_t *ptrace, pfnIgnore pmFilter )
|
||||
static int GAME_EXPORT pfnTestPlayerPositionEx( float *pos, pmtrace_t *ptrace, pfnIgnore pmFilter )
|
||||
{
|
||||
return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, pmFilter );
|
||||
}
|
||||
|
@ -550,7 +550,7 @@ CL_TempEntAlloc
|
||||
custom tempentity allocation
|
||||
==============
|
||||
*/
|
||||
TEMPENTITY *CL_TempEntAllocCustom( const vec3_t org, model_t *model, int high, void (*pfn)( TEMPENTITY*, float, float ))
|
||||
TEMPENTITY * GAME_EXPORT CL_TempEntAllocCustom( const vec3_t org, model_t *model, int high, void (*pfn)( TEMPENTITY*, float, float ))
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
|
||||
@ -587,7 +587,7 @@ R_FizzEffect
|
||||
Create a fizz effect
|
||||
==============
|
||||
*/
|
||||
void R_FizzEffect( cl_entity_t *pent, int modelIndex, int density )
|
||||
void GAME_EXPORT R_FizzEffect( cl_entity_t *pent, int modelIndex, int density )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
int i, width, depth, count;
|
||||
@ -650,7 +650,7 @@ R_Bubbles
|
||||
Create bubbles
|
||||
==============
|
||||
*/
|
||||
void R_Bubbles( const vec3_t mins, const vec3_t maxs, float height, int modelIndex, int count, float speed )
|
||||
void GAME_EXPORT R_Bubbles( const vec3_t mins, const vec3_t maxs, float height, int modelIndex, int count, float speed )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
float sine, cosine;
|
||||
@ -696,7 +696,7 @@ R_BubbleTrail
|
||||
Create bubble trail
|
||||
==============
|
||||
*/
|
||||
void R_BubbleTrail( const vec3_t start, const vec3_t end, float height, int modelIndex, int count, float speed )
|
||||
void GAME_EXPORT R_BubbleTrail( const vec3_t start, const vec3_t end, float height, int modelIndex, int count, float speed )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
float sine, cosine, zspeed;
|
||||
@ -741,7 +741,7 @@ R_AttachTentToPlayer
|
||||
Attaches entity to player
|
||||
==============
|
||||
*/
|
||||
void R_AttachTentToPlayer( int client, int modelIndex, float zoffset, float life )
|
||||
void GAME_EXPORT R_AttachTentToPlayer( int client, int modelIndex, float zoffset, float life )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
vec3_t position;
|
||||
@ -797,7 +797,7 @@ R_KillAttachedTents
|
||||
Detach entity from player
|
||||
==============
|
||||
*/
|
||||
void R_KillAttachedTents( int client )
|
||||
void GAME_EXPORT R_KillAttachedTents( int client )
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -828,7 +828,7 @@ R_RicochetSprite
|
||||
Create ricochet sprite
|
||||
==============
|
||||
*/
|
||||
void R_RicochetSprite( const vec3_t pos, model_t *pmodel, float duration, float scale )
|
||||
void GAME_EXPORT R_RicochetSprite( const vec3_t pos, model_t *pmodel, float duration, float scale )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
|
||||
@ -854,7 +854,7 @@ R_RocketFlare
|
||||
Create rocket flare
|
||||
==============
|
||||
*/
|
||||
void R_RocketFlare( const vec3_t pos )
|
||||
void GAME_EXPORT R_RocketFlare( const vec3_t pos )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
|
||||
@ -880,7 +880,7 @@ R_MuzzleFlash
|
||||
Do muzzleflash
|
||||
==============
|
||||
*/
|
||||
void R_MuzzleFlash( const vec3_t pos, int type )
|
||||
void GAME_EXPORT R_MuzzleFlash( const vec3_t pos, int type )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
int index;
|
||||
@ -919,7 +919,7 @@ Create a high priority blood sprite
|
||||
and some blood drops. This is high-priority tent
|
||||
==============
|
||||
*/
|
||||
void R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex, int modelIndex2, float size )
|
||||
void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex, int modelIndex2, float size )
|
||||
{
|
||||
model_t *pModel, *pModel2;
|
||||
int impactindex;
|
||||
@ -1005,7 +1005,7 @@ R_BreakModel
|
||||
Create a shards
|
||||
==============
|
||||
*/
|
||||
void R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t dir, float random, float life, int count, int modelIndex, char flags )
|
||||
void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t dir, float random, float life, int count, int modelIndex, char flags )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
model_t *pmodel;
|
||||
@ -1180,7 +1180,7 @@ R_SparkShower
|
||||
Create an animated moving sprite
|
||||
===============
|
||||
*/
|
||||
void R_SparkShower( const vec3_t pos )
|
||||
void GAME_EXPORT R_SparkShower( const vec3_t pos )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
|
||||
@ -1243,7 +1243,7 @@ R_Sprite_Explode
|
||||
apply params for exploding sprite
|
||||
===============
|
||||
*/
|
||||
void R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags )
|
||||
void GAME_EXPORT R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags )
|
||||
{
|
||||
if( !pTemp ) return;
|
||||
|
||||
@ -1285,7 +1285,7 @@ R_Sprite_Smoke
|
||||
apply params for smoke sprite
|
||||
===============
|
||||
*/
|
||||
void R_Sprite_Smoke( TEMPENTITY *pTemp, float scale )
|
||||
void GAME_EXPORT R_Sprite_Smoke( TEMPENTITY *pTemp, float scale )
|
||||
{
|
||||
int iColor;
|
||||
|
||||
@ -1309,7 +1309,7 @@ R_Spray
|
||||
Throws a shower of sprites or models
|
||||
===============
|
||||
*/
|
||||
void R_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread, int rendermode )
|
||||
void GAME_EXPORT R_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread, int rendermode )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
float noise;
|
||||
@ -1375,7 +1375,7 @@ R_Sprite_Spray
|
||||
Spray of alpha sprites
|
||||
===============
|
||||
*/
|
||||
void R_Sprite_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread )
|
||||
void GAME_EXPORT R_Sprite_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread )
|
||||
{
|
||||
R_Spray( pos, dir, modelIndex, count, speed, spread, kRenderGlow );
|
||||
}
|
||||
@ -1388,7 +1388,7 @@ Line of moving glow sprites with gravity,
|
||||
fadeout, and collisions
|
||||
===============
|
||||
*/
|
||||
void R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIndex, int count, float life, float size, float amp, int renderamt, float speed )
|
||||
void GAME_EXPORT R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIndex, int count, float life, float size, float amp, int renderamt, float speed )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
vec3_t delta, dir;
|
||||
@ -1440,7 +1440,7 @@ R_FunnelSprite
|
||||
Create a funnel effect with custom sprite
|
||||
===============
|
||||
*/
|
||||
void R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
|
||||
void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
vec3_t dir, dest;
|
||||
@ -1502,7 +1502,7 @@ R_SparkEffect
|
||||
Create a streaks + richochet sprite
|
||||
===============
|
||||
*/
|
||||
void R_SparkEffect( const vec3_t pos, int count, int velocityMin, int velocityMax )
|
||||
void GAME_EXPORT R_SparkEffect( const vec3_t pos, int count, int velocityMin, int velocityMax )
|
||||
{
|
||||
R_RicochetSprite( pos, cl_sprite_ricochet, 0.1f, COM_RandomFloat( 0.5f, 1.0f ));
|
||||
R_SparkStreaks( pos, count, velocityMin, velocityMax );
|
||||
@ -1515,7 +1515,7 @@ R_RicochetSound
|
||||
Make a random ricochet sound
|
||||
==============
|
||||
*/
|
||||
void R_RicochetSound( const vec3_t pos )
|
||||
void GAME_EXPORT R_RicochetSound( const vec3_t pos )
|
||||
{
|
||||
int iPitch = COM_RandomLong( 90, 105 );
|
||||
float fvol = COM_RandomFloat( 0.7f, 0.9f );
|
||||
@ -1535,7 +1535,7 @@ R_Projectile
|
||||
Create an projectile entity
|
||||
==============
|
||||
*/
|
||||
void R_Projectile( const vec3_t origin, const vec3_t velocity, int modelIndex, int life, int owner, void (*hitcallback)( TEMPENTITY*, pmtrace_t* ))
|
||||
void GAME_EXPORT R_Projectile( const vec3_t origin, const vec3_t velocity, int modelIndex, int life, int owner, void (*hitcallback)( TEMPENTITY*, pmtrace_t* ))
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
model_t *pmodel;
|
||||
@ -1584,7 +1584,7 @@ R_TempSphereModel
|
||||
Spherical shower of models, picks from set
|
||||
==============
|
||||
*/
|
||||
void R_TempSphereModel( const vec3_t pos, float speed, float life, int count, int modelIndex )
|
||||
void GAME_EXPORT R_TempSphereModel( const vec3_t pos, float speed, float life, int count, int modelIndex )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
int i;
|
||||
@ -1632,7 +1632,7 @@ R_Explosion
|
||||
Create an explosion (scale is magnitude)
|
||||
==============
|
||||
*/
|
||||
void R_Explosion( vec3_t pos, int model, float scale, float framerate, int flags )
|
||||
void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerate, int flags )
|
||||
{
|
||||
sound_t hSound;
|
||||
|
||||
@ -1684,7 +1684,7 @@ R_PlayerSprites
|
||||
Create a particle smoke around player
|
||||
==============
|
||||
*/
|
||||
void R_PlayerSprites( int client, int modelIndex, int count, int size )
|
||||
void GAME_EXPORT R_PlayerSprites( int client, int modelIndex, int count, int size )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
cl_entity_t *pEnt;
|
||||
@ -1749,7 +1749,7 @@ R_FireField
|
||||
Makes a field of fire
|
||||
==============
|
||||
*/
|
||||
void R_FireField( float *org, int radius, int modelIndex, int count, int flags, float life )
|
||||
void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count, int flags, float life )
|
||||
{
|
||||
TEMPENTITY *pTemp;
|
||||
model_t *pmodel;
|
||||
@ -1824,7 +1824,7 @@ R_MultiGunshot
|
||||
Client version of shotgun shot
|
||||
==============
|
||||
*/
|
||||
void R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_t noise, int count, int decalCount, int *decalIndices )
|
||||
void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_t noise, int count, int decalCount, int *decalIndices )
|
||||
{
|
||||
pmtrace_t trace;
|
||||
vec3_t right, up;
|
||||
@ -1880,7 +1880,7 @@ R_Sprite_WallPuff
|
||||
Create a wallpuff
|
||||
==============
|
||||
*/
|
||||
void R_Sprite_WallPuff( TEMPENTITY *pTemp, float scale )
|
||||
void GAME_EXPORT R_Sprite_WallPuff( TEMPENTITY *pTemp, float scale )
|
||||
{
|
||||
if( !pTemp ) return;
|
||||
|
||||
@ -2878,7 +2878,7 @@ CL_FireCustomDecal
|
||||
custom temporary decal
|
||||
===============
|
||||
*/
|
||||
void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale )
|
||||
void GAME_EXPORT CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale )
|
||||
{
|
||||
ref.dllFuncs.R_DecalShoot( textureIndex, entityIndex, modelIndex, pos, flags, scale );
|
||||
}
|
||||
@ -2890,7 +2890,7 @@ CL_DecalShoot
|
||||
normal temporary decal
|
||||
===============
|
||||
*/
|
||||
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags )
|
||||
void GAME_EXPORT CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags )
|
||||
{
|
||||
CL_FireCustomDecal( textureIndex, entityIndex, modelIndex, pos, flags, 1.0f );
|
||||
}
|
||||
@ -2933,7 +2933,7 @@ CL_DecalIndexFromName
|
||||
get decal global index from decalname
|
||||
===============
|
||||
*/
|
||||
int CL_DecalIndexFromName( const char *name )
|
||||
int GAME_EXPORT CL_DecalIndexFromName( const char *name )
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -2956,7 +2956,7 @@ CL_DecalIndex
|
||||
get texture index from decal global index
|
||||
===============
|
||||
*/
|
||||
int CL_DecalIndex( int id )
|
||||
int GAME_EXPORT CL_DecalIndex( int id )
|
||||
{
|
||||
id = bound( 0, id, MAX_DECALS - 1 );
|
||||
|
||||
@ -2977,7 +2977,7 @@ CL_DecalRemoveAll
|
||||
remove all decals with specified texture
|
||||
===============
|
||||
*/
|
||||
void CL_DecalRemoveAll( int textureIndex )
|
||||
void GAME_EXPORT CL_DecalRemoveAll( int textureIndex )
|
||||
{
|
||||
int id = bound( 0, textureIndex, MAX_DECALS - 1 );
|
||||
ref.dllFuncs.R_DecalRemoveAll( cl.decal_index[id] );
|
||||
|
@ -524,7 +524,7 @@ void Con_Bottom( void )
|
||||
Con_Visible
|
||||
================
|
||||
*/
|
||||
int Con_Visible( void )
|
||||
int GAME_EXPORT Con_Visible( void )
|
||||
{
|
||||
return (con.vislines > 0);
|
||||
}
|
||||
@ -986,7 +986,7 @@ Con_DrawStringLen
|
||||
compute string width and height in screen pixels
|
||||
====================
|
||||
*/
|
||||
void Con_DrawStringLen( const char *pText, int *length, int *height )
|
||||
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height )
|
||||
{
|
||||
int curLength = 0;
|
||||
|
||||
@ -1335,7 +1335,7 @@ Con_NPrint
|
||||
Draw a single debug line with specified height
|
||||
================
|
||||
*/
|
||||
void Con_NPrintf( int idx, const char *fmt, ... )
|
||||
void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... )
|
||||
{
|
||||
va_list args;
|
||||
|
||||
@ -1362,7 +1362,7 @@ Con_NXPrint
|
||||
Draw a single debug line with specified height, color and time to live
|
||||
================
|
||||
*/
|
||||
void Con_NXPrintf( con_nprint_t *info, const char *fmt, ... )
|
||||
void GAME_EXPORT Con_NXPrintf( con_nprint_t *info, const char *fmt, ... )
|
||||
{
|
||||
va_list args;
|
||||
|
||||
@ -1391,7 +1391,7 @@ UI_NPrint
|
||||
Draw a single debug line with specified height (menu version)
|
||||
================
|
||||
*/
|
||||
void UI_NPrintf( int idx, const char *fmt, ... )
|
||||
void GAME_EXPORT UI_NPrintf( int idx, const char *fmt, ... )
|
||||
{
|
||||
va_list args;
|
||||
|
||||
@ -1418,7 +1418,7 @@ UI_NXPrint
|
||||
Draw a single debug line with specified height, color and time to live (menu version)
|
||||
================
|
||||
*/
|
||||
void UI_NXPrintf( con_nprint_t *info, const char *fmt, ... )
|
||||
void GAME_EXPORT UI_NXPrintf( con_nprint_t *info, const char *fmt, ... )
|
||||
{
|
||||
va_list args;
|
||||
|
||||
@ -2485,7 +2485,7 @@ Con_DefaultColor
|
||||
called from MainUI
|
||||
=========
|
||||
*/
|
||||
void Con_DefaultColor( int r, int g, int b )
|
||||
void GAME_EXPORT Con_DefaultColor( int r, int g, int b )
|
||||
{
|
||||
r = bound( 0, r, 255 );
|
||||
g = bound( 0, g, 255 );
|
||||
|
@ -135,7 +135,7 @@ static void IN_ActivateCursor( void )
|
||||
}
|
||||
}
|
||||
|
||||
void IN_SetCursor( void *hCursor )
|
||||
void GAME_EXPORT IN_SetCursor( void *hCursor )
|
||||
{
|
||||
in_mousecursor = hCursor;
|
||||
|
||||
|
@ -150,7 +150,7 @@ static convar_t *key_rotate;
|
||||
Key_IsDown
|
||||
===================
|
||||
*/
|
||||
int Key_IsDown( int keynum )
|
||||
int GAME_EXPORT Key_IsDown( int keynum )
|
||||
{
|
||||
if( keynum == -1 )
|
||||
return false;
|
||||
@ -279,7 +279,7 @@ const char *Key_KeynumToString( int keynum )
|
||||
Key_SetBinding
|
||||
===================
|
||||
*/
|
||||
void Key_SetBinding( int keynum, const char *binding )
|
||||
void GAME_EXPORT Key_SetBinding( int keynum, const char *binding )
|
||||
{
|
||||
if( keynum == -1 ) return;
|
||||
|
||||
@ -644,7 +644,7 @@ Key_Event
|
||||
Called by the system for both key up and key down events
|
||||
===================
|
||||
*/
|
||||
void Key_Event( int key, int down )
|
||||
void GAME_EXPORT Key_Event( int key, int down )
|
||||
{
|
||||
const char *kb;
|
||||
|
||||
@ -823,7 +823,7 @@ void Key_EnableTextInput( qboolean enable, qboolean force )
|
||||
Key_SetKeyDest
|
||||
=========
|
||||
*/
|
||||
void Key_SetKeyDest( int key_dest )
|
||||
void GAME_EXPORT Key_SetKeyDest( int key_dest )
|
||||
{
|
||||
IN_ToggleClientMouse( key_dest, cls.key_dest );
|
||||
|
||||
@ -856,7 +856,7 @@ void Key_SetKeyDest( int key_dest )
|
||||
Key_ClearStates
|
||||
===================
|
||||
*/
|
||||
void Key_ClearStates( void )
|
||||
void GAME_EXPORT Key_ClearStates( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -30,7 +30,7 @@ GL_FreeImage
|
||||
Frees image by name
|
||||
================
|
||||
*/
|
||||
void GL_FreeImage( const char *name )
|
||||
void GAME_EXPORT GL_FreeImage( const char *name )
|
||||
{
|
||||
int texnum;
|
||||
|
||||
|
@ -1409,7 +1409,7 @@ S_StopSound
|
||||
stop all sounds for entity on a channel.
|
||||
==================
|
||||
*/
|
||||
void S_StopSound( int entnum, int channel, const char *soundname )
|
||||
void GAME_EXPORT S_StopSound( int entnum, int channel, const char *soundname )
|
||||
{
|
||||
sfx_t *sfx;
|
||||
|
||||
|
@ -473,7 +473,7 @@ static cmd_t *cmd_functions; // possible commands to execute
|
||||
Cmd_Argc
|
||||
============
|
||||
*/
|
||||
int Cmd_Argc( void )
|
||||
int GAME_EXPORT Cmd_Argc( void )
|
||||
{
|
||||
return cmd_argc;
|
||||
}
|
||||
@ -686,7 +686,7 @@ void Cmd_AddRestrictedCommand( const char *cmd_name, xcommand_t function, const
|
||||
Cmd_AddServerCommand
|
||||
============
|
||||
*/
|
||||
void Cmd_AddServerCommand( const char *cmd_name, xcommand_t function )
|
||||
void GAME_EXPORT Cmd_AddServerCommand( const char *cmd_name, xcommand_t function )
|
||||
{
|
||||
Cmd_AddCommandEx( __FUNCTION__, cmd_name, function, "server command", CMD_SERVERDLL );
|
||||
}
|
||||
@ -696,7 +696,7 @@ void Cmd_AddServerCommand( const char *cmd_name, xcommand_t function )
|
||||
Cmd_AddClientCommand
|
||||
============
|
||||
*/
|
||||
int Cmd_AddClientCommand( const char *cmd_name, xcommand_t function )
|
||||
int GAME_EXPORT Cmd_AddClientCommand( const char *cmd_name, xcommand_t function )
|
||||
{
|
||||
return Cmd_AddCommandEx( __FUNCTION__, cmd_name, function, "client command", CMD_CLIENTDLL );
|
||||
}
|
||||
@ -706,7 +706,7 @@ int Cmd_AddClientCommand( const char *cmd_name, xcommand_t function )
|
||||
Cmd_AddGameUICommand
|
||||
============
|
||||
*/
|
||||
int Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function )
|
||||
int GAME_EXPORT Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function )
|
||||
{
|
||||
return Cmd_AddCommandEx( __FUNCTION__, cmd_name, function, "gameui command", CMD_GAMEUIDLL );
|
||||
}
|
||||
@ -726,7 +726,7 @@ int Cmd_AddRefCommand( const char *cmd_name, xcommand_t function, const char *de
|
||||
Cmd_RemoveCommand
|
||||
============
|
||||
*/
|
||||
void Cmd_RemoveCommand( const char *cmd_name )
|
||||
void GAME_EXPORT Cmd_RemoveCommand( const char *cmd_name )
|
||||
{
|
||||
cmd_t *cmd, **back;
|
||||
|
||||
|
@ -112,7 +112,7 @@ void COM_SetRandomSeed( int lSeed )
|
||||
idum -= 22261048;
|
||||
}
|
||||
|
||||
float COM_RandomFloat( float flLow, float flHigh )
|
||||
float GAME_EXPORT COM_RandomFloat( float flLow, float flHigh )
|
||||
{
|
||||
float fl;
|
||||
|
||||
@ -122,7 +122,7 @@ float COM_RandomFloat( float flLow, float flHigh )
|
||||
return (fl * (flHigh - flLow)) + flLow; // float in [low, high)
|
||||
}
|
||||
|
||||
int COM_RandomLong( int lLow, int lHigh )
|
||||
int GAME_EXPORT COM_RandomLong( int lLow, int lHigh )
|
||||
{
|
||||
dword maxAcceptable;
|
||||
dword n, x = lHigh - lLow + 1;
|
||||
@ -628,7 +628,7 @@ COM_FileSize
|
||||
|
||||
=============
|
||||
*/
|
||||
int COM_FileSize( const char *filename )
|
||||
int GAME_EXPORT COM_FileSize( const char *filename )
|
||||
{
|
||||
return FS_FileSize( filename, false );
|
||||
}
|
||||
@ -639,7 +639,7 @@ COM_AddAppDirectoryToSearchPath
|
||||
|
||||
=============
|
||||
*/
|
||||
void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
|
||||
void GAME_EXPORT COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
|
||||
{
|
||||
FS_AddGameHierarchy( pszBaseDir, FS_NOWRITE_PATH );
|
||||
}
|
||||
@ -652,7 +652,7 @@ Finds the file in the search path, copies over the name with the full path name.
|
||||
This doesn't search in the pak file.
|
||||
===========
|
||||
*/
|
||||
int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
|
||||
int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
|
||||
{
|
||||
const char *path;
|
||||
char result[MAX_SYSPATH];
|
||||
@ -853,7 +853,7 @@ COM_LoadFileForMe
|
||||
|
||||
=============
|
||||
*/
|
||||
byte* COM_LoadFileForMe( const char *filename, int *pLength )
|
||||
byte* GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
|
||||
{
|
||||
string name;
|
||||
byte *file, *pfile;
|
||||
@ -904,7 +904,7 @@ COM_SaveFile
|
||||
|
||||
=============
|
||||
*/
|
||||
int COM_SaveFile( const char *filename, const void *data, int len )
|
||||
int GAME_EXPORT COM_SaveFile( const char *filename, const void *data, int len )
|
||||
{
|
||||
// check for empty filename
|
||||
if( !COM_CheckString( filename ))
|
||||
@ -923,7 +923,7 @@ COM_FreeFile
|
||||
|
||||
=============
|
||||
*/
|
||||
void COM_FreeFile( void *buffer )
|
||||
void GAME_EXPORT COM_FreeFile( void *buffer )
|
||||
{
|
||||
free( buffer );
|
||||
}
|
||||
@ -953,7 +953,7 @@ pfnGetModelType
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnGetModelType( model_t *mod )
|
||||
int GAME_EXPORT pfnGetModelType( model_t *mod )
|
||||
{
|
||||
if( !mod ) return mod_bad;
|
||||
return mod->type;
|
||||
@ -965,7 +965,7 @@ pfnGetModelBounds
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnGetModelBounds( model_t *mod, float *mins, float *maxs )
|
||||
void GAME_EXPORT pfnGetModelBounds( model_t *mod, float *mins, float *maxs )
|
||||
{
|
||||
if( mod )
|
||||
{
|
||||
@ -986,7 +986,7 @@ pfnCvar_RegisterServerVariable
|
||||
standard path to register game variable
|
||||
=============
|
||||
*/
|
||||
void pfnCvar_RegisterServerVariable( cvar_t *variable )
|
||||
void GAME_EXPORT pfnCvar_RegisterServerVariable( cvar_t *variable )
|
||||
{
|
||||
if( variable != NULL )
|
||||
SetBits( variable->flags, FCVAR_EXTDLL );
|
||||
@ -1001,7 +1001,7 @@ use with precaution: this cvar will NOT unlinked
|
||||
after game.dll is unloaded
|
||||
=============
|
||||
*/
|
||||
void pfnCvar_RegisterEngineVariable( cvar_t *variable )
|
||||
void GAME_EXPORT pfnCvar_RegisterEngineVariable( cvar_t *variable )
|
||||
{
|
||||
Cvar_RegisterVariable( (convar_t *)variable );
|
||||
}
|
||||
@ -1051,7 +1051,7 @@ pfnCVarDirectSet
|
||||
allow to set cvar directly
|
||||
=============
|
||||
*/
|
||||
void pfnCVarDirectSet( cvar_t *var, const char *szValue )
|
||||
void GAME_EXPORT pfnCVarDirectSet( cvar_t *var, const char *szValue )
|
||||
{
|
||||
Cvar_DirectSet( (convar_t *)var, szValue );
|
||||
}
|
||||
@ -1090,7 +1090,7 @@ COM_CheckParm
|
||||
|
||||
=============
|
||||
*/
|
||||
int COM_CheckParm( char *parm, char **ppnext )
|
||||
int GAME_EXPORT COM_CheckParm( char *parm, char **ppnext )
|
||||
{
|
||||
int i = Sys_CheckParm( parm );
|
||||
|
||||
@ -1110,7 +1110,7 @@ pfnTime
|
||||
|
||||
=============
|
||||
*/
|
||||
float pfnTime( void )
|
||||
float GAME_EXPORT pfnTime( void )
|
||||
{
|
||||
return (float)Sys_DoubleTime();
|
||||
}
|
||||
@ -1121,7 +1121,7 @@ pfnGetGameDir
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnGetGameDir( char *szGetGameDir )
|
||||
void GAME_EXPORT pfnGetGameDir( char *szGetGameDir )
|
||||
{
|
||||
if( !szGetGameDir ) return;
|
||||
Q_strcpy( szGetGameDir, GI->gamefolder );
|
||||
|
@ -966,7 +966,7 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
|
||||
return false;
|
||||
}
|
||||
|
||||
int Cmd_CheckMapsList( int fRefresh )
|
||||
int GAME_EXPORT Cmd_CheckMapsList( int fRefresh )
|
||||
{
|
||||
return Cmd_CheckMapsList_R( fRefresh, true );
|
||||
}
|
||||
@ -1386,7 +1386,7 @@ Host_WriteServerConfig
|
||||
save serverinfo variables into server.cfg (using for dedicated server too)
|
||||
===============
|
||||
*/
|
||||
void Host_WriteServerConfig( const char *name )
|
||||
void GAME_EXPORT Host_WriteServerConfig( const char *name )
|
||||
{
|
||||
file_t *f;
|
||||
string newconfigfile;
|
||||
|
@ -588,7 +588,7 @@ void Cvar_FullSet( const char *var_name, const char *value, int flags )
|
||||
Cvar_Set
|
||||
============
|
||||
*/
|
||||
void Cvar_Set( const char *var_name, const char *value )
|
||||
void GAME_EXPORT Cvar_Set( const char *var_name, const char *value )
|
||||
{
|
||||
convar_t *var;
|
||||
|
||||
@ -616,7 +616,7 @@ void Cvar_Set( const char *var_name, const char *value )
|
||||
Cvar_SetValue
|
||||
============
|
||||
*/
|
||||
void Cvar_SetValue( const char *var_name, float value )
|
||||
void GAME_EXPORT Cvar_SetValue( const char *var_name, float value )
|
||||
{
|
||||
char val[32];
|
||||
|
||||
@ -642,7 +642,7 @@ void Cvar_Reset( const char *var_name )
|
||||
Cvar_VariableValue
|
||||
============
|
||||
*/
|
||||
float Cvar_VariableValue( const char *var_name )
|
||||
float GAME_EXPORT Cvar_VariableValue( const char *var_name )
|
||||
{
|
||||
convar_t *var;
|
||||
|
||||
|
@ -92,7 +92,7 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
|
||||
|
||||
}
|
||||
|
||||
int CL_Active( void )
|
||||
int GAME_EXPORT CL_Active( void )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -173,7 +173,7 @@ void CL_ClearEdicts( void )
|
||||
|
||||
}
|
||||
|
||||
void Key_SetKeyDest(int key_dest)
|
||||
void GAME_EXPORT Key_SetKeyDest(int key_dest)
|
||||
{
|
||||
|
||||
}
|
||||
@ -222,7 +222,7 @@ int R_CreateDecalList( struct decallist_s *pList )
|
||||
return 0;
|
||||
}
|
||||
|
||||
void S_StopSound(int entnum, int channel, const char *soundname)
|
||||
void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname)
|
||||
{
|
||||
|
||||
}
|
||||
@ -232,7 +232,7 @@ int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CL_GetMaxClients( void )
|
||||
int GAME_EXPORT CL_GetMaxClients( void )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -287,12 +287,12 @@ void S_StopAllSounds( qboolean ambient )
|
||||
|
||||
}
|
||||
|
||||
void Con_NPrintf( int idx, const char *fmt, ... )
|
||||
void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ... )
|
||||
void GAME_EXPORT Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ... )
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -3009,7 +3009,7 @@ FS_FileExists
|
||||
Look for a file in the packages and in the filesystem
|
||||
==================
|
||||
*/
|
||||
int FS_FileExists( const char *filename, int gamedironly )
|
||||
int GAME_EXPORT FS_FileExists( const char *filename, int gamedironly )
|
||||
{
|
||||
if( FS_FindFile( filename, NULL, gamedironly ))
|
||||
return true;
|
||||
@ -3242,7 +3242,7 @@ FS_Delete
|
||||
delete specified file from gamefolder
|
||||
==================
|
||||
*/
|
||||
qboolean FS_Delete( const char *path )
|
||||
qboolean GAME_EXPORT FS_Delete( const char *path )
|
||||
{
|
||||
char real_path[MAX_SYSPATH];
|
||||
qboolean iRet;
|
||||
|
@ -557,7 +557,7 @@ void Host_Frame( float time )
|
||||
Host_Error
|
||||
=================
|
||||
*/
|
||||
void Host_Error( const char *error, ... )
|
||||
void GAME_EXPORT Host_Error( const char *error, ... )
|
||||
{
|
||||
static char hosterror1[MAX_SYSPATH];
|
||||
static char hosterror2[MAX_SYSPATH];
|
||||
|
@ -233,7 +233,7 @@ const char *Info_ValueForKey( const char *s, const char *key )
|
||||
}
|
||||
}
|
||||
|
||||
qboolean Info_RemoveKey( char *s, const char *key )
|
||||
qboolean GAME_EXPORT Info_RemoveKey( char *s, const char *key )
|
||||
{
|
||||
char *start;
|
||||
char pkey[MAX_KV_SIZE];
|
||||
|
@ -1878,7 +1878,7 @@ qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state
|
||||
|
||||
=============================================================================
|
||||
*/
|
||||
void Delta_AddEncoder( char *name, pfnDeltaEncode encodeFunc )
|
||||
void GAME_EXPORT Delta_AddEncoder( char *name, pfnDeltaEncode encodeFunc )
|
||||
{
|
||||
delta_info_t *dt;
|
||||
|
||||
@ -1900,7 +1900,7 @@ void Delta_AddEncoder( char *name, pfnDeltaEncode encodeFunc )
|
||||
dt->userCallback = encodeFunc;
|
||||
}
|
||||
|
||||
int Delta_FindField( delta_t *pFields, const char *fieldname )
|
||||
int GAME_EXPORT Delta_FindField( delta_t *pFields, const char *fieldname )
|
||||
{
|
||||
delta_info_t *dt;
|
||||
delta_t *pField;
|
||||
@ -1918,7 +1918,7 @@ int Delta_FindField( delta_t *pFields, const char *fieldname )
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Delta_SetField( delta_t *pFields, const char *fieldname )
|
||||
void GAME_EXPORT Delta_SetField( delta_t *pFields, const char *fieldname )
|
||||
{
|
||||
delta_info_t *dt;
|
||||
delta_t *pField;
|
||||
@ -1938,7 +1938,7 @@ void Delta_SetField( delta_t *pFields, const char *fieldname )
|
||||
}
|
||||
}
|
||||
|
||||
void Delta_UnsetField( delta_t *pFields, const char *fieldname )
|
||||
void GAME_EXPORT Delta_UnsetField( delta_t *pFields, const char *fieldname )
|
||||
{
|
||||
delta_info_t *dt;
|
||||
delta_t *pField;
|
||||
@ -1958,7 +1958,7 @@ void Delta_UnsetField( delta_t *pFields, const char *fieldname )
|
||||
}
|
||||
}
|
||||
|
||||
void Delta_SetFieldByIndex( delta_t *pFields, int fieldNumber )
|
||||
void GAME_EXPORT Delta_SetFieldByIndex( delta_t *pFields, int fieldNumber )
|
||||
{
|
||||
delta_info_t *dt;
|
||||
|
||||
@ -1969,7 +1969,7 @@ void Delta_SetFieldByIndex( delta_t *pFields, int fieldNumber )
|
||||
dt->pFields[fieldNumber].bInactive = false;
|
||||
}
|
||||
|
||||
void Delta_UnsetFieldByIndex( delta_t *pFields, int fieldNumber )
|
||||
void GAME_EXPORT Delta_UnsetFieldByIndex( delta_t *pFields, int fieldNumber )
|
||||
{
|
||||
delta_info_t *dt;
|
||||
|
||||
|
@ -251,7 +251,7 @@ Con_Printf
|
||||
|
||||
=============
|
||||
*/
|
||||
void Con_Printf( const char *szFmt, ... )
|
||||
void GAME_EXPORT Con_Printf( const char *szFmt, ... )
|
||||
{
|
||||
static char buffer[MAX_PRINT_MSG];
|
||||
va_list args;
|
||||
@ -272,7 +272,7 @@ Con_DPrintf
|
||||
|
||||
=============
|
||||
*/
|
||||
void Con_DPrintf( const char *szFmt, ... )
|
||||
void GAME_EXPORT Con_DPrintf( const char *szFmt, ... )
|
||||
{
|
||||
static char buffer[MAX_PRINT_MSG];
|
||||
va_list args;
|
||||
|
@ -734,12 +734,12 @@ void Android_AddMove( float x, float y )
|
||||
jnimouse.y += y;
|
||||
}
|
||||
|
||||
void Platform_GetMousePos( int *x, int *y )
|
||||
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
||||
void Platform_SetMousePos( int x, int y )
|
||||
void GAME_EXPORT Platform_SetMousePos( int x, int y )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
@ -294,13 +294,13 @@ void *Platform_GetNativeObject( const char *name )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Platform_GetMousePos( int *x, int *y )
|
||||
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
|
||||
{
|
||||
*x = *y = 0;
|
||||
}
|
||||
|
||||
|
||||
void Platform_SetMousePos(int x, int y)
|
||||
void GAME_EXPORT Platform_SetMousePos(int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ Platform_GetMousePos
|
||||
|
||||
=============
|
||||
*/
|
||||
void Platform_GetMousePos( int *x, int *y )
|
||||
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
|
||||
{
|
||||
SDL_GetMouseState( x, y );
|
||||
}
|
||||
@ -50,7 +50,7 @@ Platform_SetMousePos
|
||||
|
||||
============
|
||||
*/
|
||||
void Platform_SetMousePos( int x, int y )
|
||||
void GAME_EXPORT Platform_SetMousePos( int x, int y )
|
||||
{
|
||||
SDL_WarpMouseInWindow( host.hWnd, x, y );
|
||||
}
|
||||
|
@ -948,7 +948,7 @@ SV_FreePrivateData
|
||||
release private edict memory
|
||||
==============
|
||||
*/
|
||||
void SV_FreePrivateData( edict_t *pEdict )
|
||||
void GAME_EXPORT SV_FreePrivateData( edict_t *pEdict )
|
||||
{
|
||||
if( !pEdict || !pEdict->pvPrivateData )
|
||||
return;
|
||||
@ -1356,7 +1356,7 @@ pfnModelIndex
|
||||
|
||||
=================
|
||||
*/
|
||||
int pfnModelIndex( const char *m )
|
||||
int GAME_EXPORT pfnModelIndex( const char *m )
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
int i;
|
||||
@ -1384,7 +1384,7 @@ pfnModelFrames
|
||||
|
||||
=================
|
||||
*/
|
||||
int pfnModelFrames( int modelIndex )
|
||||
int GAME_EXPORT pfnModelFrames( int modelIndex )
|
||||
{
|
||||
model_t *pmodel = SV_ModelHandle( modelIndex );
|
||||
|
||||
@ -1399,7 +1399,7 @@ pfnSetSize
|
||||
|
||||
=================
|
||||
*/
|
||||
void pfnSetSize( edict_t *e, const float *rgflMin, const float *rgflMax )
|
||||
void GAME_EXPORT pfnSetSize( edict_t *e, const float *rgflMin, const float *rgflMax )
|
||||
{
|
||||
if( !SV_IsValidEdict( e ))
|
||||
return;
|
||||
@ -1413,7 +1413,7 @@ pfnChangeLevel
|
||||
|
||||
=================
|
||||
*/
|
||||
void pfnChangeLevel( const char *level, const char *landmark )
|
||||
void GAME_EXPORT pfnChangeLevel( const char *level, const char *landmark )
|
||||
{
|
||||
static uint last_spawncount = 0;
|
||||
char landname[MAX_QPATH];
|
||||
@ -1452,7 +1452,7 @@ pfnGetSpawnParms
|
||||
OBSOLETE, UNUSED
|
||||
=================
|
||||
*/
|
||||
void pfnGetSpawnParms( edict_t *ent )
|
||||
void GAME_EXPORT pfnGetSpawnParms( edict_t *ent )
|
||||
{
|
||||
}
|
||||
|
||||
@ -1463,7 +1463,7 @@ pfnSaveSpawnParms
|
||||
OBSOLETE, UNUSED
|
||||
=================
|
||||
*/
|
||||
void pfnSaveSpawnParms( edict_t *ent )
|
||||
void GAME_EXPORT pfnSaveSpawnParms( edict_t *ent )
|
||||
{
|
||||
}
|
||||
|
||||
@ -1473,7 +1473,7 @@ pfnVecToYaw
|
||||
|
||||
=================
|
||||
*/
|
||||
float pfnVecToYaw( const float *rgflVector )
|
||||
float GAME_EXPORT pfnVecToYaw( const float *rgflVector )
|
||||
{
|
||||
return SV_VecToYaw( rgflVector );
|
||||
}
|
||||
@ -1484,7 +1484,7 @@ pfnMoveToOrigin
|
||||
|
||||
=================
|
||||
*/
|
||||
void pfnMoveToOrigin( edict_t *ent, const float *pflGoal, float dist, int iMoveType )
|
||||
void GAME_EXPORT pfnMoveToOrigin( edict_t *ent, const float *pflGoal, float dist, int iMoveType )
|
||||
{
|
||||
if( !pflGoal || !SV_IsValidEdict( ent ))
|
||||
return;
|
||||
@ -1498,7 +1498,7 @@ pfnChangeYaw
|
||||
|
||||
==============
|
||||
*/
|
||||
void pfnChangeYaw( edict_t* ent )
|
||||
void GAME_EXPORT pfnChangeYaw( edict_t* ent )
|
||||
{
|
||||
if( !SV_IsValidEdict( ent ))
|
||||
return;
|
||||
@ -1512,7 +1512,7 @@ pfnChangePitch
|
||||
|
||||
==============
|
||||
*/
|
||||
void pfnChangePitch( edict_t* ent )
|
||||
void GAME_EXPORT pfnChangePitch( edict_t* ent )
|
||||
{
|
||||
if( !SV_IsValidEdict( ent ))
|
||||
return;
|
||||
@ -1607,7 +1607,7 @@ pfnGetEntityIllum
|
||||
returns averaged lightvalue for entity
|
||||
==============
|
||||
*/
|
||||
int pfnGetEntityIllum( edict_t* pEnt )
|
||||
int GAME_EXPORT pfnGetEntityIllum( edict_t* pEnt )
|
||||
{
|
||||
if( !SV_IsValidEdict( pEnt ))
|
||||
return -1;
|
||||
@ -1737,7 +1737,7 @@ pfnFindClientInPVS
|
||||
|
||||
=================
|
||||
*/
|
||||
edict_t* pfnFindClientInPVS( edict_t *pEdict )
|
||||
edict_t* GAME_EXPORT pfnFindClientInPVS( edict_t *pEdict )
|
||||
{
|
||||
edict_t *pClient;
|
||||
vec3_t view;
|
||||
@ -1836,7 +1836,7 @@ pfnMakeVectors
|
||||
|
||||
==============
|
||||
*/
|
||||
void pfnMakeVectors( const float *rgflVector )
|
||||
void GAME_EXPORT pfnMakeVectors( const float *rgflVector )
|
||||
{
|
||||
AngleVectors( rgflVector, svgame.globals->v_forward, svgame.globals->v_right, svgame.globals->v_up );
|
||||
}
|
||||
@ -1848,7 +1848,7 @@ pfnRemoveEntity
|
||||
free edict private mem, unlink physics etc
|
||||
==============
|
||||
*/
|
||||
void pfnRemoveEntity( edict_t *e )
|
||||
void GAME_EXPORT pfnRemoveEntity( edict_t *e )
|
||||
{
|
||||
if( !SV_IsValidEdict( e ))
|
||||
return;
|
||||
@ -1869,7 +1869,7 @@ pfnCreateNamedEntity
|
||||
|
||||
==============
|
||||
*/
|
||||
edict_t* pfnCreateNamedEntity( string_t className )
|
||||
edict_t* GAME_EXPORT pfnCreateNamedEntity( string_t className )
|
||||
{
|
||||
return SV_CreateNamedEntity( NULL, className );
|
||||
}
|
||||
@ -1881,7 +1881,7 @@ pfnMakeStatic
|
||||
move entity to client
|
||||
=============
|
||||
*/
|
||||
static void pfnMakeStatic( edict_t *ent )
|
||||
static void GAME_EXPORT pfnMakeStatic( edict_t *ent )
|
||||
{
|
||||
entity_state_t *state;
|
||||
|
||||
@ -1907,7 +1907,7 @@ pfnEntIsOnFloor
|
||||
legacy builtin
|
||||
=============
|
||||
*/
|
||||
static int pfnEntIsOnFloor( edict_t *e )
|
||||
static int GAME_EXPORT pfnEntIsOnFloor( edict_t *e )
|
||||
{
|
||||
if( !SV_IsValidEdict( e ))
|
||||
return 0;
|
||||
@ -1921,7 +1921,7 @@ pfnDropToFloor
|
||||
|
||||
===============
|
||||
*/
|
||||
int pfnDropToFloor( edict_t* e )
|
||||
int GAME_EXPORT pfnDropToFloor( edict_t* e )
|
||||
{
|
||||
qboolean monsterClip;
|
||||
trace_t trace;
|
||||
@ -1956,7 +1956,7 @@ pfnWalkMove
|
||||
|
||||
===============
|
||||
*/
|
||||
int pfnWalkMove( edict_t *ent, float yaw, float dist, int iMode )
|
||||
int GAME_EXPORT pfnWalkMove( edict_t *ent, float yaw, float dist, int iMode )
|
||||
{
|
||||
vec3_t move;
|
||||
|
||||
@ -1987,7 +1987,7 @@ pfnSetOrigin
|
||||
|
||||
=================
|
||||
*/
|
||||
void pfnSetOrigin( edict_t *e, const float *rgflOrigin )
|
||||
void GAME_EXPORT pfnSetOrigin( edict_t *e, const float *rgflOrigin )
|
||||
{
|
||||
if( !SV_IsValidEdict( e ))
|
||||
return;
|
||||
@ -2109,7 +2109,7 @@ SV_StartSound
|
||||
|
||||
=================
|
||||
*/
|
||||
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch )
|
||||
void GAME_EXPORT SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch )
|
||||
{
|
||||
qboolean filter = false;
|
||||
int msg_dest;
|
||||
@ -2146,7 +2146,7 @@ pfnEmitAmbientSound
|
||||
|
||||
=================
|
||||
*/
|
||||
void pfnEmitAmbientSound( edict_t *ent, float *pos, const char *sample, float vol, float attn, int flags, int pitch )
|
||||
void GAME_EXPORT pfnEmitAmbientSound( edict_t *ent, float *pos, const char *sample, float vol, float attn, int flags, int pitch )
|
||||
{
|
||||
int msg_dest;
|
||||
|
||||
@ -2184,7 +2184,7 @@ pfnTraceLine
|
||||
|
||||
=================
|
||||
*/
|
||||
static void pfnTraceLine( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
||||
static void GAME_EXPORT pfnTraceLine( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
||||
{
|
||||
trace_t trace;
|
||||
|
||||
@ -2200,7 +2200,7 @@ pfnTraceToss
|
||||
|
||||
=================
|
||||
*/
|
||||
static void pfnTraceToss( edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr )
|
||||
static void GAME_EXPORT pfnTraceToss( edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr )
|
||||
{
|
||||
trace_t trace;
|
||||
|
||||
@ -2217,7 +2217,7 @@ pfnTraceHull
|
||||
|
||||
=================
|
||||
*/
|
||||
static void pfnTraceHull( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr )
|
||||
static void GAME_EXPORT pfnTraceHull( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr )
|
||||
{
|
||||
trace_t trace;
|
||||
|
||||
@ -2234,7 +2234,7 @@ pfnTraceMonsterHull
|
||||
|
||||
=============
|
||||
*/
|
||||
static int pfnTraceMonsterHull( edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
||||
static int GAME_EXPORT pfnTraceMonsterHull( edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
||||
{
|
||||
qboolean monsterClip;
|
||||
trace_t trace;
|
||||
@ -2257,7 +2257,7 @@ pfnTraceModel
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnTraceModel( const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr )
|
||||
static void GAME_EXPORT pfnTraceModel( const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr )
|
||||
{
|
||||
float *mins, *maxs;
|
||||
model_t *model;
|
||||
@ -2321,7 +2321,7 @@ pfnTraceSphere
|
||||
OBSOLETE, UNUSED
|
||||
=============
|
||||
*/
|
||||
void pfnTraceSphere( const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr )
|
||||
void GAME_EXPORT pfnTraceSphere( const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr )
|
||||
{
|
||||
}
|
||||
|
||||
@ -2332,7 +2332,7 @@ pfnGetAimVector
|
||||
NOTE: speed is unused
|
||||
=============
|
||||
*/
|
||||
void pfnGetAimVector( edict_t* ent, float speed, float *rgflReturn )
|
||||
void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflReturn )
|
||||
{
|
||||
edict_t *check;
|
||||
vec3_t start, dir, end, bestdir;
|
||||
@ -2405,7 +2405,7 @@ pfnServerCommand
|
||||
|
||||
=========
|
||||
*/
|
||||
void pfnServerCommand( const char* str )
|
||||
void GAME_EXPORT pfnServerCommand( const char* str )
|
||||
{
|
||||
if( !SV_IsValidCmd( str ))
|
||||
Con_Printf( S_ERROR "bad server command %s\n", str );
|
||||
@ -2482,7 +2482,7 @@ pfnParticleEffect
|
||||
Make sure the event gets sent to all clients
|
||||
=================
|
||||
*/
|
||||
void pfnParticleEffect( const float *org, const float *dir, float color, float count )
|
||||
void GAME_EXPORT pfnParticleEffect( const float *org, const float *dir, float color, float count )
|
||||
{
|
||||
int v;
|
||||
|
||||
@ -2508,7 +2508,7 @@ pfnLightStyle
|
||||
|
||||
===============
|
||||
*/
|
||||
void pfnLightStyle( int style, const char* val )
|
||||
void GAME_EXPORT pfnLightStyle( int style, const char* val )
|
||||
{
|
||||
if( style < 0 ) style = 0;
|
||||
if( style >= MAX_LIGHTSTYLES )
|
||||
@ -2525,7 +2525,7 @@ pfnDecalIndex
|
||||
register decal name on client
|
||||
=================
|
||||
*/
|
||||
int pfnDecalIndex( const char *m )
|
||||
int GAME_EXPORT pfnDecalIndex( const char *m )
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -2547,7 +2547,7 @@ pfnMessageBegin
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnMessageBegin( int msg_dest, int msg_num, const float *pOrigin, edict_t *ed )
|
||||
void GAME_EXPORT pfnMessageBegin( int msg_dest, int msg_num, const float *pOrigin, edict_t *ed )
|
||||
{
|
||||
int i, iSize;
|
||||
|
||||
@ -2612,7 +2612,7 @@ pfnMessageEnd
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnMessageEnd( void )
|
||||
void GAME_EXPORT pfnMessageEnd( void )
|
||||
{
|
||||
const char *name = "Unknown";
|
||||
float *org = NULL;
|
||||
@ -2710,7 +2710,7 @@ pfnWriteByte
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnWriteByte( int iValue )
|
||||
void GAME_EXPORT pfnWriteByte( int iValue )
|
||||
{
|
||||
if( iValue == -1 ) iValue = 0xFF; // convert char to byte
|
||||
MSG_WriteByte( &sv.multicast, (byte)iValue );
|
||||
@ -2723,7 +2723,7 @@ pfnWriteChar
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnWriteChar( int iValue )
|
||||
void GAME_EXPORT pfnWriteChar( int iValue )
|
||||
{
|
||||
MSG_WriteChar( &sv.multicast, (char)iValue );
|
||||
svgame.msg_realsize++;
|
||||
@ -2735,7 +2735,7 @@ pfnWriteShort
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnWriteShort( int iValue )
|
||||
void GAME_EXPORT pfnWriteShort( int iValue )
|
||||
{
|
||||
MSG_WriteShort( &sv.multicast, (short)iValue );
|
||||
svgame.msg_realsize += 2;
|
||||
@ -2747,7 +2747,7 @@ pfnWriteLong
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnWriteLong( int iValue )
|
||||
void GAME_EXPORT pfnWriteLong( int iValue )
|
||||
{
|
||||
MSG_WriteLong( &sv.multicast, iValue );
|
||||
svgame.msg_realsize += 4;
|
||||
@ -2760,7 +2760,7 @@ pfnWriteAngle
|
||||
this is low-res angle
|
||||
=============
|
||||
*/
|
||||
void pfnWriteAngle( float flValue )
|
||||
void GAME_EXPORT pfnWriteAngle( float flValue )
|
||||
{
|
||||
int iAngle = ((int)(( flValue ) * 256 / 360) & 255);
|
||||
|
||||
@ -2774,7 +2774,7 @@ pfnWriteCoord
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnWriteCoord( float flValue )
|
||||
void GAME_EXPORT pfnWriteCoord( float flValue )
|
||||
{
|
||||
MSG_WriteCoord( &sv.multicast, flValue );
|
||||
svgame.msg_realsize += 2;
|
||||
@ -2798,7 +2798,7 @@ pfnWriteString
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnWriteString( const char *src )
|
||||
void GAME_EXPORT pfnWriteString( const char *src )
|
||||
{
|
||||
static char string[MAX_USERMSG_LENGTH];
|
||||
int len = Q_strlen( src ) + 1;
|
||||
@ -2861,7 +2861,7 @@ pfnWriteEntity
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnWriteEntity( int iValue )
|
||||
void GAME_EXPORT pfnWriteEntity( int iValue )
|
||||
{
|
||||
if( iValue < 0 || iValue >= svgame.numEntities )
|
||||
Host_Error( "MSG_WriteEntity: invalid entnumber %i\n", iValue );
|
||||
@ -2930,7 +2930,7 @@ OBSOLETE, UNUSED
|
||||
=============
|
||||
*/
|
||||
static void pfnEngineFprintf( FILE *pfile, char *szFmt, ... ) _format( 2 );
|
||||
static void pfnEngineFprintf( FILE *pfile, char *szFmt, ... )
|
||||
static void GAME_EXPORT pfnEngineFprintf( FILE *pfile, char *szFmt, ... )
|
||||
{
|
||||
}
|
||||
|
||||
@ -2941,7 +2941,7 @@ pfnBuildSoundMsg
|
||||
Customizable sound message
|
||||
=============
|
||||
*/
|
||||
void pfnBuildSoundMsg( edict_t *pSource, int chan, const char *samp, float fvol, float attn, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *pSend )
|
||||
void GAME_EXPORT pfnBuildSoundMsg( edict_t *pSource, int chan, const char *samp, float fvol, float attn, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *pSend )
|
||||
{
|
||||
pfnMessageBegin( msg_dest, msg_type, pOrigin, pSend );
|
||||
SV_BuildSoundMsg( &sv.multicast, pSource, chan, samp, fvol * 255, attn, fFlags, pitch, pOrigin );
|
||||
@ -3286,7 +3286,7 @@ pfnPEntityOfEntOffset
|
||||
|
||||
=============
|
||||
*/
|
||||
edict_t* pfnPEntityOfEntOffset( int iEntOffset )
|
||||
edict_t* GAME_EXPORT pfnPEntityOfEntOffset( int iEntOffset )
|
||||
{
|
||||
return (edict_t *)((byte *)svgame.edicts + iEntOffset);
|
||||
}
|
||||
@ -3297,7 +3297,7 @@ pfnEntOffsetOfPEntity
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnEntOffsetOfPEntity( const edict_t *pEdict )
|
||||
int GAME_EXPORT pfnEntOffsetOfPEntity( const edict_t *pEdict )
|
||||
{
|
||||
return (byte *)pEdict - (byte *)svgame.edicts;
|
||||
}
|
||||
@ -3308,7 +3308,7 @@ pfnIndexOfEdict
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnIndexOfEdict( const edict_t *pEdict )
|
||||
int GAME_EXPORT pfnIndexOfEdict( const edict_t *pEdict )
|
||||
{
|
||||
int number;
|
||||
|
||||
@ -3353,7 +3353,7 @@ pfnFindEntityByVars
|
||||
debug thing
|
||||
=============
|
||||
*/
|
||||
edict_t* pfnFindEntityByVars( entvars_t *pvars )
|
||||
edict_t* GAME_EXPORT pfnFindEntityByVars( entvars_t *pvars )
|
||||
{
|
||||
edict_t *pEdict;
|
||||
int i;
|
||||
@ -3411,7 +3411,7 @@ pfnRegUserMsg
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnRegUserMsg( const char *pszName, int iSize )
|
||||
int GAME_EXPORT pfnRegUserMsg( const char *pszName, int iSize )
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -3469,7 +3469,7 @@ pfnAnimationAutomove
|
||||
OBSOLETE, UNUSED
|
||||
=============
|
||||
*/
|
||||
void pfnAnimationAutomove( const edict_t* pEdict, float flTime )
|
||||
void GAME_EXPORT pfnAnimationAutomove( const edict_t* pEdict, float flTime )
|
||||
{
|
||||
}
|
||||
|
||||
@ -3479,7 +3479,7 @@ pfnGetBonePosition
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnGetBonePosition( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles )
|
||||
static void GAME_EXPORT pfnGetBonePosition( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles )
|
||||
{
|
||||
if( !SV_IsValidEdict( pEdict ))
|
||||
return;
|
||||
@ -3514,7 +3514,7 @@ pfnClientPrintf
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnClientPrintf( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg )
|
||||
void GAME_EXPORT pfnClientPrintf( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg )
|
||||
{
|
||||
sv_client_t *client;
|
||||
|
||||
@ -3547,7 +3547,7 @@ pfnServerPrint
|
||||
print to the server console
|
||||
=============
|
||||
*/
|
||||
void pfnServerPrint( const char *szMsg )
|
||||
void GAME_EXPORT pfnServerPrint( const char *szMsg )
|
||||
{
|
||||
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
||||
SV_BroadcastPrintf( NULL, "%s", szMsg );
|
||||
@ -3560,7 +3560,7 @@ pfnGetAttachment
|
||||
|
||||
=============
|
||||
*/
|
||||
static void pfnGetAttachment( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles )
|
||||
static void GAME_EXPORT pfnGetAttachment( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles )
|
||||
{
|
||||
if( !SV_IsValidEdict( pEdict ))
|
||||
return;
|
||||
@ -3573,7 +3573,7 @@ pfnCrosshairAngle
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnCrosshairAngle( const edict_t *pClient, float pitch, float yaw )
|
||||
void GAME_EXPORT pfnCrosshairAngle( const edict_t *pClient, float pitch, float yaw )
|
||||
{
|
||||
sv_client_t *client;
|
||||
|
||||
@ -3600,7 +3600,7 @@ pfnSetView
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnSetView( const edict_t *pClient, const edict_t *pViewent )
|
||||
void GAME_EXPORT pfnSetView( const edict_t *pClient, const edict_t *pViewent )
|
||||
{
|
||||
sv_client_t *client;
|
||||
int viewEnt;
|
||||
@ -3636,7 +3636,7 @@ pfnStaticDecal
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnStaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex )
|
||||
void GAME_EXPORT pfnStaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex )
|
||||
{
|
||||
SV_CreateDecal( &sv.signon, origin, decalIndex, entityIndex, modelIndex, FDECAL_PERMANENT, 1.0f );
|
||||
}
|
||||
@ -3647,7 +3647,7 @@ pfnIsDedicatedServer
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnIsDedicatedServer( void )
|
||||
int GAME_EXPORT pfnIsDedicatedServer( void )
|
||||
{
|
||||
return Host_IsDedicated();
|
||||
}
|
||||
@ -3659,7 +3659,7 @@ pfnGetPlayerWONId
|
||||
OBSOLETE, UNUSED
|
||||
=============
|
||||
*/
|
||||
uint pfnGetPlayerWONId( edict_t *e )
|
||||
uint GAME_EXPORT pfnGetPlayerWONId( edict_t *e )
|
||||
{
|
||||
return (uint)-1;
|
||||
}
|
||||
@ -3671,7 +3671,7 @@ pfnIsMapValid
|
||||
vaild map must contain one info_player_deatchmatch
|
||||
=============
|
||||
*/
|
||||
int pfnIsMapValid( char *filename )
|
||||
int GAME_EXPORT pfnIsMapValid( char *filename )
|
||||
{
|
||||
int flags = SV_MapIsValid( filename, GI->mp_entity, NULL );
|
||||
|
||||
@ -3686,7 +3686,7 @@ pfnFadeClientVolume
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnFadeClientVolume( const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds )
|
||||
void GAME_EXPORT pfnFadeClientVolume( const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
@ -3710,7 +3710,7 @@ pfnSetClientMaxspeed
|
||||
fakeclients can be changed speed to
|
||||
=============
|
||||
*/
|
||||
void pfnSetClientMaxspeed( const edict_t *pEdict, float fNewMaxspeed )
|
||||
void GAME_EXPORT pfnSetClientMaxspeed( const edict_t *pEdict, float fNewMaxspeed )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
@ -3729,7 +3729,7 @@ pfnRunPlayerMove
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnRunPlayerMove( edict_t *pClient, const float *viewangles, float fmove, float smove, float upmove, word buttons, byte impulse, byte msec )
|
||||
void GAME_EXPORT pfnRunPlayerMove( edict_t *pClient, const float *viewangles, float fmove, float smove, float upmove, word buttons, byte impulse, byte msec )
|
||||
{
|
||||
sv_client_t *cl, *oldcl;
|
||||
usercmd_t cmd;
|
||||
@ -3770,7 +3770,7 @@ pfnNumberOfEntities
|
||||
returns actual entity count
|
||||
=============
|
||||
*/
|
||||
int pfnNumberOfEntities( void )
|
||||
int GAME_EXPORT pfnNumberOfEntities( void )
|
||||
{
|
||||
int i, total = 0;
|
||||
|
||||
@ -3815,7 +3815,7 @@ pfnSetValueForKey
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnSetValueForKey( char *infobuffer, char *key, char *value )
|
||||
void GAME_EXPORT pfnSetValueForKey( char *infobuffer, char *key, char *value )
|
||||
{
|
||||
if( infobuffer == svs.localinfo )
|
||||
Info_SetValueForStarKey( infobuffer, key, value, MAX_LOCALINFO_STRING );
|
||||
@ -3830,7 +3830,7 @@ pfnSetClientKeyValue
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnSetClientKeyValue( int clientIndex, char *infobuffer, char *key, char *value )
|
||||
void GAME_EXPORT pfnSetClientKeyValue( int clientIndex, char *infobuffer, char *key, char *value )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
@ -3879,7 +3879,7 @@ pfnSetPhysicsKeyValue
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnSetPhysicsKeyValue( const edict_t *pClient, const char *key, const char *value )
|
||||
void GAME_EXPORT pfnSetPhysicsKeyValue( const edict_t *pClient, const char *key, const char *value )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
@ -3921,7 +3921,7 @@ register or returns already registered event id
|
||||
a type of event is ignored at this moment
|
||||
=============
|
||||
*/
|
||||
word pfnPrecacheEvent( int type, const char *psz )
|
||||
word GAME_EXPORT pfnPrecacheEvent( int type, const char *psz )
|
||||
{
|
||||
return (word)SV_EventIndex( psz );
|
||||
}
|
||||
@ -3932,7 +3932,7 @@ pfnPlaybackEvent
|
||||
|
||||
=============
|
||||
*/
|
||||
void SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
|
||||
void GAME_EXPORT SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
|
||||
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
@ -4234,7 +4234,7 @@ pfnCheckVisibility
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnCheckVisibility( const edict_t *ent, byte *pset )
|
||||
int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset )
|
||||
{
|
||||
int i, leafnum;
|
||||
|
||||
@ -4286,7 +4286,7 @@ pfnCanSkipPlayer
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnCanSkipPlayer( const edict_t *player )
|
||||
int GAME_EXPORT pfnCanSkipPlayer( const edict_t *player )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
@ -4302,7 +4302,7 @@ pfnGetCurrentPlayer
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnGetCurrentPlayer( void )
|
||||
int GAME_EXPORT pfnGetCurrentPlayer( void )
|
||||
{
|
||||
int idx = sv.current_client - svs.clients;
|
||||
|
||||
@ -4317,7 +4317,7 @@ pfnSetGroupMask
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnSetGroupMask( int mask, int op )
|
||||
void GAME_EXPORT pfnSetGroupMask( int mask, int op )
|
||||
{
|
||||
svs.groupmask = mask;
|
||||
svs.groupop = op;
|
||||
@ -4329,7 +4329,7 @@ pfnCreateInstancedBaseline
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnCreateInstancedBaseline( int classname, struct entity_state_s *baseline )
|
||||
int GAME_EXPORT pfnCreateInstancedBaseline( int classname, struct entity_state_s *baseline )
|
||||
{
|
||||
if( !baseline || sv.num_instanced >= MAX_CUSTOM_BASELINES )
|
||||
return 0;
|
||||
@ -4348,7 +4348,7 @@ pfnEndSection
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnEndSection( const char *pszSection )
|
||||
void GAME_EXPORT pfnEndSection( const char *pszSection )
|
||||
{
|
||||
if( !Q_stricmp( "oem_end_credits", pszSection ))
|
||||
Host_Credits ();
|
||||
@ -4361,7 +4361,7 @@ pfnGetPlayerUserId
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnGetPlayerUserId( edict_t *e )
|
||||
int GAME_EXPORT pfnGetPlayerUserId( edict_t *e )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
@ -4376,7 +4376,7 @@ pfnGetPlayerStats
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnGetPlayerStats( const edict_t *pClient, int *ping, int *packet_loss )
|
||||
void GAME_EXPORT pfnGetPlayerStats( const edict_t *pClient, int *ping, int *packet_loss )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
@ -4396,7 +4396,7 @@ pfnForceUnmodified
|
||||
|
||||
=============
|
||||
*/
|
||||
void pfnForceUnmodified( FORCE_TYPE type, float *mins, float *maxs, const char *filename )
|
||||
void GAME_EXPORT pfnForceUnmodified( FORCE_TYPE type, float *mins, float *maxs, const char *filename )
|
||||
{
|
||||
consistency_t *pc;
|
||||
int i;
|
||||
@ -4443,7 +4443,7 @@ pfnVoice_GetClientListening
|
||||
|
||||
=============
|
||||
*/
|
||||
qboolean pfnVoice_GetClientListening( int iReceiver, int iSender )
|
||||
qboolean GAME_EXPORT pfnVoice_GetClientListening( int iReceiver, int iSender )
|
||||
{
|
||||
iReceiver -= 1;
|
||||
iSender -= 1;
|
||||
@ -4460,7 +4460,7 @@ pfnVoice_SetClientListening
|
||||
|
||||
=============
|
||||
*/
|
||||
qboolean pfnVoice_SetClientListening( int iReceiver, int iSender, qboolean bListen )
|
||||
qboolean GAME_EXPORT pfnVoice_SetClientListening( int iReceiver, int iSender, qboolean bListen )
|
||||
{
|
||||
iReceiver -= 1;
|
||||
iSender -= 1;
|
||||
@ -4495,7 +4495,7 @@ pfnQueryClientCvarValue
|
||||
request client cvar value
|
||||
=============
|
||||
*/
|
||||
void pfnQueryClientCvarValue( const edict_t *player, const char *cvarName )
|
||||
void GAME_EXPORT pfnQueryClientCvarValue( const edict_t *player, const char *cvarName )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
@ -4522,7 +4522,7 @@ pfnQueryClientCvarValue2
|
||||
request client cvar value (bugfixed)
|
||||
=============
|
||||
*/
|
||||
void pfnQueryClientCvarValue2( const edict_t *player, const char *cvarName, int requestID )
|
||||
void GAME_EXPORT pfnQueryClientCvarValue2( const edict_t *player, const char *cvarName, int requestID )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
@ -4550,15 +4550,15 @@ pfnEngineStub
|
||||
extended iface stubs
|
||||
=============
|
||||
*/
|
||||
static int pfnGetFileSize( char *filename )
|
||||
static int GAME_EXPORT pfnGetFileSize( char *filename )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
static unsigned int pfnGetApproxWavePlayLen(const char *filepath)
|
||||
static unsigned int GAME_EXPORT pfnGetApproxWavePlayLen(const char *filepath)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
static int pfnGetLocalizedStringLength(const char *label)
|
||||
static int GAME_EXPORT pfnGetLocalizedStringLength(const char *label)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -131,7 +131,7 @@ SV_SoundIndex
|
||||
register unique sound for client
|
||||
================
|
||||
*/
|
||||
int SV_SoundIndex( const char *filename )
|
||||
int GAME_EXPORT SV_SoundIndex( const char *filename )
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
int i;
|
||||
@ -224,7 +224,7 @@ SV_GenericIndex
|
||||
register generic resourse for a server and client
|
||||
================
|
||||
*/
|
||||
int SV_GenericIndex( const char *filename )
|
||||
int GAME_EXPORT SV_GenericIndex( const char *filename )
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
int i;
|
||||
|
@ -1967,7 +1967,7 @@ pfnPointContents
|
||||
|
||||
=============
|
||||
*/
|
||||
static int pfnPointContents( const float *pos, int groupmask )
|
||||
static int GAME_EXPORT pfnPointContents( const float *pos, int groupmask )
|
||||
{
|
||||
int oldmask, cont;
|
||||
|
||||
|
@ -341,7 +341,7 @@ void SV_AddLaddersToPmove( areanode_t *node, const vec3_t pmove_mins, const vec3
|
||||
SV_AddLaddersToPmove( node->children[1], pmove_mins, pmove_maxs );
|
||||
}
|
||||
|
||||
static void pfnParticle( const float *origin, int color, float life, int zpos, int zvel )
|
||||
static void GAME_EXPORT pfnParticle( const float *origin, int color, float life, int zpos, int zvel )
|
||||
{
|
||||
int v;
|
||||
|
||||
@ -367,12 +367,12 @@ int SV_TestLine( const vec3_t start, const vec3_t end, int flags )
|
||||
return PM_TestLineExt( svgame.pmove, svgame.pmove->physents, svgame.pmove->numphysent, start, end, flags );
|
||||
}
|
||||
|
||||
static int pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
|
||||
static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
|
||||
{
|
||||
return PM_TestPlayerPosition( svgame.pmove, pos, ptrace, NULL );
|
||||
}
|
||||
|
||||
static void pfnStuckTouch( int hitent, pmtrace_t *tr )
|
||||
static void GAME_EXPORT pfnStuckTouch( int hitent, pmtrace_t *tr )
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -391,7 +391,7 @@ static void pfnStuckTouch( int hitent, pmtrace_t *tr )
|
||||
svgame.pmove->touchindex[svgame.pmove->numtouch++] = *tr;
|
||||
}
|
||||
|
||||
static int pfnPointContents( float *p, int *truecontents )
|
||||
static int GAME_EXPORT pfnPointContents( float *p, int *truecontents )
|
||||
{
|
||||
int cont, truecont;
|
||||
|
||||
@ -403,17 +403,17 @@ static int pfnPointContents( float *p, int *truecontents )
|
||||
return cont;
|
||||
}
|
||||
|
||||
static int pfnTruePointContents( float *p )
|
||||
static int GAME_EXPORT pfnTruePointContents( float *p )
|
||||
{
|
||||
return PM_TruePointContents( svgame.pmove, p );
|
||||
}
|
||||
|
||||
static int pfnHullPointContents( struct hull_s *hull, int num, float *p )
|
||||
static int GAME_EXPORT pfnHullPointContents( struct hull_s *hull, int num, float *p )
|
||||
{
|
||||
return PM_HullPointContents( hull, num, p );
|
||||
}
|
||||
|
||||
static pmtrace_t pfnPlayerTrace( float *start, float *end, int traceFlags, int ignore_pe )
|
||||
static pmtrace_t GAME_EXPORT pfnPlayerTrace( float *start, float *end, int traceFlags, int ignore_pe )
|
||||
{
|
||||
return PM_PlayerTraceExt( svgame.pmove, start, end, traceFlags, svgame.pmove->numphysent, svgame.pmove->physents, ignore_pe, NULL );
|
||||
}
|
||||
@ -446,7 +446,7 @@ static hull_t *pfnHullForBsp( physent_t *pe, float *offset )
|
||||
return PM_HullForBsp( pe, svgame.pmove, offset );
|
||||
}
|
||||
|
||||
static float pfnTraceModel( physent_t *pe, float *start, float *end, trace_t *trace )
|
||||
static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end, trace_t *trace )
|
||||
{
|
||||
int old_usehull;
|
||||
vec3_t start_l, end_l;
|
||||
@ -503,7 +503,7 @@ static const char *pfnTraceTexture( int ground, float *vstart, float *vend )
|
||||
return PM_TraceTexture( pe, vstart, vend );
|
||||
}
|
||||
|
||||
static void pfnPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch )
|
||||
static void GAME_EXPORT pfnPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch )
|
||||
{
|
||||
edict_t *ent;
|
||||
|
||||
@ -513,7 +513,7 @@ static void pfnPlaySound( int channel, const char *sample, float volume, float a
|
||||
SV_StartSound( ent, channel, sample, volume, attenuation, fFlags|SND_FILTER_CLIENT, pitch );
|
||||
}
|
||||
|
||||
static void pfnPlaybackEventFull( int flags, int clientindex, word eventindex, float delay, float *origin,
|
||||
static void GAME_EXPORT pfnPlaybackEventFull( int flags, int clientindex, word eventindex, float delay, float *origin,
|
||||
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
|
||||
{
|
||||
edict_t *ent;
|
||||
@ -531,12 +531,12 @@ static void pfnPlaybackEventFull( int flags, int clientindex, word eventindex, f
|
||||
bparam1, bparam2 );
|
||||
}
|
||||
|
||||
static pmtrace_t pfnPlayerTraceEx( float *start, float *end, int traceFlags, pfnIgnore pmFilter )
|
||||
static pmtrace_t GAME_EXPORT pfnPlayerTraceEx( float *start, float *end, int traceFlags, pfnIgnore pmFilter )
|
||||
{
|
||||
return PM_PlayerTraceExt( svgame.pmove, start, end, traceFlags, svgame.pmove->numphysent, svgame.pmove->physents, -1, pmFilter );
|
||||
}
|
||||
|
||||
static int pfnTestPlayerPositionEx( float *pos, pmtrace_t *ptrace, pfnIgnore pmFilter )
|
||||
static int GAME_EXPORT pfnTestPlayerPositionEx( float *pos, pmtrace_t *ptrace, pfnIgnore pmFilter )
|
||||
{
|
||||
return PM_TestPlayerPosition( svgame.pmove, pos, ptrace, pmFilter );
|
||||
}
|
||||
|
@ -2166,7 +2166,7 @@ SV_GetSaveComment
|
||||
check savegame for valid
|
||||
==================
|
||||
*/
|
||||
int SV_GetSaveComment( const char *savename, char *comment )
|
||||
int GAME_EXPORT SV_GetSaveComment( const char *savename, char *comment )
|
||||
{
|
||||
int i, tag, size, nNumberOfFields, nFieldSize, tokenSize, tokenCount;
|
||||
char *pData, *pSaveData, *pFieldName, **pTokenList;
|
||||
|
@ -801,7 +801,7 @@ SV_PointContents
|
||||
|
||||
=============
|
||||
*/
|
||||
int SV_PointContents( const vec3_t p )
|
||||
int GAME_EXPORT SV_PointContents( const vec3_t p )
|
||||
{
|
||||
int cont = SV_TruePointContents( p );
|
||||
|
||||
|
@ -90,17 +90,17 @@ static const dword crc32table[NUM_BYTES] =
|
||||
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
|
||||
};
|
||||
|
||||
void CRC32_Init( dword *pulCRC )
|
||||
void GAME_EXPORT CRC32_Init( dword *pulCRC )
|
||||
{
|
||||
*pulCRC = CRC32_INIT_VALUE;
|
||||
}
|
||||
|
||||
dword CRC32_Final( dword pulCRC )
|
||||
dword GAME_EXPORT CRC32_Final( dword pulCRC )
|
||||
{
|
||||
return pulCRC ^ CRC32_XOR_VALUE;
|
||||
}
|
||||
|
||||
void CRC32_ProcessByte( dword *pulCRC, byte ch )
|
||||
void GAME_EXPORT CRC32_ProcessByte( dword *pulCRC, byte ch )
|
||||
{
|
||||
dword ulCrc = *pulCRC;
|
||||
|
||||
@ -109,7 +109,7 @@ void CRC32_ProcessByte( dword *pulCRC, byte ch )
|
||||
*pulCRC = ulCrc;
|
||||
}
|
||||
|
||||
void CRC32_ProcessBuffer( dword *pulCRC, const void *pBuffer, int nBuffer )
|
||||
void GAME_EXPORT CRC32_ProcessBuffer( dword *pulCRC, const void *pBuffer, int nBuffer )
|
||||
{
|
||||
dword ulCrc = *pulCRC, tmp;
|
||||
byte *pb = (byte *)pBuffer;
|
||||
|
@ -390,7 +390,7 @@ AngleVectors
|
||||
|
||||
=================
|
||||
*/
|
||||
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up )
|
||||
void GAME_EXPORT AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up )
|
||||
{
|
||||
float sr, sp, sy, cr, cp, cy;
|
||||
|
||||
@ -426,7 +426,7 @@ VectorAngles
|
||||
|
||||
=================
|
||||
*/
|
||||
void VectorAngles( const float *forward, float *angles )
|
||||
void GAME_EXPORT VectorAngles( const float *forward, float *angles )
|
||||
{
|
||||
float tmp, yaw, pitch;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user