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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-25 19:30:08 +01:00

filesystem: check rodir too when checking falldir existence too, just in case

This commit is contained in:
Alibek Omarov 2024-08-13 17:25:25 +03:00
parent d114dffcb4
commit 3a67aefee2

View File

@ -912,9 +912,18 @@ static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, cons
} }
// make sure what gamedir is really exist // make sure what gamedir is really exist
// a1ba: why we are doing this???
Q_snprintf( token, sizeof( token ), "%s/%s", fs_rootdir, GameInfo->falldir ); Q_snprintf( token, sizeof( token ), "%s/%s", fs_rootdir, GameInfo->falldir );
if( !FS_SysFolderExists( token )) if( !FS_SysFolderExists( token ))
GameInfo->falldir[0] = '\0'; {
if( COM_CheckStringEmpty( fs_rodir ))
{
Q_snprintf( token, sizeof( token ), "%s/%s", fs_rodir, GameInfo->falldir );
if( !FS_SysFolderExists( token ))
GameInfo->falldir[0] = 0;
}
else GameInfo->falldir[0] = 0;
}
} }
/* /*