ref_gl: fix rarely broken texturechain on some big maps

This commit is contained in:
mittorn 2023-10-16 16:29:52 +03:00 committed by Alibek Omarov
parent b81f94518a
commit 3a8f4961bc
1 changed files with 1 additions and 1 deletions

View File

@ -2690,7 +2690,7 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
// update texcoord pointers
if( drawtextures )
{
tex = R_SetupVBOTexture( tex, 0 );
tex = R_SetupVBOTexture( tex, j );
pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, gl_tc ) );
}