vgui_support: remove utl dependency, by porting new vgui support code from original engine, remove dead function definitions, remove dead vgui_main.h header from engine

This commit is contained in:
Alibek Omarov 2019-04-11 01:05:38 +03:00
parent 459f4a9788
commit 3c1c13850e
7 changed files with 200 additions and 474 deletions

3
.gitmodules vendored
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@ -1,6 +1,3 @@
[submodule "mainui"]
path = mainui
url = https://github.com/FWGS/mainui_cpp
[submodule "vgui_support/miniutl"]
path = vgui_support/miniutl
url = https://github.com/FWGS/miniutl

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@ -1,118 +0,0 @@
/*
vgui_main.h - vgui main header
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef VGUI_MAIN_H
#define VGUI_MAIN_H
#include<VGUI.h>
#include<VGUI_App.h>
#include<VGUI_Font.h>
#include<VGUI_Panel.h>
#include<VGUI_Cursor.h>
#include<VGUI_SurfaceBase.h>
#include<VGUI_InputSignal.h>
#include<VGUI_MouseCode.h>
#include<VGUI_KeyCode.h>
using namespace vgui;
struct PaintStack
{
Panel *m_pPanel;
int iTranslateX;
int iTranslateY;
int iScissorLeft;
int iScissorRight;
int iScissorTop;
int iScissorBottom;
};
class CEngineSurface : public SurfaceBase
{
private:
void InitVertex( vpoint_t &vertex, int x, int y, float u, float v );
public:
CEngineSurface( Panel *embeddedPanel );
~CEngineSurface();
public:
// not used in engine instance
virtual bool setFullscreenMode( int wide, int tall, int bpp ) { return false; }
virtual void setWindowedMode( void ) { }
virtual void setTitle( const char *title ) { }
virtual void createPopup( Panel* embeddedPanel ) { }
virtual bool isWithin( int x, int y ) { return true; }
void SetupPaintState( const PaintStack *paintState );
#ifdef NEW_VGUI_DLL
virtual void GetMousePos( int &x, int &y ) { }
#endif
virtual bool hasFocus( void ) { return true; }
protected:
virtual int createNewTextureID( void );
virtual void drawSetColor( int r, int g, int b, int a );
virtual void drawSetTextColor( int r, int g, int b, int a );
virtual void drawFilledRect( int x0, int y0, int x1, int y1 );
virtual void drawOutlinedRect( int x0,int y0,int x1,int y1 );
virtual void drawSetTextFont( Font *font );
virtual void drawSetTextPos( int x, int y );
virtual void drawPrintText( const char* text, int textLen );
virtual void drawSetTextureRGBA( int id, const char* rgba, int wide, int tall );
virtual void drawSetTexture( int id );
virtual void drawTexturedRect( int x0, int y0, int x1, int y1 );
virtual void drawPrintChar( int x, int y, int wide, int tall, float s0, float t0, float s1, float t1, int color[4] );
virtual void addCharToBuffer( const vpoint_t *ul, const vpoint_t *lr, int color[4] );
virtual void setCursor( Cursor* cursor );
virtual void pushMakeCurrent( Panel* panel, bool useInsets );
virtual void popMakeCurrent( Panel* panel );
// not used in engine instance
virtual bool createPlat( void ) { return false; }
virtual bool recreateContext( void ) { return false; }
virtual void enableMouseCapture( bool state ) { }
virtual void invalidate( Panel *panel ) { }
virtual void setAsTopMost( bool state ) { }
virtual void applyChanges( void ) { }
virtual void swapBuffers( void ) { }
virtual void flushBuffer( void );
protected:
int _drawTextPos[2];
int _drawColor[4];
int _drawTextColor[4];
int _translateX, _translateY;
int _currentTexture;
Panel *currentPanel;
};
// initialize VGUI::App as external (part of engine)
class CEngineApp : public App
{
public:
virtual void main( int argc, char* argv[] ) { }
virtual void setCursorPos( int x, int y ); // we need to recompute abs position to window
virtual void getCursorPos( int &x,int &y );
protected:
virtual void platTick(void) { }
};
extern Panel *rootPanel;
extern CEngineSurface *engSurface;
extern CEngineApp *engApp;
//
// vgui_input.cpp
//
void VGUI_InitCursors( void );
void VGUI_CursorSelect( Cursor *cursor );
void VGUI_ActivateCurrentCursor( void );
#endif//VGUI_MAIN_H

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@ -43,8 +43,8 @@ void EnableScissor( qboolean enable )
void SetScissorRect( int left, int top, int right, int bottom )
{
// Check for a valid rectangle...
Assert( left <= right );
Assert( top <= bottom );
assert( left <= right );
assert( top <= bottom );
g_ScissorRect.left = left;
g_ScissorRect.top = top;
@ -121,4 +121,4 @@ qboolean ClipRect( const vpoint_t &inUL, const vpoint_t &inLR, vpoint_t *pOutUL,
}
return true;
}
}
}

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@ -1,185 +0,0 @@
/*
vgui_font.cpp - fonts management
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the author gives permission
to link the code of this program with VGUI library developed by
Valve, L.L.C ("Valve"). You must obey the GNU General Public License
in all respects for all of the code used other than VGUI library.
If you modify this file, you may extend this exception to your
version of the file, but you are not obligated to do so. If
you do not wish to do so, delete this exception statement
from your version.
*/
#include "vgui_main.h"
int FontCache::s_pFontPageSize[FONT_PAGE_SIZE_COUNT] = { 16, 32, 64, 128 };
FontCache::FontCache() : m_CharCache( 0, 256, CacheEntryLessFunc )
{
CacheEntry_t listHead = { 0, 0 };
m_LRUListHeadIndex = m_CharCache.Insert( listHead );
m_CharCache[m_LRUListHeadIndex].nextEntry = m_LRUListHeadIndex;
m_CharCache[m_LRUListHeadIndex].prevEntry = m_LRUListHeadIndex;
for( int i = 0; i < FONT_PAGE_SIZE_COUNT; i++ )
{
m_pCurrPage[i] = -1;
}
}
bool FontCache::CacheEntryLessFunc( CacheEntry_t const &lhs, CacheEntry_t const &rhs )
{
if( lhs.font < rhs.font )
return true;
else if( lhs.font > rhs.font )
return false;
return ( lhs.ch < rhs.ch );
}
bool FontCache::GetTextureForChar( Font *font, char ch, int *textureID, float **texCoords )
{
static CacheEntry_t cacheitem;
cacheitem.font = font;
cacheitem.ch = ch;
Assert( texCoords != NULL );
*texCoords = cacheitem.texCoords;
HCacheEntry cacheHandle = m_CharCache.Find( cacheitem );
if( cacheHandle != 65535 && m_CharCache.IsValidIndex( cacheHandle ))
{
// we have an entry already, return that
int page = m_CharCache[cacheHandle].page;
*textureID = m_PageList[page].textureID;
//else return false;
*texCoords = m_CharCache[cacheHandle].texCoords;
return true;
}
// get the char details
int fontTall = font->getTall();
int a, b, c;
font->getCharABCwide( (byte)ch, a, b, c );
int fontWide = b;
// get a texture to render into
int page, drawX, drawY, twide, ttall;
if( !AllocatePageForChar( fontWide, fontTall, page, drawX, drawY, twide, ttall ))
return false;
// create a buffer and render the character into it
int nByteCount = s_pFontPageSize[FONT_PAGE_SIZE_COUNT-1] * s_pFontPageSize[FONT_PAGE_SIZE_COUNT-1] * 4;
byte * rgba = (byte *)g_api->EngineMalloc(nByteCount);//(byte *)Z_Malloc( nByteCount );
font->getCharRGBA( (byte)ch, 0, 0, fontWide, fontTall, rgba );
// upload the new sub texture
g_api->BindTexture( m_PageList[page].textureID );
g_api->UploadTextureBlock( m_PageList[page].textureID, drawX, drawY, rgba, fontWide, fontTall );
// set the cache info
cacheitem.page = page;
cacheitem.texCoords[0] = (float)((double)drawX / ((double)twide));
cacheitem.texCoords[1] = (float)((double)drawY / ((double)ttall));
cacheitem.texCoords[2] = (float)((double)(drawX + fontWide) / (double)twide);
cacheitem.texCoords[3] = (float)((double)(drawY + fontTall) / (double)ttall);
m_CharCache.Insert( cacheitem );
// return the data
*textureID = m_PageList[page].textureID;
// memcpy( texCoords, cacheitem.texCoords, sizeof( float ) * 4 );
return true;
}
int FontCache::ComputePageType( int charTall ) const
{
for( int i = 0; i < FONT_PAGE_SIZE_COUNT; i++ )
{
if( charTall < s_pFontPageSize[i] )
return i;
}
return -1;
}
bool FontCache::AllocatePageForChar( int charWide, int charTall, int &pageIndex, int &drawX, int &drawY, int &twide, int &ttall )
{
// see if there is room in the last page for this character
int nPageType = ComputePageType( charTall );
if( nPageType < 0 )
return false;
pageIndex = m_pCurrPage[nPageType];
int nNextX = 0;
bool bNeedsNewPage = true;
if( pageIndex > -1 )
{
Page_t &page = m_PageList[pageIndex];
nNextX = page.nextX + charWide;
// make sure we have room on the current line of the texture page
if( nNextX > page.wide )
{
// move down a line
page.nextX = 0;
nNextX = charWide;
page.nextY += page.fontHeight + 1;
}
bNeedsNewPage = (( page.nextY + page.fontHeight + 1 ) > page.tall );
}
if( bNeedsNewPage )
{
// allocate a new page
pageIndex = m_PageList.AddToTail();
Page_t &newPage = m_PageList[pageIndex];
m_pCurrPage[nPageType] = pageIndex;
newPage.textureID = g_api->GenerateTexture();
newPage.fontHeight = s_pFontPageSize[nPageType];
newPage.wide = 256;
newPage.tall = 256;
newPage.nextX = 0;
newPage.nextY = 0;
nNextX = charWide;
// create empty texture
g_api->CreateTexture( newPage.textureID, 256, 256 );
}
// output the position
Page_t &page = m_PageList[pageIndex];
drawX = page.nextX;
drawY = page.nextY;
twide = page.wide;
ttall = page.tall;
// update the next position to draw in
page.nextX = nNextX + 1;
return true;
}

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@ -28,19 +28,12 @@ namespace vgui_support {
vguiapi_t *g_api;
FontCache *g_FontCache = 0;
Panel *rootpanel = NULL;
CEngineSurface *surface = NULL;
CEngineApp staticApp;
void VGui_Startup( int width, int height )
{
if( !g_FontCache )
{
g_FontCache = new FontCache();
}
if( rootpanel )
{
rootpanel->setSize( width, height );

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@ -31,9 +31,9 @@ from your version.
#include <string.h>
#endif
#include <assert.h>
#include "vgui_api.h"
#include "utlvector.h"
#include "utlrbtree.h"
#include<VGUI.h>
#include<VGUI_App.h>
@ -51,80 +51,20 @@ extern vguiapi_t *g_api;
using namespace vgui;
class FontCache
struct PaintStack
{
public:
FontCache();
~FontCache() { }
// returns a texture ID and a pointer to an array of 4 texture coords for the given character & font
// uploads more texture if necessary
bool GetTextureForChar( Font *font, char ch, int *textureID, float **texCoords );
private:
// NOTE: If you change this, change s_pFontPageSize
enum
{
FONT_PAGE_SIZE_16,
FONT_PAGE_SIZE_32,
FONT_PAGE_SIZE_64,
FONT_PAGE_SIZE_128,
FONT_PAGE_SIZE_COUNT
};
// a single character in the cache
typedef unsigned short HCacheEntry;
struct CacheEntry_t
{
Font *font;
char ch;
byte page;
float texCoords[4];
HCacheEntry nextEntry; // doubly-linked list for use in the LRU
HCacheEntry prevEntry;
};
// a single texture page
struct Page_t
{
short textureID;
short fontHeight;
short wide, tall; // total size of the page
short nextX, nextY; // position to draw any new character positions
};
// allocates a new page for a given character
bool AllocatePageForChar( int charWide, int charTall, int &pageIndex, int &drawX, int &drawY, int &twide, int &ttall );
// Computes the page size given a character height
int ComputePageType( int charTall ) const;
static bool CacheEntryLessFunc( const CacheEntry_t &lhs, const CacheEntry_t &rhs );
// cache
typedef CUtlVector<Page_t> FontPageList_t;
CUtlRBTree<CacheEntry_t, HCacheEntry> m_CharCache;
FontPageList_t m_PageList;
int m_pCurrPage[FONT_PAGE_SIZE_COUNT];
HCacheEntry m_LRUListHeadIndex;
static int s_pFontPageSize[FONT_PAGE_SIZE_COUNT];
Panel *m_pPanel;
int iTranslateX;
int iTranslateY;
int iScissorLeft;
int iScissorRight;
int iScissorTop;
int iScissorBottom;
};
class CEngineSurface : public SurfaceBase
{
private:
struct paintState_t
{
Panel *m_pPanel;
int iTranslateX;
int iTranslateY;
int iScissorLeft;
int iScissorRight;
int iScissorTop;
int iScissorBottom;
};
// point translation for current panel
int _translateX;
@ -133,9 +73,7 @@ private:
// the size of the window to draw into
int _surfaceExtents[4];
CUtlVector <paintState_t> _paintStack;
void SetupPaintState( const paintState_t &paintState );
void SetupPaintState( const PaintStack *paintState );
void InitVertex( vpoint_t &vertex, int x, int y, float u, float v );
public:
CEngineSurface( Panel *embeddedPanel );
@ -151,7 +89,8 @@ public:
// now it's not abstract class, yay
virtual void GetMousePos(int &x, int &y) {
g_api->GetCursorPos(&x, &y);
}
}
void drawPrintChar(int x, int y, int wide, int tall, float s0, float t0, float s1, float t1, int color[]);
protected:
virtual int createNewTextureID( void );
virtual void drawSetColor( int r, int g, int b, int a );
@ -177,7 +116,6 @@ protected:
virtual void applyChanges( void ) { }
virtual void swapBuffers( void ) { }
protected:
Font* _hCurrentFont;
Cursor* _hCurrentCursor;
int _drawTextPos[2];
int _drawColor[4];
@ -197,11 +135,7 @@ public:
//
// vgui_input.cpp
//
void VGUI_InitCursors( void );
void VGUI_CursorSelect( Cursor *cursor );
void VGUI_ActivateCurrentCursor( void );
void *VGui_GetPanel( void );
void VGui_RunFrame( void );
void VGui_Paint( void );
void VGUI_Mouse(VGUI_MouseAction action, int code);
void VGUI_Key(VGUI_KeyAction action, VGUI_KeyCode code);
@ -213,9 +147,6 @@ void EnableScissor( qboolean enable );
void SetScissorRect( int left, int top, int right, int bottom );
qboolean ClipRect( const vpoint_t &inUL, const vpoint_t &inLR, vpoint_t *pOutUL, vpoint_t *pOutLR );
extern FontCache *g_FontCache;
extern CEngineSurface *surface;
extern Panel *root;
}

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@ -26,6 +26,28 @@ from your version.
#include <ctype.h>
#include "vgui_main.h"
#define MAX_PAINT_STACK 16
#define FONT_SIZE 512
#define FONT_PAGES 8
struct FontInfo
{
int id;
int pageCount;
int pageForChar[256];
int bindIndex[FONT_PAGES];
float texCoord[256][FONT_PAGES];
int contextCount;
};
static int staticContextCount = 0;
static char staticRGBA[FONT_SIZE * FONT_SIZE * 4];
static Font* staticFont = NULL;
static FontInfo* staticFontInfo;
static Dar<FontInfo*> staticFontInfoDar;
static PaintStack paintStack[MAX_PAINT_STACK];
static int staticPaintStackPos = 0;
#define ColorIndex( c )((( c ) - '0' ) & 7 )
CEngineSurface :: CEngineSurface( Panel *embeddedPanel ):SurfaceBase( embeddedPanel )
@ -39,8 +61,14 @@ CEngineSurface :: CEngineSurface( Panel *embeddedPanel ):SurfaceBase( embeddedPa
//_surfaceExtents[3] = menu.globals->scrHeight;
embeddedPanel->getSize(_surfaceExtents[2], _surfaceExtents[3]);
_drawTextPos[0] = _drawTextPos[1] = 0;
_hCurrentFont = null;
_hCurrentCursor = null;
staticFont = NULL;
staticFontInfo = NULL;
staticFontInfoDar.setCount( 0 );
staticPaintStackPos = 0;
staticContextCount++;
_translateX = _translateY = 0;
}
@ -67,12 +95,12 @@ void CEngineSurface :: setCursor( Cursor *cursor )
g_api->CursorSelect( (VGUI_DefaultCursor)cursor->getDefaultCursor() );
}
void CEngineSurface :: SetupPaintState( const paintState_t &paintState )
void CEngineSurface :: SetupPaintState( const PaintStack *paintState )
{
_translateX = paintState.iTranslateX;
_translateY = paintState.iTranslateY;
SetScissorRect( paintState.iScissorLeft, paintState.iScissorTop,
paintState.iScissorRight, paintState.iScissorBottom );
_translateX = paintState->iTranslateX;
_translateY = paintState->iTranslateY;
SetScissorRect( paintState->iScissorLeft, paintState->iScissorTop,
paintState->iScissorRight, paintState->iScissorBottom );
}
void CEngineSurface :: InitVertex( vpoint_t &vertex, int x, int y, float u, float v )
@ -136,7 +164,93 @@ void CEngineSurface :: drawOutlinedRect( int x0, int y0, int x1, int y1 )
void CEngineSurface :: drawSetTextFont( Font *font )
{
_hCurrentFont = font;
staticFont = font;
if( font )
{
bool buildFont = false;
staticFontInfo = NULL;
for( int i = 0; i < staticFontInfoDar.getCount(); i++ )
{
if( staticFontInfoDar[i]->id == font->getId( ))
{
staticFontInfo = staticFontInfoDar[i];
if( staticFontInfo->contextCount != staticContextCount )
buildFont = true;
}
}
if( !staticFontInfo || buildFont )
{
staticFontInfo = new FontInfo;
staticFontInfo->id = 0;
staticFontInfo->pageCount = 0;
staticFontInfo->bindIndex[0] = 0;
staticFontInfo->bindIndex[1] = 0;
staticFontInfo->bindIndex[2] = 0;
staticFontInfo->bindIndex[3] = 0;
memset( staticFontInfo->pageForChar, 0, sizeof( staticFontInfo->pageForChar ));
staticFontInfo->contextCount = -1;
staticFontInfo->id = staticFont->getId();
staticFontInfoDar.putElement( staticFontInfo );
staticFontInfo->contextCount = staticContextCount;
int currentPage = 0;
int x = 0, y = 0;
memset( staticRGBA, 0, sizeof( staticRGBA ));
for( int i = 0; i < 256; i++ )
{
int abcA, abcB, abcC;
staticFont->getCharABCwide( i, abcA, abcB, abcC );
int wide = abcB;
if( isspace( i )) continue;
int tall = staticFont->getTall();
if( x + wide + 1 > FONT_SIZE )
{
x = 0;
y += tall + 1;
}
if( y + tall + 1 > FONT_SIZE )
{
if( !staticFontInfo->bindIndex[currentPage] )
staticFontInfo->bindIndex[currentPage] = createNewTextureID();
drawSetTextureRGBA( staticFontInfo->bindIndex[currentPage], staticRGBA, FONT_SIZE, FONT_SIZE );
currentPage++;
if( currentPage == FONT_PAGES )
break;
memset( staticRGBA, 0, sizeof( staticRGBA ));
x = y = 0;
}
staticFont->getCharRGBA( i, x, y, FONT_SIZE, FONT_SIZE, (byte *)staticRGBA );
staticFontInfo->pageForChar[i] = currentPage;
staticFontInfo->texCoord[i][0] = (float)((double)x / (double)FONT_SIZE );
staticFontInfo->texCoord[i][1] = (float)((double)y / (double)FONT_SIZE );
staticFontInfo->texCoord[i][2] = (float)((double)(x + wide)/(double)FONT_SIZE );
staticFontInfo->texCoord[i][3] = (float)((double)(y + tall)/(double)FONT_SIZE );
x += wide + 1;
}
if( currentPage != FONT_PAGES )
{
if( !staticFontInfo->bindIndex[currentPage] )
staticFontInfo->bindIndex[currentPage] = createNewTextureID();
drawSetTextureRGBA( staticFontInfo->bindIndex[currentPage], staticRGBA, FONT_SIZE, FONT_SIZE );
}
staticFontInfo->pageCount = currentPage + 1;
}
}
}
void CEngineSurface :: drawSetTextPos( int x, int y )
@ -145,19 +259,43 @@ void CEngineSurface :: drawSetTextPos( int x, int y )
_drawTextPos[1] = y;
}
void CEngineSurface :: drawPrintChar( int x, int y, int wide, int tall, float s0, float t0, float s1, float t1, int color[4] )
{
vpoint_t ul, lr;
ul.point[0] = x;
ul.point[1] = y;
lr.point[0] = x + wide;
lr.point[1] = y + tall;
// gets at the texture coords for this character in its texture page
ul.coord[0] = s0;
ul.coord[1] = t0;
lr.coord[0] = s1;
lr.coord[1] = t1;
vpoint_t clippedRect[2];
if( !ClipRect( ul, lr, &clippedRect[0], &clippedRect[1] ))
return;
g_api->SetupDrawingImage( color );
g_api->DrawQuad( &clippedRect[0], &clippedRect[1] ); // draw the letter
}
void CEngineSurface :: drawPrintText( const char* text, int textLen )
{
//return;
static bool hasColor = 0;
static int numColor = 7;
if( !text || !_hCurrentFont || _drawTextColor[3] >= 255 )
if( !text || !staticFont || _drawTextColor[3] >= 255 )
return;
int x = _drawTextPos[0] + _translateX;
int y = _drawTextPos[1] + _translateY;
int iTall = _hCurrentFont->getTall();
int tall = staticFont->getTall();
int j, iTotalWidth = 0;
int curTextColor[4];
@ -167,9 +305,9 @@ void CEngineSurface :: drawPrintText( const char* text, int textLen )
{
for( j = 0; j < 3; j++ ) // grab predefined color
curTextColor[j] = g_api->GetColor(numColor,j);
}
else
{
}
else
{
for( j = 0; j < 3; j++ ) // revert default color
curTextColor[j] = _drawTextColor[j];
}
@ -192,55 +330,26 @@ void CEngineSurface :: drawPrintText( const char* text, int textLen )
}
for( int i = 0; i < textLen; i++ )
{
char ch = g_api->ProcessUtfChar( (unsigned char)text[i] );
if( !ch )
int curCh = g_api->ProcessUtfChar( (unsigned char)text[i] );
if( !curCh )
{
continue;
}
int abcA,abcB,abcC;
_hCurrentFont->getCharABCwide( ch, abcA, abcB, abcC );
int abcA, abcB, abcC;
staticFont->getCharABCwide( curCh, abcA, abcB, abcC );
float s0 = staticFontInfo->texCoord[curCh][0];
float t0 = staticFontInfo->texCoord[curCh][1];
float s1 = staticFontInfo->texCoord[curCh][2];
float t1 = staticFontInfo->texCoord[curCh][3];
int wide = abcB;
iTotalWidth += abcA;
int iWide = abcB;
//if( !iswspace( ch ))
{
// get the character texture from the cache
int iTexId = 0;
float *texCoords = NULL;
if( !g_FontCache->GetTextureForChar( _hCurrentFont, ch, &iTexId, &texCoords ))
{
continue;
}
Assert( texCoords != NULL );
vpoint_t ul, lr;
ul.point[0] = x + iTotalWidth;
ul.point[1] = y;
lr.point[0] = ul.point[0] + iWide;
lr.point[1] = ul.point[1] + iTall;
// gets at the texture coords for this character in its texture page
ul.coord[0] = texCoords[0];
ul.coord[1] = texCoords[1];
lr.coord[0] = texCoords[2];
lr.coord[1] = texCoords[3];
vpoint_t clippedRect[2];
if( !ClipRect( ul, lr, &clippedRect[0], &clippedRect[1] ))
continue;
drawSetTexture( iTexId );
g_api->SetupDrawingText( curTextColor );
g_api->DrawQuad( &clippedRect[0], &clippedRect[1] ); // draw the letter
}
iTotalWidth += iWide + abcC;
drawSetTexture( staticFontInfo->bindIndex[staticFontInfo->pageForChar[curCh]] );
drawPrintChar( x + iTotalWidth, y, wide, tall, s0, t0, s1, t1, curTextColor );
iTotalWidth += wide + abcC;
}
_drawTextPos[0] += iTotalWidth;
@ -274,48 +383,47 @@ void CEngineSurface :: drawTexturedRect( int x0, int y0, int x1, int y1 )
void CEngineSurface :: pushMakeCurrent( Panel* panel, bool useInsets )
{
int inSets[4] = { 0, 0, 0, 0 };
int insets[4] = { 0, 0, 0, 0 };
int absExtents[4];
int clipRect[4];
if( useInsets )
{
panel->getInset( inSets[0], inSets[1], inSets[2], inSets[3] );
}
panel->getInset( insets[0], insets[1], insets[2], insets[3] );
panel->getAbsExtents( absExtents[0], absExtents[1], absExtents[2], absExtents[3] );
panel->getClipRect( clipRect[0], clipRect[1], clipRect[2], clipRect[3] );
int i = _paintStack.AddToTail();
paintState_t &paintState = _paintStack[i];
paintState.m_pPanel = panel;
PaintStack *paintState = &paintStack[staticPaintStackPos];
assert( staticPaintStackPos < MAX_PAINT_STACK );
paintState->m_pPanel = panel;
// determine corrected top left origin
paintState.iTranslateX = inSets[0] + absExtents[0] - _surfaceExtents[0];
paintState.iTranslateY = inSets[1] + absExtents[1] - _surfaceExtents[1];
paintState->iTranslateX = insets[0] + absExtents[0];
paintState->iTranslateY = insets[1] + absExtents[1];
// setup clipping rectangle for scissoring
paintState.iScissorLeft = clipRect[0] - _surfaceExtents[0];
paintState.iScissorTop = clipRect[1] - _surfaceExtents[1];
paintState.iScissorRight = clipRect[2] - _surfaceExtents[0];
paintState.iScissorBottom = clipRect[3] - _surfaceExtents[1];
paintState->iScissorLeft = clipRect[0];
paintState->iScissorTop = clipRect[1];
paintState->iScissorRight = clipRect[2];
paintState->iScissorBottom = clipRect[3];
SetupPaintState( paintState );
staticPaintStackPos++;
}
void CEngineSurface :: popMakeCurrent( Panel *panel )
{
int top = _paintStack.Count() - 1;
int top = staticPaintStackPos - 1;
// more pops that pushes?
Assert( top >= 0 );
assert( top >= 0 );
// didn't pop in reverse order of push?
Assert( _paintStack[top].m_pPanel == panel );
assert( paintStack[top].m_pPanel == panel );
_paintStack.Remove( top );
if( top > 0 ) SetupPaintState( _paintStack[top-1] );
staticPaintStackPos--;
if( top > 0 ) SetupPaintState( &paintStack[top-1] );
}
bool CEngineSurface :: setFullscreenMode( int wide, int tall, int bpp )