game_launch: convert to include targets usage

This commit is contained in:
Alibek Omarov 2022-09-10 20:05:21 +03:00
parent 8ffb3aac8a
commit 3c8fe508f0
1 changed files with 2 additions and 7 deletions

View File

@ -21,21 +21,16 @@ def configure(conf):
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME) conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
def build(bld): def build(bld):
source = ['game.cpp'] libs = ['sdk_includes']
includes = '. ../common ../public'
libs = []
if bld.env.DEST_OS != 'win32': if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ] libs += [ 'DL' ]
else: else:
libs += ['USER32', 'SHELL32'] libs += ['USER32', 'SHELL32']
source += ['game.rc'] source += ['game.rc']
bld( bld(source = 'game.cpp',
source = source,
target = 'xash3d', # hl.exe target = 'xash3d', # hl.exe
features = 'c cxx cxxprogram', features = 'c cxx cxxprogram',
includes = includes,
use = libs, use = libs,
rpath = '$ORIGIN', rpath = '$ORIGIN',
install_path = bld.env.BINDIR, install_path = bld.env.BINDIR,