mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-12-23 17:25:24 +01:00
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
This commit is contained in:
parent
934dffd273
commit
428e8ef427
@ -498,8 +498,10 @@ static void AgeSaveList( const char *pName, int count )
|
||||
FS_Delete( newName );
|
||||
FS_Delete( newShot );
|
||||
|
||||
#ifndef XASH_DEDICATED
|
||||
// unloading the shot footprint
|
||||
GL_FreeImage( newShot );
|
||||
#endif // XASH_DEDICATED
|
||||
|
||||
while( count > 0 )
|
||||
{
|
||||
@ -519,8 +521,10 @@ static void AgeSaveList( const char *pName, int count )
|
||||
Q_snprintf( newName, sizeof( newName ), "%s%s%02d.sav", DEFAULT_SAVE_DIRECTORY, pName, count );
|
||||
Q_snprintf( newShot, sizeof( newShot ), "%s%s%02d.bmp", DEFAULT_SAVE_DIRECTORY, pName, count );
|
||||
|
||||
#ifndef XASH_DEDICATED
|
||||
// unloading the oldshot footprint too
|
||||
GL_FreeImage( oldShot );
|
||||
#endif // XASH_DEDICATED
|
||||
|
||||
// scroll the name list down (e.g. rename quick04.sav to quick05.sav)
|
||||
FS_Rename( oldName, newName );
|
||||
@ -529,29 +533,6 @@ static void AgeSaveList( const char *pName, int count )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SaveGetName
|
||||
|
||||
build the savename
|
||||
==================
|
||||
*/
|
||||
static qboolean SaveGetName( int lastnum, char *filename )
|
||||
{
|
||||
int a, b, c;
|
||||
|
||||
if( lastnum < 0 || lastnum > 999 )
|
||||
return false;
|
||||
|
||||
a = lastnum / 100;
|
||||
lastnum -= a * 100;
|
||||
b = lastnum / 10;
|
||||
c = lastnum % 10;
|
||||
|
||||
Q_sprintf( filename, "save%i%i%i", a, b, c );
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
DirectoryCopy
|
||||
@ -2092,9 +2073,9 @@ SV_SaveGame
|
||||
*/
|
||||
void SV_SaveGame( const char *pName )
|
||||
{
|
||||
char comment[80];
|
||||
int n, result;
|
||||
string savename;
|
||||
char comment[80];
|
||||
int result;
|
||||
string savename;
|
||||
|
||||
if( !COM_CheckString( pName ))
|
||||
return;
|
||||
@ -2104,11 +2085,12 @@ void SV_SaveGame( const char *pName )
|
||||
|
||||
if( !Q_stricmp( pName, "new" ))
|
||||
{
|
||||
int n;
|
||||
|
||||
// scan for a free filename
|
||||
for( n = 0; n < 1000; n++ )
|
||||
{
|
||||
if( !SaveGetName( n, savename ))
|
||||
return;
|
||||
Q_snprintf( savename, sizeof( savename ), "save%003d", n );
|
||||
|
||||
if( !FS_FileExists( va( "%s%s.sav", DEFAULT_SAVE_DIRECTORY, savename ), true ))
|
||||
break;
|
||||
@ -2122,8 +2104,10 @@ void SV_SaveGame( const char *pName )
|
||||
}
|
||||
else Q_strncpy( savename, pName, sizeof( savename ));
|
||||
|
||||
#ifndef XASH_DEDICATED
|
||||
// unload previous image from memory (it's will be overwritten)
|
||||
GL_FreeImage( va( "%s%s.bmp", DEFAULT_SAVE_DIRECTORY, savename ));
|
||||
#endif // XASH_DEDICATED
|
||||
|
||||
SaveBuildComment( comment, sizeof( comment ));
|
||||
result = SaveGameSlot( savename, comment );
|
||||
@ -2131,7 +2115,7 @@ void SV_SaveGame( const char *pName )
|
||||
#ifndef XASH_DEDICATED
|
||||
if( result && !FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
||||
CL_HudMessage( "GAMESAVED" ); // defined in titles.txt
|
||||
#endif
|
||||
#endif // XASH_DEDICATED
|
||||
}
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user