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engine: client: fix EF_DIMLIGHT under quake compatibility mode
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@ -2737,7 +2737,12 @@ void CL_AddEntityEffects( cl_entity_t *ent )
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if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
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R_EntityBrightlight( ent, ent->index /* 1 in GoldSrc */, 400 );
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else if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
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CL_UpdateFlashlight( ent );
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{
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if( Host_IsQuakeCompatible( ))
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R_EntityDimlight( ent, ent->index );
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else
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CL_UpdateFlashlight( ent );
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}
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}
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else
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{
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