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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-23 17:25:24 +01:00

ref_gl: remove dead extensions from GLES code

This commit is contained in:
Alibek Omarov 2019-03-30 03:07:52 +03:00
parent 6c006e087d
commit 47879942bb
2 changed files with 12 additions and 28 deletions

View File

@ -16,6 +16,7 @@ GNU General Public License for more details.
#ifndef GL_LOCAL_H
#define GL_LOCAL_H
#include "port.h"
#include "defaults.h"
#include "xash3d_types.h"
#include "cvardef.h"
#include "const.h"

View File

@ -58,7 +58,11 @@ glconfig_t glConfig;
glstate_t glState;
glwstate_t glw_state;
#ifdef XASH_GL_STATIC
#define GL_CALL( x ) #x, NULL
#else
#define GL_CALL( x ) #x, (void**)&p##x
#endif
static dllfunc_t opengl_110funcs[] =
{
{ GL_CALL( glClearColor ) },
@ -188,6 +192,7 @@ static dllfunc_t opengl_110funcs[] =
{ NULL , NULL }
};
#ifndef XASH_GL_STATIC
static dllfunc_t debugoutputfuncs[] =
{
{ GL_CALL( glDebugMessageControlARB ) },
@ -196,6 +201,7 @@ static dllfunc_t debugoutputfuncs[] =
{ GL_CALL( glGetDebugMessageLogARB ) },
{ NULL , NULL }
};
#endif
static dllfunc_t multitexturefuncs[] =
{
@ -350,6 +356,7 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
return;
}
#ifndef XASH_GL_STATIC
// clear exports
for( func = funcs; func && func->name; func++ )
*func->func = NULL;
@ -360,6 +367,7 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
if((*func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL )
GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled
}
#endif
if( GL_Support( r_ext ))
gEngfuncs.Con_Reportf( "- ^2enabled\n" );
@ -505,52 +513,24 @@ void GL_InitExtensionsGLES( void )
glConfig.hardware_type = GLHW_GENERIC;
// initalize until base opengl functions loaded
GL_SetExtension( GL_DRAW_RANGEELEMENTS_EXT, true );
GL_SetExtension( GL_ARB_MULTITEXTURE, true );
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
glConfig.max_texture_coords = glConfig.max_texture_units = 4;
GL_SetExtension( GL_ENV_COMBINE_EXT, true );
GL_SetExtension( GL_DOT3_ARB_EXT, true );
GL_SetExtension( GL_TEXTURE_3D_EXT, false );
GL_SetExtension( GL_SGIS_MIPMAPS_EXT, true ); // gles specs
GL_SetExtension( GL_ARB_VERTEX_BUFFER_OBJECT_EXT, true ); // gles specs
// hardware cubemaps
GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURECUBEMAP_EXT );
if( GL_Support( GL_TEXTURECUBEMAP_EXT ))
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
GL_SetExtension( GL_ARB_SEAMLESS_CUBEMAP, false );
GL_SetExtension( GL_EXT_POINTPARAMETERS, false );
GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT );
GL_SetExtension( GL_TEXTURE_COMPRESSION_EXT, false );
GL_SetExtension( GL_CUSTOM_VERTEX_ARRAY_EXT, false );
GL_SetExtension( GL_CLAMPTOEDGE_EXT, true ); // by gles1 specs
GL_SetExtension( GL_ANISOTROPY_EXT, false );
GL_SetExtension( GL_TEXTURE_LODBIAS, false );
GL_SetExtension( GL_CLAMP_TEXBORDER_EXT, false );
GL_SetExtension( GL_BLEND_MINMAX_EXT, false );
GL_SetExtension( GL_BLEND_SUBTRACT_EXT, false );
GL_SetExtension( GL_SEPARATESTENCIL_EXT, false );
GL_SetExtension( GL_STENCILTWOSIDE_EXT, false );
GL_SetExtension( GL_TEXTURE_ENV_ADD_EXT,false );
GL_SetExtension( GL_SHADER_OBJECTS_EXT, false );
GL_SetExtension( GL_SHADER_GLSL100_EXT, false );
GL_SetExtension( GL_VERTEX_SHADER_EXT,false );
GL_SetExtension( GL_FRAGMENT_SHADER_EXT, false );
GL_SetExtension( GL_SHADOW_EXT, false );
GL_SetExtension( GL_ARB_DEPTH_FLOAT_EXT, false );
GL_SetExtension( GL_OCCLUSION_QUERIES_EXT,false );
GL_CheckExtension( "GL_OES_depth_texture", NULL, "gl_depthtexture", GL_DEPTH_TEXTURE );
glConfig.texRectangle = glConfig.max_2d_rectangle_size = 0; // no rectangle
Cvar_FullSet( "gl_allow_mirrors", "0", CVAR_READ_ONLY); // No support for GLES
}
#else
void GL_InitExtensionsBigGL()
@ -650,8 +630,10 @@ void GL_InitExtensionsBigGL()
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT );
// this won't work without extended context
#ifndef XASH_GL_STATIC
if( glw_state.extended )
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT );
#endif
if( GL_Support( GL_SHADER_GLSL100_EXT ))
{
@ -1105,6 +1087,7 @@ void GL_OnContextCreated( void )
{
int colorBits[3];
#ifdef XASH_NANOGL
int nanoGL_Init( void );
nanoGL_Init();
#endif