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https://github.com/FWGS/xash3d-fwgs
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filesystem: dir: move searchpath initialization to dir.c, make all DIR functions static
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@ -27,14 +27,17 @@ GNU General Public License for more details.
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#include "xash3d_mathlib.h"
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#include "common/com_strings.h"
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void FS_Close_DIR( searchpath_t *search ) {}
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static void FS_Close_DIR( searchpath_t *search )
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{
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void FS_PrintInfo_DIR( searchpath_t *search, char *dst, size_t size )
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}
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static void FS_PrintInfo_DIR( searchpath_t *search, char *dst, size_t size )
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{
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Q_strncpy( dst, search->filename, size );
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}
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int FS_FindFile_DIR( searchpath_t *search, const char *path )
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static int FS_FindFile_DIR( searchpath_t *search, const char *path )
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{
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char netpath[MAX_SYSPATH];
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@ -46,7 +49,7 @@ int FS_FindFile_DIR( searchpath_t *search, const char *path )
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return -1;
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}
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void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
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static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
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{
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string netpath, temp;
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stringlist_t dirlist;
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@ -95,7 +98,7 @@ void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char *patter
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Mem_Free( basepath );
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}
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int FS_FileTime_DIR( searchpath_t *search, const char *filename )
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static int FS_FileTime_DIR( searchpath_t *search, const char *filename )
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{
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char path[MAX_SYSPATH];
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@ -103,10 +106,53 @@ int FS_FileTime_DIR( searchpath_t *search, const char *filename )
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return FS_SysFileTime( path );
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}
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file_t *FS_OpenFile_DIR( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
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static file_t *FS_OpenFile_DIR( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
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{
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char path[MAX_SYSPATH];
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Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename );
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return FS_SysOpen( path, mode );
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}
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void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags )
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{
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memset( search, 0, sizeof( searchpath_t ));
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Q_strncpy( search->filename, path, sizeof( search->filename ));
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search->type = SEARCHPATH_PLAIN;
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search->flags = flags;
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search->printinfo = FS_PrintInfo_DIR;
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search->close = FS_Close_DIR;
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search->openfile = FS_OpenFile_DIR;
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search->filetime = FS_FileTime_DIR;
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search->findfile = FS_FindFile_DIR;
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search->search = FS_Search_DIR;
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}
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qboolean FS_AddDir_Fullpath( const char *path, qboolean *already_loaded, int flags )
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{
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searchpath_t *search;
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for( search = fs_searchpaths; search; search = search->next )
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{
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if( search->type == SEARCHPATH_PLAIN && !Q_stricmp( search->filename, path ))
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{
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if( already_loaded )
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*already_loaded = true;
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return true;
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}
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}
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if( already_loaded )
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*already_loaded = false;
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search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t ));
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FS_InitDirectorySearchpath( search, path, flags );
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search->next = fs_searchpaths;
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fs_searchpaths = search;
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Con_Printf( "Adding directory: %s\n", path );
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return true;
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}
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@ -464,20 +464,7 @@ void FS_AddGameDirectory( const char *dir, uint flags )
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// add the directory to the search path
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// (unpacked files have the priority over packed files)
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search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t ));
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Q_strncpy( search->filename, dir, sizeof ( search->filename ));
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search->next = fs_searchpaths;
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search->type = SEARCHPATH_PLAIN;
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search->flags = flags;
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search->printinfo = FS_PrintInfo_DIR;
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search->close = FS_Close_DIR;
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search->openfile = FS_OpenFile_DIR;
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search->filetime = FS_FileTime_DIR;
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search->findfile = FS_FindFile_DIR;
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search->search = FS_Search_DIR;
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fs_searchpaths = search;
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FS_AddDir_Fullpath( dir, NULL, flags );
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}
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/*
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@ -1155,7 +1142,7 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
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{
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if( !Q_strnicmp( FI.games[i]->gamefolder, dir, 64 ))
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{
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Con_Reportf( "FS_AddGameHierarchy: %d %s %s\n", i, FI.games[i]->gamefolder, FI.games[i]->basedir );
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Con_Reportf( "FS_AddGameHierarchy: adding recursive basedir %s\n", FI.games[i]->basedir );
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if( !FI.games[i]->added && Q_stricmp( FI.games[i]->gamefolder, FI.games[i]->basedir ))
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{
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FI.games[i]->added = true;
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@ -1212,6 +1199,7 @@ void FS_Rescan( void )
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FS_AddArchive_Fullpath( str, NULL, extrasFlags );
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#endif
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if( Q_stricmp( GI->basedir, GI->gamefolder ))
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FS_AddGameHierarchy( GI->basedir, 0 );
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if( Q_stricmp( GI->basedir, GI->falldir ) && Q_stricmp( GI->gamefolder, GI->falldir ))
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@ -1821,29 +1809,17 @@ searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly )
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if( fs_ext_path )
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{
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char netpath[MAX_SYSPATH];
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// clear searchpath
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search = &fs_directpath;
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memset( search, 0, sizeof( searchpath_t ));
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// root folder has a more priority than netpath
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Q_strncpy( search->filename, fs_rootdir, sizeof( search->filename ));
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Q_strcat( search->filename, PATH_SPLITTER );
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Q_snprintf( netpath, sizeof( netpath ), "%s%s", search->filename, name );
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char netpath[MAX_SYSPATH], dirpath[MAX_SYSPATH];
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Q_snprintf( dirpath, sizeof( dirpath ), "%s" PATH_SPLITTER, fs_rootdir );
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Q_snprintf( netpath, sizeof( netpath ), "%s%s", dirpath, name );
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if( FS_SysFileExists( netpath, true ))
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{
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search->printinfo = FS_PrintInfo_DIR;
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search->close = FS_Close_DIR;
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search->openfile = FS_OpenFile_DIR;
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search->filetime = FS_FileTime_DIR;
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search->findfile = FS_FindFile_DIR;
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search->search = FS_Search_DIR;
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FS_InitDirectorySearchpath( &fs_directpath, dirpath, 0 );
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if( index != NULL )
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*index = -1;
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return search;
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return &fs_directpath;
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}
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}
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@ -223,12 +223,8 @@ qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int
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//
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// dir.c
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//
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void FS_PrintInfo_DIR( searchpath_t *search, char *dst, size_t size );
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void FS_Close_DIR( searchpath_t *search );
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file_t *FS_OpenFile_DIR( searchpath_t *search, const char *filename, const char *mode, int pack_ind );
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int FS_FileTime_DIR( searchpath_t *search, const char *filename );
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int FS_FindFile_DIR( searchpath_t *search, const char *path );
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void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive );
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qboolean FS_AddDir_Fullpath( const char *path, qboolean *already_loaded, int flags );
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void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags );
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#ifdef __cplusplus
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}
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