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ref: gl: deregister timerefresh command in renderer, as it's renderer-specific
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@ -853,7 +853,6 @@ void SCR_Shutdown( void )
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{
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if( !scr_init ) return;
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Cmd_RemoveCommand( "timerefresh" );
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Cmd_RemoveCommand( "skyname" );
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Cmd_RemoveCommand( "viewpos" );
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UI_SetActiveMenu( false );
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@ -1261,6 +1261,7 @@ GL_RemoveCommands
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static void GL_RemoveCommands( void )
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{
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gEngfuncs.Cmd_RemoveCommand( "r_info" );
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gEngfuncs.Cmd_RemoveCommand( "timerefresh" );
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}
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/*
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