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https://github.com/FWGS/xash3d-fwgs
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mathlib.c port
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@ -13,6 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <math.h>
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#include "common.h"
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#include "mathlib.h"
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#include "eiface.h"
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@ -308,6 +309,7 @@ SinCos
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*/
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void SinCos( float radians, float *sine, float *cosine )
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{
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#if _MSC_VER == 1200
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_asm
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{
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fld dword ptr [radians]
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@ -319,6 +321,10 @@ void SinCos( float radians, float *sine, float *cosine )
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fstp dword ptr [edx]
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fstp dword ptr [eax]
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}
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#else
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*sine = sinf(radians);
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*cosine = cosf(radians);
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#endif
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}
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float VectorNormalizeLength2( const vec3_t v, vec3_t out )
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@ -735,4 +741,4 @@ void QuaternionSlerp( const vec4_t p, const vec4_t q, float t, vec4_t qt )
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QuaternionAlign( p, q, q2 );
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QuaternionSlerpNoAlign( p, q2, t, qt );
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}
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}
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