sv_game: fix pfnSetModel theoretically may ignore precached models

This commit is contained in:
Alibek Omarov 2019-01-30 21:55:53 +03:00
parent 8770bdc694
commit 4d63eb4413
1 changed files with 6 additions and 1 deletions

View File

@ -1294,14 +1294,19 @@ void pfnSetModel( edict_t *e, const char *m )
if( COM_CheckString( name ))
{
qboolean notfound = true;
// check to see if model was properly precached
for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ )
{
if( !Q_stricmp( sv.model_precache[i], name ))
{
notfound = false;
break;
}
}
if( i == MAX_MODELS )
if( notfound )
{
Con_Printf( S_ERROR "no precache: %s\n", name );
return;