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https://github.com/FWGS/xash3d-fwgs
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engine: bring back texture replacement
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Documentation/hd-textures.md
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40
Documentation/hd-textures.md
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@ -0,0 +1,40 @@
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### HD (external) textures support
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Xash3D supports loading texture replacements in TGA format for almost all types of models in the game, except alias models at this time.
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Textures are expected to be located at:
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* `modfolder/materials/<mapname>` - for a specific map
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* `modfolder/materials/common` - common for all maps
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* `modfolder/materials/decals` - for decals
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* `modfolder/materials/models/<model>` - for models (texture name must match the internal texture name in the model)
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Support for high-resolution textures is enabled setting `host_allow_materials` cvar to `1` or in the menu, in "Video options" section.
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#### Xash3D FWGS additions
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In addition to paths above, Xash3D FWGS checks following paths:
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* `modfolder/materials/sprites/<sprite>` - for sprites, except HUD sprites
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Also, to check which texture replacements are loaded successfully, failed or weren't found, a mod developer can set `host_allow_materials` cvar value to `2`. The engine will spew log at any developer level in the following format:
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```
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Looking for <replacement> replacement... <status code> (<path relative to mod directory>)
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```
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Status codes:
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* `OK` - texture replacement file was found and loaded into GPU memory successfully
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* `FAIL` - texture file was found but hasn't been parsed or loaded successfully. Refer to engine log for more details.
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* `MISS` - texture file wasn't found
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Example:
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```
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Looking for maps/bounce.bsp:!waterblue tex replacement...OK (materials/common/!waterblue.tga)
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Looking for maps/bounce.bsp:!waterblue_luma tex replacement...MISS (not found)
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Looking for {shot2 decal replacement...MISS (materials/decals/{shot2.tga)
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Looking for {shot4 decal replacement...MISS (materials/decals/{shot4.tga)
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Looking for {shot3 decal replacement...MISS (materials/decals/{shot3.tga)
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Looking for models/gman tex replacement...FAIL (materials/models/gman/GMan_Case1.tga)
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Looking for models/gman tex replacement...FAIL (materials/models/gman/inside_1.tga)
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```
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@ -1,5 +1,5 @@
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/*
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features.h - engine features that can be enabled by mod-maker request
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enginefeatures.h - engine features that can be enabled by mod-maker request
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Copyright (C) 2012 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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@ -27,6 +27,7 @@ GNU General Public License for more details.
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#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
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#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
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#define ENGINE_DISABLE_HDTEXTURES (1U<<30) // disable support of HD-textures in case custom renderer have separate way to load them
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#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
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// adjust the mask when features will be added or removed
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@ -2981,8 +2981,47 @@ int GAME_EXPORT CL_DecalIndex( int id )
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if( cl.decal_index[id] == 0 )
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{
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int gl_texturenum = 0;
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Image_SetForceFlags( IL_LOAD_DECAL );
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cl.decal_index[id] = ref.dllFuncs.GL_LoadTexture( host.draw_decals[id], NULL, 0, TF_DECAL );
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if( Mod_AllowMaterials( ))
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{
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string decalname;
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if( Q_snprintf( decalname, sizeof( decalname ), "materials/decals/%s.tga", host.draw_decals[id] ) > 0 )
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{
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if( g_fsapi.FileExists( decalname, false ))
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{
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gl_texturenum = ref.dllFuncs.GL_LoadTexture( decalname, NULL, 0, TF_DECAL );
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if( host_allow_materials.value == 2.0f )
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Con_Printf( "Looking for %s decal replacement...%s (%s)\n", host.draw_decals[id], gl_texturenum != 0 ? S_GREEN "OK" : S_RED "FAIL", decalname );
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}
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else if( host_allow_materials.value == 2.0f )
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Con_Printf( "Looking for %s decal replacement..." S_YELLOW "MISS (%s)\n", host.draw_decals[id], decalname );
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}
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else if( host_allow_materials.value == 2.0f )
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Con_Printf( "Looking for %s decal replacement..." S_YELLOW "MISS (overflow)\n", host.draw_decals[id] );
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if( gl_texturenum )
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{
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byte *fin;
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Q_snprintf( decalname, sizeof( decalname ), "decals.wad/%s", host.draw_decals[id] );
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if(( fin = g_fsapi.LoadFile( decalname, NULL, false )) != NULL )
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{
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mip_t *mip = (mip_t *)fin;
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ref.dllFuncs.R_OverrideTextureSourceSize( gl_texturenum, mip->width, mip->height );
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Mem_Free( fin );
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}
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}
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}
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if( !gl_texturenum )
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gl_texturenum = ref.dllFuncs.GL_LoadTexture( host.draw_decals[id], NULL, 0, TF_DECAL );
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cl.decal_index[id] = gl_texturenum;
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Image_ClearForceFlags();
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}
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@ -157,7 +157,7 @@ extern convar_t gl_vsync;
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extern convar_t scr_loading;
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extern convar_t scr_download;
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extern convar_t cmd_scripting;
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extern convar_t cl_allow_levelshots;
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extern convar_t host_allow_materials;
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extern convar_t host_developer;
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extern convar_t host_limitlocal;
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extern convar_t host_maxfps;
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@ -165,6 +165,8 @@ extern convar_t sys_timescale;
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extern convar_t cl_filterstuffcmd;
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extern convar_t rcon_password;
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#define Mod_AllowMaterials() ( host_allow_materials.value != 0.0f && !FBitSet( host.features, ENGINE_DISABLE_HDTEXTURES ))
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/*
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==============================================================
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@ -63,6 +63,7 @@ CVAR_DEFINE( host_maxfps, "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host
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static CVAR_DEFINE_AUTO( host_framerate, "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" );
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static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
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static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
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CVAR_DEFINE_AUTO( host_allow_materials, "0", FCVAR_LATCH|FCVAR_ARCHIVE, "allow texture replacements from materials/ folder" );
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CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
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typedef struct feature_message_s
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@ -1327,6 +1328,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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Cmd_AddRestrictedCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons");
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}
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Cvar_RegisterVariable( &host_allow_materials );
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Cvar_RegisterVariable( &host_serverstate );
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Cvar_RegisterVariable( &host_maxfps );
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Cvar_RegisterVariable( &host_framerate );
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@ -1372,6 +1374,9 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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Wcon_InitConsoleCommands ();
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#endif
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// disable texture replacements for dedicated
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Cvar_FullSet( "host_allow_materials", "0", FCVAR_READ_ONLY );
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Cmd_AddRestrictedCommand( "quit", Sys_Quit, "quit the game" );
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Cmd_AddRestrictedCommand( "exit", Sys_Quit, "quit the game" );
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}
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@ -2066,7 +2066,39 @@ static qboolean Mod_LooksLikeWaterTexture( const char *name )
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return false;
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}
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static void Mod_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette )
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static void Mod_TextureReplacementReport( const char *modelname, const char *texname, const char *type, int gl_texturenum, const char *foundpath )
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{
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if( host_allow_materials.value != 2.0f )
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return;
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if( gl_texturenum > 0 ) // found and loaded successfully
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Con_Printf( "Looking for %s:%s%s tex replacement..." S_GREEN "OK (%s)\n", modelname, texname, type, foundpath );
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else if( gl_texturenum < 0 ) // not found
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Con_Printf( "Looking for %s:%s%s tex replacement..." S_YELLOW "MISS (%s)\n", modelname, texname, type, foundpath );
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else // found but not loaded
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Con_Printf( "Looking for %s:%s%s tex replacement..." S_RED "FAIL (%s)\n", modelname, texname, type, foundpath );
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}
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static qboolean Mod_SearchForTextureReplacement( char *out, size_t size, const char *modelname, const char *texname, const char *type )
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{
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const char *subdirs[] = { modelname, "common" };
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int i;
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for( i = 0; i < ARRAYSIZE( subdirs ); i++ )
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{
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if( Q_snprintf( out, size, "materials/%s/%s%s.tga", subdirs[i], texname, type ) < 0 )
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continue; // truncated name
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if( g_fsapi.FileExists( out, false ))
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return true; // found, load it
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}
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Mod_TextureReplacementReport( modelname, texname, type, -1, "not found" );
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return false;
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}
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static void Mod_InitSkyClouds( model_t *mod, mip_t *mt, texture_t *tx, qboolean custom_palette )
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{
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#if !XASH_DEDICATED
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rgbdata_t r_temp, *r_sky;
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@ -2074,12 +2106,47 @@ static void Mod_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette
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uint transpix;
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int r, g, b;
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int i, j, p;
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char texname[32];
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int solidskyTexture, alphaskyTexture;
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string texname;
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int solidskyTexture = 0, alphaskyTexture = 0;
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if( !ref.initialized )
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return;
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if( Mod_AllowMaterials( ))
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{
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rgbdata_t *pic;
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if( Mod_SearchForTextureReplacement( texname, sizeof( texname ), mod->name, mt->name, "_solid" ))
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{
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pic = FS_LoadImage( texname, NULL, 0 );
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if( pic )
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{
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// need to do rename texture to properly cleanup these textures on reload
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solidskyTexture = GL_LoadTextureInternal( "solid_sky", pic, TF_NOMIPMAP );
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Mod_TextureReplacementReport( mod->name, mt->name, "_solid", solidskyTexture, texname );
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FS_FreeImage( pic );
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}
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}
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if( Mod_SearchForTextureReplacement( texname, sizeof( texname ), mod->name, mt->name, "_alpha" ))
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{
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pic = FS_LoadImage( texname, NULL, 0 );
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if( pic )
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{
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alphaskyTexture = GL_LoadTextureInternal( "alpha_sky", pic, TF_NOMIPMAP );
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Mod_TextureReplacementReport( mod->name, mt->name, "_alpha", alphaskyTexture, texname );
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FS_FreeImage( pic );
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}
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}
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if( !solidskyTexture || !alphaskyTexture )
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{
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ref.dllFuncs.GL_FreeTexture( solidskyTexture );
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ref.dllFuncs.GL_FreeTexture( alphaskyTexture );
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}
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else goto done; // replacements found, notify the renderer and exit
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}
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Q_snprintf( texname, sizeof( texname ), "%s%s.mip", ( mt->offsets[0] > 0 ) ? "#" : "", tx->name );
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if( mt->offsets[0] > 0 )
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@ -2170,6 +2237,14 @@ static void Mod_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette
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FS_FreeImage( r_sky );
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Mem_Free( trans );
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if( !solidskyTexture || !alphaskyTexture )
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{
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ref.dllFuncs.GL_FreeTexture( solidskyTexture );
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ref.dllFuncs.GL_FreeTexture( alphaskyTexture );
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return;
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}
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done:
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// notify the renderer
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ref.dllFuncs.R_SetSkyCloudsTextures( solidskyTexture, alphaskyTexture );
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@ -2184,6 +2259,9 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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mip_t *mipTex = NULL;
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qboolean usesCustomPalette = false;
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uint32_t txFlags = 0;
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char texpath[MAX_VA_STRING];
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char safemtname[16]; // only for external textures
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qboolean load_external = false;
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// don't load texture data on dedicated server, as there is no renderer.
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// but count the wadusage for automatic precache
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@ -2192,6 +2270,14 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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// but there is no facility for this yet
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texture = mod->textures[textureIndex];
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mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
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usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex );
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// check for multi-layered sky texture (quake1 specific)
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if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && ( mipTex->width / mipTex->height ) == 2 )
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{
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Mod_InitSkyClouds( mod, mipTex, texture, usesCustomPalette ); // load quake sky
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return;
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}
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if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' )
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SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
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@ -2200,23 +2286,31 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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if( Mod_LooksLikeWaterTexture( mipTex->name ))
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SetBits( txFlags, TF_KEEP_SOURCE | TF_EXPAND_SOURCE );
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usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex );
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// Texture loading order:
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// 1. HQ from disk
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// 2. From WAD
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// 3. Internal from map
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// check for multi-layered sky texture (quake1 specific)
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if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && ( mipTex->width / mipTex->height ) == 2 )
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texture->gl_texturenum = 0;
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Q_strncpy( safemtname, mipTex->name, sizeof( safemtname ));
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if( safemtname[0] == '*' )
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safemtname[0] = '!'; // replace unexpected symbol
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if( Mod_AllowMaterials( ))
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{
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Mod_InitSkyClouds( mipTex, texture, usesCustomPalette ); // load quake sky
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return;
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#if !XASH_DEDICATED
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if( Mod_SearchForTextureReplacement( texpath, sizeof( texpath ), mod->name, safemtname, "" ))
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{
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags );
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load_external = texture->gl_texturenum != 0;
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Mod_TextureReplacementReport( mod->name, safemtname, "", texture->gl_texturenum, texpath );
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}
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#endif // !XASH_DEDICATED
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}
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// Texture loading order:
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// 1. From WAD
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// 2. Internal from map
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// Try WAD texture (force while r_wadtextures is 1)
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if(( r_wadtextures.value && bmod->wadlist.count > 0 ) || mipTex->offsets[0] <= 0 )
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if( !texture->gl_texturenum && (( r_wadtextures.value && bmod->wadlist.count > 0 ) || mipTex->offsets[0] <= 0 ))
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{
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char texpath[MAX_VA_STRING];
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int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof( texpath ));
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if( wadIndex >= 0 )
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@ -2251,9 +2345,20 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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}
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// Check for luma texture
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if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA ))
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texture->fb_texturenum = 0;
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if( load_external ) // external textures will not have TF_HAS_LUMA flag because it set only from WAD images loader
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{
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if( Mod_SearchForTextureReplacement( texpath, sizeof( texpath ), mod->name, safemtname, "_luma" ))
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{
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texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, TF_MAKELUMA );
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Mod_TextureReplacementReport( mod->name, safemtname, "_luma", texture->fb_texturenum, texpath );
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}
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}
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if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA ) && !texture->fb_texturenum )
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{
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char texName[64];
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Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex->name );
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if( mipTex->offsets[0] > 0 )
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@ -568,6 +568,7 @@ typedef struct ref_interface_s
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int (*GL_LoadTextureArray)( const char **names, int flags );
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int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
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void (*GL_FreeTexture)( unsigned int texnum );
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void (*R_OverrideTextureSourceSize)( unsigned int texnum, unsigned int srcWidth, unsigned int srcHeight ); // used to override decal size for texture replacement
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// Decals manipulating (draw & remove)
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void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa );
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@ -673,6 +674,7 @@ typedef int (*REFAPI)( int version, ref_interface_t *pFunctionTable, ref_api_t*
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ENGINE_SHARED_CVAR( f, r_sprite_lighting ) \
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ENGINE_SHARED_CVAR( f, r_drawviewmodel ) \
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ENGINE_SHARED_CVAR( f, r_glowshellfreq ) \
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ENGINE_SHARED_CVAR( f, host_allow_materials ) \
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#define DECLARE_ENGINE_SHARED_CVAR_LIST() \
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ENGINE_SHARED_CVAR_LIST( DECLARE_ENGINE_SHARED_CVAR )
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@ -561,6 +561,8 @@ static void *Mod_LoadAllSkins( model_t *mod, int numskins, daliasskintype_t *psk
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size = m_pAliasHeader->skinwidth * m_pAliasHeader->skinheight;
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// TODO: texture replacement support here
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for( i = 0; i < numskins; i++ )
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{
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if( pskintype->type == ALIAS_SKIN_SINGLE )
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@ -400,6 +400,14 @@ static void GAME_EXPORT VGUI_SetupDrawing( qboolean rect )
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}
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}
|
||||
|
||||
static void GAME_EXPORT R_OverrideTextureSourceSize( unsigned int texnum, uint srcWidth, uint srcHeight )
|
||||
{
|
||||
gl_texture_t *tx = R_GetTexture( texnum );
|
||||
|
||||
tx->srcWidth = srcWidth;
|
||||
tx->srcHeight = srcHeight;
|
||||
}
|
||||
|
||||
static void* GAME_EXPORT R_GetProcAddress( const char *name )
|
||||
{
|
||||
#ifdef XASH_GL4ES
|
||||
@ -504,6 +512,7 @@ static ref_interface_t gReffuncs =
|
||||
GL_LoadTextureArray,
|
||||
GL_CreateTextureArray,
|
||||
GL_FreeTexture,
|
||||
R_OverrideTextureSourceSize,
|
||||
|
||||
DrawSingleDecal,
|
||||
R_DecalSetupVerts,
|
||||
|
@ -13,6 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include <stdarg.h>
|
||||
#include "gl_local.h"
|
||||
#include "crclib.h"
|
||||
|
||||
@ -2349,3 +2350,38 @@ void R_ShutdownImages( void )
|
||||
memset( gl_textures, 0, sizeof( gl_textures ));
|
||||
gl_numTextures = 0;
|
||||
}
|
||||
|
||||
void R_TextureReplacementReport( const char *modelname, int gl_texturenum, const char *foundpath )
|
||||
{
|
||||
if( host_allow_materials->value != 2.0f )
|
||||
return;
|
||||
|
||||
if( gl_texturenum > 0 )
|
||||
gEngfuncs.Con_Printf( "Looking for %s tex replacement..." S_GREEN "OK (%s)\n", modelname, foundpath );
|
||||
else if( gl_texturenum < 0 )
|
||||
gEngfuncs.Con_Printf( "Looking for %s tex replacement..." S_YELLOW "MISS (%s)\n", modelname, foundpath );
|
||||
else
|
||||
gEngfuncs.Con_Printf( "Looking for %s tex replacement..." S_RED "FAIL (%s)\n", modelname, foundpath );
|
||||
}
|
||||
|
||||
qboolean R_SearchForTextureReplacement( char *out, size_t size, const char *modelname, const char *fmt, ... )
|
||||
{
|
||||
va_list ap;
|
||||
int ret;
|
||||
|
||||
va_start( ap, fmt );
|
||||
ret = Q_vsnprintf( out, size, fmt, ap );
|
||||
va_end( ap );
|
||||
|
||||
if( ret < 0 )
|
||||
{
|
||||
R_TextureReplacementReport( modelname, -1, "overflow" );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( gEngfuncs.fsapi->FileExists( out, false ))
|
||||
return true;
|
||||
|
||||
R_TextureReplacementReport( modelname, -1, out );
|
||||
return false;
|
||||
}
|
||||
|
@ -288,6 +288,7 @@ extern gl_globals_t tr;
|
||||
extern float gldepthmin, gldepthmax;
|
||||
#define r_numEntities (tr.draw_list->num_solid_entities + tr.draw_list->num_trans_entities)
|
||||
#define r_numStatics (r_stats.c_client_ents)
|
||||
#define Mod_AllowMaterials() (host_allow_materials->value && !FBitSet( gp_host->features, ENGINE_DISABLE_HDTEXTURES ))
|
||||
|
||||
//
|
||||
// gl_backend.c
|
||||
@ -373,6 +374,8 @@ void R_TextureList_f( void );
|
||||
void R_InitImages( void );
|
||||
void R_ShutdownImages( void );
|
||||
int GL_TexMemory( void );
|
||||
qboolean R_SearchForTextureReplacement( char *out, size_t size, const char *modelname, const char *fmt, ... ) _format( 4 );
|
||||
void R_TextureReplacementReport( const char *modelname, int gl_texturenum, const char *foundpath );
|
||||
|
||||
//
|
||||
// gl_rlight.c
|
||||
|
@ -67,8 +67,21 @@ static const byte *R_SpriteLoadFrame( model_t *mod, const void *pin, mspritefram
|
||||
}
|
||||
else
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
// partial HD-textures support
|
||||
if( Mod_AllowMaterials( ))
|
||||
{
|
||||
if( R_SearchForTextureReplacement( texname, sizeof( texname ), sprite_name, "materials/%s/%s%i%i.tga", sprite_name, group_suffix, num / 10, num % 10 ))
|
||||
{
|
||||
gl_texturenum = GL_LoadTexture( texname, NULL, 0, r_texFlags );
|
||||
R_TextureReplacementReport( sprite_name, gl_texturenum, texname );
|
||||
}
|
||||
}
|
||||
|
||||
if( gl_texturenum == 0 )
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
}
|
||||
|
||||
// setup frame description
|
||||
|
@ -3729,6 +3729,7 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
|
||||
int flags = 0;
|
||||
char texname[128], name[128], mdlname[128];
|
||||
texture_t *tx = NULL;
|
||||
qboolean load_external = false;
|
||||
|
||||
if( ptexture->flags & STUDIO_NF_NORMALMAP )
|
||||
flags |= (TF_NORMALMAP);
|
||||
@ -3787,17 +3788,31 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
|
||||
if( FBitSet( ptexture->flags, STUDIO_NF_NOMIPS ))
|
||||
SetBits( flags, TF_NOMIPMAP );
|
||||
|
||||
// NOTE: replace index with pointer to start of imagebuffer, ImageLib expected it
|
||||
//ptexture->index = (int)((byte *)phdr) + ptexture->index;
|
||||
gEngfuncs.Image_SetMDLPointer((byte *)phdr + ptexture->index);
|
||||
size = sizeof( mstudiotexture_t ) + ptexture->width * ptexture->height + 768;
|
||||
|
||||
if( FBitSet( gp_host->features, ENGINE_IMPROVED_LINETRACE ) && FBitSet( ptexture->flags, STUDIO_NF_MASKED ))
|
||||
flags |= TF_KEEP_SOURCE; // Paranoia2 texture alpha-tracing
|
||||
|
||||
// build the texname
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s/%s.mdl", mdlname, name );
|
||||
ptexture->index = GL_LoadTexture( texname, (byte *)ptexture, size, flags );
|
||||
// NOTE: colormaps must have the palette for properly work. Ignore them
|
||||
if( Mod_AllowMaterials( ) && !FBitSet( ptexture->flags, STUDIO_NF_COLORMAP ))
|
||||
{
|
||||
if( R_SearchForTextureReplacement( texname, sizeof( texname ), mdlname, "materials/%s/%s.tga", mdlname, name ))
|
||||
{
|
||||
int gl_texturenum = GL_LoadTexture( texname, NULL, 0, flags );
|
||||
R_TextureReplacementReport( mdlname, gl_texturenum, texname );
|
||||
if(( load_external = gl_texturenum != 0 ))
|
||||
ptexture->index = gl_texturenum;
|
||||
}
|
||||
}
|
||||
|
||||
if( !load_external )
|
||||
{
|
||||
// NOTE: replace index with pointer to start of imagebuffer, ImageLib expected it
|
||||
gEngfuncs.Image_SetMDLPointer((byte *)phdr + ptexture->index);
|
||||
size = sizeof( mstudiotexture_t ) + ptexture->width * ptexture->height + 768;
|
||||
|
||||
// build the texname
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s/%s.mdl", mdlname, name );
|
||||
ptexture->index = GL_LoadTexture( texname, (byte *)ptexture, size, flags );
|
||||
}
|
||||
|
||||
if( !ptexture->index )
|
||||
{
|
||||
|
@ -398,6 +398,14 @@ static void GAME_EXPORT VGUI_SetupDrawing( qboolean rect )
|
||||
{
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_OverrideTextureSourceSize( unsigned int texnum, uint srcWidth, uint srcHeight )
|
||||
{
|
||||
image_t *tx = R_GetTexture( texnum );
|
||||
|
||||
tx->srcWidth = srcWidth;
|
||||
tx->srcHeight = srcHeight;
|
||||
}
|
||||
|
||||
static const char *R_GetConfigName( void )
|
||||
{
|
||||
return "ref_soft"; // software specific cvars will go to ref_soft.cfg
|
||||
@ -498,6 +506,7 @@ static ref_interface_t gReffuncs =
|
||||
GL_LoadTextureArray,
|
||||
GL_CreateTextureArray,
|
||||
GL_FreeTexture,
|
||||
R_OverrideTextureSourceSize,
|
||||
|
||||
DrawSingleDecal,
|
||||
R_DecalSetupVerts,
|
||||
|
Loading…
Reference in New Issue
Block a user