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filesystem: implement VFileSystem009 interface
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497
filesystem/VFileSystem009.cpp
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497
filesystem/VFileSystem009.cpp
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@ -0,0 +1,497 @@
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/*
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VFileSystem009.h - C++ interface for filesystem_stdio
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Copyright (C) 2022 Alibek Omarov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <string.h>
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#include <stdio.h>
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#include <time.h>
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#include <stdarg.h>
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#include ALLOCA_H
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#include "crtlib.h"
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#include "filesystem.h"
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#include "filesystem_internal.h"
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#include "VFileSystem009.h"
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#if __cplusplus < 201103L
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#define override
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#endif
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// GoldSrc Directories and ID
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// GAME gamedir
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// GAMECONFIG gamedir (rodir integration?)
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// GAMEDOWNLOAD gamedir_downloads (gamedir/downloads for us)
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// GAME_FALLBACK liblist.gam's fallback_dir
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// ROOT and BASE rootdir
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// PLATFORM platform
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// CONFIG platform/config
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static inline qboolean IsIdGamedir( const char *id )
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{
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return !Q_strcmp( id, "GAME" ) ||
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!Q_strcmp( id, "GAMECONFIG" ) ||
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!Q_strcmp( id, "GAMEDOWNLOAD" );
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}
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static inline const char* IdToDir( const char *id )
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{
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if( !Q_strcmp( id, "GAME" ))
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return GI->gamefolder;
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else if( !Q_strcmp( id, "GAMEDOWNLOAD" ))
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return va( "%s/downloaded", GI->gamefolder );
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else if( !Q_strcmp( id, "GAMECONFIG" ))
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return fs_writedir; // full path here so it's totally our write allowed directory
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else if( !Q_strcmp( id, "PLATFORM" ))
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return "platform"; // stub
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else if( !Q_strcmp( id, "CONFIG" ))
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return "platform/config"; // stub
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else // ROOT || BASE
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return fs_rootdir; // give at least root directory
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}
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static inline void CopyAndFixSlashes( char *p, const char *in )
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{
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Q_strcpy( p, in );
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COM_FixSlashes( p );
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}
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class CXashFS : public IVFileSystem009
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{
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private:
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class CSearchState
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{
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public:
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CSearchState( CSearchState **head, search_t *search ) :
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next( *head ), search( search ), index( 0 )
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{
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if( *head )
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handle = (*head)->handle + 1;
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else handle = 0;
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*head = this;
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}
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~CSearchState()
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{
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Mem_Free( search );
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}
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CSearchState *next;
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search_t *search;
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int index;
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FileFindHandle_t handle;
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};
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CSearchState *searchHead;
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CSearchState *GetSearchStateByHandle( FileFindHandle_t handle )
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{
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for( CSearchState *state = searchHead; state; state = state->next )
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{
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if( state->handle == handle )
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{
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return state;
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}
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}
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Con_DPrintf( "Can't find search state by handle %d\n", handle );
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return NULL;
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}
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public:
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CXashFS() : searchHead( NULL )
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{
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}
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void RemoveAllSearchPaths() override
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{
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FS_ClearSearchPath();
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}
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void AddSearchPath( const char *path, const char *id ) override
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{
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char *p = (char *)alloca( Q_strlen( path ) + 1 );
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CopyAndFixSlashes( p, path );
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FS_AddGameDirectory( p, FS_CUSTOM_PATH );
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}
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void AddSearchPathNoWrite( const char *path, const char *id ) override
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{
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char *p = (char *)alloca( Q_strlen( path ) + 1 );
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CopyAndFixSlashes( p, path );
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FS_AddGameDirectory( p, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
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}
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bool RemoveSearchPath( const char *id ) override
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{
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// TODO:
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return true;
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}
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void RemoveFile( const char *path, const char *id ) override
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{
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FS_Delete( path ); // FS_Delete is aware of slashes
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}
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void CreateDirHierarchy( const char *path, const char *id ) override
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{
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FS_CreatePath( va( "%s/%s", IdToDir( id ), path )); // FS_CreatePath is aware of slashes
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}
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bool FileExists( const char *path ) override
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{
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char *p = (char *)alloca( Q_strlen( path ) + 1 );
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CopyAndFixSlashes( p, path );
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return FS_FileExists( p, false );
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}
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bool IsDirectory( const char *path ) override
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{
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char *p = (char *)alloca( Q_strlen( path ) + 1 );
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CopyAndFixSlashes( p, path );
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return FS_SysFolderExists( p );
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}
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FileHandle_t Open( const char *path, const char *mode, const char *id ) override
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{
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char *p = (char *)alloca( Q_strlen( path ) + 1 );
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CopyAndFixSlashes( p, path );
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file_t *fd = FS_Open( p, mode, IsIdGamedir( id ) );
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return fd;
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}
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void Close( FileHandle_t handle ) override
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{
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FS_Close( (file_t *)handle );
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}
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void Seek( FileHandle_t handle, int offset, FileSystemSeek_t whence ) override
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{
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int whence_ = SEEK_SET;
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switch( whence )
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{
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case FILESYSTEM_SEEK_HEAD: whence_ = SEEK_SET; break;
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case FILESYSTEM_SEEK_CURRENT: whence_ = SEEK_CUR; break;
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case FILESYSTEM_SEEK_TAIL: whence_ = SEEK_END; break;
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}
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FS_Seek( (file_t *)handle, offset, whence_ );
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}
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unsigned int Tell( FileHandle_t handle ) override
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{
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return FS_Tell( (file_t *)handle );
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}
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unsigned int Size( FileHandle_t handle ) override
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{
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file_t *fd = (file_t *)handle;
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return fd->real_length;
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}
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unsigned int Size( const char *path ) override
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{
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char *p = (char *)alloca( Q_strlen( path ) + 1 );
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CopyAndFixSlashes( p, path );
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return FS_FileSize( p, false );
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}
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long int GetFileTime( const char *path ) override
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{
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char *p = (char *)alloca( Q_strlen( path ) + 1 );
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CopyAndFixSlashes( p, path );
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return FS_FileTime( p, false );
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}
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void FileTimeToString( char *p, int size, long int time ) override
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{
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char *buf = ctime( &time );
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Q_strncpy( p, buf, size );
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}
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bool IsOk( FileHandle_t handle ) override
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{
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return !FS_Eof( (file_t *)handle );
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}
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void Flush( FileHandle_t handle ) override
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{
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FS_Flush( (file_t *)handle );
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}
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bool EndOfFile( FileHandle_t handle ) override
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{
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return FS_Eof( (file_t *)handle );
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}
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int Read( void *buf, int size, FileHandle_t handle ) override
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{
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return FS_Read( (file_t *)handle, buf, size );
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}
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int Write( const void *buf, int size, FileHandle_t handle ) override
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{
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return FS_Write( (file_t *)handle, buf, size );
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}
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char *ReadLine( char *buf, int size, FileHandle_t handle ) override
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{
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int c = FS_Gets( (file_t *)handle, (byte*)buf, size );
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return c >= 0 ? buf : NULL;
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}
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int FPrintf( FileHandle_t handle, char *fmt, ... ) override
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{
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va_list ap;
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int ret;
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va_start( ap, fmt );
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ret = FS_VPrintf( (file_t *)handle, fmt, ap );
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va_end( ap );
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return ret;
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}
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void * GetReadBuffer(FileHandle_t, int *size, bool) override
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{
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// deprecated by Valve
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*size = 0;
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return NULL;
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}
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void ReleaseReadBuffer(FileHandle_t, void *) override
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{
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// deprecated by Valve
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return;
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}
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const char *FindFirst(const char *pattern, FileFindHandle_t *handle, const char *id) override
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{
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if( !handle || !pattern )
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return NULL;
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char *p = (char *)alloca( Q_strlen( pattern ) + 1 );
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CopyAndFixSlashes( p, pattern );
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search_t *search = FS_Search( p, true, IsIdGamedir( id ));
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if( !search )
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return NULL;
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CSearchState *state = new CSearchState( &searchHead, search );
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*handle = state->handle;
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return state->search->filenames[0];
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}
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const char *FindNext( FileFindHandle_t handle ) override
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{
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CSearchState *state = GetSearchStateByHandle( handle );
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if( !state ) return NULL;
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if( state->index + 1 >= state->search->numfilenames )
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return NULL;
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return state->search->filenames[++state->index];
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}
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bool FindIsDirectory( FileFindHandle_t handle ) override
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{
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CSearchState *state = GetSearchStateByHandle( handle );
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if( !state )
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return false;
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if( state->index >= state->search->numfilenames )
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return false;
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return IsDirectory( state->search->filenames[state->index] );
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}
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void FindClose( FileFindHandle_t handle ) override
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{
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for( CSearchState *state = searchHead, **prev = NULL;
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state;
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*prev = state, state = state->next )
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{
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if( state->handle == handle )
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{
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if( prev )
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(*prev)->next = state->next;
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else searchHead = state->next;
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delete state;
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return;
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}
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}
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Con_DPrintf( "FindClose: Can't find search state by handle %d\n", handle );
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return;
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}
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const char * GetLocalPath( const char *name, char *buf, int size ) override
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{
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if( !name ) return NULL;
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char *p = (char *)alloca( Q_strlen( name ) + 1 );
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CopyAndFixSlashes( p, name );
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#if !XASH_WIN32
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if( p[0] == '/' )
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#else
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if( Q_strchr( p, ':' ))
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#endif
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{
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Q_strncpy( buf, p, size );
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return buf;
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}
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const char *fullpath = FS_GetDiskPath( p, false );
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if( !fullpath )
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return NULL;
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Q_strncpy( buf, fullpath, size );
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return buf;
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}
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char *ParseFile( char *buf, char *token, bool *quoted ) override
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{
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qboolean qquoted;
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char *p = COM_ParseFileSafe( buf, token, PFILE_FS_TOKEN_MAX_LENGTH, 0, NULL, &qquoted );
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if( quoted ) *quoted = qquoted;
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return p;
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}
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bool FullPathToRelativePath( const char *path, char *out ) override
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{
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if( !COM_CheckString( path ))
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{
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*out = 0;
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return false;
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}
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char *p = (char *)alloca( Q_strlen( path ) + 1 );
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CopyAndFixSlashes( p, path );
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searchpath_t *sp;
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for( sp = fs_searchpaths; sp; sp = sp->next )
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{
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size_t splen = Q_strlen( sp->filename );
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if( !Q_strnicmp( sp->filename, p, splen ))
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{
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Q_strcpy( out, p + splen + 1 );
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return true;
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}
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}
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Q_strcpy( out, p );
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return false;
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}
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bool GetCurrentDirectory( char *p, int size ) override
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{
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Q_strncpy( p, fs_rootdir, size );
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return true;
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}
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void PrintOpenedFiles() override
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{
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// we don't track this yet
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return;
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}
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void SetWarningFunc(void (*)(const char *, ...)) override
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{
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// TODO:
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return;
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}
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void SetWarningLevel(FileWarningLevel_t) override
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{
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// TODO:
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return;
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}
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int SetVBuf( FileHandle_t handle, char *buf, int mode, long int size ) override
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{
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// TODO:
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return 0;
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}
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void GetInterfaceVersion(char *p, int size) override
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{
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Q_strncpy( p, "Stdio", size );
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}
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bool AddPackFile( const char *path, const char *id ) override
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{
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char *p = va( "%s/%s", IdToDir( id ), path );
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CopyAndFixSlashes( p, path );
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return !!FS_AddPak_Fullpath( p, NULL, FS_CUSTOM_PATH );
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}
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FileHandle_t OpenFromCacheForRead( const char *path , const char *mode, const char *id ) override
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{
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char *p = (char *)alloca( Q_strlen( path ) + 1 );
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CopyAndFixSlashes( p, path );
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return FS_OpenReadFile( p, mode, IsIdGamedir( id ));
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}
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// stubs
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void Mount() override {}
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void Unmount() override {}
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void GetLocalCopy(const char *) override {}
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void LogLevelLoadStarted(const char *) override {}
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void LogLevelLoadFinished(const char *) override {}
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void CancelWaitForResources(WaitForResourcesHandle_t) override {}
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int HintResourceNeed(const char *, int) override { return 0; }
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WaitForResourcesHandle_t WaitForResources(const char *) override { return 0; }
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int PauseResourcePreloading() override { return 0; }
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int ResumeResourcePreloading() override { return 0; }
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bool IsAppReadyForOfflinePlay(int) override { return true; }
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bool IsFileImmediatelyAvailable(const char *) override { return true; }
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bool GetWaitForResourcesProgress(WaitForResourcesHandle_t, float *progress, bool *override) override
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{
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if( progress ) *progress = 0;
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if( override ) *override = true;
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return false;
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}
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} g_VFileSystem009;
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extern "C" void EXPORT *CreateInterface( const char *interface, int *retval )
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{
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if( !Q_strcmp( interface, "VFileSystem009" ))
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{
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if( retval ) *retval = 0;
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return &g_VFileSystem009;
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}
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if( retval ) *retval = 1;
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return NULL;
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}
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@ -40,23 +40,22 @@ GNU General Public License for more details.
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#include "common/protocol.h"
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#define FILE_COPY_SIZE (1024 * 1024)
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fs_globals_t FI;
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qboolean fs_ext_path = false; // attempt to read\write from ./ or ../ pathes
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poolhandle_t fs_mempool;
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searchpath_t *fs_searchpaths = NULL; // chain
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char fs_rodir[MAX_SYSPATH];
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char fs_rootdir[MAX_SYSPATH];
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char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
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static searchpath_t fs_directpath; // static direct path
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static char fs_basedir[MAX_SYSPATH]; // base game directory
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static char fs_gamedir[MAX_SYSPATH]; // game current directory
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static char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
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#if !XASH_WIN32
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static qboolean fs_caseinsensitive = true; // try to search missing files
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#endif
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static fs_globals_t FI;
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#define GI FI.GameInfo
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#ifdef XASH_REDUCE_FD
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static file_t *fs_last_readfile;
|
||||
static zip_t *fs_last_zip;
|
||||
|
@ -79,12 +79,16 @@ typedef struct searchpath_s
|
||||
struct searchpath_s *next;
|
||||
} searchpath_t;
|
||||
|
||||
extern fs_globals_t FI;
|
||||
extern searchpath_t *fs_searchpaths;
|
||||
extern poolhandle_t fs_mempool;
|
||||
extern fs_interface_t g_engfuncs;
|
||||
extern qboolean fs_ext_path;
|
||||
extern char fs_rodir[MAX_SYSPATH];
|
||||
extern char fs_rootdir[MAX_SYSPATH];
|
||||
extern char fs_writedir[MAX_SYSPATH];
|
||||
|
||||
#define GI FI.GameInfo
|
||||
|
||||
#define Mem_Malloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
||||
#define Mem_Calloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
||||
|
@ -9,8 +9,8 @@ def configure(conf):
|
||||
|
||||
def build(bld):
|
||||
bld.shlib(target = 'filesystem_stdio',
|
||||
features = 'c',
|
||||
source = bld.path.ant_glob(['*.c']),
|
||||
features = 'cxx c',
|
||||
source = bld.path.ant_glob(['*.c', '*.cpp']),
|
||||
includes = ['.', '../common', '../public', '../engine'],
|
||||
use = ['public'],
|
||||
install_path = bld.env.LIBDIR,
|
||||
|
Loading…
Reference in New Issue
Block a user