mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 01:45:19 +01:00
filesystem: implement VFileSystem009 interface
This commit is contained in:
parent
56d7c05b51
commit
55a29e6e6b
497
filesystem/VFileSystem009.cpp
Normal file
497
filesystem/VFileSystem009.cpp
Normal file
@ -0,0 +1,497 @@
|
||||
/*
|
||||
VFileSystem009.h - C++ interface for filesystem_stdio
|
||||
Copyright (C) 2022 Alibek Omarov
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include <stdarg.h>
|
||||
#include ALLOCA_H
|
||||
#include "crtlib.h"
|
||||
#include "filesystem.h"
|
||||
#include "filesystem_internal.h"
|
||||
#include "VFileSystem009.h"
|
||||
|
||||
#if __cplusplus < 201103L
|
||||
#define override
|
||||
#endif
|
||||
|
||||
// GoldSrc Directories and ID
|
||||
// GAME gamedir
|
||||
// GAMECONFIG gamedir (rodir integration?)
|
||||
// GAMEDOWNLOAD gamedir_downloads (gamedir/downloads for us)
|
||||
// GAME_FALLBACK liblist.gam's fallback_dir
|
||||
// ROOT and BASE rootdir
|
||||
// PLATFORM platform
|
||||
// CONFIG platform/config
|
||||
|
||||
static inline qboolean IsIdGamedir( const char *id )
|
||||
{
|
||||
return !Q_strcmp( id, "GAME" ) ||
|
||||
!Q_strcmp( id, "GAMECONFIG" ) ||
|
||||
!Q_strcmp( id, "GAMEDOWNLOAD" );
|
||||
}
|
||||
|
||||
static inline const char* IdToDir( const char *id )
|
||||
{
|
||||
if( !Q_strcmp( id, "GAME" ))
|
||||
return GI->gamefolder;
|
||||
else if( !Q_strcmp( id, "GAMEDOWNLOAD" ))
|
||||
return va( "%s/downloaded", GI->gamefolder );
|
||||
else if( !Q_strcmp( id, "GAMECONFIG" ))
|
||||
return fs_writedir; // full path here so it's totally our write allowed directory
|
||||
else if( !Q_strcmp( id, "PLATFORM" ))
|
||||
return "platform"; // stub
|
||||
else if( !Q_strcmp( id, "CONFIG" ))
|
||||
return "platform/config"; // stub
|
||||
else // ROOT || BASE
|
||||
return fs_rootdir; // give at least root directory
|
||||
}
|
||||
|
||||
static inline void CopyAndFixSlashes( char *p, const char *in )
|
||||
{
|
||||
Q_strcpy( p, in );
|
||||
COM_FixSlashes( p );
|
||||
}
|
||||
|
||||
class CXashFS : public IVFileSystem009
|
||||
{
|
||||
private:
|
||||
class CSearchState
|
||||
{
|
||||
public:
|
||||
CSearchState( CSearchState **head, search_t *search ) :
|
||||
next( *head ), search( search ), index( 0 )
|
||||
{
|
||||
if( *head )
|
||||
handle = (*head)->handle + 1;
|
||||
else handle = 0;
|
||||
|
||||
*head = this;
|
||||
}
|
||||
~CSearchState()
|
||||
{
|
||||
Mem_Free( search );
|
||||
}
|
||||
|
||||
CSearchState *next;
|
||||
search_t *search;
|
||||
int index;
|
||||
FileFindHandle_t handle;
|
||||
};
|
||||
|
||||
CSearchState *searchHead;
|
||||
|
||||
CSearchState *GetSearchStateByHandle( FileFindHandle_t handle )
|
||||
{
|
||||
for( CSearchState *state = searchHead; state; state = state->next )
|
||||
{
|
||||
if( state->handle == handle )
|
||||
{
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
Con_DPrintf( "Can't find search state by handle %d\n", handle );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
public:
|
||||
CXashFS() : searchHead( NULL )
|
||||
{
|
||||
}
|
||||
|
||||
void RemoveAllSearchPaths() override
|
||||
{
|
||||
FS_ClearSearchPath();
|
||||
}
|
||||
|
||||
void AddSearchPath( const char *path, const char *id ) override
|
||||
{
|
||||
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||||
CopyAndFixSlashes( p, path );
|
||||
|
||||
FS_AddGameDirectory( p, FS_CUSTOM_PATH );
|
||||
}
|
||||
|
||||
void AddSearchPathNoWrite( const char *path, const char *id ) override
|
||||
{
|
||||
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||||
CopyAndFixSlashes( p, path );
|
||||
|
||||
FS_AddGameDirectory( p, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
|
||||
}
|
||||
|
||||
bool RemoveSearchPath( const char *id ) override
|
||||
{
|
||||
// TODO:
|
||||
return true;
|
||||
}
|
||||
|
||||
void RemoveFile( const char *path, const char *id ) override
|
||||
{
|
||||
FS_Delete( path ); // FS_Delete is aware of slashes
|
||||
}
|
||||
|
||||
void CreateDirHierarchy( const char *path, const char *id ) override
|
||||
{
|
||||
FS_CreatePath( va( "%s/%s", IdToDir( id ), path )); // FS_CreatePath is aware of slashes
|
||||
}
|
||||
|
||||
bool FileExists( const char *path ) override
|
||||
{
|
||||
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||||
CopyAndFixSlashes( p, path );
|
||||
|
||||
return FS_FileExists( p, false );
|
||||
}
|
||||
|
||||
bool IsDirectory( const char *path ) override
|
||||
{
|
||||
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||||
CopyAndFixSlashes( p, path );
|
||||
|
||||
return FS_SysFolderExists( p );
|
||||
}
|
||||
|
||||
FileHandle_t Open( const char *path, const char *mode, const char *id ) override
|
||||
{
|
||||
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||||
CopyAndFixSlashes( p, path );
|
||||
|
||||
file_t *fd = FS_Open( p, mode, IsIdGamedir( id ) );
|
||||
|
||||
return fd;
|
||||
}
|
||||
|
||||
void Close( FileHandle_t handle ) override
|
||||
{
|
||||
FS_Close( (file_t *)handle );
|
||||
}
|
||||
|
||||
void Seek( FileHandle_t handle, int offset, FileSystemSeek_t whence ) override
|
||||
{
|
||||
int whence_ = SEEK_SET;
|
||||
switch( whence )
|
||||
{
|
||||
case FILESYSTEM_SEEK_HEAD: whence_ = SEEK_SET; break;
|
||||
case FILESYSTEM_SEEK_CURRENT: whence_ = SEEK_CUR; break;
|
||||
case FILESYSTEM_SEEK_TAIL: whence_ = SEEK_END; break;
|
||||
}
|
||||
|
||||
FS_Seek( (file_t *)handle, offset, whence_ );
|
||||
}
|
||||
|
||||
unsigned int Tell( FileHandle_t handle ) override
|
||||
{
|
||||
return FS_Tell( (file_t *)handle );
|
||||
}
|
||||
|
||||
unsigned int Size( FileHandle_t handle ) override
|
||||
{
|
||||
file_t *fd = (file_t *)handle;
|
||||
return fd->real_length;
|
||||
}
|
||||
|
||||
unsigned int Size( const char *path ) override
|
||||
{
|
||||
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||||
CopyAndFixSlashes( p, path );
|
||||
return FS_FileSize( p, false );
|
||||
}
|
||||
|
||||
long int GetFileTime( const char *path ) override
|
||||
{
|
||||
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||||
CopyAndFixSlashes( p, path );
|
||||
return FS_FileTime( p, false );
|
||||
}
|
||||
|
||||
void FileTimeToString( char *p, int size, long int time ) override
|
||||
{
|
||||
char *buf = ctime( &time );
|
||||
|
||||
Q_strncpy( p, buf, size );
|
||||
}
|
||||
|
||||
bool IsOk( FileHandle_t handle ) override
|
||||
{
|
||||
return !FS_Eof( (file_t *)handle );
|
||||
}
|
||||
|
||||
void Flush( FileHandle_t handle ) override
|
||||
{
|
||||
FS_Flush( (file_t *)handle );
|
||||
}
|
||||
|
||||
bool EndOfFile( FileHandle_t handle ) override
|
||||
{
|
||||
return FS_Eof( (file_t *)handle );
|
||||
}
|
||||
|
||||
int Read( void *buf, int size, FileHandle_t handle ) override
|
||||
{
|
||||
return FS_Read( (file_t *)handle, buf, size );
|
||||
}
|
||||
|
||||
int Write( const void *buf, int size, FileHandle_t handle ) override
|
||||
{
|
||||
return FS_Write( (file_t *)handle, buf, size );
|
||||
}
|
||||
|
||||
char *ReadLine( char *buf, int size, FileHandle_t handle ) override
|
||||
{
|
||||
int c = FS_Gets( (file_t *)handle, (byte*)buf, size );
|
||||
|
||||
return c >= 0 ? buf : NULL;
|
||||
}
|
||||
|
||||
int FPrintf( FileHandle_t handle, char *fmt, ... ) override
|
||||
{
|
||||
va_list ap;
|
||||
int ret;
|
||||
|
||||
va_start( ap, fmt );
|
||||
ret = FS_VPrintf( (file_t *)handle, fmt, ap );
|
||||
va_end( ap );
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void * GetReadBuffer(FileHandle_t, int *size, bool) override
|
||||
{
|
||||
// deprecated by Valve
|
||||
*size = 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ReleaseReadBuffer(FileHandle_t, void *) override
|
||||
{
|
||||
// deprecated by Valve
|
||||
return;
|
||||
}
|
||||
|
||||
const char *FindFirst(const char *pattern, FileFindHandle_t *handle, const char *id) override
|
||||
{
|
||||
if( !handle || !pattern )
|
||||
return NULL;
|
||||
|
||||
char *p = (char *)alloca( Q_strlen( pattern ) + 1 );
|
||||
CopyAndFixSlashes( p, pattern );
|
||||
search_t *search = FS_Search( p, true, IsIdGamedir( id ));
|
||||
|
||||
if( !search )
|
||||
return NULL;
|
||||
|
||||
CSearchState *state = new CSearchState( &searchHead, search );
|
||||
|
||||
*handle = state->handle;
|
||||
|
||||
return state->search->filenames[0];
|
||||
}
|
||||
|
||||
const char *FindNext( FileFindHandle_t handle ) override
|
||||
{
|
||||
CSearchState *state = GetSearchStateByHandle( handle );
|
||||
|
||||
if( !state ) return NULL;
|
||||
|
||||
if( state->index + 1 >= state->search->numfilenames )
|
||||
return NULL;
|
||||
|
||||
return state->search->filenames[++state->index];
|
||||
}
|
||||
|
||||
bool FindIsDirectory( FileFindHandle_t handle ) override
|
||||
{
|
||||
CSearchState *state = GetSearchStateByHandle( handle );
|
||||
|
||||
if( !state )
|
||||
return false;
|
||||
|
||||
if( state->index >= state->search->numfilenames )
|
||||
return false;
|
||||
|
||||
return IsDirectory( state->search->filenames[state->index] );
|
||||
}
|
||||
|
||||
void FindClose( FileFindHandle_t handle ) override
|
||||
{
|
||||
for( CSearchState *state = searchHead, **prev = NULL;
|
||||
state;
|
||||
*prev = state, state = state->next )
|
||||
{
|
||||
if( state->handle == handle )
|
||||
{
|
||||
if( prev )
|
||||
(*prev)->next = state->next;
|
||||
else searchHead = state->next;
|
||||
|
||||
delete state;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Con_DPrintf( "FindClose: Can't find search state by handle %d\n", handle );
|
||||
return;
|
||||
}
|
||||
|
||||
const char * GetLocalPath( const char *name, char *buf, int size ) override
|
||||
{
|
||||
if( !name ) return NULL;
|
||||
|
||||
char *p = (char *)alloca( Q_strlen( name ) + 1 );
|
||||
CopyAndFixSlashes( p, name );
|
||||
|
||||
#if !XASH_WIN32
|
||||
if( p[0] == '/' )
|
||||
#else
|
||||
if( Q_strchr( p, ':' ))
|
||||
#endif
|
||||
{
|
||||
Q_strncpy( buf, p, size );
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
const char *fullpath = FS_GetDiskPath( p, false );
|
||||
if( !fullpath )
|
||||
return NULL;
|
||||
|
||||
Q_strncpy( buf, fullpath, size );
|
||||
return buf;
|
||||
}
|
||||
|
||||
char *ParseFile( char *buf, char *token, bool *quoted ) override
|
||||
{
|
||||
qboolean qquoted;
|
||||
|
||||
char *p = COM_ParseFileSafe( buf, token, PFILE_FS_TOKEN_MAX_LENGTH, 0, NULL, &qquoted );
|
||||
if( quoted ) *quoted = qquoted;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
bool FullPathToRelativePath( const char *path, char *out ) override
|
||||
{
|
||||
if( !COM_CheckString( path ))
|
||||
{
|
||||
*out = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||||
CopyAndFixSlashes( p, path );
|
||||
searchpath_t *sp;
|
||||
|
||||
for( sp = fs_searchpaths; sp; sp = sp->next )
|
||||
{
|
||||
size_t splen = Q_strlen( sp->filename );
|
||||
|
||||
if( !Q_strnicmp( sp->filename, p, splen ))
|
||||
{
|
||||
Q_strcpy( out, p + splen + 1 );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Q_strcpy( out, p );
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GetCurrentDirectory( char *p, int size ) override
|
||||
{
|
||||
Q_strncpy( p, fs_rootdir, size );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PrintOpenedFiles() override
|
||||
{
|
||||
// we don't track this yet
|
||||
return;
|
||||
}
|
||||
|
||||
void SetWarningFunc(void (*)(const char *, ...)) override
|
||||
{
|
||||
// TODO:
|
||||
return;
|
||||
}
|
||||
|
||||
void SetWarningLevel(FileWarningLevel_t) override
|
||||
{
|
||||
// TODO:
|
||||
return;
|
||||
}
|
||||
|
||||
int SetVBuf( FileHandle_t handle, char *buf, int mode, long int size ) override
|
||||
{
|
||||
// TODO:
|
||||
return 0;
|
||||
}
|
||||
|
||||
void GetInterfaceVersion(char *p, int size) override
|
||||
{
|
||||
Q_strncpy( p, "Stdio", size );
|
||||
}
|
||||
|
||||
bool AddPackFile( const char *path, const char *id ) override
|
||||
{
|
||||
char *p = va( "%s/%s", IdToDir( id ), path );
|
||||
CopyAndFixSlashes( p, path );
|
||||
|
||||
return !!FS_AddPak_Fullpath( p, NULL, FS_CUSTOM_PATH );
|
||||
}
|
||||
|
||||
FileHandle_t OpenFromCacheForRead( const char *path , const char *mode, const char *id ) override
|
||||
{
|
||||
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||||
CopyAndFixSlashes( p, path );
|
||||
|
||||
return FS_OpenReadFile( p, mode, IsIdGamedir( id ));
|
||||
}
|
||||
|
||||
// stubs
|
||||
void Mount() override {}
|
||||
void Unmount() override {}
|
||||
void GetLocalCopy(const char *) override {}
|
||||
void LogLevelLoadStarted(const char *) override {}
|
||||
void LogLevelLoadFinished(const char *) override {}
|
||||
void CancelWaitForResources(WaitForResourcesHandle_t) override {}
|
||||
int HintResourceNeed(const char *, int) override { return 0; }
|
||||
WaitForResourcesHandle_t WaitForResources(const char *) override { return 0; }
|
||||
int PauseResourcePreloading() override { return 0; }
|
||||
int ResumeResourcePreloading() override { return 0; }
|
||||
bool IsAppReadyForOfflinePlay(int) override { return true; }
|
||||
bool IsFileImmediatelyAvailable(const char *) override { return true; }
|
||||
bool GetWaitForResourcesProgress(WaitForResourcesHandle_t, float *progress, bool *override) override
|
||||
{
|
||||
if( progress ) *progress = 0;
|
||||
if( override ) *override = true;
|
||||
return false;
|
||||
}
|
||||
} g_VFileSystem009;
|
||||
|
||||
extern "C" void EXPORT *CreateInterface( const char *interface, int *retval )
|
||||
{
|
||||
if( !Q_strcmp( interface, "VFileSystem009" ))
|
||||
{
|
||||
if( retval ) *retval = 0;
|
||||
return &g_VFileSystem009;
|
||||
}
|
||||
|
||||
if( retval ) *retval = 1;
|
||||
return NULL;
|
||||
}
|
@ -40,23 +40,22 @@ GNU General Public License for more details.
|
||||
#include "common/protocol.h"
|
||||
|
||||
#define FILE_COPY_SIZE (1024 * 1024)
|
||||
|
||||
fs_globals_t FI;
|
||||
qboolean fs_ext_path = false; // attempt to read\write from ./ or ../ pathes
|
||||
poolhandle_t fs_mempool;
|
||||
searchpath_t *fs_searchpaths = NULL; // chain
|
||||
char fs_rodir[MAX_SYSPATH];
|
||||
char fs_rootdir[MAX_SYSPATH];
|
||||
char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
|
||||
|
||||
static searchpath_t fs_directpath; // static direct path
|
||||
static char fs_basedir[MAX_SYSPATH]; // base game directory
|
||||
static char fs_gamedir[MAX_SYSPATH]; // game current directory
|
||||
static char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
|
||||
#if !XASH_WIN32
|
||||
static qboolean fs_caseinsensitive = true; // try to search missing files
|
||||
#endif
|
||||
|
||||
static fs_globals_t FI;
|
||||
#define GI FI.GameInfo
|
||||
|
||||
#ifdef XASH_REDUCE_FD
|
||||
static file_t *fs_last_readfile;
|
||||
static zip_t *fs_last_zip;
|
||||
|
@ -79,12 +79,16 @@ typedef struct searchpath_s
|
||||
struct searchpath_s *next;
|
||||
} searchpath_t;
|
||||
|
||||
extern fs_globals_t FI;
|
||||
extern searchpath_t *fs_searchpaths;
|
||||
extern poolhandle_t fs_mempool;
|
||||
extern fs_interface_t g_engfuncs;
|
||||
extern qboolean fs_ext_path;
|
||||
extern char fs_rodir[MAX_SYSPATH];
|
||||
extern char fs_rootdir[MAX_SYSPATH];
|
||||
extern char fs_writedir[MAX_SYSPATH];
|
||||
|
||||
#define GI FI.GameInfo
|
||||
|
||||
#define Mem_Malloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
||||
#define Mem_Calloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
||||
|
@ -9,8 +9,8 @@ def configure(conf):
|
||||
|
||||
def build(bld):
|
||||
bld.shlib(target = 'filesystem_stdio',
|
||||
features = 'c',
|
||||
source = bld.path.ant_glob(['*.c']),
|
||||
features = 'cxx c',
|
||||
source = bld.path.ant_glob(['*.c', '*.cpp']),
|
||||
includes = ['.', '../common', '../public', '../engine'],
|
||||
use = ['public'],
|
||||
install_path = bld.env.LIBDIR,
|
||||
|
Loading…
Reference in New Issue
Block a user