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https://github.com/FWGS/xash3d-fwgs
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server: fix some int <> unsigned int conversions
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4abac92891
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@ -615,7 +615,7 @@ void SV_EmptyStringPool( void );
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void SV_PrintStr64Stats_f( void );
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#endif
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sv_client_t *SV_ClientFromEdict( const edict_t *pEdict, qboolean spawned_only );
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int SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name );
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uint SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name );
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void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
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edict_t *SV_FindGlobalEntity( string_t classname, string_t globalname );
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qboolean SV_CreateStaticEntity( struct sizebuf_s *msg, int index );
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@ -681,7 +681,7 @@ Issue changing level
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*/
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void SV_QueueChangeLevel( const char *level, const char *landname )
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{
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int flags, smooth = false;
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uint flags, smooth = false;
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char mapname[MAX_QPATH];
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char *spawn_entity;
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@ -880,9 +880,9 @@ SV_MapIsValid
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Validate map
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==============
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*/
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int SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name )
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uint SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name )
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{
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int flags = 0;
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uint flags = 0;
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char *pfile;
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char *ents;
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@ -3679,7 +3679,7 @@ vaild map must contain one info_player_deatchmatch
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*/
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int GAME_EXPORT pfnIsMapValid( char *filename )
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{
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int flags = SV_MapIsValid( filename, GI->mp_entity, NULL );
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uint flags = SV_MapIsValid( filename, GI->mp_entity, NULL );
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if( FBitSet( flags, MAP_IS_EXIST ) && FBitSet( flags, MAP_HAS_SPAWNPOINT ))
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return true;
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@ -2096,7 +2096,7 @@ qboolean SV_LoadGame( const char *pPath )
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qboolean validload = false;
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GAME_HEADER gameHeader;
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file_t *pFile;
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int flags;
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uint flags;
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if( Host_IsDedicated() )
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return false;
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@ -2289,7 +2289,7 @@ int GAME_EXPORT SV_GetSaveComment( const char *savename, char *comment )
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if( tag == 0x0065 )
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{
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Q_strncpy( comment, "old version Xash3D <unsupported>", MAX_STRING );
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Q_strncpy( comment, "<old version Xash3D unsupported>", MAX_STRING );
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FS_Close( f );
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return 0;
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}
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@ -2409,7 +2409,7 @@ int GAME_EXPORT SV_GetSaveComment( const char *savename, char *comment )
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time_t fileTime;
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const struct tm *file_tm;
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string timestring;
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int flags;
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uint flags;
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// now check for map problems
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flags = SV_MapIsValid( mapName, GI->sp_entity, NULL );
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