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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-25 11:19:59 +01:00
filesystem: add new export FS_GetFullDiskPath, similar to FS_GetDiskPath, but generates full path to the file, including searchpath
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@ -553,7 +553,6 @@ This doesn't search in the pak file.
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*/
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int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
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{
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const char *path;
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char result[MAX_SYSPATH];
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if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
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@ -562,10 +561,8 @@ int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, i
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// filename examples:
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// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
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// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
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if(( path = FS_GetDiskPath( fileName, false )) != NULL )
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if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
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{
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Q_snprintf( result, sizeof( result ), "%s/%s", host.rootdir, path );
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// check for enough room
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if( Q_strlen( result ) > nameOutBufferSize )
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return 0;
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@ -511,7 +511,7 @@ public:
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extern "C" void EXPORT *CreateInterface( const char *interface, int *retval )
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{
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if( !Q_strcmp( interface, "VFileSystem009" ))
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if( !Q_strcmp( interface, FILESYSTEM_INTERFACE_VERSION ))
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{
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if( retval )
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*retval = 0;
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@ -150,4 +150,6 @@ public:
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virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
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};
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#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
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#endif // VFILESYSTEM009_H
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@ -2432,6 +2432,30 @@ const char *FS_GetDiskPath( const char *name, qboolean gamedironly )
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return NULL;
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}
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/*
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==================
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FS_GetFullDiskPath
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Build full path for file on disk
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return false for file in pack
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==================
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*/
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qboolean FS_GetFullDiskPath( char *buffer, size_t size, const char *name, qboolean gamedironly )
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{
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searchpath_t *search;
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char temp[MAX_SYSPATH];
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search = FS_FindFile( name, NULL, temp, sizeof( temp ), gamedironly );
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if( search && search->type == SEARCHPATH_PLAIN )
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{
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Q_snprintf( buffer, size, "%s/%s", search->filename, temp );
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return true;
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}
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return false;
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}
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/*
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==================
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FS_FileSize
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@ -2773,6 +2797,11 @@ fs_api_t g_api =
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FS_Delete,
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FS_SysFileExists,
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FS_GetDiskPath,
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NULL,
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NULL,
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FS_GetFullDiskPath,
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};
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int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs )
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@ -182,9 +182,11 @@ typedef struct fs_api_t
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qboolean (*SysFileExists)( const char *path );
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const char *(*GetDiskPath)( const char *name, qboolean gamedironly );
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// file watcher
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void (*WatchFrame)( void ); // engine will read all events and call appropriate callbacks
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qboolean (*AddWatch)( const char *path, fs_event_callback_t callback );
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// reserved
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void (*Unused0)( void );
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void (*Unused1)( void );
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qboolean (*GetFullDiskPath)( char *buffer, size_t size, const char *name, qboolean gamedironly );
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} fs_api_t;
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typedef struct fs_interface_t
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@ -177,6 +177,7 @@ qboolean FS_Rename( const char *oldname, const char *newname );
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qboolean FS_Delete( const char *path );
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qboolean FS_SysFileExists( const char *path );
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const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
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qboolean FS_GetFullDiskPath( char *buffer, size_t size, const char *name, qboolean gamedironly );
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void FS_CreatePath( char *path );
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qboolean FS_SysFolderExists( const char *path );
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qboolean FS_SysFileOrFolderExists( const char *path );
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@ -48,7 +48,7 @@ static bool LoadFilesystem()
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if( !g_pfnCreateInterface )
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return false;
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if( !g_pfnCreateInterface( "VFileSystem009", &temp ) || temp != 0 )
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if( !g_pfnCreateInterface( FILESYSTEM_INTERFACE_VERSION, &temp ) || temp != 0 )
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return false;
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temp = -1;
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