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engine: psvita: rebalance memory pools a bit
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@ -30,8 +30,8 @@ GNU General Public License for more details.
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SceUInt32 sceUserMainThreadStackSize = 512 * 1024;
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unsigned int _pthread_stack_default_user = 512 * 1024;
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unsigned int _newlib_heap_size_user = 200 * 1024 * 1024;
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#define VGL_MEM_THRESHOLD ( 32 * 1024 * 1024 )
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#define VGL_VERTEX_POOL_SIZE ( 8 * 1024 * 1024 )
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#define VGL_MEM_THRESHOLD ( 40 * 1024 * 1024 )
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#define VGL_VERTEX_POOL_SIZE ( 4 * 1024 * 1024 )
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/* HACK: stubs for GL functions that are missing from vitaGL */
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