engine: psvita: rebalance memory pools a bit

This commit is contained in:
fgsfds 2023-02-17 23:47:00 +01:00 committed by Alibek Omarov
parent 34dd52ca90
commit 5beed5ab29
1 changed files with 2 additions and 2 deletions

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@ -30,8 +30,8 @@ GNU General Public License for more details.
SceUInt32 sceUserMainThreadStackSize = 512 * 1024;
unsigned int _pthread_stack_default_user = 512 * 1024;
unsigned int _newlib_heap_size_user = 200 * 1024 * 1024;
#define VGL_MEM_THRESHOLD ( 32 * 1024 * 1024 )
#define VGL_VERTEX_POOL_SIZE ( 8 * 1024 * 1024 )
#define VGL_MEM_THRESHOLD ( 40 * 1024 * 1024 )
#define VGL_VERTEX_POOL_SIZE ( 4 * 1024 * 1024 )
/* HACK: stubs for GL functions that are missing from vitaGL */