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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-23 17:25:24 +01:00

Apply 4253 update

This commit is contained in:
mittorn 2018-10-04 13:08:48 +07:00
parent 1e7f9d00c3
commit 5c738b3402
105 changed files with 1562 additions and 1977 deletions

25
common/boneinfo.h Normal file
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@ -0,0 +1,25 @@
/*
boneinfo.h - structure that send delta-compressed bones across network
Copyright (C) 2018 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef BONEINFO_H
#define BONEINFO_H
typedef struct
{
vec3_t angles;
vec3_t origin;
} boneinfo_t;
#endif//BONEINFO_H

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@ -74,7 +74,7 @@ BRUSH MODELS
#define MAX_MAP_MARKSURFACES 524288 // can be increased without problems
#else
#define MAX_MAP_MODELS 768 // embedded models
#define MAX_MAP_ENTSTRING 0x80000 // 512 kB should be enough
#define MAX_MAP_ENTSTRING 0x100000 // 1 Mb should be enough
#define MAX_MAP_PLANES 65536 // can be increased without problems
#define MAX_MAP_NODES 32767 // because negative shorts are leafs
#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents

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@ -367,7 +367,7 @@ typedef struct player_info_s
int userid; // User id on server
char userinfo[MAX_INFO_STRING]; // User info string
char name[MAX_SCOREBOARDNAME]; // Name (extracted from userinfo)
int spectator; // Spectator or not, unused
int spectator; // Spectator or not, unused (frags for quake demo playback)
int ping;
int packet_loss;

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@ -74,12 +74,13 @@ enum
typedef enum
{
TF_COLORMAP = 0, // just for tabulate source
TF_NEAREST = (1<<0), // disable texfilter
TF_KEEP_SOURCE = (1<<1), // some images keep source
TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20
TF_EXPAND_SOURCE = (1<<3), // Don't keep source as 8-bit expand to RGBA
TF_TEXTURE_2D_ARRAY = (1<<4), // this is 2D texture array (multi-layers)
TF_TEXTURE_RECTANGLE= (1<<5), // this is GL_TEXTURE_RECTANGLE
// reserved
TF_RECTANGLE = (1<<5), // this is GL_TEXTURE_RECTANGLE
TF_CUBEMAP = (1<<6), // it's cubemap texture
TF_DEPTHMAP = (1<<7), // custom texture filter used
TF_QUAKEPAL = (1<<8), // image has an quake1 palette
@ -92,7 +93,7 @@ typedef enum
TF_NORMALMAP = (1<<15), // is a normalmap
TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture)
TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures)
TF_TEXTURE_1D = (1<<18), // this is GL_TEXTURE_1D
// reserved
TF_BORDER = (1<<19), // zero clamp for projected textures
TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D
TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page
@ -203,9 +204,9 @@ typedef struct render_api_s
void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture
void (*GL_TexCoordArrayMode)( unsigned int texmode );
void* (*GL_GetProcAddress)( const char *name );
void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics
void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility
void (*GL_Reserved1)( void );
void (*GL_Reserved2)( void );
// Misc renderer functions
void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
@ -215,8 +216,8 @@ typedef struct render_api_s
struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e );
const struct ref_overview_s *( *GetOverviewParms )( void );
const char *( *GetFileByIndex )( int fileindex );
void (*R_Reserved1)( void ); // for potential interface expansion without broken compatibility
void (*R_Reserved2)( void );
void (*R_Reserved0)( void ); // for potential interface expansion without broken compatibility
void (*R_Reserved1)( void );
// static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );

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@ -55,17 +55,6 @@ infotable dlumpinfo_t[dwadinfo_t->numlumps]
#define TYP_COLORMAP2 69 // old stuff. build palette from LBM file (not used)
#define TYP_QFONT 70 // half-life font (qfont_t)
// dlumpinfo_t->img_type
#define IMG_DIFFUSE 0 // same as default pad1 always equal 0
#define IMG_ALPHAMASK 1 // alpha-channel that stored separate as luminance texture
#define IMG_NORMALMAP 2 // indexed normalmap
#define IMG_GLOSSMAP 3 // luminance or color specularity map
#define IMG_GLOSSPOWER 4 // gloss power map (each value is a specular pow)
#define IMG_HEIGHTMAP 5 // heightmap (for parallax occlusion mapping or source of normalmap)
#define IMG_LUMA 6 // luma or glow texture with self-illuminated parts
#define IMG_DECAL_ALPHA 7 // it's a decal texture (last color in palette is base color, and other colors his graduations)
#define IMG_DECAL_COLOR 8 // decal without alpha-channel uses base, like 127 127 127 as transparent color
/*
========================================================================

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@ -152,7 +152,7 @@ qboolean CL_ScreenshotGetName( int lastnum, char *filename )
if( lastnum < 0 || lastnum > 9999 )
{
MsgDev( D_ERROR, "unable to write screenshot\n" );
Con_Printf( S_ERROR "unable to write screenshot\n" );
return false;
}
@ -180,7 +180,7 @@ qboolean CL_SnapshotGetName( int lastnum, char *filename )
if( lastnum < 0 || lastnum > 9999 )
{
MsgDev( D_ERROR, "unable to write snapshot\n" );
Con_Printf( S_ERROR "unable to write snapshot\n" );
FS_AllowDirectPaths( false );
return false;
}

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@ -44,19 +44,19 @@ qboolean CL_CheckFile( sizebuf_t *msg, resource_t *pResource )
if( !COM_IsSafeFileToDownload( filepath ))
{
MsgDev( D_REPORT, "refusing to download %s\n", filepath );
Con_Reportf( "refusing to download %s\n", filepath );
return true;
}
if( !cl_allow_download.value )
{
MsgDev( D_REPORT, "Download refused, cl_allow_download is 0\n" );
Con_Reportf( "Download refused, cl_allow_download is 0\n" );
return true;
}
if( cls.state == ca_active && !cl_download_ingame.value )
{
MsgDev( D_REPORT, "In-game download refused...\n" );
Con_Reportf( "In-game download refused...\n" );
return true;
}
@ -66,7 +66,7 @@ qboolean CL_CheckFile( sizebuf_t *msg, resource_t *pResource )
if( cls.demoplayback )
{
MsgDev( D_WARN, "file %s missing during demo playback.\n", filepath );
Con_Reportf( S_WARN "file %s missing during demo playback.\n", filepath );
return true;
}
@ -81,7 +81,7 @@ void CL_AddToResourceList( resource_t *pResource, resource_t *pList )
{
if( pResource->pPrev != NULL || pResource->pNext != NULL )
{
MsgDev( D_ERROR, "Resource already linked\n" );
Con_Reportf( S_ERROR "Resource already linked\n" );
return;
}
@ -112,7 +112,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
{
if( !pResource )
{
MsgDev( D_REPORT, "Null resource passed to CL_MoveToOnHandList\n" );
Con_Reportf( "Null resource passed to CL_MoveToOnHandList\n" );
return;
}

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@ -82,7 +82,7 @@ const char *svc_strings[svc_lastmsg+1] =
"svc_director",
"svc_voiceinit",
"svc_voicedata",
"svc_unused54",
"svc_deltapacketbones",
"svc_unused55",
"svc_resourcelocation",
"svc_querycvarvalue",

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@ -126,7 +126,7 @@ void CL_StartupDemoHeader( void )
if( !cls.demoheader )
{
MsgDev( D_ERROR, "couldn't open temporary header file.\n" );
Con_DPrintf( S_ERROR "couldn't open temporary header file.\n" );
return;
}
@ -359,7 +359,7 @@ void CL_WriteDemoHeader( const char *name )
if( !cls.demofile )
{
MsgDev( D_ERROR, "couldn't open %s.\n", name );
Con_Printf( S_ERROR "couldn't open %s.\n", name );
return;
}
@ -773,14 +773,14 @@ qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length )
if( msglen < 0 )
{
MsgDev( D_ERROR, "Demo message length < 0\n" );
Con_Reportf( S_ERROR "Demo message length < 0\n" );
CL_DemoCompleted();
return false;
}
if( msglen > MAX_INIT_MSG )
{
MsgDev( D_ERROR, "Demo message %i > %i\n", msglen, MAX_INIT_MSG );
Con_Reportf( S_ERROR "Demo message %i > %i\n", msglen, MAX_INIT_MSG );
CL_DemoCompleted();
return false;
}
@ -789,7 +789,7 @@ qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length )
{
if( FS_Read( cls.demofile, buffer, msglen ) != msglen )
{
MsgDev( D_ERROR, "Error reading demo message data\n" );
Con_Reportf( S_ERROR "Error reading demo message data\n" );
CL_DemoCompleted();
return false;
}
@ -862,14 +862,14 @@ qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
if( msglen < 0 )
{
MsgDev( D_ERROR, "Demo message length < 0\n" );
Con_Reportf( S_ERROR "Demo message length < 0\n" );
CL_DemoCompleted();
return false;
}
if( msglen > MAX_INIT_MSG )
{
MsgDev( D_ERROR, "Demo message %i > %i\n", msglen, MAX_INIT_MSG );
Con_Reportf( S_ERROR "Demo message %i > %i\n", msglen, MAX_INIT_MSG );
CL_DemoCompleted();
return false;
}
@ -878,7 +878,7 @@ qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
if( FS_Read( cls.demofile, buffer, msglen ) != msglen )
{
MsgDev( D_ERROR, "Error reading demo message data\n" );
Con_Reportf( S_ERROR "Error reading demo message data\n" );
CL_DemoCompleted();
return false;
}
@ -910,7 +910,6 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
if( !cls.demofile )
{
MsgDev( D_ERROR, "tried to read a demo message with no demo file\n" );
CL_DemoCompleted();
return false;
}
@ -1454,7 +1453,7 @@ void CL_PlayDemo_f( void )
}
else if( !FS_FileExists( filename2, true ))
{
MsgDev( D_ERROR, "couldn't open %s\n", filename2 );
Con_Printf( S_ERROR "couldn't open %s\n", filename2 );
CL_DemoAborted();
return;
}
@ -1468,7 +1467,7 @@ void CL_PlayDemo_f( void )
if( demo.header.id != IDEMOHEADER )
{
MsgDev( D_ERROR, "%s is not a demo file\n", demoname );
Con_Printf( S_ERROR "%s is not a demo file\n", demoname );
CL_DemoAborted();
return;
}
@ -1476,10 +1475,10 @@ void CL_PlayDemo_f( void )
if( demo.header.net_protocol != PROTOCOL_VERSION || demo.header.dem_protocol != DEMO_PROTOCOL )
{
if( demo.header.dem_protocol != DEMO_PROTOCOL )
MsgDev( D_ERROR, "playdemo: demo protocol outdated (%i should be %i)\n", demo.header.dem_protocol, DEMO_PROTOCOL );
Con_Printf( S_ERROR "playdemo: demo protocol outdated (%i should be %i)\n", demo.header.dem_protocol, DEMO_PROTOCOL );
if( demo.header.net_protocol != PROTOCOL_VERSION )
MsgDev( D_ERROR, "playdemo: net protocol outdated (%i should be %i)\n", demo.header.net_protocol, PROTOCOL_VERSION );
Con_Printf( S_ERROR "playdemo: net protocol outdated (%i should be %i)\n", demo.header.net_protocol, PROTOCOL_VERSION );
CL_DemoAborted();
return;
}
@ -1490,7 +1489,7 @@ void CL_PlayDemo_f( void )
if( demo.directory.numentries < 1 || demo.directory.numentries > 1024 )
{
MsgDev( D_ERROR, "demo had bogus # of directory entries: %i\n", demo.directory.numentries );
Con_Printf( S_ERROR "demo had bogus # of directory entries: %i\n", demo.directory.numentries );
CL_DemoAborted();
return;
}
@ -1559,7 +1558,7 @@ void CL_StartDemos_f( void )
c = Cmd_Argc() - 1;
if( c > MAX_DEMOS )
{
MsgDev( D_WARN, "Host_StartDemos: max %i demos in demoloop\n", MAX_DEMOS );
Con_DPrintf( S_WARN "Host_StartDemos: max %i demos in demoloop\n", MAX_DEMOS );
c = MAX_DEMOS;
}

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@ -157,10 +157,7 @@ void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func )
cl_user_event_t *ev;
if( lastnum == MAX_EVENTS )
{
MsgDev( D_ERROR, "CL_RegisterEvent: MAX_EVENTS hit!\n" );
return;
}
// clear existing or allocate new one
if( !clgame.events[lastnum] )
@ -197,7 +194,7 @@ qboolean CL_FireEvent( event_info_t *ei, int slot )
if( !ev )
{
idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
MsgDev( D_ERROR, "CL_FireEvent: %s not precached\n", cl.event_precache[idx] );
Con_Reportf( S_ERROR "CL_FireEvent: %s not precached\n", cl.event_precache[idx] );
break;
}
@ -211,7 +208,7 @@ qboolean CL_FireEvent( event_info_t *ei, int slot )
}
name = cl.event_precache[ei->index];
MsgDev( D_ERROR, "CL_FireEvent: %s not hooked\n", name );
Con_Reportf( S_ERROR "CL_FireEvent: %s not hooked\n", name );
break;
}
}
@ -439,10 +436,6 @@ void CL_ParseEvent( sizebuf_t *msg )
if( args.entindex > 0 && args.entindex <= cl.maxclients )
args.angles[PITCH] /= -3.0f;
}
else
{
MsgDev( D_WARN, "CL_ParseEvent: Received non-packet entity index 0 for event\n" );
}
}
// Place event on queue
@ -462,28 +455,25 @@ void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, floa
{
event_args_t args;
if( flags & FEV_SERVER )
{
MsgDev( D_WARN, "CL_PlaybackEvent: event with FEV_SERVER flag!\n" );
if( FBitSet( flags, FEV_SERVER ))
return;
}
// first check event for out of bounds
if( eventindex < 1 || eventindex > MAX_EVENTS )
{
MsgDev( D_ERROR, "CL_PlaybackEvent: invalid eventindex %i\n", eventindex );
Con_DPrintf( S_ERROR "CL_PlaybackEvent: invalid eventindex %i\n", eventindex );
return;
}
// check event for precached
if( !CL_EventIndex( cl.event_precache[eventindex] ))
{
MsgDev( D_ERROR, "CL_PlaybackEvent: event %i was not precached\n", eventindex );
Con_DPrintf( S_ERROR "CL_PlaybackEvent: event %i was not precached\n", eventindex );
return;
}
flags |= FEV_CLIENT; // it's a client event
flags &= ~(FEV_NOTHOST|FEV_HOSTONLY|FEV_GLOBAL);
SetBits( flags, FEV_CLIENT ); // it's a client event
ClearBits( flags, FEV_NOTHOST|FEV_HOSTONLY|FEV_GLOBAL );
if( delay < 0.0f ) delay = 0.0f; // fixup negative delays
memset( &args, 0, sizeof( args ));

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@ -270,8 +270,8 @@ void CL_ProcessEntityUpdate( cl_entity_t *ent )
ent->model = CL_ModelHandle( ent->curstate.modelindex );
ent->index = ent->curstate.number;
// g-cont. make sure what it's no broke XashXT physics
COM_NormalizeAngles( ent->curstate.angles );
if( FBitSet( ent->curstate.entityType, ENTITY_NORMAL ))
COM_NormalizeAngles( ent->curstate.angles );
parametric = CL_ParametricMove( ent );
@ -407,19 +407,15 @@ int CL_InterpolateModel( cl_entity_t *e )
VectorCopy( e->curstate.origin, e->origin );
VectorCopy( e->curstate.angles, e->angles );
if( cls.timedemo || !e->model )
if( cls.timedemo || !e->model || cl.maxclients <= 1 )
return 1;
if( fabs( cl_serverframetime() - cl_clientframetime()) < 0.0001f )
return 1; // interpolation disabled
if( e->model->type == mod_brush && !cl_bmodelinterp->value )
return 1;
if( cl.local.moving && cl.local.onground == e->index )
return 1;
// t = cl.time - cl_serverframetime();
t = cl.time - cl_interp->value;
CL_FindInterpolationUpdates( e, t, &ph0, &ph1 );
@ -635,7 +631,7 @@ void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t
if(( newnum < 0 ) || ( newnum >= clgame.maxEntities ))
{
MsgDev( D_ERROR, "CL_DeltaEntity: invalid newnum: %d\n", newnum );
Con_DPrintf( S_ERROR "CL_DeltaEntity: invalid newnum: %d\n", newnum );
if( has_update )
MSG_ReadDeltaEntity( msg, old, state, newnum, delta_type, cl.mtime[0] );
return;
@ -734,7 +730,6 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
if(( cls.next_client_entities - oldframe->first_entity ) > ( cls.num_client_entities - NUM_PACKET_ENTITIES ))
{
MsgDev( D_NOTE, "CL_ParsePacketEntities: delta frame is too old (flush)\n");
Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" );
CL_FlushEntityPacket( msg );
return playerbytes;
@ -847,7 +842,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
}
if( newframe->num_entities != count && newframe->num_entities != 0 )
MsgDev( D_WARN, "CL_Parse%sPacketEntities: (%i should be %i)\n", delta ? "Delta" : "", newframe->num_entities, count );
Con_Reportf( S_WARN "CL_Parse%sPacketEntities: (%i should be %i)\n", delta ? "Delta" : "", newframe->num_entities, count );
if( !newframe->valid )
return playerbytes; // frame is not valid but message was parsed
@ -943,7 +938,7 @@ void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state )
ent->curstate.movetype = state->modelindex; // !!!
if( ent->model->type != mod_sprite )
MsgDev( D_WARN, "bad model on beam ( %s )\n", ent->model->name );
Con_Reportf( S_WARN "bad model on beam ( %s )\n", ent->model->name );
ent->latched.prevsequence = ent->curstate.sequence;
VectorCopy( ent->origin, ent->latched.prevorigin );
@ -1042,6 +1037,7 @@ void CL_LinkPacketEntities( frame_t *frame )
cl_entity_t *ent;
entity_state_t *state;
qboolean parametric;
qboolean interpolate;
int i;
for( i = 0; i < frame->num_entities; i++ )
@ -1060,15 +1056,14 @@ void CL_LinkPacketEntities( frame_t *frame )
if( !ent )
{
MsgDev( D_ERROR, "CL_LinkPacketEntity: bad entity %i\n", state->number );
Con_Reportf( S_ERROR "CL_LinkPacketEntity: bad entity %i\n", state->number );
continue;
}
ent->curstate = *state;
// XASH SPECIFIC
if( ent->curstate.rendermode == kRenderNormal && ent->curstate.renderfx == kRenderFxNone )
ent->curstate.renderamt = 255.0f;
// animtime must keep an actual
ent->curstate.animtime = state->animtime;
ent->curstate.frame = state->frame;
interpolate = false;
if( !ent->model ) continue;
@ -1096,7 +1091,9 @@ void CL_LinkPacketEntities( frame_t *frame )
#ifdef STUDIO_INTERPOLATION_FIX
if( ent->lastmove >= cl.time )
VectorCopy( ent->curstate.origin, ent->latched.prevorigin );
ent->curstate.movetype = MOVETYPE_STEP;
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
interpolate = true;
else ent->curstate.movetype = MOVETYPE_STEP;
#else
if( ent->lastmove >= cl.time )
{
@ -1149,7 +1146,7 @@ void CL_LinkPacketEntities( frame_t *frame )
if( ent->model->type == mod_studio )
{
if( ent->curstate.movetype == MOVETYPE_STEP && FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
if( interpolate && FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
R_StudioLerpMovement( ent, cl.time, ent->origin, ent->angles );
}
}
@ -1167,6 +1164,10 @@ void CL_LinkPacketEntities( frame_t *frame )
ent->curstate.rendercolor.r = ent->curstate.rendercolor.g = ent->curstate.rendercolor.b = 255;
}
// XASH SPECIFIC
if( ent->curstate.rendermode == kRenderNormal && ent->curstate.renderfx == kRenderFxNone )
ent->curstate.renderamt = 255.0f;
if( ent->curstate.aiment != 0 && ent->curstate.movetype != MOVETYPE_COMPOUND )
ent->curstate.movetype = MOVETYPE_FOLLOW;

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@ -237,7 +237,7 @@ void CL_InitCDAudio( const char *filename )
if( ++c > MAX_CDTRACKS - 1 )
{
MsgDev( D_WARN, "CD_Init: too many tracks %i in %s\n", MAX_CDTRACKS, filename );
Con_Reportf( S_WARN "CD_Init: too many tracks %i in %s\n", MAX_CDTRACKS, filename );
break;
}
}
@ -826,14 +826,14 @@ const char *CL_SoundFromIndex( int index )
if( !hSound )
{
MsgDev( D_ERROR, "CL_SoundFromIndex: invalid sound index %i\n", index );
Con_DPrintf( S_ERROR "CL_SoundFromIndex: invalid sound index %i\n", index );
return NULL;
}
sfx = S_GetSfxByHandle( hSound );
if( !sfx )
{
MsgDev( D_ERROR, "CL_SoundFromIndex: bad sfx for index %i\n", index );
Con_DPrintf( S_ERROR "CL_SoundFromIndex: bad sfx for index %i\n", index );
return NULL;
}
@ -1059,7 +1059,7 @@ void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize )
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
{
// NOTE: no check for DispatchFunc, check only name
if( !Q_strcmp( clgame.msg[i].name, pszName ))
if( !Q_stricmp( clgame.msg[i].name, pszName ))
{
clgame.msg[i].number = svc_num;
clgame.msg[i].size = iSize;
@ -1211,7 +1211,7 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
}
else
{
Con_Printf( S_ERROR "%s couldn't load\n", szSpriteName );
Con_Reportf( S_ERROR "%s couldn't load\n", szSpriteName );
Mod_UnloadSpriteModel( m_pSprite );
return false;
}
@ -1253,7 +1253,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
if( !COM_CheckString( filename ))
{
MsgDev( D_ERROR, "CL_LoadSpriteModel: bad name!\n" );
Con_Reportf( S_ERROR "CL_LoadSpriteModel: bad name!\n" );
return NULL;
}
@ -1685,7 +1685,7 @@ static int pfnHookUserMsg( const char *pszName, pfnUserMsgHook pfn )
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
{
// see if already hooked
if( !Q_strcmp( clgame.msg[i].name, pszName ))
if( !Q_stricmp( clgame.msg[i].name, pszName ))
return 1;
}
@ -1712,7 +1712,7 @@ static int pfnServerCmd( const char *szCmdString )
{
string buf;
if( !szCmdString || !szCmdString[0] )
if( !COM_CheckString( szCmdString ))
return 0;
// just like the client typed "cmd xxxxx" at the console
@ -1730,11 +1730,20 @@ pfnClientCmd
*/
static int pfnClientCmd( const char *szCmdString )
{
if( !szCmdString || !szCmdString[0] )
if( !COM_CheckString( szCmdString ))
return 0;
Cbuf_AddText( szCmdString );
Cbuf_AddText( "\n" );
if( cls.initialized )
{
Cbuf_AddText( szCmdString );
Cbuf_AddText( "\n" );
}
else
{
// will exec later
Q_strncat( host.deferred_cmd, va( "%s\n", szCmdString ), sizeof( host.deferred_cmd ));
}
return 1;
}
@ -1793,12 +1802,8 @@ static void pfnPlaySoundByIndex( int iSound, float volume )
// make sure what we in-bounds
iSound = bound( 0, iSound, MAX_SOUNDS );
hSound = cl.sound_index[iSound];
if( !hSound ) return;
if( !hSound )
{
MsgDev( D_ERROR, "CL_PlaySoundByIndex: invalid sound handle %i\n", iSound );
return;
}
S_StartSound( NULL, cl.viewentity, CHAN_ITEM, hSound, volume, ATTN_NORM, PITCH_NORM, SND_STOP_LOOPING );
}
@ -2241,7 +2246,7 @@ static void pfnHookEvent( const char *filename, pfnEventHook pfn )
if( !Q_stricmp( name, ev->name ) && ev->func != NULL )
{
MsgDev( D_WARN, "CL_HookEvent: %s already hooked!\n", name );
Con_Reportf( S_WARN "CL_HookEvent: %s already hooked!\n", name );
return;
}
}
@ -2722,7 +2727,7 @@ pfnServerCmdUnreliable
*/
int pfnServerCmdUnreliable( char *szCmdString )
{
if( !szCmdString || !szCmdString[0] )
if( !COM_CheckString( szCmdString ))
return 0;
MSG_BeginClientCmd( &cls.datagram, clc_stringcmd );
@ -3327,7 +3332,7 @@ void NetAPI_SendRequest( int context, int request, int flags, double timeout, ne
if( !response )
{
MsgDev( D_ERROR, "Net_SendRequest: no callbcak specified for request with context %i!\n", context );
Con_DPrintf( S_ERROR "Net_SendRequest: no callbcak specified for request with context %i!\n", context );
return;
}
@ -3945,7 +3950,7 @@ qboolean CL_LoadProgs( const char *name )
// trying to get single export
if(( GetClientAPI = (void *)COM_GetProcAddress( clgame.hInstance, "GetClientAPI" )) != NULL )
{
MsgDev( D_NOTE, "CL_LoadProgs: found single callback export\n" );
Con_Reportf( "CL_LoadProgs: found single callback export\n" );
// trying to fill interface now
GetClientAPI( &clgame.dllFuncs );
@ -3970,7 +3975,7 @@ qboolean CL_LoadProgs( const char *name )
// functions are cleared before all the extensions are evaluated
if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL )
{
MsgDev( D_NOTE, "CL_LoadProgs: failed to get address of %s proc\n", func->name );
Con_Reportf( "CL_LoadProgs: failed to get address of %s proc\n", func->name );
if( critical_exports )
{
@ -3997,13 +4002,13 @@ qboolean CL_LoadProgs( const char *name )
// functions are cleared before all the extensions are evaluated
// NOTE: new exports can be missed without stop the engine
if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL )
MsgDev( D_NOTE, "CL_LoadProgs: failed to get address of %s proc\n", func->name );
Con_Reportf( "CL_LoadProgs: failed to get address of %s proc\n", func->name );
}
if( !clgame.dllFuncs.pfnInitialize( &gEngfuncs, CLDLL_INTERFACE_VERSION ))
{
COM_FreeLibrary( clgame.hInstance );
MsgDev( D_NOTE, "CL_LoadProgs: can't init client API\n" );
Con_Reportf( "CL_LoadProgs: can't init client API\n" );
clgame.hInstance = NULL;
return false;
}

View File

@ -29,6 +29,19 @@ void UI_UpdateMenu( float realtime )
{
if( !gameui.hInstance ) return;
// if some deferred cmds is waiting
if( UI_IsVisible() && COM_CheckString( host.deferred_cmd ))
{
Cbuf_AddText( host.deferred_cmd );
host.deferred_cmd[0] = '\0';
Cbuf_Execute();
return;
}
// don't show menu while level is loaded
if( GameState->nextstate != STATE_RUNFRAME && !GameState->loadGame )
return;
// menu time (not paused, not clamped)
gameui.globals->time = host.realtime;
gameui.globals->frametime = host.realframetime;
@ -146,7 +159,7 @@ static void UI_DrawLogo( const char *filename, float x, float y, float width, fl
if( FS_FileExists( path, false ) && !fullpath )
{
MsgDev( D_ERROR, "Couldn't load %s from packfile. Please extract it\n", path );
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", path );
gameui.drawLogo = false;
return;
}
@ -365,7 +378,7 @@ static HIMAGE pfnPIC_Load( const char *szPicName, const byte *image_buf, long im
if( !szPicName || !*szPicName )
{
MsgDev( D_ERROR, "CL_LoadImage: bad name!\n" );
Con_Reportf( S_ERROR "CL_LoadImage: bad name!\n" );
return 0;
}
@ -1026,7 +1039,7 @@ qboolean UI_LoadProgs( void )
if(( GetMenuAPI = (MENUAPI)COM_GetProcAddress( gameui.hInstance, "GetMenuAPI" )) == NULL )
{
COM_FreeLibrary( gameui.hInstance );
MsgDev( D_NOTE, "UI_LoadProgs: can't init menu API\n" );
Con_Reportf( "UI_LoadProgs: can't init menu API\n" );
gameui.hInstance = NULL;
return false;
}
@ -1039,7 +1052,7 @@ qboolean UI_LoadProgs( void )
if( !GetMenuAPI( &gameui.dllFuncs, &gpEngfuncs, gameui.globals ))
{
COM_FreeLibrary( gameui.hInstance );
MsgDev( D_NOTE, "UI_LoadProgs: can't init menu API\n" );
Con_Reportf( "UI_LoadProgs: can't init menu API\n" );
Mem_FreePool( &gameui.mempool );
gameui.hInstance = NULL;
return false;

View File

@ -1488,8 +1488,10 @@ CL_InternetServers_f
*/
void CL_InternetServers_f( void )
{
char fullquery[512] = MS_SCAN_REQUEST;
char *info = fullquery + sizeof( MS_SCAN_REQUEST ) - 1;
int remaining = sizeof( fullquery ) - sizeof( MS_SCAN_REQUEST );
netadr_t adr;
char fullquery[512] = "1\xFF" "0.0.0.0:0\0" "\\gamedir\\";
Con_Printf( "Scanning for servers on the internet area...\n" );
NET_Config( true ); // allow remote
@ -1497,9 +1499,10 @@ void CL_InternetServers_f( void )
if( !NET_StringToAdr( MASTERSERVER_ADR, &adr ) )
MsgDev( D_ERROR, "Can't resolve adr: %s\n", MASTERSERVER_ADR );
Q_strcpy( &fullquery[22], GI->gamedir );
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
NET_SendPacket( NS_CLIENT, Q_strlen( GI->gamedir ) + 23, fullquery, adr );
NET_SendPacket( NS_CLIENT, sizeof( MS_SCAN_REQUEST ) + Q_strlen( info ), fullquery, adr );
// now we clearing the vgui request
if( clgame.master_request != NULL )
@ -1620,10 +1623,13 @@ void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
CL_FixupColorStringsForInfoString( s, infostring );
if( !COM_CheckString( Info_ValueForKey( infostring, "gamedir" )))
return; // unsupported proto
{
Con_Printf( "^1Server^7: %s, Info: %s\n", NET_AdrToString( from ), infostring );
return; // unsupported proto
}
// more info about servers
Con_Printf( "Server: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" ));
Con_Printf( "^2Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" ));
UI_AddServerToList( from, infostring );
}
@ -1839,7 +1845,6 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
}
// if we waiting more than cl_timeout or packet was trashed
Msg( "got testpacket, size mismatched %d should be %d\n", MSG_GetMaxBytes( msg ), cls.max_fragment_size );
cls.connect_time = MAX_HEARTBEAT;
return; // just wait for a next responce
}
@ -1853,7 +1858,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
if( crcValue == crcValue2 )
{
// packet was sucessfully delivered, adjust the fragment size and get challenge
Msg( "CRC %p is matched, get challenge, fragment size %d\n", crcValue, cls.max_fragment_size );
Con_DPrintf( "CRC %p is matched, get challenge, fragment size %d\n", crcValue, cls.max_fragment_size );
Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" );
Cvar_SetValue( "cl_dlmax", cls.max_fragment_size );
cls.connect_time = host.realtime;
@ -1870,7 +1875,6 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
return;
}
Msg( "got testpacket, CRC mismatched %p should be %p, trying next fragment size %d\n", crcValue2, crcValue, cls.max_fragment_size >> 1 );
// trying the next size of packet
cls.connect_time = MAX_HEARTBEAT;
}
@ -2618,7 +2622,7 @@ void CL_InitLocal( void )
cl_showfps = Cvar_Get( "cl_showfps", "1", FCVAR_ARCHIVE, "show client fps" );
cl_nosmooth = Cvar_Get( "cl_nosmooth", "0", FCVAR_ARCHIVE, "disable smooth up stair climbing and interpolate position in multiplayer" );
cl_smoothtime = Cvar_Get( "cl_smoothtime", "0.1", FCVAR_ARCHIVE, "time to smooth up" );
cl_smoothtime = Cvar_Get( "cl_smoothtime", "0", FCVAR_ARCHIVE, "time to smooth up" );
cl_cmdbackup = Cvar_Get( "cl_cmdbackup", "10", FCVAR_ARCHIVE, "how many additional history commands are sent" );
cl_cmdrate = Cvar_Get( "cl_cmdrate", "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
cl_draw_particles = Cvar_Get( "r_drawparticles", "1", FCVAR_CHEAT, "render particles" );

View File

@ -101,10 +101,7 @@ void CL_ParseSoundPacket( sizebuf_t *msg )
else handle = cl.sound_index[sound]; // see precached sound
if( !cl.audio_prepped )
{
MsgDev( D_WARN, "CL_StartSoundPacket: ignore sound message: too early\n" );
return; // too early
}
// g-cont. sound and ambient sound have only difference with channel
if( chan == CHAN_STATIC )
@ -160,7 +157,7 @@ void CL_ParseRestoreSoundPacket( sizebuf_t *msg )
char sentenceName[32];
if( flags & SND_SEQUENCE )
Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS );
Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound + MAX_SOUNDS );
else Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
handle = S_RegisterSound( sentenceName );
@ -174,10 +171,7 @@ void CL_ParseRestoreSoundPacket( sizebuf_t *msg )
MSG_ReadBytes( msg, &forcedEnd, sizeof( forcedEnd ));
if( !cl.audio_prepped )
{
MsgDev( D_WARN, "CL_RestoreSoundPacket: ignore sound message: too early\n" );
return; // too early
}
S_RestoreSound( pos, entnum, chan, handle, volume, attn, pitch, flags, samplePos, forcedEnd, wordIndex );
}
@ -229,7 +223,7 @@ void CL_ParseSignon( sizebuf_t *msg )
if( i <= cls.signon )
{
MsgDev( D_ERROR, "received signon %i when at %i\n", i, cls.signon );
Con_Reportf( S_ERROR "received signon %i when at %i\n", i, cls.signon );
CL_Disconnect();
return;
}
@ -324,7 +318,7 @@ void CL_ParseStaticEntity( sizebuf_t *msg )
i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR, "MAX_STATIC_ENTITIES limit exceeded!\n" );
Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
return;
}
@ -522,7 +516,6 @@ void CL_BatchResourceRequest( qboolean initialize )
if( !COM_IsSafeFileToDownload( p->szFileName ))
{
CL_RemoveFromResourceList( p );
MsgDev( D_WARN, "Invalid file type...skipping download of %s\n", p->szFileName );
Mem_Free( p );
break;
}
@ -777,16 +770,10 @@ void CL_ParseResourceRequest( sizebuf_t *msg )
nStartIndex = MSG_ReadLong( msg );
if( cl.servercount != arg )
{
MsgDev( D_ERROR, "request resources from different level\n" );
return;
}
if( nStartIndex < 0 && nStartIndex > cl.num_resources )
{
MsgDev( D_ERROR, "custom resource list request out of range\n" );
return;
}
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
MSG_WriteShort( &sbuf, cl.num_resources );
@ -867,7 +854,7 @@ void CL_ParseServerData( sizebuf_t *msg )
qboolean background;
int i;
MsgDev( D_NOTE, "Serverdata packet received.\n" );
Con_Reportf( "Serverdata packet received.\n" );
cls.timestart = Sys_DoubleTime();
cls.demowaiting = false; // server is changed
@ -1687,7 +1674,7 @@ void CL_ParseResLocation( sizebuf_t *msg )
if( lastSlash && lastSlash[1] == '\0' )
Q_strncpy( cl.downloadUrl, url, sizeof( cl.downloadUrl ));
else Q_snprintf( cl.downloadUrl, sizeof( cl.downloadUrl ), "%s/", url );
MsgDev( D_REPORT, "Using %s as primary download location\n", cl.downloadUrl );
Con_Reportf( "Using %s as primary download location\n", cl.downloadUrl );
}
}
@ -1722,7 +1709,6 @@ void CL_ParseHLTV( sizebuf_t *msg )
SCR_EndLoadingPlaque();
break;
default:
MsgDev( D_ERROR, "CL_ParseHLTV: unknown HLTV command.\n" );
break;
}
}
@ -1989,9 +1975,10 @@ dispatch messages
*/
void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
{
size_t bufStart, playerbytes;
int cmd, param1, param2;
int old_background;
size_t bufStart, playerbytes;
int cmd, param1, param2;
int old_background;
const char *s;
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame
CL_Parse_Debug( true ); // begin parsing
@ -2028,8 +2015,6 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
cmd = MSG_ReadServerCmd( msg );
// Msg( "%s\n", CL_MsgInfo( cmd ));
// record command for debugging spew on parse problem
CL_Parse_RecordCommand( cmd, bufStart );
@ -2099,7 +2084,13 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
Con_Printf( "%s", MSG_ReadString( msg ));
break;
case svc_stufftext:
Cbuf_AddText( MSG_ReadString( msg ));
s = MSG_ReadString( msg );
#ifdef HACKS_RELATED_HLMODS
// dsiable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early
#endif
Cbuf_AddText( s );
break;
case svc_setangle:
CL_ParseSetAngle( msg );

View File

@ -48,17 +48,10 @@ CL_PushPMStates
*/
void CL_PushPMStates( void )
{
if( clgame.pushed )
{
MsgDev( D_ERROR, "PushPMStates: stack overflow\n");
}
else
{
clgame.oldphyscount = clgame.pmove->numphysent;
clgame.oldviscount = clgame.pmove->numvisent;
clgame.pushed = true;
}
if( clgame.pushed ) return;
clgame.oldphyscount = clgame.pmove->numphysent;
clgame.oldviscount = clgame.pmove->numvisent;
clgame.pushed = true;
}
/*
@ -69,16 +62,10 @@ CL_PopPMStates
*/
void CL_PopPMStates( void )
{
if( clgame.pushed )
{
clgame.pmove->numphysent = clgame.oldphyscount;
clgame.pmove->numvisent = clgame.oldviscount;
clgame.pushed = false;
}
else
{
MsgDev( D_ERROR, "PopPMStates: stack underflow\n");
}
if( !clgame.pushed ) return;
clgame.pmove->numphysent = clgame.oldphyscount;
clgame.pmove->numvisent = clgame.oldviscount;
clgame.pushed = false;
}
/*
@ -794,10 +781,7 @@ static void pfnStuckTouch( int hitent, pmtrace_t *tr )
}
if( clgame.pmove->numtouch >= MAX_PHYSENTS )
{
MsgDev( D_ERROR, "PM_StuckTouch: MAX_TOUCHENTS limit exceeded\n" );
return;
}
VectorCopy( clgame.pmove->velocity, tr->deltavelocity );
tr->ent = hitent;
@ -995,7 +979,7 @@ void CL_InitClientMove( void )
for( i = 0; i < MAX_MAP_HULLS; i++ )
{
if( clgame.dllFuncs.pfnGetHullBounds( i, host.player_mins[i], host.player_maxs[i] ))
MsgDev( D_NOTE, "CL: hull%i, player_mins: %g %g %g, player_maxs: %g %g %g\n", i,
Con_Reportf( "CL: hull%i, player_mins: %g %g %g, player_maxs: %g %g %g\n", i,
host.player_mins[i][0], host.player_mins[i][1], host.player_mins[i][2],
host.player_maxs[i][0], host.player_maxs[i][1], host.player_maxs[i][2] );
}
@ -1344,7 +1328,7 @@ void CL_PredictMovement( qboolean repredicting )
cl.local.onground = frame->playerstate[cl.playernum].onground;
else cl.local.onground = -1;
if( !repredicting || !cl_lw->value )
if( !repredicting || !CVAR_TO_BOOL( cl_lw ))
cl.local.viewmodel = to->client.viewmodel;
cl.local.repredicting = false;
cl.local.moving = false;
@ -1374,7 +1358,7 @@ void CL_PredictMovement( qboolean repredicting )
cl.local.waterlevel = to->client.waterlevel;
cl.local.usehull = to->playerstate.usehull;
if( !repredicting || !cl_lw->value )
if( !repredicting || !CVAR_TO_BOOL( cl_lw ))
cl.local.viewmodel = to->client.viewmodel;
if( FBitSet( to->client.flags, FL_ONGROUND ))

View File

@ -95,6 +95,19 @@ static int CL_UpdateQuakeStats( sizebuf_t *msg, int statnum, qboolean has_update
return value;
}
/*
==================
CL_UpdateQuakeGameMode
redirect to qwrap->client
==================
*/
static void CL_UpdateQuakeGameMode( int gamemode )
{
MSG_WriteByte( &msg_demo, gamemode );
CL_DispatchQuakeMessage( "GameMode" );
}
/*
==================
CL_ParseQuakeSound
@ -132,10 +145,7 @@ static void CL_ParseQuakeSound( sizebuf_t *msg )
handle = cl.sound_index[sound];
if( !cl.audio_prepped )
{
Con_Printf( S_WARN "CL_StartSoundPacket: ignore sound message: too early\n" );
return; // too early
}
S_StartSound( pos, entnum, channel, handle, volume, attn, PITCH_NORM, flags );
}
@ -171,7 +181,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION_QUAKE );
cl.maxclients = MSG_ReadByte( msg );
gametype = MSG_ReadByte( msg ); // FIXME: tell the client about gametype
gametype = MSG_ReadByte( msg );
clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS;
@ -283,6 +293,9 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
cl.video_prepped = false;
cl.audio_prepped = false;
// GAME_COOP or GAME_DEATHMATCH
CL_UpdateQuakeGameMode( gametype );
// now we can start to precache
CL_BatchResourceRequest( true );
@ -420,6 +433,7 @@ void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
ent = CL_EDICT_NUM( newnum );
ent->index = newnum; // enumerate entity index
ent->player = CL_IsPlayerIndex( newnum );
state->animtime = cl.mtime[0];
if( ent->curstate.msg_time != cl.mtime[1] )
forcelink = true; // no previous frame to lerp from
@ -596,7 +610,7 @@ static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR, "CL_ParseStaticEntity: static entities limit exceeded!\n" );
Con_Printf( S_ERROR "CL_ParseStaticEntity: static entities limit exceeded!\n" );
return;
}
@ -730,7 +744,7 @@ static void CL_ParseQuakeSignon( sizebuf_t *msg )
int i = MSG_ReadByte( msg );
if( i == 3 ) cls.signon = SIGNONS - 1;
Msg( "CL_Signon: %d\n", i );
Con_Printf( "CL_Signon: %d\n", i );
}
/*
@ -819,8 +833,6 @@ void CL_ParseQuakeMessage( sizebuf_t *msg, qboolean normal_message )
continue;
}
// Msg( "%s\n", CL_MsgInfo( cmd ));
// record command for debugging spew on parse problem
CL_Parse_RecordCommand( cmd, bufStart );
@ -855,6 +867,7 @@ void CL_ParseQuakeMessage( sizebuf_t *msg, qboolean normal_message )
Con_Printf( "%s", MSG_ReadString( msg ));
break;
case svc_stufftext:
// FIXME: do revision for all Quake and Nehahra console commands
str = MSG_ReadString( msg );
Msg( "%s\n", str );
Cbuf_AddText( str );
@ -881,7 +894,8 @@ void CL_ParseQuakeMessage( sizebuf_t *msg, qboolean normal_message )
case svc_updatefrags:
param1 = MSG_ReadByte( msg );
param2 = MSG_ReadShort( msg );
// FIXME: tell the client about scores
// HACKHACK: store frags into spectator
cl.players[param1].spectator = param2;
break;
case svc_clientdata:
CL_ParseQuakeClientData( msg );
@ -944,15 +958,15 @@ void CL_ParseQuakeMessage( sizebuf_t *msg, qboolean normal_message )
break;
case svc_cdtrack:
param1 = MSG_ReadByte( msg );
param1 = bound( 0, param1, MAX_CDTRACKS ); // tracknum
param1 = bound( 0, param1, MAX_CDTRACKS - 1 ); // tracknum
param2 = MSG_ReadByte( msg );
param2 = bound( 0, param2, MAX_CDTRACKS ); // loopnum
Msg( "main track %d, loop track %d\n", param1, param2 );
// FIXME: allow cls.forcetrack from demo
S_StartBackgroundTrack( clgame.cdtracks[param1], clgame.cdtracks[param2], 0, false );
param2 = bound( 0, param2, MAX_CDTRACKS - 1 ); // loopnum
if(( cls.demoplayback || cls.demorecording ) && ( cls.forcetrack != -1 ))
S_StartBackgroundTrack( clgame.cdtracks[cls.forcetrack], clgame.cdtracks[cls.forcetrack], 0, false );
else S_StartBackgroundTrack( clgame.cdtracks[param1], clgame.cdtracks[param2], 0, false );
break;
case svc_sellscreen:
Cmd_ExecuteString( "help" );
Cmd_ExecuteString( "help" ); // open quake menu
break;
case svc_cutscene:
CL_ParseFinaleCutscene( msg, 3 );

View File

@ -99,7 +99,7 @@ Dupliacte texture with remap pixels
*/
void CL_DuplicateTexture( mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
gltexture_t *glt;
gl_texture_t *glt;
texture_t *tx = NULL;
char texname[128];
int i, size, index;
@ -141,7 +141,7 @@ Update texture top and bottom colors
*/
void CL_UpdateStudioTexture( mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
gltexture_t *glt;
gl_texture_t *glt;
rgbdata_t *pic;
texture_t *tx = NULL;
char texname[128], name[128], mdlname[128];
@ -179,11 +179,11 @@ void CL_UpdateStudioTexture( mstudiotexture_t *ptexture, int topcolor, int botto
pic = FS_LoadImage( glt->name, raw, size );
if( !pic )
{
MsgDev( D_ERROR, "Couldn't update texture %s\n", glt->name );
Con_DPrintf( S_ERROR "Couldn't update texture %s\n", glt->name );
return;
}
index = GL_LoadTextureInternal( glt->name, pic, 0, true );
index = GL_UpdateTextureInternal( glt->name, pic, 0 );
FS_FreeImage( pic );
// restore original palette
@ -224,7 +224,7 @@ void CL_UpdateAliasTexture( unsigned short *texture, int skinnum, int topcolor,
skin.buffer = (byte *)(tx + 1);
skin.palette = skin.buffer + skin.size;
pic = FS_CopyImage( &skin ); // because GL_LoadTextureInternal will freed a rgbdata_t at end
*texture = GL_LoadTextureInternal( texname, pic, TF_KEEP_SOURCE, false );
*texture = GL_LoadTextureInternal( texname, pic, TF_KEEP_SOURCE );
}
// and now we can remap with internal routines

View File

@ -276,9 +276,9 @@ void SCR_MakeScreenShot( void )
{
// snapshots don't writes message about image
if( cls.scrshot_action != scrshot_snapshot )
MsgDev( D_REPORT, "Write %s\n", cls.shotname );
Con_Reportf( "Write %s\n", cls.shotname );
}
else MsgDev( D_ERROR, "Unable to write %s\n", cls.shotname );
else Con_Printf( S_ERROR "Unable to write %s\n", cls.shotname );
cls.envshot_vieworg = NULL;
cls.scrshot_action = scrshot_inactive;
@ -411,10 +411,10 @@ void SCR_TileClear( void )
if( clear.y2 <= clear.y1 )
return; // nothing disturbed
top = RI.viewport[1];
bottom = top + RI.viewport[3] - 1;
left = RI.viewport[0];
right = left + RI.viewport[2] - 1;
top = clgame.viewport[1];
bottom = top + clgame.viewport[3] - 1;
left = clgame.viewport[0];
right = left + clgame.viewport[2] - 1;
if( clear.y1 < top )
{
@ -569,7 +569,7 @@ void SCR_LoadCreditsFont( void )
if( !SCR_LoadVariableWidthFont( "gfx.wad/creditsfont.fnt" ))
{
if( !SCR_LoadFixedWidthFont( "gfx/conchars" ))
MsgDev( D_ERROR, "failed to load HUD font\n" );
Con_DPrintf( S_ERROR "failed to load HUD font\n" );
}
}
@ -707,7 +707,6 @@ void SCR_Init( void )
{
if( scr_init ) return;
MsgDev( D_NOTE, "SCR_Init()\n" );
scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" );
cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "*black", 0, "contains path to current levelshot" );
cl_allow_levelshots = Cvar_Get( "allow_levelshots", "0", FCVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" );
@ -750,7 +749,6 @@ void SCR_Shutdown( void )
{
if( !scr_init ) return;
MsgDev( D_NOTE, "SCR_Shutdown()\n" );
Cmd_RemoveCommand( "timerefresh" );
Cmd_RemoveCommand( "skyname" );
Cmd_RemoveCommand( "viewpos" );

View File

@ -593,7 +593,7 @@ TEMPENTITY *CL_TempEntAlloc( const vec3_t org, model_t *pmodel )
if( !cl_free_tents )
{
MsgDev( D_INFO, "Overflow %d temporary ents!\n", GI->max_tents );
Con_DPrintf( "Overflow %d temporary ents!\n", GI->max_tents );
return NULL;
}
@ -633,7 +633,7 @@ TEMPENTITY *CL_TempEntAllocHigh( const vec3_t org, model_t *pmodel )
{
// didn't find anything? The tent list is either full of high-priority tents
// or all tents in the list are still due to live for > 10 seconds.
MsgDev( D_INFO, "Couldn't alloc a high priority TENT!\n" );
Con_DPrintf( "Couldn't alloc a high priority TENT!\n" );
return NULL;
}
@ -870,10 +870,7 @@ void R_AttachTentToPlayer( int client, int modelIndex, float zoffset, float life
model_t *pModel;
if( client <= 0 || client > cl.maxclients )
{
MsgDev( D_ERROR, "Bad client %i in AttachTentToPlayer()!\n", client );
return;
}
pClient = CL_GetEntityByIndex( client );
@ -926,10 +923,7 @@ void R_KillAttachedTents( int client )
int i;
if( client <= 0 || client > cl.maxclients )
{
MsgDev( D_ERROR, "Bad client %i in KillAttachedTents()!\n", client );
return;
}
for( i = 0; i < GI->max_tents; i++ )
{
@ -1282,7 +1276,7 @@ TEMPENTITY *R_DefaultSprite( const vec3_t pos, int spriteIndex, float framerate
if(( psprite = CL_ModelHandle( spriteIndex )) == NULL || psprite->type != mod_sprite )
{
MsgDev( D_INFO, "No Sprite %d!\n", spriteIndex );
Con_Reportf( "No Sprite %d!\n", spriteIndex );
return NULL;
}
@ -1339,7 +1333,7 @@ TEMPENTITY *R_TempSprite( vec3_t pos, const vec3_t dir, float scale, int modelIn
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
MsgDev( D_ERROR, "No model %d!\n", modelIndex );
Con_Reportf( S_ERROR "No model %d!\n", modelIndex );
return NULL;
}
@ -1446,7 +1440,7 @@ void R_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
MsgDev( D_INFO, "No model %d!\n", modelIndex );
Con_Reportf( "No model %d!\n", modelIndex );
return;
}
@ -1577,7 +1571,7 @@ void R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
MsgDev( D_ERROR, "no model %d!\n", modelIndex );
Con_Reportf( S_ERROR "no model %d!\n", modelIndex );
return;
}
@ -1823,10 +1817,7 @@ void R_PlayerSprites( int client, int modelIndex, int count, int size )
pEnt = CL_GetEntityByIndex( client );
if( !pEnt || !pEnt->player )
{
MsgDev( D_INFO, "Bad ent %i in R_PlayerSprites()!\n", client );
return;
}
vel = 128;
@ -2511,12 +2502,13 @@ void CL_ParseTempEntity( sizebuf_t *msg )
R_UserTracerParticle( pos, pos2, life, color, scale, 0, NULL );
break;
default:
MsgDev( D_ERROR, "ParseTempEntity: illegible TE message %i\n", type );
Con_DPrintf( S_ERROR "ParseTempEntity: illegible TE message %i\n", type );
break;
}
// throw warning
if( MSG_CheckOverflow( &buf )) MsgDev( D_WARN, "ParseTempEntity: overflow TE message\n" );
if( MSG_CheckOverflow( &buf ))
Con_DPrintf( S_WARN "ParseTempEntity: overflow TE message\n" );
}
@ -2573,7 +2565,8 @@ void CL_SetLightstyle( int style, const char *s, float f )
break;
}
}
MsgDev( D_REPORT, "Lightstyle %i (%s), interp %s\n", style, ls->pattern, ls->interp ? "Yes" : "No" );
Con_Reportf( "Lightstyle %i (%s), interp %s\n", style, ls->pattern, ls->interp ? "Yes" : "No" );
}
/*
@ -3014,7 +3007,7 @@ void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos
if( !pCust->nUserData1 && pCust->pInfo != NULL )
{
const char *decalname = va( "player%dlogo%d", playernum, customIndex );
pCust->nUserData1 = GL_LoadTextureInternal( decalname, pCust->pInfo, TF_DECAL, false );
pCust->nUserData1 = GL_LoadTextureInternal( decalname, pCust->pInfo, TF_DECAL );
}
textureIndex = pCust->nUserData1;
}

View File

@ -209,7 +209,7 @@ qboolean SCR_PlayCinematic( const char *arg )
if( FS_FileExists( arg, false ) && !fullpath )
{
MsgDev( D_ERROR, "Couldn't load %s from packfile. Please extract it\n", path );
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", path );
return false;
}
@ -235,6 +235,7 @@ qboolean SCR_PlayCinematic( const char *arg )
UI_SetActiveMenu( false );
cls.state = ca_cinematic;
Con_FastClose();
cin_time = 0.0f;
cls.signon = 0;

View File

@ -286,7 +286,7 @@ qboolean V_PreRender( void )
{
if(( host.realtime - cls.disable_screen ) > cl_timeout->value )
{
MsgDev( D_ERROR, "V_PreRender: loading plaque timed out\n" );
Con_Reportf( "V_PreRender: loading plaque timed out\n" );
cls.disable_screen = 0.0f;
}
return false;

View File

@ -948,6 +948,7 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
qboolean CL_GetEntitySpatialization( struct channel_s *ch );
qboolean CL_GetMovieSpatialization( struct rawchan_s *ch );
void CL_ProcessPlayerState( int playerindex, entity_state_t *state );
void CL_ComputePlayerOrigin( cl_entity_t *clent );
void CL_ProcessPacket( frame_t *frame );
void CL_MoveThirdpersonCamera( void );

View File

@ -487,7 +487,7 @@ void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
m_pAliasHeader->gl_texturenum[skinnum][0] =
m_pAliasHeader->gl_texturenum[skinnum][1] =
m_pAliasHeader->gl_texturenum[skinnum][2] =
m_pAliasHeader->gl_texturenum[skinnum][3] = GL_LoadTextureInternal( name, pic, 0, false );
m_pAliasHeader->gl_texturenum[skinnum][3] = GL_LoadTextureInternal( name, pic, 0 );
FS_FreeImage( pic );
if( R_GetTexture( m_pAliasHeader->gl_texturenum[skinnum][0] )->flags & TF_HAS_LUMA )
@ -496,7 +496,7 @@ void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
m_pAliasHeader->fb_texturenum[skinnum][0] =
m_pAliasHeader->fb_texturenum[skinnum][1] =
m_pAliasHeader->fb_texturenum[skinnum][2] =
m_pAliasHeader->fb_texturenum[skinnum][3] = GL_LoadTextureInternal( lumaname, pic, TF_MAKELUMA, false );
m_pAliasHeader->fb_texturenum[skinnum][3] = GL_LoadTextureInternal( lumaname, pic, TF_MAKELUMA );
FS_FreeImage( pic );
}
@ -521,14 +521,14 @@ void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
{
Q_snprintf( name, sizeof( name ), "%s_%i_%i", loadmodel->name, skinnum, i );
pic = Mod_CreateSkinData( loadmodel, (byte *)(pskintype), m_pAliasHeader->skinwidth, m_pAliasHeader->skinheight );
m_pAliasHeader->gl_texturenum[skinnum][i & 3] = GL_LoadTextureInternal( name, pic, 0, false );
m_pAliasHeader->gl_texturenum[skinnum][i & 3] = GL_LoadTextureInternal( name, pic, 0 );
FS_FreeImage( pic );
if( R_GetTexture( m_pAliasHeader->gl_texturenum[skinnum][i & 3] )->flags & TF_HAS_LUMA )
{
Q_snprintf( lumaname, sizeof( lumaname ), "%s_%i_%i_luma", loadmodel->name, skinnum, i );
pic = Mod_CreateSkinData( NULL, (byte *)(pskintype), m_pAliasHeader->skinwidth, m_pAliasHeader->skinheight );
m_pAliasHeader->fb_texturenum[skinnum][i & 3] = GL_LoadTextureInternal( lumaname, pic, TF_MAKELUMA, false );
m_pAliasHeader->fb_texturenum[skinnum][i & 3] = GL_LoadTextureInternal( lumaname, pic, TF_MAKELUMA );
FS_FreeImage( pic );
}

View File

@ -185,7 +185,7 @@ void GL_SelectTexture( GLint tmu )
if( tmu >= GL_MaxTextureUnits( ))
{
MsgDev( D_ERROR, "GL_SelectTexture: bad tmu state %i\n", tmu );
Con_Reportf( S_ERROR "GL_SelectTexture: bad tmu state %i\n", tmu );
return;
}
@ -249,6 +249,7 @@ GL_CleanupAllTextureUnits
*/
void GL_CleanupAllTextureUnits( void )
{
if( !glw_state.initialized ) return;
// force to cleanup all the units
GL_SelectTexture( GL_MaxTextureUnits() - 1 );
GL_CleanUpTextureUnits( 0 );
@ -277,7 +278,7 @@ void GL_TextureTarget( uint target )
{
if( glState.activeTMU < 0 || glState.activeTMU >= GL_MaxTextureUnits( ))
{
MsgDev( D_ERROR, "GL_TextureTarget: bad tmu state %i\n", glState.activeTMU );
Con_Reportf( S_ERROR "GL_TextureTarget: bad tmu state %i\n", glState.activeTMU );
return;
}
@ -644,7 +645,7 @@ was there. This is used to test for texture thrashing.
*/
void R_ShowTextures( void )
{
gltexture_t *image;
gl_texture_t *image;
float x, y, w, h;
int total, start, end;
int i, j, k, base_w, base_h;

View File

@ -266,7 +266,7 @@ static qboolean R_BeamComputePoint( int beamEnt, vec3_t pt )
if( !ent )
{
MsgDev( D_ERROR, "R_BeamComputePoint: invalid entity %i\n", BEAMENT_ENTITY( beamEnt ));
Con_DPrintf( S_ERROR "R_BeamComputePoint: invalid entity %i\n", BEAMENT_ENTITY( beamEnt ));
VectorClear( pt );
return false;
}
@ -418,8 +418,6 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f
div = 1.0f / (segments - 1);
length *= 0.01f;
// UNDONE: Expose texture length scale factor to control "fuzziness"
vStep = length * div; // Texture length texels per space pixel
// Scroll speed 3.5 -- initial texture position, scrolls 3.5/sec (1.0 is entire texture)
@ -432,22 +430,18 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f
segments = 16;
div = 1.0f / ( segments - 1 );
}
scale *= 100.0f;
length = segments * 0.1f;
}
else
{
scale *= length;
scale *= length * 2.0;
}
// Iterator to resample noise waveform (it needs to be generated in powers of 2)
noiseStep = noiseIndex = (int)((float)( NOISE_DIVISIONS - 1 ) * div * 65536.0f );
if( FBitSet( flags, FBEAM_SINENOISE ))
noiseIndex = 0;
noiseStep = (int)((float)( NOISE_DIVISIONS - 1 ) * div * 65536.0f );
brightness = 1.0f;
noiseIndex = 0;
if( FBitSet( flags, FBEAM_SHADEIN ))
brightness = 0;
@ -468,20 +462,6 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f
fraction = i * div;
if( FBitSet( flags, FBEAM_SHADEIN ) && FBitSet( flags, FBEAM_SHADEOUT ))
{
if( fraction < 0.5f ) brightness = 2.0f * fraction;
else brightness = 2.0f * ( 1.0f - fraction );
}
else if( FBitSet( flags, FBEAM_SHADEIN ))
{
brightness = fraction;
}
else if( FBitSet( flags, FBEAM_SHADEOUT ))
{
brightness = 1.0f - fraction;
}
VectorMA( source, fraction, delta, nextSeg.pos );
// distort using noise
@ -549,6 +529,20 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f
curSeg = nextSeg;
segs_drawn++;
if( FBitSet( flags, FBEAM_SHADEIN ) && FBitSet( flags, FBEAM_SHADEOUT ))
{
if( fraction < 0.5f ) brightness = fraction;
else brightness = ( 1.0f - fraction );
}
else if( FBitSet( flags, FBEAM_SHADEIN ))
{
brightness = fraction;
}
else if( FBitSet( flags, FBEAM_SHADEOUT ))
{
brightness = 1.0f - fraction;
}
if( segs_drawn == total_segs )
{
// draw the last segment
@ -1377,7 +1371,7 @@ void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
{
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
{
MsgDev( D_ERROR, "Too many custom beams %d!\n", tr.draw_list->num_beam_entities );
Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
return;
}
@ -1492,7 +1486,7 @@ void CL_DrawBeams( int fTrans )
BEAM *pPrev = NULL;
int i, flags;
if( !cl_draw_beams->value )
if( !CVAR_TO_BOOL( cl_draw_beams ))
return;
pglShadeModel( GL_SMOOTH );
@ -1871,7 +1865,6 @@ void CL_ParseViewBeam( sizebuf_t *msg, int beamType )
R_BeamEnts( startEnt, endEnt, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b );
break;
case TE_BEAM:
MsgDev( D_ERROR, "TE_BEAM is obsolete\n" );
break;
case TE_BEAMSPRITE:
start[0] = MSG_ReadCoord( msg );
@ -1934,7 +1927,6 @@ void CL_ParseViewBeam( sizebuf_t *msg, int beamType )
R_BeamRing( startEnt, endEnt, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b );
break;
case TE_BEAMHOSE:
MsgDev( D_ERROR, "TE_BEAMHOSE is obsolete\n" );
break;
case TE_KILLBEAM:
startEnt = MSG_ReadShort( msg );

View File

@ -577,11 +577,7 @@ static void R_DecalCreate( decalinfo_t *decalinfo, msurface_t *surf, float x, fl
decal_t *pdecal, *pold;
int count, vertCount;
if( !surf )
{
MsgDev( D_ERROR, "psurface NULL in R_DecalCreate!\n" );
return;
}
if( !surf ) return; // ???
pold = R_DecalIntersect( decalinfo, surf, &count );
if( count < MAX_OVERLAP_DECALS ) pold = NULL;
@ -763,7 +759,7 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
if( textureIndex <= 0 || textureIndex >= MAX_TEXTURES )
{
MsgDev( D_ERROR, "Decal has invalid texture!\n" );
Con_Printf( S_ERROR "Decal has invalid texture!\n" );
return;
}
@ -783,7 +779,7 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
if( model->type != mod_brush )
{
MsgDev( D_ERROR, "Decals must hit mod_brush!\n" );
Con_Printf( S_ERROR "Decals must hit mod_brush!\n" );
return;
}
@ -988,7 +984,6 @@ void DrawSurfaceDecals( msurface_t *fa, qboolean single, qboolean reverse )
}
}
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
if( reverse && e->curstate.rendermode == kRenderTransTexture )
@ -1224,10 +1219,7 @@ void R_DecalRemoveAll( int textureIndex )
int i;
if( textureIndex < 0 || textureIndex >= MAX_TEXTURES )
{
MsgDev( D_ERROR, "Decal has invalid texture!\n" );
return;
}
return; // out of bounds
for( i = 0; i < gDecalCount; i++ )
{

View File

@ -24,7 +24,7 @@ R_GetImageParms
*/
void R_GetTextureParms( int *w, int *h, int texnum )
{
gltexture_t *glt;
gl_texture_t *glt;
glt = R_GetTexture( texnum );
if( w ) *w = glt->srcWidth;
@ -94,7 +94,7 @@ refresh window.
void R_DrawTileClear( int x, int y, int w, int h )
{
float tw, th;
gltexture_t *glt;
gl_texture_t *glt;
GL_SetRenderMode( kRenderNormal );
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
@ -124,7 +124,7 @@ R_DrawStretchRaw
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
{
byte *raw = NULL;
gltexture_t *tex;
gl_texture_t *tex;
if( !GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
{
@ -196,7 +196,7 @@ R_UploadStretchRaw
void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data )
{
byte *raw = NULL;
gltexture_t *tex;
gl_texture_t *tex;
if( !GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
{

View File

@ -148,6 +148,7 @@ typedef float GLmatrix[16];
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_HALF_FLOAT_ARB 0x140B
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
@ -390,6 +391,7 @@ typedef float GLmatrix[16];
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB

File diff suppressed because it is too large Load Diff

View File

@ -93,7 +93,7 @@ typedef struct gltexture_s
int servercount;
uint hashValue;
struct gltexture_s *nextHash;
} gltexture_t;
} gl_texture_t;
typedef struct
{
@ -306,16 +306,18 @@ void R_DrawModelHull( void );
// gl_image.c
//
void R_SetTextureParameters( void );
gltexture_t *R_GetTexture( GLenum texnum );
gl_texture_t *R_GetTexture( GLenum texnum );
#define GL_LoadTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, false )
#define GL_UpdateTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, true )
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags, imgfilter_t *filter );
int GL_LoadTextureArray( const char **names, int flags, imgfilter_t *filter );
int GL_LoadTextureInternal( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
void GL_ApplyTextureParams( gltexture_t *tex );
void R_FreeImage( gltexture_t *image );
void GL_UpdateTexSize( int texnum, int width, int height, int depth );
void GL_ApplyTextureParams( gl_texture_t *tex );
int GL_FindTexture( const char *name );
void GL_FreeTexture( GLenum texnum );
void GL_FreeImage( const char *name );
@ -452,6 +454,7 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse );
void GL_CheckForErrors_( const char *filename, const int fileline );
const char *VID_GetModeString( int vid_mode );
void *GL_GetProcAddress( const char *name );
const char *GL_ErrorString( int err );
void GL_UpdateSwapInterval( void );
qboolean GL_DeleteContext( void );
qboolean GL_Support( int r_ext );

View File

@ -140,6 +140,8 @@ R_AddEfrags
*/
void R_AddEfrags( cl_entity_t *ent )
{
matrix3x4 transform;
vec3_t outmins, outmaxs;
int i;
if( !ent->model )
@ -149,10 +151,14 @@ void R_AddEfrags( cl_entity_t *ent )
lastlink = &ent->efrag;
r_pefragtopnode = NULL;
// handle entity rotation for right bbox expanding
Matrix3x4_CreateFromEntity( transform, ent->angles, vec3_origin, 1.0f );
Matrix3x4_TransformAABB( transform, ent->model->mins, ent->model->maxs, outmins, outmaxs );
for( i = 0; i < 3; i++ )
{
r_emins[i] = ent->origin[i] + ent->model->mins[i];
r_emaxs[i] = ent->origin[i] + ent->model->maxs[i];
r_emins[i] = ent->origin[i] + outmins[i];
r_emaxs[i] = ent->origin[i] + outmaxs[i];
}
R_SplitEntityOnNode( cl.worldmodel->nodes );
@ -189,6 +195,7 @@ void R_StoreEfrags( efrag_t **ppefrag, int framecount )
if( CL_AddVisibleEntity( pent, ET_FRAGMENTED ))
{
// mark that we've recorded this entity for this frame
pent->curstate.messagenum = cl.parsecount;
pent->visframe = framecount;
}
}
@ -196,7 +203,6 @@ void R_StoreEfrags( efrag_t **ppefrag, int framecount )
ppefrag = &pefrag->leafnext;
break;
default:
Host_Error( "R_StoreEfrags: bad entity type %d\n", clmodel->type );
break;
}
}

View File

@ -74,7 +74,7 @@ void CL_RunLightStyles( void )
tr.lightstylevalue[i] = ls->map[0] * 22 * scale;
continue;
}
else if( !ls->interp || !cl_lightstyle_lerping->value )
else if( !ls->interp || !CVAR_TO_BOOL( cl_lightstyle_lerping ))
{
tr.lightstylevalue[i] = ls->map[flight%ls->length] * 22 * scale;
continue;
@ -379,7 +379,7 @@ R_LightVec
check bspmodels to get light from
=================
*/
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
colorVec R_LightVecInternal( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
{
float last_fraction;
int i, maxEnts = 1;
@ -437,6 +437,9 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t
light.g = Q_min(( cv.g >> 7 ), 255 );
light.b = Q_min(( cv.b >> 7 ), 255 );
last_fraction = g_trace_fraction;
if(( light.r + light.g + light.b ) != 0 )
break; // we get light now
}
}
}
@ -449,6 +452,27 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t
return light;
}
/*
=================
R_LightVec
check bspmodels to get light from
=================
*/
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
{
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
if( CVAR_TO_BOOL( r_lighting_extended ) && lspot != NULL && lvec != NULL )
{
// trying to get light from ceiling (but ignore gradient analyze)
if(( light.r + light.g + light.b ) == 0 )
return R_LightVecInternal( end, start, lspot, lvec );
}
return light;
}
/*
=================
R_LightPoint

View File

@ -579,9 +579,9 @@ using to find source waterleaf with
watertexture to grab fog values from it
=============
*/
static gltexture_t *R_RecursiveFindWaterTexture( const mnode_t *node, const mnode_t *ignore, qboolean down )
static gl_texture_t *R_RecursiveFindWaterTexture( const mnode_t *node, const mnode_t *ignore, qboolean down )
{
gltexture_t *tex = NULL;
gl_texture_t *tex = NULL;
// assure the initial node is not null
// we could check it here, but we would rather check it
@ -654,7 +654,7 @@ from underwater leaf (idea: XaeroX)
static void R_CheckFog( void )
{
cl_entity_t *ent;
gltexture_t *tex;
gl_texture_t *tex;
int i, cnt, count;
// quake global fog
@ -673,15 +673,6 @@ static void R_CheckFog( void )
return;
}
#ifdef HACKS_RELATED_HLMODS
// special condition for Spirit 1.9 that used direct calls of glFog-functions
if(( !RI.fogEnabled && !RI.fogCustom ) && pglIsEnabled( GL_FOG ) && VectorIsNull( RI.fogColor ))
{
// fill the fog color from GL-state machine
pglGetFloatv( GL_FOG_COLOR, RI.fogColor );
RI.fogSkybox = true;
}
#endif
RI.fogEnabled = false;
if( RI.onlyClientDraw || cl.local.waterlevel < 3 || !RI.drawWorld || !RI.viewleaf )
@ -751,6 +742,26 @@ static void R_CheckFog( void )
}
}
/*
=============
R_CheckGLFog
special condition for Spirit 1.9
that used direct calls of glFog-functions
=============
*/
static void R_CheckGLFog( void )
{
#ifdef HACKS_RELATED_HLMODS
if(( !RI.fogEnabled && !RI.fogCustom ) && pglIsEnabled( GL_FOG ) && VectorIsNull( RI.fogColor ))
{
// fill the fog color from GL-state machine
pglGetFloatv( GL_FOG_COLOR, RI.fogColor );
RI.fogSkybox = true;
}
#endif
}
/*
=============
R_DrawFog
@ -938,6 +949,7 @@ void R_RenderScene( void )
R_MarkLeaves();
R_DrawFog ();
R_CheckGLFog();
R_DrawWorld();
R_CheckFog();
@ -1085,17 +1097,8 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
if( glConfig.max_multisamples > 1 && FBitSet( gl_msaa->flags, FCVAR_CHANGED ))
{
if( CVAR_TO_BOOL( gl_msaa ))
{
pglEnable( GL_MULTISAMPLE_ARB );
if( gl_msaa->value > 1.0f )
pglEnable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
else pglDisable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
}
else
{
pglDisable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
pglDisable( GL_MULTISAMPLE_ARB );
}
else pglDisable( GL_MULTISAMPLE_ARB );
ClearBits( gl_msaa->flags, FCVAR_CHANGED );
}
@ -1164,7 +1167,7 @@ void R_DrawCubemapView( const vec3_t origin, const vec3_t angles, int size )
static int GL_RenderGetParm( int parm, int arg )
{
gltexture_t *glt;
gl_texture_t *glt;
switch( parm )
{
@ -1265,7 +1268,7 @@ static int GL_RenderGetParm( int parm, int arg )
static void R_GetDetailScaleForTexture( int texture, float *xScale, float *yScale )
{
gltexture_t *glt = R_GetTexture( texture );
gl_texture_t *glt = R_GetTexture( texture );
if( xScale ) *xScale = glt->xscale;
if( yScale ) *yScale = glt->yscale;
@ -1273,7 +1276,7 @@ static void R_GetDetailScaleForTexture( int texture, float *xScale, float *yScal
static void R_GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *density )
{
gltexture_t *glt = R_GetTexture( texture );
gl_texture_t *glt = R_GetTexture( texture );
if( red ) *red = glt->fogParams[0];
if( green ) *green = glt->fogParams[1];
@ -1291,16 +1294,13 @@ static void R_EnvShot( const float *vieworg, const char *name, int skyshot, int
{
static vec3_t viewPoint;
if( !name )
{
MsgDev( D_ERROR, "R_%sShot: bad name\n", skyshot ? "Sky" : "Env" );
if( !COM_CheckString( name ))
return;
}
if( cls.scrshot_action != scrshot_inactive )
{
if( cls.scrshot_action != scrshot_skyshot && cls.scrshot_action != scrshot_envshot )
MsgDev( D_ERROR, "R_%sShot: subsystem is busy, try later.\n", skyshot ? "Sky" : "Env" );
Con_Printf( S_ERROR "R_%sShot: subsystem is busy, try for next frame.\n", skyshot ? "Sky" : "Env" );
return;
}
@ -1500,7 +1500,7 @@ static render_api_t gRenderAPI =
GL_TextureTarget,
GL_SetTexCoordArrayMode,
GL_GetProcAddress,
NULL,
GL_UpdateTexSize,
NULL,
NULL,
CL_DrawParticlesExternal,
@ -1541,7 +1541,7 @@ qboolean R_InitRenderAPI( void )
{
if( clgame.dllFuncs.pfnGetRenderInterface( CL_RENDER_INTERFACE_VERSION, &gRenderAPI, &clgame.drawFuncs ))
{
MsgDev( D_REPORT, "CL_LoadProgs: ^2initailized extended RenderAPI ^7ver. %i\n", CL_RENDER_INTERFACE_VERSION );
Con_Reportf( "CL_LoadProgs: ^2initailized extended RenderAPI ^7ver. %i\n", CL_RENDER_INTERFACE_VERSION );
return true;
}

View File

@ -27,12 +27,8 @@ float V_CalcFov( float *fov_x, float width, float height )
{
float x, half_fov_y;
if( *fov_x < 1.0f || *fov_x > 170.0f )
{
if( !cls.demoplayback )
MsgDev( D_ERROR, "V_CalcFov: bad fov %g!\n", *fov_x );
*fov_x = 90.0f;
}
if( *fov_x < 1.0f || *fov_x > 179.0f )
*fov_x = 90.0f; // default value
x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
half_fov_y = atan( height / x );

View File

@ -19,15 +19,6 @@ GNU General Public License for more details.
#include "mod_local.h"
#include "shake.h"
typedef struct
{
const char *texname;
const char *detail;
const char material;
int lMin;
int lMax;
} dmaterial_t;
typedef struct
{
char texname[64]; // shortname
@ -37,188 +28,6 @@ typedef struct
dfilter_t *tex_filters[MAX_TEXTURES];
int num_texfilters;
// default rules for apply detail textures.
// maybe move this to external script?
static const dmaterial_t detail_table[] =
{
{ "crt", "dt_conc", 'C', 0, 0 }, // concrete
{ "rock", "dt_rock1", 'C', 0, 0 },
{ "conc", "dt_conc", 'C', 0, 0 },
{ "brick", "dt_brick", 'C', 0, 0 },
{ "wall", "dt_brick", 'C', 0, 0 },
{ "city", "dt_conc", 'C', 0, 0 },
{ "crete", "dt_conc", 'C', 0, 0 },
{ "generic", "dt_brick", 'C', 0, 0 },
{ "floor", "dt_conc", 'C', 0, 0 },
{ "metal", "dt_metal%i", 'M', 1, 2 }, // metal
{ "mtl", "dt_metal%i", 'M', 1, 2 },
{ "pipe", "dt_metal%i", 'M', 1, 2 },
{ "elev", "dt_metal%i", 'M', 1, 2 },
{ "sign", "dt_metal%i", 'M', 1, 2 },
{ "barrel", "dt_metal%i", 'M', 1, 2 },
{ "bath", "dt_ssteel1", 'M', 1, 2 },
{ "tech", "dt_ssteel1", 'M', 1, 2 },
{ "refbridge", "dt_metal%i", 'M', 1, 2 },
{ "panel", "dt_ssteel1", 'M', 0, 0 },
{ "brass", "dt_ssteel1", 'M', 0, 0 },
{ "rune", "dt_metal%i", 'M', 1, 2 },
{ "car", "dt_metal%i", 'M', 1, 2 },
{ "circuit", "dt_metal%i", 'M', 1, 2 },
{ "steel", "dt_ssteel1", 'M', 0, 0 },
{ "dirt", "dt_ground%i", 'D', 1, 5 }, // dirt
{ "drt", "dt_ground%i", 'D', 1, 5 },
{ "out", "dt_ground%i", 'D', 1, 5 },
{ "grass", "dt_grass1", 'D', 0, 0 },
{ "mud", "dt_carpet1", 'D', 0, 0 },
{ "vent", "dt_ssteel1", 'V', 1, 4 }, // vent
{ "duct", "dt_ssteel1", 'V', 1, 4 },
{ "tile", "dt_smooth%i", 'T', 1, 2 },
{ "labflr", "dt_smooth%i", 'T', 1, 2 },
{ "bath", "dt_smooth%i", 'T', 1, 2 },
{ "grate", "dt_stone%i", 'G', 1, 4 }, // vent
{ "stone", "dt_stone%i", 'G', 1, 4 },
{ "grt", "dt_stone%i", 'G', 1, 4 },
{ "wiz", "dt_wood%i", 'W', 1, 3 },
{ "wood", "dt_wood%i", 'W', 1, 3 },
{ "wizwood", "dt_wood%i", 'W', 1, 3 },
{ "wd", "dt_wood%i", 'W', 1, 3 },
{ "table", "dt_wood%i", 'W', 1, 3 },
{ "board", "dt_wood%i", 'W', 1, 3 },
{ "chair", "dt_wood%i", 'W', 1, 3 },
{ "brd", "dt_wood%i", 'W', 1, 3 },
{ "carp", "dt_carpet1", 'W', 1, 3 },
{ "book", "dt_wood%i", 'W', 1, 3 },
{ "box", "dt_wood%i", 'W', 1, 3 },
{ "cab", "dt_wood%i", 'W', 1, 3 },
{ "couch", "dt_wood%i", 'W', 1, 3 },
{ "crate", "dt_wood%i", 'W', 1, 3 },
{ "poster", "dt_plaster%i", 'W', 1, 2 },
{ "sheet", "dt_plaster%i", 'W', 1, 2 },
{ "stucco", "dt_plaster%i", 'W', 1, 2 },
{ "comp", "dt_smooth1", 'P', 0, 0 },
{ "cmp", "dt_smooth1", 'P', 0, 0 },
{ "elec", "dt_smooth1", 'P', 0, 0 },
{ "vend", "dt_smooth1", 'P', 0, 0 },
{ "monitor", "dt_smooth1", 'P', 0, 0 },
{ "phone", "dt_smooth1", 'P', 0, 0 },
{ "glass", "dt_ssteel1", 'Y', 0, 0 },
{ "window", "dt_ssteel1", 'Y', 0, 0 },
{ "flesh", "dt_rough1", 'F', 0, 0 },
{ "meat", "dt_rough1", 'F', 0, 0 },
{ "fls", "dt_rough1", 'F', 0, 0 },
{ "ground", "dt_ground%i", 'D', 1, 5 },
{ "gnd", "dt_ground%i", 'D', 1, 5 },
{ "snow", "dt_snow%i", 'O', 1, 2 }, // snow
{ "wswamp", "dt_smooth1", 'W', 0, 0 },
{ NULL, NULL, 0, 0, 0 }
};
static const char *R_DetailTextureForName( const char *name )
{
const dmaterial_t *table;
if( !name || !*name ) return NULL;
if( !Q_strnicmp( name, "sky", 3 ))
return NULL; // never details for sky
// never apply details for liquids
if( !Q_strnicmp( name + 1, "!lava", 5 ))
return NULL;
if( !Q_strnicmp( name + 1, "!slime", 6 ))
return NULL;
if( !Q_strnicmp( name, "!cur_90", 7 ))
return NULL;
if( !Q_strnicmp( name, "!cur_0", 6 ))
return NULL;
if( !Q_strnicmp( name, "!cur_270", 8 ))
return NULL;
if( !Q_strnicmp( name, "!cur_180", 8 ))
return NULL;
if( !Q_strnicmp( name, "!cur_up", 7 ))
return NULL;
if( !Q_strnicmp( name, "!cur_dwn", 8 ))
return NULL;
if( name[0] == '!' )
return NULL;
// never apply details to the special textures
if( !Q_strnicmp( name, "origin", 6 ))
return NULL;
if( !Q_strnicmp( name, "clip", 4 ))
return NULL;
if( !Q_strnicmp( name, "hint", 4 ))
return NULL;
if( !Q_strnicmp( name, "skip", 4 ))
return NULL;
if( !Q_strnicmp( name, "translucent", 11 ))
return NULL;
if( !Q_strnicmp( name, "3dsky", 5 )) // xash-mod support :-)
return NULL;
if( !Q_strnicmp( name, "scroll", 6 ))
return NULL;
if( name[0] == '@' )
return NULL;
// last check ...
if( !Q_strnicmp( name, "null", 4 ))
return NULL;
for( table = detail_table; table && table->texname; table++ )
{
if( Q_stristr( name, table->texname ))
{
if(( table->lMin + table->lMax ) > 0 )
return va( table->detail, COM_RandomLong( table->lMin, table->lMax ));
return table->detail;
}
}
return NULL;
}
void R_CreateDetailTexturesList( const char *filename )
{
file_t *detail_txt = NULL;
float xScale, yScale;
const char *detail_name;
texture_t *tex;
rgbdata_t *pic;
int i;
for( i = 0; i < cl.worldmodel->numtextures; i++ )
{
tex = cl.worldmodel->textures[i];
detail_name = R_DetailTextureForName( tex->name );
if( !detail_name ) continue;
// detailtexture detected
if( detail_name )
{
if( !detail_txt ) detail_txt = FS_Open( filename, "w", false );
if( !detail_txt )
{
MsgDev( D_ERROR, "Can't write %s\n", filename );
break;
}
pic = FS_LoadImage( va( "gfx/detail/%s", detail_name ), NULL, 0 );
if( pic )
{
xScale = (pic->width / (float)tex->width) * gl_detailscale->value;
yScale = (pic->height / (float)tex->height) * gl_detailscale->value;
FS_FreeImage( pic );
}
else xScale = yScale = 10.0f;
// store detailtexture description
FS_Printf( detail_txt, "%s detail/%s %.2f %.2f\n", tex->name, detail_name, xScale, yScale );
}
}
if( detail_txt ) FS_Close( detail_txt );
}
void R_ParseDetailTextures( const char *filename )
{
char *afile, *pfile;
@ -229,12 +38,6 @@ void R_ParseDetailTextures( const char *filename )
texture_t *tex;
int i;
if( r_detailtextures->value >= 2 && !FS_FileExists( filename, false ))
{
// use built-in generator for detail textures
R_CreateDetailTexturesList( filename );
}
afile = FS_LoadFile( filename, NULL, false );
if( !afile ) return;
@ -297,7 +100,7 @@ void R_ParseDetailTextures( const char *filename )
// texture is loaded
if( tex->dt_texturenum )
{
gltexture_t *glt;
gl_texture_t *glt;
glt = R_GetTexture( tex->gl_texturenum );
glt->xscale = xScale;
@ -363,7 +166,7 @@ void R_ParseTexFilters( const char *filename )
filter.blendFunc = GL_BLEND;
else if( !Q_stricmp( token, "add_signed" ) || !Q_stricmp( token, "GL_ADD_SIGNED" ))
filter.blendFunc = GL_ADD_SIGNED;
else MsgDev( D_WARN, "unknown blendFunc '%s' specified for texture '%s'\n", texname, token );
else filter.blendFunc = GL_REPLACE; // defaulting to replace
// reading flags
pfile = COM_ParseFile( pfile, token );
@ -371,10 +174,7 @@ void R_ParseTexFilters( const char *filename )
// make sure what factor is not zeroed
if( filter.factor == 0.0f )
{
MsgDev( D_WARN, "texfilter for texture %s has factor 0! Ignored\n", texname );
continue;
}
// check if already existed
for( i = 0; i < num_texfilters; i++ )
@ -382,10 +182,7 @@ void R_ParseTexFilters( const char *filename )
tf = tex_filters[i];
if( !Q_stricmp( tf->texname, texname ))
{
MsgDev( D_WARN, "texture %s has specified multiple filters! Ignored\n", texname );
break;
}
}
if( i != num_texfilters )
@ -399,7 +196,7 @@ void R_ParseTexFilters( const char *filename )
tf->filter = filter;
}
MsgDev( D_INFO, "%i texture filters parsed\n", num_texfilters );
Con_Reportf( "%i texture filters parsed\n", num_texfilters );
Mem_Free( afile );
}
@ -451,7 +248,7 @@ void R_NewMap( void )
R_ClearDecals(); // clear all level decals
// upload detailtextures
if( r_detailtextures->value )
if( CVAR_TO_BOOL( r_detailtextures ))
{
string mapname, filepath;
@ -462,7 +259,7 @@ void R_NewMap( void )
R_ParseDetailTextures( filepath );
}
if( v_dark->value )
if( CVAR_TO_BOOL( v_dark ))
{
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
@ -505,7 +302,7 @@ void R_NewMap( void )
tx = cl.worldmodel->textures[i];
if( !Q_strncmp( tx->name, "sky", 3 ) && tx->width == 256 && tx->height == 128 )
if( !Q_strncmp( tx->name, "sky", 3 ) && tx->width == ( tx->height * 2 ))
tr.skytexturenum = i;
tx->texturechain = NULL;

View File

@ -225,7 +225,7 @@ particle_t *R_AllocParticle( void (*callback)( particle_t*, float ))
if( cl_lasttimewarn < host.realtime )
{
// don't spam about overflow
MsgDev( D_ERROR, "Overflow %d particles\n", GI->max_particles );
Con_DPrintf( S_ERROR "Overflow %d particles\n", GI->max_particles );
cl_lasttimewarn = host.realtime + 1.0f;
}
return NULL;
@ -276,7 +276,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
if( cl_lasttimewarn < host.realtime )
{
// don't spam about overflow
MsgDev( D_ERROR, "Overflow %d tracers\n", GI->max_particles );
Con_DPrintf( S_ERROR "Overflow %d tracers\n", GI->max_particles );
cl_lasttimewarn = host.realtime + 1.0f;
}
return NULL;
@ -1501,14 +1501,11 @@ void R_UserTracerParticle( float *org, float *vel, float life, int colorIndex, f
particle_t *p;
if( colorIndex < 0 )
{
MsgDev( D_ERROR, "UserTracer with color < 0\n" );
return;
}
if( colorIndex > ARRAYSIZE( gTracerColors ))
{
MsgDev( D_ERROR, "UserTracer with color > %d\n", ARRAYSIZE( gTracerColors ));
Con_Printf( S_ERROR "UserTracer with color > %d\n", ARRAYSIZE( gTracerColors ));
return;
}

View File

@ -273,9 +273,8 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
medge_t *pedges, *r_pedge;
mextrasurf_t *info = fa->info;
float sample_size;
int vertpage;
texture_t *tex;
gltexture_t *glt;
gl_texture_t *glt;
float *vec;
float s, t;
glpoly_t *poly;
@ -299,7 +298,6 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
// reconstruct the polygon
pedges = mod->edges;
lnumverts = fa->numedges;
vertpage = 0;
// detach if already created, reconstruct again
poly = fa->polys;
@ -341,13 +339,13 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
s = DotProduct( vec, info->lmvecs[0] ) + info->lmvecs[0][3];
s -= info->lightmapmins[0];
s += fa->light_s * sample_size;
s += sample_size / 2.0;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( vec, info->lmvecs[1] ) + info->lmvecs[1][3];
t -= info->lightmapmins[1];
t += fa->light_t * sample_size;
t += sample_size / 2.0;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
poly->verts[i][5] = s;
@ -355,7 +353,7 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
}
// remove co-linear points - Ed
if( !gl_keeptjunctions->value && !( fa->flags & SURF_UNDERWATER ))
if( !CVAR_TO_BOOL( gl_keeptjunctions ) && !FBitSet( fa->flags, SURF_UNDERWATER ))
{
for( i = 0; i < lnumverts; i++ )
{
@ -439,17 +437,8 @@ texture_t *R_TextureAnimation( msurface_t *s )
{
base = base->anim_next;
if( !base )
{
MsgDev( D_ERROR, "R_TextureAnimation: broken loop\n" );
if( !base || ++count > MOD_FRAMES )
return s->texinfo->texture;
}
if( ++count > MOD_FRAMES )
{
MsgDev( D_ERROR, "R_TextureAnimation: infinite loop\n" );
return s->texinfo->texture;
}
}
return base;
@ -645,7 +634,7 @@ static void LM_UploadBlock( qboolean dynamic )
r_lightmap.size = r_lightmap.width * r_lightmap.height * 4;
r_lightmap.flags = IMAGE_HAS_COLOR;
r_lightmap.buffer = gl_lms.lightmap_buffer;
tr.lightmapTextures[i] = GL_LoadTextureInternal( lmName, &r_lightmap, TF_FONT|TF_ATLAS_PAGE, false );
tr.lightmapTextures[i] = GL_LoadTextureInternal( lmName, &r_lightmap, TF_FONT|TF_ATLAS_PAGE );
if( ++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS )
Host_Error( "AllocBlock: full\n" );
@ -703,9 +692,9 @@ static void R_BuildLightMap( msurface_t *surf, byte *dest, int stride, qboolean
{
for( s = 0; s < smax; s++ )
{
dest[0] = min((bl[0] >> 7), 255 );
dest[1] = min((bl[1] >> 7), 255 );
dest[2] = min((bl[2] >> 7), 255 );
dest[0] = Q_min((bl[0] >> 7), 255 );
dest[1] = Q_min((bl[1] >> 7), 255 );
dest[2] = Q_min((bl[2] >> 7), 255 );
dest[3] = 255;
bl += 3;
@ -734,7 +723,7 @@ void DrawGLPoly( glpoly_t *p, float xScale, float yScale )
if( p->flags & SURF_CONVEYOR )
{
gltexture_t *texture;
gl_texture_t *texture;
float flConveyorSpeed;
float flRate, flAngle;
@ -824,7 +813,7 @@ void R_BlendLightmaps( void )
msurface_t *surf, *newsurf = NULL;
int i;
if( r_fullbright->value || !cl.worldmodel->lightdata )
if( CVAR_TO_BOOL( r_fullbright ) || !cl.worldmodel->lightdata )
return;
if( RI.currententity )
@ -845,7 +834,7 @@ void R_BlendLightmaps( void )
GL_SetupFogColorForSurfaces ();
if( !r_lightmap->value )
if( !CVAR_TO_BOOL( r_lightmap ))
pglEnable( GL_BLEND );
else pglDisable( GL_BLEND );
@ -872,7 +861,7 @@ void R_BlendLightmaps( void )
}
// render dynamic lightmaps
if( r_dynamic->value )
if( CVAR_TO_BOOL( r_dynamic ))
{
LM_InitBlock();
@ -1005,7 +994,7 @@ R_RenderDetails
*/
void R_RenderDetails( void )
{
gltexture_t *glt;
gl_texture_t *glt;
mextrasurf_t *es, *p;
msurface_t *fa;
int i;
@ -1082,7 +1071,7 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type )
draw_fullbrights = true;
}
if( r_detailtextures->value )
if( CVAR_TO_BOOL( r_detailtextures ))
{
if( pglIsEnabled( GL_FOG ))
{
@ -1125,7 +1114,7 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type )
DrawSurfaceDecals( fa, true, (cull_type == CULL_BACKSIDE));
}
if( fa->flags & SURF_DRAWTILED )
if( FBitSet( fa->flags, SURF_DRAWTILED ))
return; // no lightmaps anyway
// check for lightmap modification
@ -1543,7 +1532,7 @@ void R_DrawBrushModel( cl_entity_t *e )
}
// sort faces if needs
if( !FBitSet( clmodel->flags, MODEL_LIQUID ) && e->curstate.rendermode == kRenderTransTexture && !gl_nosort->value )
if( !FBitSet( clmodel->flags, MODEL_LIQUID ) && e->curstate.rendermode == kRenderTransTexture && !CVAR_TO_BOOL( gl_nosort ))
qsort( world.draw_surfaces, num_sorted, sizeof( sortedface_t ), R_SurfaceCompare );
// draw sorted translucent surfaces
@ -2180,9 +2169,6 @@ void GL_BuildLightmaps( void )
// now gamma and brightness are valid
ClearBits( vid_brightness->flags, FCVAR_CHANGED );
ClearBits( vid_gamma->flags, FCVAR_CHANGED );
if( !gl_keeptjunctions->value )
MsgDev( D_INFO, "Eliminate %i vertexes\n", nColinElim );
}
void GL_InitRandomTable( void )

View File

@ -400,7 +400,7 @@ void Mod_LoadMapSprite( model_t *mod, const void *buffer, size_t size, qboolean
pspriteframe->left = -( w >> 1 );
pspriteframe->down = ( h >> 1 ) - h;
pspriteframe->right = w + -( w >> 1 );
pspriteframe->gl_texturenum = GL_LoadTextureInternal( texname, &temp, TF_IMAGE, false );
pspriteframe->gl_texturenum = GL_LoadTextureInternal( texname, &temp, TF_IMAGE );
xl += w;
if( xl >= pix->width )
@ -493,7 +493,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
else if( frame >= psprite->numframes )
{
if( frame > psprite->numframes )
MsgDev( D_WARN, "R_GetSpriteFrame: no such frame %d (%s)\n", frame, pModel->name );
Con_Reportf( S_WARN "R_GetSpriteFrame: no such frame %d (%s)\n", frame, pModel->name );
frame = psprite->numframes - 1;
}
@ -561,7 +561,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
}
else if( frame >= psprite->numframes )
{
MsgDev( D_WARN, "R_GetSpriteFrameInterpolant: no such frame %d (%s)\n", frame, ent->model->name );
Con_Reportf( S_WARN "R_GetSpriteFrameInterpolant: no such frame %d (%s)\n", frame, ent->model->name );
frame = psprite->numframes - 1;
}

View File

@ -560,7 +560,7 @@ void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t an
// Con_Printf( "%4.2f %.2f %.2f\n", f, e->curstate.animtime, g_studio.time );
VectorLerp( e->latched.prevorigin, f, e->curstate.origin, origin );
if( !VectorCompare( e->curstate.angles, e->latched.prevangles ))
if( !VectorCompareEpsilon( e->curstate.angles, e->latched.prevangles, ON_EPSILON ))
{
vec4_t q, q1, q2;
@ -2417,6 +2417,7 @@ static void R_StudioDrawPoints( void )
pglBlendFunc( GL_ONE, GL_ONE );
pglDepthMask( GL_FALSE );
pglEnable( GL_BLEND );
R_AllowFog( false );
}
else pglBlendFunc( GL_SRC_ALPHA, GL_ONE );
}
@ -2438,6 +2439,7 @@ static void R_StudioDrawPoints( void )
{
pglDepthMask( GL_TRUE );
pglDisable( GL_BLEND );
R_AllowFog( true );
}
r_stats.c_studio_polys += pmesh->numtris;
@ -2718,11 +2720,11 @@ check for texture flags
*/
int R_GetEntityRenderMode( cl_entity_t *ent )
{
studiohdr_t *phdr;
int i, opaque, trans;
mstudiotexture_t *ptexture;
cl_entity_t *oldent;
model_t *model;
int i;
studiohdr_t *phdr;
oldent = RI.currententity;
RI.currententity = ent;
@ -2735,21 +2737,27 @@ int R_GetEntityRenderMode( cl_entity_t *ent )
if(( phdr = Mod_StudioExtradata( model )) == NULL )
{
// forcing to choose right sorting type
if(( model && model->type == mod_brush ) && FBitSet( model->flags, MODEL_TRANSPARENT ))
return kRenderTransAlpha;
if( R_ModelOpaque( ent->curstate.rendermode ))
{
// forcing to choose right sorting type
if(( model && model->type == mod_brush ) && FBitSet( model->flags, MODEL_TRANSPARENT ))
return kRenderTransAlpha;
}
return ent->curstate.rendermode;
}
ptexture = (mstudiotexture_t *)((byte *)phdr + phdr->textureindex);
for( i = 0; i < phdr->numtextures; i++, ptexture++ )
for( opaque = trans = i = 0; i < phdr->numtextures; i++, ptexture++ )
{
// g-cont. this is not fully proper but better than was
if( FBitSet( ptexture->flags, STUDIO_NF_ADDITIVE ))
return kRenderTransAdd;
// if( FBitSet( ptexture->flags, STUDIO_NF_MASKED ))
// return kRenderTransAlpha;
// ignore chrome & additive it's just a specular-like effect
if( FBitSet( ptexture->flags, STUDIO_NF_ADDITIVE ) && !FBitSet( ptexture->flags, STUDIO_NF_CHROME ))
trans++;
else opaque++;
}
// if model is more additive than opaque
if( trans > opaque )
return kRenderTransAdd;
return ent->curstate.rendermode;
}
@ -3698,10 +3706,6 @@ void R_DrawViewModel( void )
pglFrontFace( GL_CW );
}
// FIXME: viewmodel is invisible when alpha to coverage is enabled
if( glConfig.max_multisamples > 1 && gl_msaa->value > 1.0f )
pglDisable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
switch( RI.currententity->model->type )
{
case mod_alias:
@ -3713,9 +3717,6 @@ void R_DrawViewModel( void )
break;
}
if( glConfig.max_multisamples > 1 && gl_msaa->value > 1.0f )
pglEnable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
// restore depth range
pglDepthRange( gldepthmin, gldepthmax );

View File

@ -26,8 +26,7 @@ GNU General Public License for more details.
#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_SYSMENU|WS_CAPTION|WS_VISIBLE)
#define WINDOW_EX_STYLE (0)
#define WINDOW_NAME "Xash3D Window" // Half-Life
#define FCONTEXT_CORE_PROFILE BIT( 0 )
#define FCONTEXT_DEBUG_ARB BIT( 1 )
#define FCONTEXT_DEBUG_ARB BIT( 0 )
convar_t *gl_extensions;
convar_t *gl_texture_anisotropy;
@ -535,9 +534,6 @@ static void GL_SetDefaultState( void )
if( Sys_CheckParm( "-gldebug" ))
SetBits( context_flags, FCONTEXT_DEBUG_ARB );
if( Sys_CheckParm( "-glcore" ))
SetBits( context_flags, FCONTEXT_CORE_PROFILE );
// init draw stack
tr.draw_list = &tr.draw_stack[0];
tr.draw_stack_pos = 0;
@ -593,9 +589,7 @@ qboolean GL_CreateContext( void )
pwglCreateContextAttribsARB = GL_GetProcAddress( "wglCreateContextAttribsARB" );
if( FBitSet( context_flags, FCONTEXT_CORE_PROFILE ))
profile_mask = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
else profile_mask = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
profile_mask = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
if( FBitSet( context_flags, FCONTEXT_DEBUG_ARB ))
arb_flags = WGL_CONTEXT_DEBUG_BIT_ARB;
@ -1021,6 +1015,8 @@ void R_SaveVideoMode( int vid_mode )
glState.width = vidmode[mode].width;
glState.height = vidmode[mode].height;
glState.wideScreen = vidmode[mode].wideScreen;
Cvar_FullSet( "width", va( "%i", glState.width ), FCVAR_READ_ONLY );
Cvar_FullSet( "height", va( "%i", glState.height ), FCVAR_READ_ONLY );
Cvar_SetValue( "vid_mode", mode ); // merge if it out of bounds
MsgDev( D_NOTE, "Set: %s [%dx%d]\n", vidmode[mode].desc, vidmode[mode].width, vidmode[mode].height );
@ -1585,7 +1581,7 @@ void GL_InitCommands( void )
r_speeds = Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
r_fullbright = Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" );
r_norefresh = Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" );
r_lighting_extended = Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from world and bmodels" );
r_lighting_extended = Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from bmodels too" );
r_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" );
r_lighting_ambient = Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" );
r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" );
@ -1619,7 +1615,7 @@ void GL_InitCommands( void )
gl_test = Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" );
gl_wireframe = Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" );
gl_round_down = Cvar_Get( "gl_round_down", "2", FCVAR_RENDERINFO, "round texture sizes to nearest POT value" );
gl_msaa = Cvar_Get( "gl_msaa", "2", FCVAR_ARCHIVE, "enable multi sample anti-aliasing" );
gl_msaa = Cvar_Get( "gl_msaa", "1", FCVAR_ARCHIVE, "enable multi sample anti-aliasing" );
// these cvar not used by engine but some mods requires this
gl_polyoffset = Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" );
@ -1906,6 +1902,35 @@ void R_Shutdown( void )
R_Free_OpenGL();
}
/*
=================
GL_ErrorString
convert errorcode to string
=================
*/
const char *GL_ErrorString( int err )
{
switch( err )
{
case GL_STACK_OVERFLOW:
return "GL_STACK_OVERFLOW";
case GL_STACK_UNDERFLOW:
return "GL_STACK_UNDERFLOW";
case GL_INVALID_ENUM:
return "GL_INVALID_ENUM";
case GL_INVALID_VALUE:
return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION:
return "GL_INVALID_OPERATION";
case GL_OUT_OF_MEMORY:
return "GL_OUT_OF_MEMORY";
default:
return "UNKNOWN ERROR";
}
}
/*
=================
GL_CheckForErrors
@ -1916,38 +1941,12 @@ obsolete
void GL_CheckForErrors_( const char *filename, const int fileline )
{
int err;
char *str;
if( !gl_check_errors->value )
if( !CVAR_TO_BOOL( gl_check_errors ))
return;
if(( err = pglGetError( )) == GL_NO_ERROR )
return;
switch( err )
{
case GL_STACK_OVERFLOW:
str = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
str = "GL_STACK_UNDERFLOW";
break;
case GL_INVALID_ENUM:
str = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
str = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
str = "GL_INVALID_OPERATION";
break;
case GL_OUT_OF_MEMORY:
str = "GL_OUT_OF_MEMORY";
break;
default:
str = "UNKNOWN ERROR";
break;
}
Con_Printf( S_OPENGL_ERROR "%s (called at %s:%i)\n", str, filename, fileline );
Con_Printf( S_OPENGL_ERROR "%s (called at %s:%i)\n", GL_ErrorString( err ), filename, fileline );
}

View File

@ -21,7 +21,7 @@ GNU General Public License for more details.
#define SKYCLOUDS_QUALITY 12
#define MAX_CLIP_VERTS 128 // skybox clip vertices
#define TURBSCALE ( 256.0f / ( M_PI2 ))
static const char* r_skyBoxSuffix[6] = { "rt", "bk", "lf", "ft", "up", "dn" };
const char* r_skyBoxSuffix[6] = { "rt", "bk", "lf", "ft", "up", "dn" };
static const int r_skyTexOrder[6] = { 0, 2, 1, 3, 4, 5 };
static const vec3_t skyclip[6] =
@ -672,7 +672,7 @@ void R_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette )
// make sure what sky image is valid
if( !r_sky || !r_sky->palette || r_sky->type != PF_INDEXED_32 || r_sky->height == 0 )
{
MsgDev( D_ERROR, "R_InitSky: unable to load sky texture %s\n", tx->name );
Con_Reportf( S_ERROR "R_InitSky: unable to load sky texture %s\n", tx->name );
if( r_sky ) FS_FreeImage( r_sky );
return;
}
@ -711,7 +711,7 @@ void R_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette )
r_temp.palette = NULL;
// load it in
tr.solidskyTexture = GL_LoadTextureInternal( "solid_sky", &r_temp, TF_NOMIPMAP, false );
tr.solidskyTexture = GL_LoadTextureInternal( "solid_sky", &r_temp, TF_NOMIPMAP );
for( i = 0; i < r_sky->width >> 1; i++ )
{
@ -734,7 +734,7 @@ void R_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette )
r_temp.flags = IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA;
// load it in
tr.alphaskyTexture = GL_LoadTextureInternal( "alpha_sky", &r_temp, TF_NOMIPMAP, false );
tr.alphaskyTexture = GL_LoadTextureInternal( "alpha_sky", &r_temp, TF_NOMIPMAP );
// clean up
FS_FreeImage( r_sky );

View File

@ -33,7 +33,7 @@ GNU General Public License for more details.
#define MAXDLY (STEREODLY + 1)
#define MAXLP 10
#define MAXPRESETS ARRAYSIZE( rgsxpre )
#define MAXPRESETS 29
typedef struct sx_preset_s
{
@ -79,7 +79,7 @@ typedef struct dly_s
int *lpdelayline;
} dly_t;
const sx_preset_t rgsxpre[] =
const sx_preset_t rgsxpre[MAXPRESETS] =
{
// -------reverb-------- -------delay--------
// lp mod size refl rvblp delay feedback dlylp left
@ -193,7 +193,7 @@ void SX_Init( void )
sxmod1cur = sxmod1 = 350 * ( idsp_dma_speed / SOUND_11k );
sxmod2cur = sxmod2 = 450 * ( idsp_dma_speed / SOUND_11k );
dsp_off = Cvar_Get( "dsp_off", "0", 0, "disable DSP processing" );
dsp_off = Cvar_Get( "dsp_off", "0", FCVAR_ARCHIVE, "disable DSP processing" );
roomwater_type = Cvar_Get( "waterroom_type", "14", 0, "water room type" );
room_type = Cvar_Get( "room_type", "0", 0, "current room type preset" );
@ -609,16 +609,15 @@ int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samplepair_
if( dly->xfade || delay || samplepair->left || samplepair->right )
{
// modulate delay rate
if( !dly->mod )
if( !dly->xfade && !dly->modcur && dly->mod )
{
dly->idelayoutputxf = dly->idelayoutput + ((COM_RandomLong( 0, 255 ) * delay) >> 9 );
if( dly->idelayoutputxf >= dly->cdelaysamplesmax )
dly->idelayoutputxf -= dly->cdelaysamplesmax;
dly->xfade = REVERB_XFADE;
//dly->xfade = 32;
}
dly->idelayoutputxf %= dly->cdelaysamplesmax;
if( dly->xfade )
{
samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE;
@ -819,6 +818,9 @@ void CheckNewDspPresets( void )
idsp_room = roomwater_type->value;
else idsp_room = room_type->value;
// don't pass invalid presets
idsp_room = bound( 0, idsp_room, MAXPRESETS - 1 );
if( FBitSet( hisound->flags, FCVAR_CHANGED ))
{
sxhires = hisound->value;

View File

@ -44,7 +44,7 @@ void S_SoundList_f( void )
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
{
if( !sfx->servercount )
if( !sfx->name[0] )
continue;
sc = sfx->cache;
@ -54,7 +54,9 @@ void S_SoundList_f( void )
if( sc->loopStart >= 0 ) Con_Printf( "L" );
else Con_Printf( " " );
Con_Printf( " (%2db) %s : sound/%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
if( sfx->name[0] == '*' )
Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
else Con_Printf( " (%2db) %s : %s%s\n", sc->width * 8, Q_memprint( sc->size ), DEFAULT_SOUNDPATH, sfx->name );
totalSfx++;
}
}
@ -127,16 +129,21 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
wavdata_t *sc = NULL;
if( !sfx ) return NULL;
if( sfx->cache ) return sfx->cache; // see if still in memory
if( Q_stricmp( sfx->name, "*default" ))
// see if still in memory
if( sfx->cache )
return sfx->cache;
if( !COM_CheckString( sfx->name ))
{
// load it from disk
if( sfx->name[0] == '*' )
sc = FS_LoadSound( sfx->name + 1, NULL, 0 );
else sc = FS_LoadSound( sfx->name, NULL, 0 );
// debug
Con_Printf( "S_LoadSound: sfx %d has NULL name\n", sfx - s_knownSfx );
return NULL;
}
// load it from disk
if( Q_stricmp( sfx->name, "*default" ))
sc = FS_LoadSound( sfx->name, NULL, 0 );
if( !sc ) sc = S_CreateDefaultSound();
if( sc->rate < SOUND_11k ) // some bad sounds
@ -169,11 +176,8 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
if( !COM_CheckString( pname ) || !dma.initialized )
return NULL;
if( Q_strlen( pname ) >= MAX_STRING )
{
MsgDev( D_ERROR, "S_FindSound: sound name too long: %s", pname );
if( Q_strlen( pname ) >= sizeof( sfx->name ))
return NULL;
}
Q_strncpy( name, pname, sizeof( name ));
COM_FixSlashes( name );
@ -202,10 +206,7 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
if( i == s_numSfx )
{
if( s_numSfx == MAX_SFX )
{
MsgDev( D_ERROR, "S_FindName: MAX_SFX limit exceeded\n" );
return NULL;
}
s_numSfx++;
}
@ -233,7 +234,8 @@ void S_FreeSound( sfx_t *sfx )
sfx_t *hashSfx;
sfx_t **prev;
if( !sfx || !sfx->name[0] ) return;
if( !sfx || !sfx->name[0] )
return;
// de-link it from the hash tree
prev = &s_sfxHashList[sfx->hashValue];
@ -251,7 +253,8 @@ void S_FreeSound( sfx_t *sfx )
prev = &hashSfx->hashNext;
}
if( sfx->cache ) FS_FreeSound( sfx->cache );
if( sfx->cache )
FS_FreeSound( sfx->cache );
memset( sfx, 0, sizeof( *sfx ));
}
@ -266,11 +269,6 @@ void S_BeginRegistration( void )
int i;
s_registration_sequence++;
s_registering = true;
// create unused 0-entry
S_RegisterSound( "*default" );
snd_ambient = false;
// check for automatic ambient sounds
@ -279,11 +277,11 @@ void S_BeginRegistration( void )
if( !GI->ambientsound[i][0] )
continue; // empty slot
if( !ambient_sfx[i] )
MsgDev( D_NOTE, "Loading ambient[%i]: ^2%s^7\n", i, GI->ambientsound[i] );
ambient_sfx[i] = S_RegisterSound( GI->ambientsound[i] );
if( ambient_sfx[i] ) snd_ambient = true; // allow auto-ambients
}
s_registering = true;
}
/*
@ -303,7 +301,9 @@ void S_EndRegistration( void )
// free any sounds not from this registration sequence
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
{
if( !sfx->name[0] ) continue;
if( !sfx->name[0] || sfx->name[0] == '*' )
continue; // don't release default sound
if( sfx->servercount != s_registration_sequence )
S_FreeSound( sfx ); // don't need this sound
}
@ -311,7 +311,8 @@ void S_EndRegistration( void )
// load everything in
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
{
if( !sfx->name[0] ) continue;
if( !sfx->name[0] )
continue;
S_LoadSound( sfx );
}
s_registering = false;
@ -351,23 +352,35 @@ sound_t S_RegisterSound( const char *name )
sfx_t *S_GetSfxByHandle( sound_t handle )
{
if( handle == -1 || !dma.initialized )
if( !dma.initialized )
return NULL;
// create new sfx
if( handle == SENTENCE_INDEX )
{
// create new sfx
return S_FindName( s_sentenceImmediateName, NULL );
}
if( handle < 0 || handle >= s_numSfx )
{
MsgDev( D_ERROR, "S_GetSfxByHandle: handle %i out of range (%i)\n", handle, s_numSfx );
return NULL;
}
return &s_knownSfx[handle];
}
/*
=================
S_InitSounds
=================
*/
void S_InitSounds( void )
{
// create unused 0-entry
Q_strncpy( s_knownSfx->name, "*default", MAX_QPATH );
s_knownSfx->hashValue = COM_HashKey( s_knownSfx->name, MAX_SFX_HASH );
s_knownSfx->hashNext = s_sfxHashList[s_knownSfx->hashValue];
s_sfxHashList[s_knownSfx->hashValue] = s_knownSfx;
s_knownSfx->cache = S_CreateDefaultSound();
s_numSfx = 1;
}
/*
=================
S_FreeSounds

View File

@ -273,6 +273,28 @@ void SND_ChannelTraceReset( void )
channels[i].bTraced = false;
}
/*
=================
SND_FStreamIsPlaying
Select a channel from the dynamic channel allocation area. For the given entity,
override any other sound playing on the same channel (see code comments below for
exceptions).
=================
*/
qboolean SND_FStreamIsPlaying( sfx_t *sfx )
{
int ch_idx;
for( ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
{
if( channels[ch_idx].sfx == sfx )
return true;
}
return false;
}
/*
=================
SND_PickDynamicChannel
@ -294,6 +316,13 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
life_left = 0x7fffffff;
if( ignore ) *ignore = false;
if( channel == CHAN_STREAM && SND_FStreamIsPlaying( sfx ))
{
if( ignore )
*ignore = true;
return NULL;
}
for( ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
{
channel_t *ch = &channels[ch_idx];
@ -390,7 +419,7 @@ channel_t *SND_PickStaticChannel( const vec3_t pos, sfx_t *sfx )
// no empty slots, alloc a new static sound channel
if( total_channels == MAX_CHANNELS )
{
MsgDev( D_ERROR, "S_PickStaticChannel: no free channels\n" );
Con_DPrintf( S_ERROR "S_PickStaticChannel: no free channels\n" );
return NULL;
}
@ -891,14 +920,11 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
// and we didn't find it (it's not playing), go ahead and start it up
}
if( pitch == 0 )
{
MsgDev( D_WARN, "S_StartSound: ( %s ) ignored, called with pitch 0\n", sfx->name );
return;
}
if( !pos ) pos = RI.vieworg;
if( chan == CHAN_STREAM )
SetBits( flags, SND_STOP_LOOPING );
// pick a channel to play on
if( chan == CHAN_STATIC ) target_chan = SND_PickStaticChannel( pos, sfx );
else target_chan = SND_PickDynamicChannel( ent, chan, sfx, &bIgnore );
@ -1019,12 +1045,6 @@ void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float
vol = bound( 0, fvol * 255, 255 );
if( pitch <= 1 ) pitch = PITCH_NORM; // Invasion issues
if( pitch == 0 )
{
MsgDev( D_WARN, "S_RestoreSound: ( %s ) ignored, called with pitch 0\n", sfx->name );
return;
}
// pick a channel to play on
if( chan == CHAN_STATIC ) target_chan = SND_PickStaticChannel( pos, sfx );
else target_chan = SND_PickDynamicChannel( ent, chan, sfx, &bIgnore );
@ -1153,12 +1173,6 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
if( flags & SND_STOP ) return;
}
if( pitch == 0 )
{
MsgDev( D_WARN, "S_AmbientSound: ( %s ) ignored, called with pitch 0\n", sfx->name );
return;
}
// pick a channel to play on from the static area
ch = SND_PickStaticChannel( pos, sfx );
if( !ch ) return;
@ -1375,7 +1389,13 @@ void S_UpdateAmbientSounds( void )
chan = &channels[ambient_channel];
chan->sfx = S_GetSfxByHandle( ambient_sfx[ambient_channel] );
if( !chan->sfx ) continue;
// ambient is unused
if( !chan->sfx )
{
chan->rightvol = 0;
chan->leftvol = 0;
continue;
}
vol = s_ambient_level->value * leaf->ambient_sound_level[ambient_channel];
if( vol < 0 ) vol = 0;
@ -1958,7 +1978,7 @@ void SND_UpdateSound( void )
S_SpatializeRawChannels();
// debugging output
if( s_show->value )
if( CVAR_TO_BOOL( s_show ))
{
info.color[0] = 1.0f;
info.color[1] = 0.6f;
@ -2174,7 +2194,7 @@ qboolean S_Init( void )
{
if( Sys_CheckParm( "-nosound" ))
{
MsgDev( D_INFO, "Audio: Disabled\n" );
Con_Printf( "Audio: Disabled\n" );
return false;
}
@ -2185,7 +2205,7 @@ qboolean S_Init( void )
s_lerping = Cvar_Get( "s_lerping", "0", FCVAR_ARCHIVE, "apply interpolation to sound output" );
s_ambient_level = Cvar_Get( "ambient_level", "0.3", FCVAR_ARCHIVE, "volume of environment noises (water and wind)" );
s_ambient_fade = Cvar_Get( "ambient_fade", "1000", FCVAR_ARCHIVE, "rate of volume fading when client is moving" );
s_combine_sounds = Cvar_Get( "s_combine_channels", "1", FCVAR_ARCHIVE, "combine channels with same sounds" );
s_combine_sounds = Cvar_Get( "s_combine_channels", "0", FCVAR_ARCHIVE, "combine channels with same sounds" );
snd_foliage_db_loss = Cvar_Get( "snd_foliage_db_loss", "4", 0, "foliage loss factor" );
snd_gain_max = Cvar_Get( "snd_gain_max", "1", 0, "gain maximal threshold" );
snd_gain_min = Cvar_Get( "snd_gain_min", "0.01", 0, "gain minimal threshold" );
@ -2211,7 +2231,7 @@ qboolean S_Init( void )
if( !SNDDMA_Init( host.hWnd ))
{
MsgDev( D_INFO, "S_Init: sound system can't be initialized\n" );
Con_Printf( "Audio: sound system can't be initialized\n" );
return false;
}
@ -2226,6 +2246,7 @@ qboolean S_Init( void )
SX_Init ();
S_InitScaletable ();
S_StopAllSounds ( true );
S_InitSounds ();
VOX_Init ();
return true;

View File

@ -84,15 +84,16 @@ void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, long
if( mainTrack && *mainTrack == '*' )
mainTrack = NULL;
if(( !introTrack || !*introTrack ) && ( !mainTrack || !*mainTrack ))
if( !COM_CheckString( introTrack ) && !COM_CheckString( mainTrack ))
return;
if( !introTrack ) introTrack = mainTrack;
if( !*introTrack ) return;
if( !mainTrack || !*mainTrack ) s_bgTrack.loopName[0] = '\0';
if( !COM_CheckString( mainTrack ))
s_bgTrack.loopName[0] = '\0';
else Q_strncpy( s_bgTrack.loopName, mainTrack, sizeof( s_bgTrack.loopName ));
if( fullpath ) Msg( "MP3:Playing: %s\n", introTrack );
// open stream
s_bgTrack.stream = FS_OpenStream( va( "media/%s", introTrack ));
Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current ));

View File

@ -478,7 +478,7 @@ void VOX_LoadSound( channel_t *pchan, const char *pszin )
if( Q_strlen( psz ) > sizeof( buffer ) - 1 )
{
MsgDev( D_ERROR, "VOX_LoadSound: sentence is too long %s\n", psz );
Con_Printf( S_ERROR "VOX_LoadSound: sentence is too long %s\n", psz );
return;
}
@ -545,7 +545,7 @@ void VOX_ParseLineCommands( char *pSentenceData, int sentenceIndex )
length = pNext - pSentenceData;
if( tempBufferPos + length > sizeof( tempBuffer ))
{
MsgDev( D_ERROR, "sentence too long!\n" );
Con_Printf( S_ERROR "sentence too long!\n" );
return;
}

View File

@ -292,6 +292,7 @@ char *S_SkipSoundChar( const char *pch );
sfx_t *S_FindName( const char *name, int *pfInCache );
sound_t S_RegisterSound( const char *name );
void S_FreeSound( sfx_t *sfx );
void S_InitSounds( void );
// s_dsp.c
void SX_Init( void );

View File

@ -50,7 +50,7 @@ void VGUI_DrawShutdown( void )
for( i = 1; i < g_textureId; i++ )
{
GL_FreeImage( va( "*vgui%i", i ));
GL_FreeTexture( g_textures[i] );
}
}
@ -82,7 +82,7 @@ void VGUI_UploadTexture( int id, const char *buffer, int width, int height )
if( id <= 0 || id >= VGUI_MAX_TEXTURES )
{
MsgDev( D_ERROR, "VGUI_UploadTexture: bad texture %i. Ignored\n", id );
Con_DPrintf( S_ERROR "VGUI_UploadTexture: bad texture %i. Ignored\n", id );
return;
}
@ -96,7 +96,7 @@ void VGUI_UploadTexture( int id, const char *buffer, int width, int height )
r_image.flags = IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA;
r_image.buffer = (byte *)buffer;
g_textures[id] = GL_LoadTextureInternal( texName, &r_image, TF_IMAGE, false );
g_textures[id] = GL_LoadTextureInternal( texName, &r_image, TF_IMAGE );
}
/*

View File

@ -90,6 +90,7 @@ protected:
int _drawTextColor[4];
int _translateX, _translateY;
int _currentTexture;
Panel *currentPanel;
};
// initialize VGUI::App as external (part of engine)

View File

@ -75,6 +75,7 @@ void CEngineSurface :: SetupPaintState( const PaintStack *paintState )
_translateX = paintState->iTranslateX;
_translateY = paintState->iTranslateY;
SetScissorRect( paintState->iScissorLeft, paintState->iScissorTop, paintState->iScissorRight, paintState->iScissorBottom );
currentPanel = paintState->m_pPanel;
}
void CEngineSurface :: InitVertex( vpoint_t &vertex, int x, int y, float u, float v )
@ -196,11 +197,7 @@ void CEngineSurface :: drawSetTextFont( Font *font )
if( y + tall + 1 > FONT_SIZE )
{
if( !staticFontInfo->bindIndex[currentPage] )
{
int bindIndex = createNewTextureID();
staticFontInfo->bindIndex[currentPage] = bindIndex;
}
staticFontInfo->bindIndex[currentPage] = createNewTextureID();
drawSetTextureRGBA( staticFontInfo->bindIndex[currentPage], staticRGBA, FONT_SIZE, FONT_SIZE );
currentPage++;
@ -223,11 +220,7 @@ void CEngineSurface :: drawSetTextFont( Font *font )
if( currentPage != FONT_PAGES )
{
if( !staticFontInfo->bindIndex[currentPage] )
{
int bindIndex = createNewTextureID();
staticFontInfo->bindIndex[currentPage] = bindIndex;
}
staticFontInfo->bindIndex[currentPage] = createNewTextureID();
drawSetTextureRGBA( staticFontInfo->bindIndex[currentPage], staticRGBA, FONT_SIZE, FONT_SIZE );
}
staticFontInfo->pageCount = currentPage + 1;
@ -327,13 +320,14 @@ void CEngineSurface :: drawPrintText( const char *text, int textLen )
static bool hasColor = 0;
static int numColor = 7;
if( !text || !staticFont || !staticFontInfo )
if( !COM_CheckString( text ) || !staticFont || !staticFontInfo )
return;
int x = _drawTextPos[0] + _translateX;
int y = _drawTextPos[1] + _translateY;
int tall = staticFont->getTall();
int curTextColor[4];
int iTotalWidth = 0;
// HACKHACK: allow color strings in VGUI
if( numColor != 7 && vgui_colorstrings->value )
@ -377,12 +371,13 @@ void CEngineSurface :: drawPrintText( const char *text, int textLen )
float t1 = staticFontInfo->texCoord[curCh][3];
int wide = abcB;
iTotalWidth += abcA;
drawSetTexture( staticFontInfo->bindIndex[staticFontInfo->pageForChar[curCh]] );
drawPrintChar( x, y, wide, tall, s0, t0, s1, t1, curTextColor );
x += abcA + abcB + abcC;
drawPrintChar( x + iTotalWidth, y, wide, tall, s0, t0, s1, t1, curTextColor );
iTotalWidth += wide + abcC;
}
_drawTextPos[0] += x;
_drawTextPos[0] += iTotalWidth;
}
void CEngineSurface :: drawSetTextureRGBA( int id, const char* rgba, int wide, int tall )
@ -406,6 +401,7 @@ void CEngineSurface :: drawTexturedRect( int x0, int y0, int x1, int y1 )
vpoint_t rect[2];
vpoint_t clippedRect[2];
// it's not a vertex, just fill rectangle
InitVertex( rect[0], x0, y0, 0, 0 );
InitVertex( rect[1], x1, y1, 1, 1 );

View File

@ -141,7 +141,8 @@ qboolean AVI_ACMConvertAudio( movie_state_t *Avi )
// WMA codecs, both versions - they simply don't work.
if( Avi->audio_header->wFormatTag == 0x160 || Avi->audio_header->wFormatTag == 0x161 )
{
if( !Avi->quiet ) MsgDev( D_ERROR, "ACM does not support this audio codec.\n" );
if( !Avi->quiet )
Con_Reportf( S_ERROR "ACM does not support this audio codec.\n" );
return false;
}
@ -150,7 +151,8 @@ qboolean AVI_ACMConvertAudio( movie_state_t *Avi )
if( Avi->audio_header_size < sizeof( WAVEFORMATEX ))
{
if( !Avi->quiet ) MsgDev( D_ERROR, "ACM failed to open conversion stream.\n" );
if( !Avi->quiet )
Con_Reportf( S_ERROR "ACM failed to open conversion stream.\n" );
return false;
}
@ -180,7 +182,8 @@ qboolean AVI_ACMConvertAudio( movie_state_t *Avi )
if( pacmStreamOpen( &Avi->cpa_conversion_stream, NULL, sh, dh, NULL, 0, 0, 0 ) != MMSYSERR_NOERROR )
{
if( !Avi->quiet ) MsgDev( D_ERROR, "ACM failed to open conversion stream.\n" );
if( !Avi->quiet )
Con_Reportf( S_ERROR "ACM failed to open conversion stream.\n" );
return false;
}
}
@ -200,7 +203,8 @@ qboolean AVI_ACMConvertAudio( movie_state_t *Avi )
// get the size of the output buffer for streaming the compressed audio
if( pacmStreamSize( Avi->cpa_conversion_stream, Avi->cpa_blockalign, &dest_length, ACM_STREAMSIZEF_SOURCE ) != MMSYSERR_NOERROR )
{
if( !Avi->quiet ) MsgDev( D_ERROR, "Couldn't get ACM conversion stream size.\n" );
if( !Avi->quiet )
Con_Reportf( S_ERROR "Couldn't get ACM conversion stream size.\n" );
pacmStreamClose( Avi->cpa_conversion_stream, 0 );
return false;
}
@ -223,7 +227,8 @@ qboolean AVI_ACMConvertAudio( movie_state_t *Avi )
if( pacmStreamPrepareHeader( Avi->cpa_conversion_stream, &Avi->cpa_conversion_header, 0 ) != MMSYSERR_NOERROR )
{
if( !Avi->quiet ) MsgDev( D_ERROR, "couldn't prep headers.\n" );
if( !Avi->quiet )
Con_Reportf( S_ERROR "couldn't prepare stream headers.\n" );
pacmStreamClose( Avi->cpa_conversion_stream, 0 );
return false;
}
@ -481,20 +486,25 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
switch( hr )
{
case AVIERR_BADFORMAT:
if( !Avi->quiet ) MsgDev( D_ERROR, "corrupt file or unknown format.\n" );
if( !Avi->quiet )
Con_DPrintf( S_ERROR "corrupt file or unknown format.\n" );
break;
case AVIERR_MEMORY:
if( !Avi->quiet ) MsgDev( D_ERROR, "insufficient memory to open file.\n" );
if( !Avi->quiet )
Con_DPrintf( S_ERROR "insufficient memory to open file.\n" );
break;
case AVIERR_FILEREAD:
if( !Avi->quiet ) MsgDev( D_ERROR, "disk error reading file.\n" );
if( !Avi->quiet )
Con_DPrintf( S_ERROR "disk error reading file.\n" );
break;
case AVIERR_FILEOPEN:
if( !Avi->quiet ) MsgDev( D_ERROR, "disk error opening file.\n" );
if( !Avi->quiet )
Con_DPrintf( S_ERROR "disk error opening file.\n" );
break;
case REGDB_E_CLASSNOTREG:
default:
if( !Avi->quiet ) MsgDev( D_ERROR, "no handler found (or file not found).\n" );
if( !Avi->quiet )
Con_DPrintf( S_ERROR "no handler found (or file not found).\n" );
break;
}
return;
@ -564,7 +574,8 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
{
if( Avi->pfile ) // if file is open, close it
pAVIFileRelease( Avi->pfile );
if( !Avi->quiet ) MsgDev( D_ERROR, "couldn't find a valid video stream.\n" );
if( !Avi->quiet )
Con_DPrintf( S_ERROR "couldn't find a valid video stream.\n" );
return;
}
@ -573,7 +584,8 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
if( Avi->video_getframe == NULL )
{
if( !Avi->quiet ) MsgDev( D_ERROR, "error attempting to read video frames.\n" );
if( !Avi->quiet )
Con_DPrintf( S_ERROR "error attempting to read video frames.\n" );
return; // couldn't open frame getter.
}
@ -618,10 +630,7 @@ movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio )
// fast reject
if( !avi_initialized )
{
MsgDev( D_ERROR, "AVI_LoadVideo: movie support is disabled\n" );
return NULL;
}
// open cinematic
Q_snprintf( path, sizeof( path ), "media/%s", filename );
@ -630,7 +639,7 @@ movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio )
if( FS_FileExists( path, false ) && !fullpath )
{
MsgDev( D_ERROR, "AVI_LoadVideo: Couldn't load %s from packfile. Please extract it\n", path );
Con_Printf( "Couldn't load %s from packfile. Please extract it\n", path );
return NULL;
}
@ -667,34 +676,28 @@ qboolean AVI_Initailize( void )
{
if( Sys_CheckParm( "-noavi" ))
{
MsgDev( D_INFO, "AVI: Disabled\n" );
Con_Printf( "AVI: Disabled\n" );
return false;
}
if( !Sys_LoadLibrary( &avifile_dll ))
{
MsgDev( D_ERROR, "AVI_Initailize: failed\n" );
return false;
}
if( !Sys_LoadLibrary( &msvfw_dll ))
{
MsgDev( D_ERROR, "AVI_Initailize: failed\n" );
Sys_FreeLibrary( &avifile_dll );
return false;
}
if( !Sys_LoadLibrary( &msacm_dll ))
{
MsgDev( D_ERROR, "AVI_Initailize: failed\n" );
Sys_FreeLibrary( &avifile_dll );
Sys_FreeLibrary( &msvfw_dll );
return false;
}
pAVIFileInit();
avi_initialized = true;
MsgDev( D_NOTE, "AVI_Initailize: done\n" );
pAVIFileInit();
return true;
}

View File

@ -23,7 +23,7 @@ static char mond[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
int Q_buildnum( void )
{
// do not touch this! Only author of Xash3D can increase buildnumbers!
#if 0
#if 1
int m = 0, d = 0, y = 0;
static int b = 0;
@ -48,6 +48,6 @@ int Q_buildnum( void )
return b;
#else
return 4150;
return 4140;
#endif
}

View File

@ -106,7 +106,7 @@ void Cbuf_AddText( const char *text )
if(( cmd_text.cursize + l ) >= cmd_text.maxsize )
{
MsgDev( D_WARN, "Cbuf_AddText: overflow\n" );
Con_Reportf( S_WARN "Cbuf_AddText: overflow\n" );
}
else
{
@ -128,7 +128,7 @@ void Cbuf_InsertText( const char *text )
if(( cmd_text.cursize + l ) >= cmd_text.maxsize )
{
MsgDev( D_WARN, "Cbuf_InsertText: overflow\n" );
Con_Reportf( S_WARN "Cbuf_InsertText: overflow\n" );
}
else
{
@ -184,7 +184,7 @@ void Cbuf_Execute( void )
if( i >= ( MAX_CMD_LINE - 1 ))
{
MsgDev( D_ERROR, "Cbuf_Execute: command string owerflow\n" );
Con_DPrintf( S_ERROR "Cbuf_Execute: command string owerflow\n" );
line[0] = 0;
}
else
@ -604,23 +604,20 @@ void Cmd_AddServerCommand( const char *cmd_name, xcommand_t function )
{
cmd_t *cmd, *cur, *prev;
if( !cmd_name || !*cmd_name )
{
MsgDev( D_ERROR, "Cmd_AddServerCommand: NULL name\n" );
if( !COM_CheckString( cmd_name ))
return;
}
// fail if the command is a variable name
if( Cvar_FindVar( cmd_name ))
{
MsgDev( D_ERROR, "Cmd_AddServerCommand: %s already defined as a var\n", cmd_name );
Con_DPrintf( S_ERROR "Cmd_AddServerCommand: %s already defined as a var\n", cmd_name );
return;
}
// fail if the command already exists
if( Cmd_Exists( cmd_name ))
{
MsgDev( D_ERROR, "Cmd_AddServerCommand: %s already defined\n", cmd_name );
Con_DPrintf( S_ERROR "Cmd_AddServerCommand: %s already defined\n", cmd_name );
return;
}
@ -648,23 +645,20 @@ int Cmd_AddClientCommand( const char *cmd_name, xcommand_t function )
{
cmd_t *cmd, *cur, *prev;
if( !cmd_name || !*cmd_name )
{
MsgDev( D_ERROR, "Cmd_AddClientCommand: NULL name\n" );
if( !COM_CheckString( cmd_name ))
return 0;
}
// fail if the command is a variable name
if( Cvar_FindVar( cmd_name ))
{
MsgDev( D_ERROR, "Cmd_AddClientCommand: %s already defined as a var\n", cmd_name );
Con_DPrintf( S_ERROR "Cmd_AddClientCommand: %s already defined as a var\n", cmd_name );
return 0;
}
// fail if the command already exists
if( Cmd_Exists( cmd_name ))
{
MsgDev( D_ERROR, "Cmd_AddClientCommand: %s already defined\n", cmd_name );
Con_DPrintf( S_ERROR "Cmd_AddClientCommand: %s already defined\n", cmd_name );
return 0;
}
@ -694,23 +688,20 @@ int Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function )
{
cmd_t *cmd, *cur, *prev;
if( !cmd_name || !*cmd_name )
{
MsgDev( D_ERROR, "Cmd_AddGameUICommand: NULL name\n" );
if( !COM_CheckString( cmd_name ))
return 0;
}
// fail if the command is a variable name
if( Cvar_FindVar( cmd_name ))
{
MsgDev( D_ERROR, "Cmd_AddGameUICommand: %s already defined as a var\n", cmd_name );
Con_DPrintf( S_ERROR "Cmd_AddGameUICommand: %s already defined as a var\n", cmd_name );
return 0;
}
// fail if the command already exists
if( Cmd_Exists( cmd_name ))
{
MsgDev( D_ERROR, "Cmd_AddGameUICommand: %s already defined\n", cmd_name );
Con_DPrintf( S_ERROR "Cmd_AddGameUICommand: %s already defined\n", cmd_name );
return 0;
}

View File

@ -40,8 +40,8 @@ void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile,
if( fExpr ) return;
if( szMessage != NULL )
MsgDev( at_error, "ASSERT FAILED:\n %s \n(%s@%d)\n%s\n", szExpr, szFile, szLine, szMessage );
else MsgDev( at_error, "ASSERT FAILED:\n %s \n(%s@%d)\n", szExpr, szFile, szLine );
Con_DPrintf( S_ERROR "ASSERT FAILED:\n %s \n(%s@%d)\n%s\n", szExpr, szFile, szLine, szMessage );
else Con_DPrintf( S_ERROR "ASSERT FAILED:\n %s \n(%s@%d)\n", szExpr, szFile, szLine );
}
#endif // DEBUG
@ -769,7 +769,7 @@ COM_CheckString
*/
int COM_CheckString( const char *string )
{
if( !string || (byte)*string <= ' ' )
if( !string || !*string )
return 0;
return 1;
}

View File

@ -123,7 +123,7 @@ typedef enum
#include "crtlib.h"
#include "cvar.h"
#define XASH_VERSION 0.99f // engine current version
#define XASH_VERSION "0.99" // engine current version
// PERFORMANCE INFO
#define MIN_FPS 20.0 // host minimum fps value for maxfps.
@ -379,6 +379,7 @@ typedef struct host_parm_s
string finalmsg; // server shutdown final message
string downloadfile; // filename to be downloading
int downloadcount; // how many files remain to downloading
char deferred_cmd[128]; // deferred commands
host_redirect_t rd; // remote console
// command line parms
@ -503,7 +504,7 @@ NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 ==
========================================================================
*/
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24)
#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5)
#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2)
typedef enum
{
@ -517,6 +518,7 @@ typedef enum
PF_DXT1, // s3tc DXT1 format
PF_DXT3, // s3tc DXT3 format
PF_DXT5, // s3tc DXT5 format
PF_ATI2, // latc ATI2N format
PF_TOTALCOUNT, // must be last
} pixformat_t;

View File

@ -675,10 +675,7 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
file_t *f;
if( FS_FileSize( "maps.lst", onlyingamedir ) > 0 && !fRefresh )
{
MsgDev( D_NOTE, "maps.lst is exist: %s\n", onlyingamedir ? "basedir" : "gamedir" );
return true; // exist
}
t = FS_Search( "maps/*.bsp", false, onlyingamedir );
@ -917,10 +914,11 @@ void Host_WriteConfig( void )
if( !clgame.hInstance ) return;
MsgDev( D_NOTE, "Host_WriteConfig()\n" );
f = FS_Open( "config.cfg", "w", false );
if( f )
{
Con_Reportf( "Host_WriteConfig()\n" );
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s (C)\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t\tconfig.cfg - archive of cvars\n" );
@ -945,7 +943,7 @@ void Host_WriteConfig( void )
FS_Close( f );
}
else MsgDev( D_ERROR, "Couldn't write config.cfg.\n" );
else Con_DPrintf( S_ERROR "Couldn't write config.cfg.\n" );
}
/*
@ -974,7 +972,7 @@ void Host_WriteServerConfig( const char *name )
CSCR_WriteGameCVars( f, "settings.scr" );
FS_Close( f );
}
else MsgDev( D_ERROR, "Couldn't write %s.\n", name );
else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
SV_FreeGameProgs(); // release progs with all variables
}
@ -990,10 +988,11 @@ void Host_WriteOpenGLConfig( void )
{
file_t *f;
MsgDev( D_NOTE, "Host_WriteGLConfig()\n" );
f = FS_Open( "opengl.cfg", "w", false );
if( f )
{
Con_Reportf( "Host_WriteGLConfig()\n" );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s (C)\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t opengl.cfg - archive of opengl extension cvars\n");
@ -1002,7 +1001,7 @@ void Host_WriteOpenGLConfig( void )
Cmd_WriteOpenGLVariables( f );
FS_Close( f );
}
else MsgDev( D_ERROR, "can't update opengl.cfg.\n" );
else Con_DPrintf( S_ERROR "can't update opengl.cfg.\n" );
}
/*
@ -1016,10 +1015,10 @@ void Host_WriteVideoConfig( void )
{
file_t *f;
MsgDev( D_NOTE, "Host_WriteVideoConfig()\n" );
f = FS_Open( "video.cfg", "w", false );
if( f )
{
Con_Reportf( "Host_WriteVideoConfig()\n" );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s (C)\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\tvideo.cfg - archive of renderer variables\n");
@ -1027,7 +1026,7 @@ void Host_WriteVideoConfig( void )
Cvar_WriteVariables( f, FCVAR_RENDERINFO );
FS_Close( f );
}
else MsgDev( D_ERROR, "can't update video.cfg.\n" );
else Con_DPrintf( S_ERROR "can't update video.cfg.\n" );
}
void Key_EnumCmds_f( void )

View File

@ -468,7 +468,7 @@ void Con_CheckResize( void )
int i, width;
if( con.curFont && con.curFont->hFontTexture )
charWidth = con.curFont->charWidths['M'] - 1;
charWidth = con.curFont->charWidths['O'] - 1;
width = ( glState.width / charWidth ) - 2;
if( !glw_state.initialized ) width = (640 / 5);
@ -973,7 +973,7 @@ void Con_Init( void )
Cmd_AddCommand( "contimes", Con_SetTimes_f, "change number of console overlay lines (4-64)" );
con.initialized = true;
MsgDev( D_INFO, "Console initialized.\n" );
Con_Printf( "Console initialized.\n" );
}
/*
@ -1746,6 +1746,7 @@ void Key_Console( int key )
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
Con_Bottom();
if( cls.state == ca_disconnected )
{
@ -1759,6 +1760,7 @@ void Key_Console( int key )
if( key == K_TAB )
{
Con_CompleteCommand( &con.input );
Con_Bottom();
return;
}
@ -2096,7 +2098,7 @@ void Con_DrawSolidConsole( int lines )
memcpy( color, g_color_table[7], sizeof( color ));
Q_snprintf( curbuild, MAX_STRING, "Xash3D %i/%g (hw build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Q_snprintf( curbuild, MAX_STRING, "Xash3D %i/%s (hw build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = glState.width - stringLen;
stringLen = Con_StringLength( curbuild );
@ -2246,8 +2248,8 @@ void Con_DrawVersion( void )
}
if( host.force_draw_version || draw_version )
Q_snprintf( curbuild, MAX_STRING, "Xash3D v%i/%g (build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
else Q_snprintf( curbuild, MAX_STRING, "v%i/%g (build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Q_snprintf( curbuild, MAX_STRING, "Xash3D v%i/%s (build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
else Q_snprintf( curbuild, MAX_STRING, "v%i/%s (build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = glState.width - stringLen * 1.05f;
stringLen = Con_StringLength( curbuild );
@ -2368,7 +2370,7 @@ void Con_VidInit( void )
{
qboolean draw_to_console = false;
int length = 0;
gltexture_t *chars;
gl_texture_t *chars;
// NOTE: only these games want to draw build number into console background
if( !Q_stricmp( FS_Gamedir(), "id1" ))

View File

@ -320,7 +320,7 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
// check for command coexisting
if( Cmd_Exists( name ))
{
MsgDev( D_ERROR, "can't register variable '%s', is already defined as command\n", name );
Con_DPrintf( S_ERROR "can't register variable '%s', is already defined as command\n", name );
return NULL;
}
@ -356,7 +356,7 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
if( FBitSet( var->flags, FCVAR_ALLOCATED ) && Q_strcmp( var_desc, var->desc ))
{
if( !FBitSet( flags, FCVAR_GLCONFIG ))
MsgDev( D_REPORT, "%s change description from %s to %s\n", var->name, var->desc, var_desc );
Con_Reportf( "%s change description from %s to %s\n", var->name, var->desc, var_desc );
// update description if needs
freestring( var->desc );
var->desc = copystring( var_desc );
@ -410,7 +410,7 @@ void Cvar_RegisterVariable( convar_t *var )
{
if( !FBitSet( dup->flags, FCVAR_TEMPORARY ))
{
MsgDev( D_ERROR, "can't register variable '%s', is already defined\n", var->name );
Con_DPrintf( S_ERROR "can't register variable '%s', is already defined\n", var->name );
return;
}
@ -421,7 +421,7 @@ void Cvar_RegisterVariable( convar_t *var )
// check for overlap with a command
if( Cmd_Exists( var->name ))
{
MsgDev( D_ERROR, "can't register variable '%s', is already defined as command\n", var->name );
Con_DPrintf( S_ERROR "can't register variable '%s', is already defined as command\n", var->name );
return;
}
@ -469,16 +469,12 @@ void Cvar_DirectSet( convar_t *var, const char *value )
if( CVAR_CHECK_SENTINEL( var ) || ( var->next == NULL && !FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED )))
{
// need to registering cvar fisrt
MsgDev( D_WARN, "Cvar_DirectSet: called for unregistered cvar '%s'\n", var->name );
Cvar_RegisterVariable( var ); // ok, register it
}
// lookup for registration again
if( var != Cvar_FindVar( var->name ))
{
MsgDev( D_ERROR, "Cvar_DirectSet: couldn't find cvar '%s' in linked list\n", var->name );
return;
}
return; // how this possible?
if( FBitSet( var->flags, FCVAR_READ_ONLY|FCVAR_GLCONFIG ))
{
@ -565,8 +561,7 @@ void Cvar_Set( const char *var_name, const char *value )
if( !var )
{
// there is an error in C code if this happens
if( host.type != HOST_DEDICATED )
MsgDev( D_ERROR, "Cvar_Set: variable '%s' not found\n", var_name );
Con_Printf( "Cvar_Set: variable '%s' not found\n", var_name );
return;
}

View File

@ -109,7 +109,6 @@ char fs_basedir[MAX_SYSPATH]; // base game directory
char fs_gamedir[MAX_SYSPATH]; // game current directory
char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
qboolean fs_ext_path = false; // attempt to read\write from ./ or ../ pathes
static const wadtype_t wad_hints[10];
static void FS_InitMemory( void );
static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly );
@ -1005,6 +1004,11 @@ static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, g
pfile = COM_ParseFile( pfile, token );
GameInfo->size = Q_atoi( token );
}
else if( !Q_stricmp( token, "edicts" ))
{
pfile = COM_ParseFile( pfile, token );
GameInfo->max_edicts = Q_atoi( token );
}
else if( !Q_stricmp( token, "mpentity" ))
{
pfile = COM_ParseFile( pfile, GameInfo->mp_entity );
@ -2641,7 +2645,7 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
continue;
// build the lumpname with image suffix (if present)
Q_snprintf( temp, sizeof( temp ), "%s%s", wad->lumps[i].name, wad_hints[wad->lumps[i].img_type].ext );
Q_strncpy( temp, wad->lumps[i].name, sizeof( temp ));
while( temp[0] )
{
@ -2764,21 +2768,6 @@ static const wadtype_t wad_types[7] =
{ NULL, TYP_NONE }
};
// suffix converts to img_type and back
static const wadtype_t wad_hints[10] =
{
{ "", IMG_DIFFUSE }, // no suffix
{ "_mask", IMG_ALPHAMASK }, // alpha-channel stored to another lump
{ "_norm", IMG_NORMALMAP }, // indexed normalmap
{ "_spec", IMG_GLOSSMAP }, // grayscale\color specular
{ "_gpow", IMG_GLOSSPOWER }, // grayscale gloss power
{ "_hmap", IMG_HEIGHTMAP }, // heightmap (can be converted to normalmap)
{ "_luma", IMG_LUMA }, // self-illuminate parts on the diffuse
{ "_adec", IMG_DECAL_ALPHA }, // classic HL-decal (with alpha-channel)
{ "_cdec", IMG_DECAL_COLOR }, // paranoia decal (base 127 127 127)
{ NULL, 0 } // terminator
};
/*
===========
W_TypeFromExt
@ -2826,40 +2815,6 @@ static const char *W_ExtFromType( char lumptype )
return "";
}
/*
===========
W_HintFromSuf
Convert name suffix into image type
===========
*/
char W_HintFromSuf( const char *lumpname )
{
char barename[64];
char suffix[8];
size_t namelen;
const wadtype_t *hint;
// trying to extract hint from the name
COM_FileBase( lumpname, barename );
namelen = Q_strlen( barename );
if( namelen <= HINT_NAMELEN )
return IMG_DIFFUSE;
Q_strncpy( suffix, barename + namelen - HINT_NAMELEN, sizeof( suffix ));
// we not known about filetype, so match only by filename
for( hint = wad_hints; hint->ext; hint++ )
{
if( !Q_stricmp( suffix, hint->ext ))
return hint->type;
}
// no any special type was found
return IMG_DIFFUSE;
}
/*
===========
W_FindLump
@ -2869,37 +2824,11 @@ Serach for already existed lump
*/
static dlumpinfo_t *W_FindLump( wfile_t *wad, const char *name, const char matchtype )
{
char img_type = IMG_DIFFUSE;
char barename[64], suffix[8];
int left, right;
size_t namelen;
const wadtype_t *hint;
int left, right;
if( !wad || !wad->lumps || matchtype == TYP_NONE )
return NULL;
// trying to extract hint from the name
COM_FileBase( name, barename );
namelen = Q_strlen( barename );
if( namelen > HINT_NAMELEN )
{
Q_strncpy( suffix, barename + namelen - HINT_NAMELEN, sizeof( suffix ));
// we not known about filetype, so match only by filename
for( hint = wad_hints; hint->ext; hint++ )
{
if( !Q_stricmp( suffix, hint->ext ))
{
img_type = hint->type;
break;
}
}
if( img_type != IMG_DIFFUSE )
barename[namelen - HINT_NAMELEN] = '\0'; // kill the suffix
}
// look for the file (binary search)
left = 0;
right = wad->numlumps - 1;
@ -2907,15 +2836,11 @@ static dlumpinfo_t *W_FindLump( wfile_t *wad, const char *name, const char match
while( left <= right )
{
int middle = (left + right) / 2;
int diff = Q_stricmp( wad->lumps[middle].name, barename );
int diff = Q_stricmp( wad->lumps[middle].name, name );
if( !diff )
{
if( wad->lumps[middle].img_type > img_type )
diff = 1;
else if( wad->lumps[middle].img_type < img_type )
diff = -1;
else if(( matchtype == TYP_ANY ) || ( matchtype == wad->lumps[middle].type ))
if(( matchtype == TYP_ANY ) || ( matchtype == wad->lumps[middle].type ))
return &wad->lumps[middle]; // found
else if( wad->lumps[middle].type < matchtype )
diff = 1;
@ -2956,11 +2881,7 @@ static dlumpinfo_t *W_AddFileToWad( const char *name, wfile_t *wad, dlumpinfo_t
if( !diff )
{
if( wad->lumps[middle].img_type > newlump->img_type )
diff = 1;
else if( wad->lumps[middle].img_type < newlump->img_type )
diff = -1;
else if( wad->lumps[middle].type < newlump->type )
if( wad->lumps[middle].type < newlump->type )
diff = 1;
else if( wad->lumps[middle].type > newlump->type )
diff = -1;
@ -3143,10 +3064,6 @@ wfile_t *W_Open( const char *filename, int *error )
if( srclumps[i].type == 68 && !Q_stricmp( srclumps[i].name, "conchars" ))
srclumps[i].type = TYP_GFXPIC;
// fixups bad image types (some quake wads)
if( srclumps[i].img_type < 0 || srclumps[i].img_type > IMG_DECAL_COLOR )
srclumps[i].img_type = IMG_DIFFUSE;
W_AddFileToWad( name, wad, &srclumps[i] );
}

View File

@ -62,10 +62,6 @@ infotable dlumpinfo_t[dwadinfo_t->numlumps]
#define HINT_NAMELEN 5 // e.g. _mask, _norm
#define MAX_FILES_IN_WAD 65535 // real limit as above <2Gb size not a lumpcount
// hidden virtual lump types
#define TYP_ANY -1 // any type can be accepted
#define TYP_NONE 0 // unknown lump type
#include "const.h"
typedef struct
@ -82,8 +78,8 @@ typedef struct
int size; // uncompressed
char type; // TYP_*
char attribs; // file attribs
char img_type; // IMG_*
char pad;
char pad0;
char pad1;
char name[WAD3_NAMELEN]; // must be null terminated
} dlumpinfo_t;

View File

@ -65,19 +65,19 @@ Host_PrintEngineFeatures
void Host_PrintEngineFeatures( void )
{
if( FBitSet( host.features, ENGINE_WRITE_LARGE_COORD ))
MsgDev( D_REPORT, "^3EXT:^7 big world support enabled\n" );
Con_Reportf( "^3EXT:^7 big world support enabled\n" );
if( FBitSet( host.features, ENGINE_LOAD_DELUXEDATA ))
MsgDev( D_REPORT, "^3EXT:^7 deluxemap support enabled\n" );
Con_Reportf( "^3EXT:^7 deluxemap support enabled\n" );
if( FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT ))
MsgDev( D_REPORT, "^3EXT:^7 Improved MOVETYPE_PUSH is used\n" );
Con_Reportf( "^3EXT:^7 Improved MOVETYPE_PUSH is used\n" );
if( FBitSet( host.features, ENGINE_LARGE_LIGHTMAPS ))
MsgDev( D_REPORT, "^3EXT:^7 Large lightmaps enabled\n" );
Con_Reportf( "^3EXT:^7 Large lightmaps enabled\n" );
if( FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
MsgDev( D_REPORT, "^3EXT:^7 Compensate quake bug enabled\n" );
Con_Reportf( "^3EXT:^7 Compensate quake bug enabled\n" );
}
/*
@ -94,7 +94,7 @@ void Host_EndGame( qboolean abort, const char *message, ... )
Q_vsnprintf( string, sizeof( string ), message, argptr );
va_end( argptr );
MsgDev( D_INFO, "Host_EndGame: %s\n", string );
Con_Printf( "Host_EndGame: %s\n", string );
SV_Shutdown( "\n" );
CL_Disconnect();
@ -228,7 +228,7 @@ void Host_Exec_f( void )
f = FS_LoadFile( cfgpath, &len, false );
if( !f )
{
MsgDev( D_NOTE, "couldn't exec %s\n", Cmd_Argv( 1 ));
Con_Reportf( "couldn't exec %s\n", Cmd_Argv( 1 ));
return;
}
@ -242,7 +242,7 @@ void Host_Exec_f( void )
Mem_Free( f );
if( !host.apply_game_config )
MsgDev( D_INFO, "execing %s\n", Cmd_Argv( 1 ));
Con_Printf( "execing %s\n", Cmd_Argv( 1 ));
Cbuf_InsertText( txt );
Mem_Free( txt );
}
@ -325,7 +325,7 @@ qboolean Host_RegisterDecal( const char *name, int *count )
if( i == MAX_DECALS )
{
MsgDev( D_ERROR, "MAX_DECALS limit exceeded (%d)\n", MAX_DECALS );
Con_DPrintf( S_ERROR "MAX_DECALS limit exceeded (%d)\n", MAX_DECALS );
return false;
}
@ -739,7 +739,7 @@ void Host_InitCommon( const char *hostname, qboolean bChangeGame )
Con_CreateConsole(); // system console used by dedicated server or show fatal errors
// NOTE: this message couldn't be passed into game console but it doesn't matter
MsgDev( D_NOTE, "Sys_LoadLibrary: Loading xash.dll - ok\n" );
Con_Reportf( "Sys_LoadLibrary: Loading xash.dll - ok\n" );
// get default screen res
VID_InitDefaultResolution();
@ -823,8 +823,8 @@ int EXPORT Host_Main( const char *progname, int bChangeGame, pfnChangeGame func
host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" );
host_limitlocal = Cvar_Get( "host_limitlocal", "0", 0, "apply cl_cmdrate and rate to loopback connection" );
con_gamemaps = Cvar_Get( "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
build = Cvar_Get( "build", va( "%i", Q_buildnum()), FCVAR_READ_ONLY, "returns a current build number" );
ver = Cvar_Get( "ver", va( "%i/%g (hw build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum()), FCVAR_READ_ONLY, "shows an engine version" );
build = Cvar_Get( "buildnum", va( "%i", Q_buildnum()), FCVAR_READ_ONLY, "returns a current build number" );
ver = Cvar_Get( "ver", va( "%i/%s (hw build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum()), FCVAR_READ_ONLY, "shows an engine version" );
Mod_Init();
NET_Init();

View File

@ -25,6 +25,14 @@ static void Host_SetState( host_state_t newState, qboolean clearNext )
if( clearNext )
GameState->nextstate = newState;
GameState->curstate = newState;
if( clearNext && newState == STATE_RUNFRAME )
{
// states finished here
GameState->backgroundMap = false;
GameState->loadGame = false;
GameState->newGame = false;
}
}
static void Host_SetNextState( host_state_t nextState )
@ -38,6 +46,9 @@ void COM_NewGame( char const *pMapName )
if( GameState->nextstate != STATE_RUNFRAME )
return;
if( UI_CreditsActive( ))
return;
Q_strncpy( GameState->levelName, pMapName, sizeof( GameState->levelName ));
Host_SetNextState( STATE_LOAD_LEVEL );
@ -52,6 +63,9 @@ void COM_LoadLevel( char const *pMapName, qboolean background )
if( GameState->nextstate != STATE_RUNFRAME )
return;
if( UI_CreditsActive( ))
return;
Q_strncpy( GameState->levelName, pMapName, sizeof( GameState->levelName ));
Host_SetNextState( STATE_LOAD_LEVEL );
@ -66,6 +80,9 @@ void COM_LoadGame( char const *pMapName )
if( GameState->nextstate != STATE_RUNFRAME )
return;
if( UI_CreditsActive( ))
return;
Q_strncpy( GameState->levelName, pMapName, sizeof( GameState->levelName ));
Host_SetNextState( STATE_LOAD_GAME );
GameState->backgroundMap = false;
@ -78,6 +95,9 @@ void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean
if( GameState->nextstate != STATE_RUNFRAME )
return;
if( UI_CreditsActive( ))
return;
Q_strncpy( GameState->levelName, pNewLevel, sizeof( GameState->levelName ));
GameState->backgroundMap = background;

View File

@ -117,6 +117,9 @@ void Image_DXTGetPixelFormat( dds_t *hdr )
case TYPE_DXT5:
image.type = PF_DXT5;
break;
case TYPE_ATI2:
image.type = PF_ATI2;
break;
default:
image.type = PF_UNKNOWN; // assume error
break;
@ -157,7 +160,8 @@ size_t Image_DXTGetLinearSize( int type, int width, int height, int depth )
{
case PF_DXT1: return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 8 );
case PF_DXT3:
case PF_DXT5: return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 16 );
case PF_DXT5:
case PF_ATI2: return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 16 );
case PF_BGR_24:
case PF_RGB_24: return (width * height * depth * 3);
case PF_BGRA_32:
@ -214,7 +218,8 @@ uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
if( filesize != buffsize ) // main check
{
MsgDev( D_WARN, "Image_LoadDDS: (%s) probably corrupted(%i should be %i)\n", name, buffsize, filesize );
return false;
if( buffsize > filesize )
return false;
}
return buffsize;
@ -274,7 +279,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, size_t filesize )
Image_DXTGetPixelFormat( &header ); // and image type too :)
Image_DXTAdjustVolume( &header );
if( !Image_CheckFlag( IL_DDS_HARDWARE ) && ( image.type == PF_DXT1 || image.type == PF_DXT3 || image.type == PF_DXT5 ))
if( !Image_CheckFlag( IL_DDS_HARDWARE ) && ImageDXT( image.type ))
return false; // silently rejected
if( image.type == PF_UNKNOWN )
@ -324,7 +329,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, size_t filesize )
// dds files will be uncompressed on a render. requires minimal of info for set this
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, fin, image.size );
image.flags |= IMAGE_DDS_FORMAT;
SetBits( image.flags, IMAGE_DDS_FORMAT );
return true;
}

View File

@ -47,16 +47,6 @@ static const suffix_t skybox_qv2[6] =
static const suffix_t cubemap_v1[6] =
{
{ "posx", 0, CB_HINT_POSX },
{ "negx", 0, CB_HINT_NEGX },
{ "posy", 0, CB_HINT_POSY },
{ "negy", 0, CB_HINT_NEGY },
{ "posz", 0, CB_HINT_POSZ },
{ "negz", 0, CB_HINT_NEGZ },
};
static const suffix_t cubemap_v2[6] =
{
{ "px", 0, CB_HINT_POSX },
{ "nx", 0, CB_HINT_NEGX },
{ "py", 0, CB_HINT_POSY },
@ -75,8 +65,7 @@ static const cubepack_t load_cubemap[] =
{
{ "3Ds Sky1", skybox_qv1 },
{ "3Ds Sky2", skybox_qv2 },
{ "3Ds Cube", cubemap_v2 },
{ "Tenebrae", cubemap_v1 },
{ "3Ds Cube", cubemap_v1 },
{ NULL, NULL },
};
@ -93,6 +82,7 @@ const bpc_desc_t PFDesc[] =
{PF_DXT1, "DXT 1", 0x83F1, 4 },
{PF_DXT3, "DXT 3", 0x83F2, 4 },
{PF_DXT5, "DXT 5", 0x83F3, 4 },
{PF_ATI2, "ATI 2", 0x8837, 4 },
};
void Image_Reset( void )
@ -128,7 +118,6 @@ rgbdata_t *ImagePack( void )
if( image.cubemap && image.num_sides != 6 )
{
// this never be happens, just in case
MsgDev( D_NOTE, "ImagePack: inconsistent cubemap pack %d\n", image.num_sides );
FS_FreeImage( pack );
return NULL;
}
@ -229,8 +218,8 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
const cubepack_t *cmap;
byte *f;
Image_Reset(); // clear old image
Q_strncpy( loadname, filename, sizeof( loadname ));
Image_Reset(); // clear old image
if( Q_stricmp( ext, "" ))
{
@ -259,6 +248,7 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
Q_sprintf( path, format->formatstring, loadname, "", format->ext );
image.hint = format->hint;
f = FS_LoadFile( path, &filesize, false );
if( f && filesize > 0 )
{
if( format->loadfunc( path, f, filesize ))
@ -266,7 +256,7 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
Mem_Free( f ); // release buffer
return ImagePack(); // loaded
}
else Mem_Free(f); // release buffer
else Mem_Free( f ); // release buffer
}
}
}
@ -308,8 +298,6 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
// first side not found, probably it's not cubemap
// it contain info about image_type and dimensions, don't generate black cubemaps
if( !image.cubemap ) break;
MsgDev( D_ERROR, "FS_LoadImage: couldn't load (%s%s), create black image\n", loadname, cmap->type[i].suf );
// Mem_Alloc already filled memblock with 0x00, no need to do it again
image.cubemap = Mem_Realloc( host.imagepool, image.cubemap, image.ptr + image.size );
image.ptr += image.size; // move to next
@ -345,10 +333,8 @@ load_internal:
}
}
if( !image.loadformats || image.loadformats->ext == NULL )
MsgDev( D_NOTE, "FS_LoadImage: imagelib offline\n" );
else if( filename[0] != '#' )
MsgDev( D_WARN, "FS_LoadImage: couldn't load \"%s\"\n", loadname );
if( filename[0] != '#' )
Con_Reportf( S_WARN "FS_LoadImage: couldn't load \"%s\"\n", loadname );
// clear any force flags
image.force_flags = 0;
@ -390,7 +376,7 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
if( pix->flags & IMAGE_SKYBOX )
box = skybox_qv1;
else if( pix->flags & IMAGE_CUBEMAP )
box = cubemap_v2;
box = cubemap_v1;
else
{
// clear any force flags
@ -456,13 +442,10 @@ free RGBA buffer
*/
void FS_FreeImage( rgbdata_t *pack )
{
if( pack )
{
if( pack->buffer ) Mem_Free( pack->buffer );
if( pack->palette ) Mem_Free( pack->palette );
Mem_Free( pack );
}
else MsgDev( D_WARN, "FS_FreeImage: trying to free NULL image\n" );
if( !pack ) return;
if( pack->buffer ) Mem_Free( pack->buffer );
if( pack->palette ) Mem_Free( pack->palette );
Mem_Free( pack );
}
/*

View File

@ -245,15 +245,14 @@ int inxsearch( int r, int g, int b )
// Search for biased BGR values
int contest( int r, int g, int b )
{
// finds closest neuron (min dist) and updates freq
// finds best neuron (min dist-bias) and returns position
// for frequently chosen neurons, freq[i] is high and bias[i] is negative
// bias[i] = gamma * ((1 / netsize) - freq[i])
register int *p, *f, *n;
register int i, dist, a, biasdist, betafreq;
int bestpos, bestbiaspos, bestd, bestbiasd;
// finds closest neuron (min dist) and updates freq
// finds best neuron (min dist-bias) and returns position
// for frequently chosen neurons, freq[i] is high and bias[i] is negative
// bias[i] = gamma * ((1 / netsize) - freq[i])
bestd = ~(1<<31);
bestbiasd = bestd;
bestpos = -1;

View File

@ -250,7 +250,7 @@ qboolean Image_ValidSize( const char *name )
{
if( image.width > IMAGE_MAXWIDTH || image.height > IMAGE_MAXHEIGHT || image.width <= 0 || image.height <= 0 )
{
MsgDev( D_ERROR, "Image: %s has invalid sizes %i x %i\n", name, image.width, image.height );
Con_DPrintf( S_ERROR "Image: (%s) dims out of range [%dx%d]\n", name, image.width, image.height );
return false;
}
return true;
@ -260,7 +260,7 @@ qboolean Image_LumpValidSize( const char *name )
{
if( image.width > LUMP_MAXWIDTH || image.height > LUMP_MAXHEIGHT || image.width <= 0 || image.height <= 0 )
{
MsgDev(D_WARN, "Image_LumpValidSize: (%s) dims out of range[%dx%d]\n", name, image.width,image.height );
Con_DPrintf( S_ERROR "Image: (%s) dims out of range [%dx%d]\n", name, image.width,image.height );
return false;
}
return true;
@ -309,7 +309,6 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[3] = i;
d_table[i] = *(uint *)rgba;
}
// d_table[0] = 0x00808080;
break;
case LUMP_MASKED:
for( i = 0; i < 255; i++ )
@ -390,11 +389,11 @@ void Image_GetPaletteLMP( const byte *pal, int rendermode )
Image_GetPaletteQ1();
break;
case LUMP_HALFLIFE:
Image_GetPaletteHL(); // default half-life palette
Image_GetPaletteHL();
break;
default:
MsgDev( D_ERROR, "Image_GetPaletteLMP: invalid palette specified\n" );
Image_GetPaletteHL(); // defaulting to half-life palette
// defaulting to half-life palette
Image_GetPaletteHL();
break;
}
}
@ -574,17 +573,8 @@ qboolean Image_Copy8bitRGBA( const byte *in, byte *out, int pixels )
byte *col;
int i;
if( !image.d_currentpal )
{
MsgDev( D_ERROR, "Image_Copy8bitRGBA: no palette set\n" );
if( !in || !image.d_currentpal )
return false;
}
if( !in )
{
MsgDev( D_ERROR, "Image_Copy8bitRGBA: no input image\n" );
return false;
}
// this is a base image with luma - clear luma pixels
if( image.flags & IMAGE_HAS_LUMA )
@ -741,7 +731,7 @@ void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *
if( yi != oldy )
{
inrow = (byte *)indata + inwidth4 * yi;
if (yi == oldy+1) memcpy( resamplerow1, resamplerow2, outwidth4 );
if( yi == oldy + 1 ) memcpy( resamplerow1, resamplerow2, outwidth4 );
else Image_Resample32LerpLine( inrow, resamplerow1, inwidth, outwidth );
Image_Resample32LerpLine( inrow + inwidth4, resamplerow2, inwidth, outwidth );
oldy = yi;
@ -806,7 +796,7 @@ void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *
{
if( yi != oldy )
{
inrow = (byte *)indata + inwidth4*yi;
inrow = (byte *)indata + inwidth4 * yi;
if( yi == oldy + 1 ) memcpy( resamplerow1, resamplerow2, outwidth4 );
else Image_Resample32LerpLine( inrow, resamplerow1, inwidth, outwidth);
oldy = yi;
@ -1085,7 +1075,6 @@ byte *Image_ResampleInternal( const void *indata, int inwidth, int inheight, int
else Image_Resample32Nolerp( indata, inwidth, inheight, image.tempbuffer, outwidth, outheight );
break;
default:
MsgDev( D_WARN, "Image_Resample: unsupported format %s\n", PFDesc[type].name );
*resampled = false;
return (byte *)indata;
}
@ -1105,9 +1094,9 @@ byte *Image_FlipInternal( const byte *in, word *srcwidth, word *srcheight, int t
word width = *srcwidth;
word height = *srcheight;
int samples = PFDesc[type].bpp;
qboolean flip_x = ( flags & IMAGE_FLIP_X ) ? true : false;
qboolean flip_y = ( flags & IMAGE_FLIP_Y ) ? true : false;
qboolean flip_i = ( flags & IMAGE_ROT_90 ) ? true : false;
qboolean flip_x = FBitSet( flags, IMAGE_FLIP_X ) ? true : false;
qboolean flip_y = FBitSet( flags, IMAGE_FLIP_Y ) ? true : false;
qboolean flip_i = FBitSet( flags, IMAGE_ROT_90 ) ? true : false;
int row_inc = ( flip_y ? -samples : samples ) * width;
int col_inc = ( flip_x ? -samples : samples );
int row_ofs = ( flip_y ? ( height - 1 ) * width * samples : 0 );
@ -1130,7 +1119,6 @@ byte *Image_FlipInternal( const byte *in, word *srcwidth, word *srcheight, int t
image.tempbuffer = Mem_Realloc( host.imagepool, image.tempbuffer, width * height * samples );
break;
default:
MsgDev( D_WARN, "Image_Flip: unsupported format %s\n", PFDesc[type].name );
return (byte *)in;
}
@ -1334,10 +1322,7 @@ rgbdata_t *Image_LightGamma( rgbdata_t *pic )
qboolean Image_RemapInternal( rgbdata_t *pic, int topColor, int bottomColor )
{
if( !pic->palette )
{
MsgDev( D_ERROR, "Image_Remap: palette is missed\n" );
return false;
}
switch( pic->type )
{
@ -1347,7 +1332,6 @@ qboolean Image_RemapInternal( rgbdata_t *pic, int topColor, int bottomColor )
Image_ConvertPalTo24bit( pic );
break;
default:
MsgDev( D_ERROR, "Image_Remap: unsupported format %s\n", PFDesc[pic->type].name );
return false;
}
@ -1495,7 +1479,6 @@ qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, imgf
// check for buffers
if( !pic || !pic->buffer )
{
MsgDev( D_WARN, "Image_Process: NULL image\n" );
image.force_flags = 0;
return false;
}
@ -1540,7 +1523,7 @@ qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, imgf
if( resampled ) // resampled or filled
{
MsgDev( D_NOTE, "Image_Resample: from[%d x %d] to [%d x %d]\n", pic->width, pic->height, w, h );
Con_Reportf( "Image_Resample: from[%d x %d] to [%d x %d]\n", pic->width, pic->height, w, h );
pic->width = w, pic->height = h;
pic->size = w * h * PFDesc[pic->type].bpp;
Mem_Free( pic->buffer ); // free original image buffer

View File

@ -384,13 +384,13 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, size_t filesize )
// NOTE: decals with 'blue base' can be interpret as colored decals
if( !Image_CheckFlag( IL_LOAD_DECAL ) || ( pal[765] == 0 && pal[766] == 0 && pal[767] == 255 ))
{
SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
rendermode = LUMP_MASKED;
image.flags |= IMAGE_ONEBIT_ALPHA;
}
else
{
// classic gradient decals
image.flags |= IMAGE_COLORINDEX;
SetBits( image.flags, IMAGE_COLORINDEX );
rendermode = LUMP_GRADIENT;
}
@ -405,8 +405,8 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, size_t filesize )
// this is a good reason for using fullbright pixels
pal_type = Image_ComparePalette( pal );
// check for luma pixels (but ignore liquid textures, this a Xash3D limitation)
if( mip.name[0] != '!' && pal_type == PAL_QUAKE1 )
// check for luma pixels (but ignore liquid textures because they have no lightmap)
if( mip.name[0] != '*' && mip.name[0] != '!' && pal_type == PAL_QUAKE1 )
{
for( i = 0; i < image.width * image.height; i++ )
{
@ -440,11 +440,7 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, size_t filesize )
{
if( fin[i] > 224 && fin[i] != 255 )
{
// don't apply luma to water surfaces because
// we use glpoly->next for store luma chain each frame
// and can't modify glpoly_t because many-many HL mods
// expected unmodified glpoly_t and can crashes on changed struct
// water surfaces uses glpoly->next as pointer to subdivided surfaces (as q1)
// don't apply luma to water surfaces because they have no lightmap
if( mip.name[0] != '*' && mip.name[0] != '!' )
image.flags |= IMAGE_HAS_LUMA;
break;
@ -503,8 +499,9 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, size_t filesize )
// calc the decal reflectivity
image.fogParams[3] = VectorAvg( image.fogParams );
}
else if( pal != NULL )// calc texture reflectivity
else if( pal != NULL )
{
// calc texture reflectivity
for( i = 0; i < 256; i++ )
{
reflectivity[0] += pal[i*3+0];

View File

@ -416,7 +416,7 @@ qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, i
if( Q_strstr( key, "\\" ) || Q_strstr( value, "\\" ))
{
MsgDev( D_ERROR, "SetValueForKey: can't use keys or values with a \\\n" );
Con_Printf( S_ERROR "SetValueForKey: can't use keys or values with a \\\n" );
return false;
}
@ -425,15 +425,12 @@ qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, i
if( Q_strstr( key, "\"" ) || Q_strstr( value, "\"" ))
{
MsgDev( D_ERROR, "SetValueForKey: can't use keys or values with a \"\n" );
Con_Printf( S_ERROR "SetValueForKey: can't use keys or values with a \"\n" );
return false;
}
if( Q_strlen( key ) > ( MAX_KV_SIZE - 1 ) || Q_strlen( value ) > ( MAX_KV_SIZE - 1 ))
{
MsgDev( D_ERROR, "SetValueForKey: keys and values must be < %i characters.\n", MAX_KV_SIZE );
return false;
}
Info_RemoveKey( s, key );
@ -458,14 +455,12 @@ qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, i
if( largekey[0] == 0 )
{
// no room to add setting
MsgDev( D_ERROR, "SetValueForKey: info string length exceeded\n" );
return true; // info changed, new value can't saved
}
}
else
{
// no room to add setting
MsgDev( D_ERROR, "SetValueForKey: info string length exceeded\n" );
return true; // info changed, new value can't saved
}
}
@ -492,7 +487,7 @@ qboolean Info_SetValueForKey( char *s, const char *key, const char *value, int m
{
if( key[0] == '*' )
{
MsgDev( D_ERROR, "Can't set *keys\n" );
Con_Printf( S_ERROR "Can't set *keys\n" );
return false;
}

View File

@ -20,6 +20,7 @@ GNU General Public License for more details.
typedef struct key_s
{
qboolean down;
qboolean gamedown;
int repeats; // if > 1, it is autorepeating
const char *binding;
} key_t;
@ -265,16 +266,27 @@ const char *Key_GetBinding( int keynum )
Key_GetKey
===================
*/
int Key_GetKey( const char *binding )
int Key_GetKey( const char *pBinding )
{
int i;
if( !binding ) return -1;
if( !pBinding ) return -1;
for( i = 0; i < 256; i++ )
{
if( keys[i].binding && !Q_stricmp( binding, keys[i].binding ))
return i;
if( !keys[i].binding )
continue;
if( *keys[i].binding == '+' )
{
if( !Q_strnicmp( keys[i].binding + 1, pBinding, Q_strlen( pBinding )))
return i;
}
else
{
if( !Q_strnicmp( keys[i].binding, pBinding, Q_strlen( pBinding )))
return i;
}
}
return -1;
@ -459,18 +471,17 @@ void Key_Init( void )
/*
===================
Key_AddKeyUpCommands
Key_AddKeyCommands
===================
*/
void Key_AddKeyUpCommands( int key, const char *kb )
void Key_AddKeyCommands( int key, const char *kb, qboolean down )
{
int i;
char button[1024], *buttonPtr;
char button[1024];
char *buttonPtr;
char cmd[1024];
qboolean keyevent;
int i;
if( !kb ) return;
keyevent = false;
buttonPtr = button;
for( i = 0; ; i++ )
@ -481,18 +492,15 @@ void Key_AddKeyUpCommands( int key, const char *kb )
if( button[0] == '+' )
{
// button commands add keynum as a parm
Q_sprintf( cmd, "-%s %i\n", button+1, key );
if( down ) Q_sprintf( cmd, "%s %i\n", button, key );
else Q_sprintf( cmd, "-%s %i\n", button + 1, key );
Cbuf_AddText( cmd );
keyevent = true;
}
else
else if( down )
{
if( keyevent )
{
// down-only command
Cbuf_AddText( button );
Cbuf_AddText( "\n" );
}
// down-only command
Cbuf_AddText( button );
Cbuf_AddText( "\n" );
}
buttonPtr = button;
@ -505,6 +513,29 @@ void Key_AddKeyUpCommands( int key, const char *kb )
}
}
/*
===================
Key_IsAllowedAutoRepeat
List of keys that allows auto-repeat
===================
*/
qboolean Key_IsAllowedAutoRepeat( int key )
{
switch( key )
{
case K_BACKSPACE:
case K_PAUSE:
case K_PGUP:
case K_KP_PGUP:
case K_PGDN:
case K_KP_PGDN:
return true;
default:
return false;
}
}
/*
===================
Key_Event
@ -515,30 +546,58 @@ Called by the system for both key up and key down events
void Key_Event( int key, qboolean down )
{
const char *kb;
char cmd[1024];
// key was pressed before engine was run
if( !keys[key].down && !down )
return;
// update auto-repeat status and BUTTON_ANY status
kb = keys[key].binding;
keys[key].down = down;
#ifdef HACKS_RELATED_HLMODS
if(( cls.key_dest == key_game ) && ( cls.state == ca_cinematic ) && ( key != K_ESCAPE || !down ))
{
// only escape passed when cinematic is playing
// HLFX 0.6 bug: crash in vgui3.dll while press +attack during movie playback
return;
}
#endif
// distribute the key down event to the apropriate handler
if( cls.key_dest == key_game && ( down || keys[key].gamedown ))
{
if( !clgame.dllFuncs.pfnKey_Event( down, key, keys[key].binding ))
{
if( keys[key].repeats == 0 && down )
{
keys[key].gamedown = true;
}
if( !down )
{
keys[key].gamedown = false;
keys[key].repeats = 0;
}
return; // handled in client.dll
}
}
// update auto-repeat status
if( down )
{
keys[key].repeats++;
if( key != K_BACKSPACE && key != K_PAUSE && keys[key].repeats > 1 )
if( !Key_IsAllowedAutoRepeat( key ) && keys[key].repeats > 1 )
{
if( cls.key_dest == key_game )
{
// ignore most autorepeats
return;
}
// ignore most autorepeats
return;
}
if( key >= 200 && !kb )
Con_Printf( "%s is unbound.\n", Key_KeynumToString( key ));
}
else
{
keys[key].gamedown = false;
keys[key].repeats = 0;
}
@ -563,13 +622,13 @@ void Key_Event( int key, qboolean down )
switch( cls.key_dest )
{
case key_game:
if( gl_showtextures->value )
if( CVAR_TO_BOOL( gl_showtextures ))
{
// close texture atlas
Cvar_SetValue( "r_showtextures", 0.0f );
return;
}
if( host.mouse_visible && cls.state != ca_cinematic )
else if( host.mouse_visible && cls.state != ca_cinematic )
{
clgame.dllFuncs.pfnKey_Event( down, key, keys[key].binding );
return; // handled in client.dll
@ -586,9 +645,7 @@ void Key_Event( int key, qboolean down )
case key_menu:
UI_KeyEvent( key, true );
return;
default:
MsgDev( D_ERROR, "Key_Event: bad cls.key_dest\n" );
return;
default: return;
}
}
@ -605,72 +662,14 @@ void Key_Event( int key, qboolean down )
// an action started before a mode switch.
if( !down )
{
kb = keys[key].binding;
if( cls.key_dest == key_game && ( key != K_ESCAPE ))
clgame.dllFuncs.pfnKey_Event( down, key, kb );
Key_AddKeyUpCommands( key, kb );
Key_AddKeyCommands( key, kb, down );
return;
}
// distribute the key down event to the apropriate handler
if( cls.key_dest == key_game )
{
if( cls.state == ca_cinematic && ( key != K_ESCAPE || !down ))
{
// only escape passed when cinematic is playing
// HLFX 0.6 bug: crash in vgui3.dll while press +attack during movie playback
return;
}
// send the bound action
kb = keys[key].binding;
if( !clgame.dllFuncs.pfnKey_Event( down, key, keys[key].binding ))
{
// handled in client.dll
}
else if( kb != NULL )
{
if( kb[0] == '+' )
{
int i;
char button[1024], *buttonPtr;
for( i = 0, buttonPtr = button; ; i++ )
{
if( kb[i] == ';' || !kb[i] )
{
*buttonPtr = '\0';
if( button[0] == '+' )
{
Q_sprintf( cmd, "%s %i\n", button, key );
Cbuf_AddText( cmd );
}
else
{
// down-only command
Cbuf_AddText( button );
Cbuf_AddText( "\n" );
}
buttonPtr = button;
while (( kb[i] <= ' ' || kb[i] == ';' ) && kb[i] != 0 )
i++;
}
*buttonPtr++ = kb[i];
if( !kb[i] ) break;
}
}
else
{
// down-only command
Cbuf_AddText( kb );
Cbuf_AddText( "\n" );
}
}
Key_AddKeyCommands( key, kb, down );
}
else if( cls.key_dest == key_console )
{
@ -730,6 +729,7 @@ void Key_ClearStates( void )
keys[i].down = 0;
keys[i].repeats = 0;
keys[i].gamedown = 0;
}
if( clgame.hInstance )

View File

@ -187,7 +187,7 @@ static void PerformBaseRelocation( MEMORYMODULE *module, DWORD delta )
*patchAddrHL += delta;
break;
default:
MsgDev( D_ERROR, "PerformBaseRelocation: unknown relocation: %d\n", type );
Con_Reportf( S_ERROR "PerformBaseRelocation: unknown relocation: %d\n", type );
break;
}
}
@ -272,7 +272,7 @@ static int BuildImportTable( MEMORYMODULE *module )
if( handle == NULL )
{
MsgDev( D_ERROR, "couldn't load library %s\n", libname );
Con_Printf( S_ERROR "couldn't load library %s\n", libname );
result = 0;
break;
}
@ -294,20 +294,23 @@ static int BuildImportTable( MEMORYMODULE *module )
for( ; *thunkRef; thunkRef++, funcRef++ )
{
LPCSTR funcName;
if( IMAGE_SNAP_BY_ORDINAL( *thunkRef ))
{
LPCSTR funcName = (LPCSTR)IMAGE_ORDINAL( *thunkRef );
funcName = (LPCSTR)IMAGE_ORDINAL( *thunkRef );
*funcRef = (DWORD)COM_GetProcAddress( handle, funcName );
}
else
{
PIMAGE_IMPORT_BY_NAME thunkData = (PIMAGE_IMPORT_BY_NAME)CALCULATE_ADDRESS( codeBase, *thunkRef );
LPCSTR funcName = (LPCSTR)&thunkData->Name;
funcName = (LPCSTR)&thunkData->Name;
*funcRef = (DWORD)COM_GetProcAddress( handle, funcName );
}
if( *funcRef == 0 )
{
Con_Printf( S_ERROR "%s unable to find address: %s\n", libname, funcName );
result = 0;
break;
}
@ -470,7 +473,7 @@ library_error:
// cleanup
if( data ) Mem_Free( data );
MemoryFreeLibrary( result );
MsgDev( D_ERROR, "LoadLibrary: %s\n", errorstring );
Con_Printf( S_ERROR "LoadLibrary: %s\n", errorstring );
return NULL;
}
@ -816,7 +819,7 @@ void *COM_GetProcAddress( void *hInstance, const char *name )
if( hInst->custom_loader )
return (void *)MemoryGetProcAddress( hInst->hInstance, name );
return (void *)GetProcAddress( hInst->hInstance, GetMSVCName( name ));
return (void *)GetProcAddress( hInst->hInstance, name );
}
void COM_FreeLibrary( void *hInstance )
@ -829,10 +832,10 @@ void COM_FreeLibrary( void *hInstance )
if( host.status == HOST_CRASHED )
{
// we need to hold down all modules, while MSVC can find error
MsgDev( D_NOTE, "Sys_FreeLibrary: hold %s for debugging\n", hInst->dllName );
Con_Reportf( "Sys_FreeLibrary: hold %s for debugging\n", hInst->dllName );
return;
}
else MsgDev( D_NOTE, "Sys_FreeLibrary: Unloading %s\n", hInst->dllName );
else Con_Reportf( "Sys_FreeLibrary: Unloading %s\n", hInst->dllName );
if( hInst->custom_loader )
MemoryFreeLibrary( hInst->hInstance );

View File

@ -135,6 +135,7 @@ void RoundUpHullSize( vec3_t size )
value = size[i];
if( value < 0.0f ) negative = true;
value = Q_ceil( fabs( value ));
result = Q_ceil( size[i] );
// lookup hull table to find nearest supposed value
for( j = 0; j < NUM_HULL_ROUNDS; j++ )
@ -321,6 +322,25 @@ void SinCos( float radians, float *sine, float *cosine )
}
}
/*
==============
VectorCompareEpsilon
==============
*/
qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon )
{
vec_t ax, ay, az;
ax = fabs( vec1[0] - vec2[0] );
ay = fabs( vec1[1] - vec2[1] );
az = fabs( vec1[2] - vec2[2] );
if(( ax <= epsilon ) && ( ay <= epsilon ) && ( az <= epsilon ))
return true;
return false;
}
float VectorNormalizeLength2( const vec3_t v, vec3_t out )
{
float length, ilength;

View File

@ -69,7 +69,7 @@ GNU General Public License for more details.
#define Q_recip( a ) ((float)(1.0f / (float)(a)))
#define Q_floor( a ) ((float)(long)(a))
#define Q_ceil( a ) ((float)(long)((a) + 1))
#define Q_round( x, y ) (floor( x / y + 0.5 ) * y )
#define Q_rint(x) ((x) < 0 ? ((int)((x)-0.5f)) : ((int)((x)+0.5f)))
#define IS_NAN(x) (((*(int *)&x) & (255<<23)) == (255<<23))
@ -131,6 +131,7 @@ int PlaneTypeForNormal( const vec3_t normal );
int NearestPOW( int value, qboolean roundDown );
void SinCos( float radians, float *sine, float *cosine );
float VectorNormalizeLength2( const vec3_t v, vec3_t out );
qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon );
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up );
void VectorAngles( const float *forward, float *angles );
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up );
@ -166,10 +167,12 @@ void Matrix3x4_ConcatTransforms( matrix3x4 out, const matrix3x4 in1, const matri
void Matrix3x4_FromOriginQuat( matrix3x4 out, const vec4_t quaternion, const vec3_t origin );
void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix3x4_TransformPositivePlane( const matrix3x4 in, const vec3_t normal, float d, vec3_t out, float *dist );
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax );
void Matrix3x4_SetOrigin( matrix3x4 out, float x, float y, float z );
void Matrix3x4_Invert_Simple( matrix3x4 out, const matrix3x4 in1 );
void Matrix3x4_OriginFromMatrix( const matrix3x4 in, float *out );
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
void Matrix3x4_Transpose( matrix3x4 out, const matrix3x4 in1 );
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, matrix4x4_identity )
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))

View File

@ -251,6 +251,47 @@ void Matrix3x4_Invert_Simple( matrix3x4 out, const matrix3x4 in1 )
out[2][3] = -(in1[0][3] * out[2][0] + in1[1][3] * out[2][1] + in1[2][3] * out[2][2]);
}
void Matrix3x4_Transpose( matrix3x4 out, const matrix3x4 in1 )
{
// transpose only rotational component
out[0][0] = in1[0][0];
out[0][1] = in1[1][0];
out[0][2] = in1[2][0];
out[1][0] = in1[0][1];
out[1][1] = in1[1][1];
out[1][2] = in1[2][1];
out[2][0] = in1[0][2];
out[2][1] = in1[1][2];
out[2][2] = in1[2][2];
// copy origin
out[0][3] = in1[0][3];
out[1][3] = in1[1][3];
out[2][3] = in1[2][3];
}
/*
==================
Matrix3x4_TransformAABB
==================
*/
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax )
{
vec3_t localCenter, localExtents;
vec3_t worldCenter, worldExtents;
VectorAverage( mins, maxs, localCenter );
VectorSubtract( maxs, localCenter, localExtents );
Matrix3x4_VectorTransform( world, localCenter, worldCenter );
worldExtents[0] = DotProductAbs( localExtents, world[0] ); // auto-transposed!
worldExtents[1] = DotProductAbs( localExtents, world[1] );
worldExtents[2] = DotProductAbs( localExtents, world[2] );
VectorSubtract( worldCenter, worldExtents, absmin );
VectorAdd( worldCenter, worldExtents, absmax );
}
const matrix4x4 matrix4x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH

View File

@ -135,7 +135,6 @@ typedef struct
int lightmap_samples; // samples per lightmap (1 or 3)
int version; // model version
qboolean isworld;
qboolean vis_errors; // don't spam about vis decompression errors
} dbspmodel_t;
typedef struct
@ -179,6 +178,7 @@ world_static_t world;
static dbspmodel_t srcmodel;
static loadstat_t loadstat;
static model_t *worldmodel;
static byte g_visdata[(MAX_MAP_LEAFS+7)/8]; // intermediate buffer
static mlumpstat_t worldstats[HEADER_LUMPS+EXTRA_LUMPS];
static mlumpinfo_t srclumps[HEADER_LUMPS] =
{
@ -291,7 +291,7 @@ static void Mod_LoadLump( const byte *in, mlumpinfo_t *info, mlumpstat_t *stat,
{
if( !FBitSet( flags, LUMP_SILENT ))
{
MsgDev( D_WARN, "map ^2%s^7 has no %s\n", loadstat.name, msg1 );
Con_DPrintf( S_WARN "map ^2%s^7 has no %s\n", loadstat.name, msg1 );
loadstat.numwarnings++;
}
}
@ -299,7 +299,7 @@ static void Mod_LoadLump( const byte *in, mlumpinfo_t *info, mlumpstat_t *stat,
{
// it has the mincount and the lump is completely missed!
if( !FBitSet( flags, LUMP_SILENT ))
MsgDev( D_ERROR, "map ^2%s^7 has no %s\n", loadstat.name, msg1 );
Con_DPrintf( S_ERROR "map ^2%s^7 has no %s\n", loadstat.name, msg1 );
loadstat.numerrors++;
}
}
@ -309,7 +309,7 @@ static void Mod_LoadLump( const byte *in, mlumpinfo_t *info, mlumpstat_t *stat,
if( l->filelen % real_entrysize )
{
if( !FBitSet( flags, LUMP_SILENT ))
MsgDev( D_ERROR, "Mod_Load%s: funny lump size\n", msg2 );
Con_DPrintf( S_ERROR "Mod_Load%s: funny lump size\n", msg2 );
loadstat.numerrors++;
return;
}
@ -320,7 +320,7 @@ static void Mod_LoadLump( const byte *in, mlumpinfo_t *info, mlumpstat_t *stat,
{
// it has the mincount and it's smaller than this limit
if( !FBitSet( flags, LUMP_SILENT ))
MsgDev( D_ERROR, "map ^2%s^7 has no %s\n", loadstat.name, msg1 );
Con_DPrintf( S_ERROR "map ^2%s^7 has no %s\n", loadstat.name, msg1 );
loadstat.numerrors++;
return;
}
@ -331,14 +331,14 @@ static void Mod_LoadLump( const byte *in, mlumpinfo_t *info, mlumpstat_t *stat,
if( FBitSet( info->flags, CHECK_OVERFLOW ))
{
if( !FBitSet( flags, LUMP_SILENT ))
MsgDev( D_ERROR, "map ^2%s^7 has too many %s\n", loadstat.name, msg1 );
Con_DPrintf( S_ERROR "map ^2%s^7 has too many %s\n", loadstat.name, msg1 );
loadstat.numerrors++;
return;
}
else if( !FBitSet( flags, LUMP_SILENT ))
{
// just throw warning
MsgDev( D_WARN, "map ^2%s^7 has too many %s\n", loadstat.name, msg1 );
Con_DPrintf( S_WARN "map ^2%s^7 has too many %s\n", loadstat.name, msg1 );
loadstat.numwarnings++;
}
}
@ -449,62 +449,46 @@ void Mod_PrintWorldStats_f( void )
*/
/*
===================
Mod_DecompressVis
Mod_DecompressPVS
===================
*/
static void Mod_DecompressVis( dbspmodel_t *bmod, const byte *in, const byte *inend, byte *out, byte *outend )
byte *Mod_DecompressPVS( const byte *in, int visbytes )
{
byte *outstart = out;
byte *out;
int c;
while( out < outend )
out = g_visdata;
if( !in )
{
if( in == inend )
// no vis info, so make all visible
while( visbytes )
{
if( !bmod->vis_errors )
{
MsgDev( D_WARN, "Mod_DecompressVis: input underrun (decompressed %i of %i output bytes)\n",
(int)(out - outstart), (int)(outend - outstart));
bmod->vis_errors = true;
}
return;
}
c = *in++;
if( c )
{
*out++ = c;
}
else
{
if( in == inend )
{
if( !bmod->vis_errors )
{
MsgDev( D_NOTE, "Mod_DecompressVis: input underrun (during zero-run) (decompressed %i of %i output bytes)\n",
(int)(out - outstart), (int)(outend - outstart));
bmod->vis_errors = true;
}
return;
}
for( c = *in++; c > 0; c-- )
{
if( out == outend )
{
if( !bmod->vis_errors )
{
MsgDev( D_NOTE, "Mod_DecompressVis: output overrun (decompressed %i of %i output bytes)\n",
(int)(out - outstart), (int)(outend - outstart));
bmod->vis_errors = true;
}
return;
}
*out++ = 0;
}
*out++ = 0xff;
visbytes--;
}
return g_visdata;
}
do
{
if( *in )
{
*out++ = *in++;
continue;
}
c = in[1];
in += 2;
while( c )
{
*out++ = 0;
c--;
}
} while( out - g_visdata < visbytes );
return g_visdata;
}
/*
@ -556,7 +540,7 @@ byte *Mod_GetPVSForPoint( const vec3_t p )
}
if( leaf && leaf->cluster >= 0 )
return world.visdata + leaf->cluster * world.visbytes;
return Mod_DecompressPVS( leaf->compressed_vis, world.visbytes );
return NULL;
}
@ -589,7 +573,7 @@ static void Mod_FatPVS_RecursiveBSPNode( const vec3_t org, float radius, byte *v
// if this leaf is in a cluster, accumulate the vis bits
if(((mleaf_t *)node)->cluster >= 0 )
{
byte *vis = world.visdata + ((mleaf_t *)node)->cluster * world.visbytes;
byte *vis = Mod_DecompressPVS( ((mleaf_t *)node)->compressed_vis, world.visbytes );
for( i = 0; i < visbytes; i++ )
visbuffer[i] |= vis[i];
@ -615,7 +599,7 @@ int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, q
bytes = Q_min( bytes, visbytes );
// enable full visibility for some reasons
if( fullvis || !world.visclusters || !leaf || leaf->cluster < 0 )
if( fullvis || !worldmodel->visdata || !leaf || leaf->cluster < 0 )
{
memset( visbuffer, 0xFF, bytes );
return bytes;
@ -863,7 +847,7 @@ static qboolean Mod_CheckWaterAlphaSupport( dbspmodel_t *bmod )
{
if(( leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME ) && leaf->cluster >= 0 )
{
pvs = world.visdata + leaf->cluster * world.visbytes;
pvs = Mod_DecompressPVS( leaf->compressed_vis, world.visbytes );
for( j = 0; j < loadmodel->numleafs; j++ )
{
@ -1049,8 +1033,8 @@ static void Mod_CalcSurfaceExtents( msurface_t *surf )
info->lightextents[i] = surf->extents[i];
}
if( !FBitSet( tex->flags, TEX_SPECIAL ) && surf->extents[i] > 4096 )
MsgDev( D_ERROR, "Bad surface extents %i\n", surf->extents[i] );
if( !FBitSet( tex->flags, TEX_SPECIAL ) && ( surf->extents[i] > 16384 ) && ( tr.block_size == BLOCK_SIZE_DEFAULT ))
Con_Reportf( S_ERROR "Bad surface extents %i\n", surf->extents[i] );
}
}
@ -1259,7 +1243,7 @@ static qboolean Mod_LoadColoredLighting( dbspmodel_t *bmod )
return false;
if( iCompare < 0 ) // this may happens if level-designer used -onlyents key for hlcsg
MsgDev( D_WARN, "%s probably is out of date\n", path );
Con_Printf( S_WARN "%s probably is out of date\n", path );
in = FS_LoadFile( path, &litdatasize, false );
@ -1314,7 +1298,7 @@ static void Mod_LoadDeluxemap( dbspmodel_t *bmod )
return;
if( iCompare < 0 ) // this may happens if level-designer used -onlyents key for hlcsg
MsgDev( D_WARN, "%s probably is out of date\n", path );
Con_Printf( S_WARN "%s probably is out of date\n", path );
in = FS_LoadFile( path, &deluxdatasize, false );
@ -1331,7 +1315,7 @@ static void Mod_LoadDeluxemap( dbspmodel_t *bmod )
if( deluxdatasize != bmod->lightdatasize )
{
MsgDev( D_ERROR, "%s has mismatched size (%i should be %i)\n", path, deluxdatasize, bmod->lightdatasize );
Con_Reportf( S_ERROR "%s has mismatched size (%i should be %i)\n", path, deluxdatasize, bmod->lightdatasize );
Mem_Free( in );
return;
}
@ -1828,11 +1812,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
mt = (mip_t *)((byte *)in + in->dataofs[i] );
if( !mt->name[0] )
{
MsgDev( D_WARN, "unnamed texture in %s\n", loadstat.name );
Q_snprintf( mt->name, sizeof( mt->name ), "miptex_%i", i );
}
tx = Mem_Calloc( loadmodel->mempool, sizeof( *tx ));
loadmodel->textures[i] = tx;
@ -1915,7 +1895,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
if( !tx->gl_texturenum )
{
if( host.type != HOST_DEDICATED )
MsgDev( D_ERROR, "couldn't load %s.mip\n", mt->name );
Con_DPrintf( S_ERROR "unable to find %s.mip\n", mt->name );
tx->gl_texturenum = tr.defaultTexture;
}
@ -1994,7 +1974,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
altanims[altmax] = tx;
altmax++;
}
else MsgDev( D_ERROR, "Mod_LoadTextures: bad animating texture %s\n", tx->name );
else Con_Printf( S_ERROR "Mod_LoadTextures: bad animating texture %s\n", tx->name );
for( j = i + 1; j < loadmodel->numtextures; j++ )
{
@ -2022,7 +2002,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
if( num + 1 > altmax )
altmax = num + 1;
}
else MsgDev( D_ERROR, "Mod_LoadTextures: bad animating texture %s\n", tx->name );
else Con_Printf( S_ERROR "Mod_LoadTextures: bad animating texture %s\n", tx->name );
}
// link them all together
@ -2032,7 +2012,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
if( !tx2 )
{
MsgDev( D_ERROR, "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name );
Con_Printf( S_ERROR "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name );
tx->anim_total = 0;
break;
}
@ -2050,7 +2030,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
if( !tx2 )
{
MsgDev( D_ERROR, "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name );
Con_Printf( S_ERROR "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name );
tx->anim_total = 0;
break;
}
@ -2100,11 +2080,7 @@ static void Mod_LoadTexInfo( dbspmodel_t *bmod )
miptex = in->miptex;
if( miptex < 0 || miptex > loadmodel->numtextures )
{
MsgDev( D_WARN, "Mod_LoadTexInfo: bad miptex number %i in '%s'\n", miptex, loadmodel->name );
miptex = 0;
}
miptex = 0; // this is possible?
out->texture = loadmodel->textures[miptex];
out->flags = in->flags;
@ -2150,11 +2126,7 @@ static void Mod_LoadSurfaces( dbspmodel_t *bmod )
dface32_t *in = &bmod->surfaces32[i];
if(( in->firstedge + in->numedges ) > loadmodel->numsurfedges )
{
MsgDev( D_ERROR, "bad surface %i from %i\n", i, bmod->numsurfaces );
continue;
}
continue; // corrupted level?
out->firstedge = in->firstedge;
out->numedges = in->numedges;
if( in->side ) SetBits( out->flags, SURF_PLANEBACK );
@ -2171,7 +2143,7 @@ static void Mod_LoadSurfaces( dbspmodel_t *bmod )
if(( in->firstedge + in->numedges ) > loadmodel->numsurfedges )
{
MsgDev( D_ERROR, "bad surface %i from %i\n", i, bmod->numsurfaces );
Con_Reportf( S_ERROR "bad surface %i from %i\n", i, bmod->numsurfaces );
continue;
}
@ -2189,15 +2161,15 @@ static void Mod_LoadSurfaces( dbspmodel_t *bmod )
tex = out->texinfo->texture;
if( !Q_strncmp( tex->name, "sky", 3 ))
SetBits( out->flags, SURF_DRAWTILED|SURF_DRAWSKY );
SetBits( out->flags, SURF_DRAWSKY );
if(( tex->name[0] == '*' && Q_stricmp( tex->name, "*default" )) || tex->name[0] == '!' )
SetBits( out->flags, SURF_DRAWTURB|SURF_DRAWTILED );
SetBits( out->flags, SURF_DRAWTURB );
if( !CL_IsQuakeCompatible( ))
{
if( !Q_strncmp( tex->name, "water", 5 ) || !Q_strnicmp( tex->name, "laser", 5 ))
SetBits( out->flags, SURF_DRAWTURB|SURF_DRAWTILED );
SetBits( out->flags, SURF_DRAWTURB );
}
if( !Q_strncmp( tex->name, "scroll", 6 ))
@ -2259,10 +2231,10 @@ static void Mod_LoadSurfaces( dbspmodel_t *bmod )
if( samples == 1 || samples == 3 )
{
bmod->lightmap_samples = (int)samples;
MsgDev( D_REPORT, "lighting: %s\n", (bmod->lightmap_samples == 1) ? "monochrome" : "colored" );
Con_Reportf( "lighting: %s\n", (bmod->lightmap_samples == 1) ? "monochrome" : "colored" );
bmod->lightmap_samples = Q_max( bmod->lightmap_samples, 1 ); // avoid division by zero
}
else MsgDev( D_WARN, "lighting invalid samplecount: %g, defaulting to %i\n", samples, bmod->lightmap_samples );
else Con_DPrintf( S_WARN "lighting invalid samplecount: %g, defaulting to %i\n", samples, bmod->lightmap_samples );
}
}
@ -2340,20 +2312,16 @@ static void Mod_LoadLeafs( dbspmodel_t *bmod )
{
mleaf_t *out;
int i, j, p;
int visclusters = 0;
loadmodel->leafs = out = (mleaf_t *)Mem_Calloc( loadmodel->mempool, bmod->numleafs * sizeof( *out ));
loadmodel->numleafs = bmod->numleafs;
if( bmod->isworld )
{
// get visleafs from the submodel data
world.visclusters = loadmodel->submodels[0].visleafs;
world.visbytes = (world.visclusters + 7) >> 3;
world.visdata = (byte *)Mem_Malloc( loadmodel->mempool, world.visclusters * world.visbytes );
world.fatbytes = (world.visclusters + 31) >> 3;
// enable full visibility as default
memset( world.visdata, 0xFF, world.visclusters * world.visbytes );
visclusters = loadmodel->submodels[0].visleafs;
world.visbytes = (visclusters + 7) >> 3;
world.fatbytes = (visclusters + 31) >> 3;
}
for( i = 0; i < bmod->numleafs; i++, out++ )
@ -2401,22 +2369,15 @@ static void Mod_LoadLeafs( dbspmodel_t *bmod )
{
out->cluster = ( i - 1 ); // solid leaf 0 has no visdata
if( out->cluster >= world.visclusters )
if( out->cluster >= visclusters )
out->cluster = -1;
// ignore visofs errors on leaf 0 (solid)
if( p >= 0 && out->cluster >= 0 && loadmodel->visdata )
{
if( p < bmod->visdatasize )
{
byte *inrow = loadmodel->visdata + p;
byte *inrowend = loadmodel->visdata + bmod->visdatasize;
byte *outrow = world.visdata + out->cluster * world.visbytes;
byte *outrowend = world.visdata + (out->cluster + 1) * world.visbytes;
Mod_DecompressVis( bmod, inrow, inrowend, outrow, outrowend );
}
else MsgDev( D_WARN, "Mod_LoadLeafs: invalid visofs for leaf #%i\n", i );
out->compressed_vis = loadmodel->visdata + p;
else Con_Reportf( S_WARN "Mod_LoadLeafs: invalid visofs for leaf #%i\n", i );
}
}
else out->cluster = -1; // no visclusters on bmodels
@ -2510,7 +2471,7 @@ static void Mod_LoadLightVecs( dbspmodel_t *bmod )
if( bmod->deluxdatasize != bmod->lightdatasize )
{
if( bmod->deluxdatasize > 0 )
MsgDev( D_ERROR, "Mod_LoadLightVecs: has mismatched size (%i should be %i)\n", bmod->deluxdatasize, bmod->lightdatasize );
Con_Printf( S_ERROR "Mod_LoadLightVecs: has mismatched size (%i should be %i)\n", bmod->deluxdatasize, bmod->lightdatasize );
else Mod_LoadDeluxemap( bmod ); // old method
return;
}
@ -2529,7 +2490,7 @@ static void Mod_LoadShadowmap( dbspmodel_t *bmod )
if( bmod->shadowdatasize != ( bmod->lightdatasize / 3 ))
{
if( bmod->shadowdatasize > 0 )
MsgDev( D_ERROR, "Mod_LoadShadowmap: has mismatched size (%i should be %i)\n", bmod->shadowdatasize, bmod->lightdatasize / 3 );
Con_Printf( S_ERROR "Mod_LoadShadowmap: has mismatched size (%i should be %i)\n", bmod->shadowdatasize, bmod->lightdatasize / 3 );
return;
}
@ -2650,7 +2611,7 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld )
case QBSP2_VERSION:
break;
default:
MsgDev( D_ERROR, "%s has wrong version number (%i should be %i)\n", loadmodel->name, header->version, HLBSP_VERSION );
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", loadmodel->name, header->version, HLBSP_VERSION );
loadstat.numerrors++;
return false;
}
@ -2712,7 +2673,7 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld )
if( COM_CheckString( wadvalue ))
{
wadvalue[Q_strlen( wadvalue ) - 2] = '\0'; // kill the last semicolon
Con_DPrintf( "Wad files required to run the map: \"%s\"\n", wadvalue );
Con_Reportf( "Wad files required to run the map: \"%s\"\n", wadvalue );
}
return true;
@ -2754,7 +2715,7 @@ qboolean Mod_TestBmodelLumps( const char *name, const byte *mod_base, qboolean s
default:
// don't early out: let me analyze errors
if( !FBitSet( flags, LUMP_SILENT ))
MsgDev( D_ERROR, "%s has wrong version number (%i should be %i)\n", name, header->version, HLBSP_VERSION );
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", name, header->version, HLBSP_VERSION );
loadstat.numerrors++;
break;
}

View File

@ -140,10 +140,8 @@ typedef struct
int num_hull_models;
// visibility info
byte *visdata; // uncompressed visdata
size_t visbytes; // cluster size
size_t fatbytes; // fatpvs size
int visclusters; // num visclusters
// world bounds
vec3_t mins; // real accuracy world bounds

View File

@ -429,7 +429,7 @@ static void SV_StudioSetupBones( model_t *pModel, float frame, int sequence, con
{
// only show warn if sequence that out of range was specified intentionally
if( sequence > mod_studiohdr->numseq )
MsgDev( D_WARN, "SV_StudioSetupBones: sequence %i/%i out of range for model %s\n", sequence, mod_studiohdr->numseq, mod_studiohdr->name );
Con_Reportf( S_WARN "SV_StudioSetupBones: sequence %i/%i out of range for model %s\n", sequence, mod_studiohdr->numseq, pModel->name );
sequence = 0;
}
@ -783,7 +783,7 @@ studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer )
if( i != STUDIO_VERSION )
{
MsgDev( D_ERROR, "%s has wrong version number (%i should be %i)\n", mod->name, i, STUDIO_VERSION );
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, i, STUDIO_VERSION );
return NULL;
}
@ -818,7 +818,7 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
if( !thdr )
{
MsgDev( D_WARN, "Mod_LoadStudioModel: %s missing textures file\n", mod->name );
Con_Printf( S_WARN "Mod_LoadStudioModel: %s missing textures file\n", mod->name );
if( buffer2 ) Mem_Free( buffer2 );
}
else
@ -933,7 +933,7 @@ void Mod_InitStudioAPI( void )
pBlendIface = (STUDIOAPI)COM_GetProcAddress( svgame.hInstance, "Server_GetBlendingInterface" );
if( pBlendIface && pBlendIface( SV_BLENDING_INTERFACE_VERSION, &pBlendAPI, &gStudioAPI, &studio_transform, &studio_bones ))
{
MsgDev( D_REPORT, "SV_LoadProgs: ^2initailized Server Blending interface ^7ver. %i\n", SV_BLENDING_INTERFACE_VERSION );
Con_Reportf( "SV_LoadProgs: ^2initailized Server Blending interface ^7ver. %i\n", SV_BLENDING_INTERFACE_VERSION );
return;
}

View File

@ -705,7 +705,7 @@ void Netchan_CheckForCompletion( netchan_t *chan, int stream, int intotalbuffers
{
if( chan->sock == NS_CLIENT )
{
MsgDev( D_ERROR, "Lost/dropped fragment would cause stall, retrying connection\n" );
Con_DPrintf( S_ERROR "Lost/dropped fragment would cause stall, retrying connection\n" );
Cbuf_AddText( "reconnect\n" );
}
}
@ -714,10 +714,7 @@ void Netchan_CheckForCompletion( netchan_t *chan, int stream, int intotalbuffers
// received final message
if( c == intotalbuffers )
{
// MsgDev( D_NOTE, "\n%s: incoming is complete %i bytes waiting\n", ns_strings[chan->sock], size );
chan->incomingready[stream] = true;
}
}
/*

View File

@ -317,7 +317,7 @@ delta_info_t *Delta_FindStruct( const char *name )
return &dt_info[i];
}
MsgDev( D_WARN, "Struct %s not found in delta_info\n", name );
Con_DPrintf( S_WARN "Struct %s not found in delta_info\n", name );
// found nothing
return NULL;
@ -427,7 +427,7 @@ qboolean Delta_AddField( const char *pStructName, const char *pName, int flags,
{
if( !Q_strcmp( pField->name, pName ))
{
MsgDev( D_NOTE, "Delta_Add: %s->%s already existing\n", pStructName, pName );
Con_Reportf( "Delta_Add: %s->%s already existing\n", pStructName, pName );
return false; // field already exist
}
}
@ -436,13 +436,13 @@ qboolean Delta_AddField( const char *pStructName, const char *pName, int flags,
pFieldInfo = Delta_FindFieldInfo( dt->pInfo, pName );
if( !pFieldInfo )
{
MsgDev( D_ERROR, "Delta_Add: couldn't find description for %s->%s\n", pStructName, pName );
Con_DPrintf( S_ERROR "Delta_Add: couldn't find description for %s->%s\n", pStructName, pName );
return false;
}
if( dt->numFields + 1 > dt->maxFields )
{
MsgDev( D_WARN, "Delta_Add: can't add %s->%s encoder list is full\n", pStructName, pName );
Con_DPrintf( S_WARN "Delta_Add: can't add %s->%s encoder list is full\n", pStructName, pName );
return false; // too many fields specified (duplicated ?)
}
@ -543,28 +543,28 @@ qboolean Delta_ParseField( char **delta_script, const delta_field_t *pInfo, delt
*delta_script = COM_ParseFile( *delta_script, token );
if( Q_strcmp( token, "(" ))
{
MsgDev( D_ERROR, "Delta_ParseField: expected '(', found '%s' instead\n", token );
Con_DPrintf( S_ERROR "Delta_ParseField: expected '(', found '%s' instead\n", token );
return false;
}
// read the variable name
if(( *delta_script = COM_ParseFile( *delta_script, token )) == NULL )
{
MsgDev( D_ERROR, "Delta_ParseField: missing field name\n" );
Con_DPrintf( S_ERROR "Delta_ParseField: missing field name\n" );
return false;
}
pFieldInfo = Delta_FindFieldInfo( pInfo, token );
if( !pFieldInfo )
{
MsgDev( D_ERROR, "Delta_ParseField: unable to find field %s\n", token );
Con_DPrintf( S_ERROR "Delta_ParseField: unable to find field %s\n", token );
return false;
}
*delta_script = COM_ParseFile( *delta_script, token );
if( Q_strcmp( token, "," ))
{
MsgDev( D_ERROR, "Delta_ParseField: expected ',', found '%s' instead\n", token );
Con_DPrintf( S_ERROR "Delta_ParseField: expected ',', found '%s' instead\n", token );
return false;
}
@ -605,7 +605,7 @@ qboolean Delta_ParseField( char **delta_script, const delta_field_t *pInfo, delt
if( Q_strcmp( token, "," ))
{
MsgDev( D_ERROR, "Delta_ParseField: expected ',', found '%s' instead\n", token );
Con_DPrintf( S_ERROR "Delta_ParseField: expected ',', found '%s' instead\n", token );
return false;
}
@ -613,7 +613,7 @@ qboolean Delta_ParseField( char **delta_script, const delta_field_t *pInfo, delt
if(( *delta_script = COM_ParseFile( *delta_script, token )) == NULL )
{
MsgDev( D_ERROR, "Delta_ReadField: %s field bits argument is missing\n", pField->name );
Con_DPrintf( S_ERROR "Delta_ReadField: %s field bits argument is missing\n", pField->name );
return false;
}
@ -622,14 +622,14 @@ qboolean Delta_ParseField( char **delta_script, const delta_field_t *pInfo, delt
*delta_script = COM_ParseFile( *delta_script, token );
if( Q_strcmp( token, "," ))
{
MsgDev( D_ERROR, "Delta_ReadField: expected ',', found '%s' instead\n", token );
Con_DPrintf( S_ERROR "Delta_ReadField: expected ',', found '%s' instead\n", token );
return false;
}
// read delta-multiplier
if(( *delta_script = COM_ParseFile( *delta_script, token )) == NULL )
{
MsgDev( D_ERROR, "Delta_ReadField: %s missing 'multiplier' argument\n", pField->name );
Con_DPrintf( S_ERROR "Delta_ReadField: %s missing 'multiplier' argument\n", pField->name );
return false;
}
@ -640,14 +640,14 @@ qboolean Delta_ParseField( char **delta_script, const delta_field_t *pInfo, delt
*delta_script = COM_ParseFile( *delta_script, token );
if( Q_strcmp( token, "," ))
{
MsgDev( D_ERROR, "Delta_ReadField: expected ',', found '%s' instead\n", token );
Con_DPrintf( S_ERROR "Delta_ReadField: expected ',', found '%s' instead\n", token );
return false;
}
// read delta-postmultiplier
if(( *delta_script = COM_ParseFile( *delta_script, token )) == NULL )
{
MsgDev( D_ERROR, "Delta_ReadField: %s missing 'post_multiply' argument\n", pField->name );
Con_DPrintf( S_ERROR "Delta_ReadField: %s missing 'post_multiply' argument\n", pField->name );
return false;
}
@ -663,7 +663,7 @@ qboolean Delta_ParseField( char **delta_script, const delta_field_t *pInfo, delt
*delta_script = COM_ParseFile( *delta_script, token );
if( Q_strcmp( token, ")" ))
{
MsgDev( D_ERROR, "Delta_ParseField: expected ')', found '%s' instead\n", token );
Con_DPrintf( S_ERROR "Delta_ParseField: expected ')', found '%s' instead\n", token );
return false;
}
@ -1911,13 +1911,13 @@ void Delta_AddEncoder( char *name, pfnDeltaEncode encodeFunc )
if( !dt || !dt->bInitialized )
{
MsgDev( D_ERROR, "Delta_AddEncoder: couldn't find delta with specified custom encode %s\n", name );
Con_DPrintf( S_ERROR "Delta_AddEncoder: couldn't find delta with specified custom encode %s\n", name );
return;
}
if( dt->customEncode == CUSTOM_NONE )
{
MsgDev( D_ERROR, "Delta_AddEncoder: %s not supposed for custom encoding\n", dt->pName );
Con_DPrintf( S_ERROR "Delta_AddEncoder: %s not supposed for custom encoding\n", dt->pName );
return;
}

View File

@ -69,6 +69,7 @@ GNU General Public License for more details.
#define NET_MAX_MESSAGE PAD_NUMBER(( NET_MAX_PAYLOAD + HEADER_BYTES ), 16 )
#define MASTERSERVER_ADR "ms.xash.su:27010"
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0"
#define PORT_MASTER 27010
#define PORT_CLIENT 27005
#define PORT_SERVER 27015

View File

@ -73,7 +73,7 @@ GNU General Public License for more details.
#define svc_director 51 // <variable sized>
#define svc_voiceinit 52 // <see code>
#define svc_voicedata 53 // [byte][short][...]
// reserved
#define svc_deltapacketbones 54 // [short][byte][...]
// reserved
#define svc_resourcelocation 56 // [string]
#define svc_querycvarvalue 57 // [string]

View File

@ -117,10 +117,8 @@ load_internal:
}
}
if( !sound.loadformats || sound.loadformats->ext == NULL )
MsgDev( D_NOTE, "FS_LoadSound: soundlib offline\n" );
else if( filename[0] != '#' )
MsgDev( D_WARN, "FS_LoadSound: couldn't load \"%s\"\n", loadname );
if( filename[0] != '#' )
Con_Reportf( S_WARN "FS_LoadSound: couldn't load \"%s\"\n", loadname );
return NULL;
}
@ -134,12 +132,9 @@ free WAV buffer
*/
void FS_FreeSound( wavdata_t *pack )
{
if( pack )
{
if( pack->buffer ) Mem_Free( pack->buffer );
Mem_Free( pack );
}
else MsgDev( D_WARN, "FS_FreeSound: trying to free NULL sound\n" );
if( !pack ) return;
if( pack->buffer ) Mem_Free( pack->buffer );
Mem_Free( pack );
}
/*
@ -189,9 +184,7 @@ stream_t *FS_OpenStream( const char *filename )
}
}
if( !sound.streamformat || sound.streamformat->ext == NULL )
MsgDev( D_NOTE, "FS_OpenStream: soundlib offline\n" );
else MsgDev( D_NOTE, "FS_OpenStream: couldn't open \"%s\"\n", loadname );
Con_Reportf( "FS_OpenStream: couldn't open \"%s\"\n", loadname );
return NULL;
}

View File

@ -131,7 +131,7 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, size_t filesize )
else size = outsize;
memcpy( &sound.wav[bytesWrite], out, size );
bytesWrite += outsize;
bytesWrite += size;
}
sound.samples = bytesWrite / ( sound.width * sound.channels );

View File

@ -200,7 +200,7 @@ qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int out
}
}
MsgDev( D_NOTE, "Sound_Resample: from[%d bit %d kHz] to [%d bit %d kHz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
Con_Reportf( "Sound_Resample: from[%d bit %d kHz] to [%d bit %d kHz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
}
sc->rate = outrate;
@ -216,10 +216,7 @@ qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags )
// check for buffers
if( !snd || !snd->buffer )
{
MsgDev( D_WARN, "Sound_Process: NULL sound\n" );
return false;
}
if(( flags & SOUND_RESAMPLE ) && ( width > 0 || rate > 0 ))
{

View File

@ -290,7 +290,7 @@ void Con_CreateConsole( void )
rect.top = 0;
rect.bottom = 364;
Q_strncpy( FontName, "Fixedsys", sizeof( FontName ));
Q_strncpy( s_wcd.title, va( "Xash3D %g", XASH_VERSION ), sizeof( s_wcd.title ));
Q_strncpy( s_wcd.title, va( "Xash3D %s", XASH_VERSION ), sizeof( s_wcd.title ));
Q_strncpy( s_wcd.log_path, "engine.log", sizeof( s_wcd.log_path ));
fontsize = 8;
}
@ -312,7 +312,7 @@ void Con_CreateConsole( void )
if( !RegisterClass( &wc ))
{
// print into log
MsgDev( D_ERROR, "Can't register window class '%s'\n", SYSCONSOLE );
Con_DPrintf( S_ERROR "Can't register window class '%s'\n", SYSCONSOLE );
return;
}
@ -329,7 +329,7 @@ void Con_CreateConsole( void )
s_wcd.hWnd = CreateWindowEx( WS_EX_DLGMODALFRAME, SYSCONSOLE, s_wcd.title, DEDSTYLE, ( swidth - 600 ) / 2, ( sheight - 450 ) / 2 , rect.right - rect.left + 1, rect.bottom - rect.top + 1, NULL, NULL, host.hInst, NULL );
if( s_wcd.hWnd == NULL )
{
MsgDev( D_ERROR, "Can't create window '%s'\n", s_wcd.title );
Con_DPrintf( S_ERROR "Can't create window '%s'\n", s_wcd.title );
return;
}
@ -399,7 +399,7 @@ destroy win32 console
void Con_DestroyConsole( void )
{
// last text message into console or log
MsgDev( D_NOTE, "Sys_FreeLibrary: Unloading xash.dll\n" );
Con_Reportf( "Sys_FreeLibrary: Unloading xash.dll\n" );
Sys_CloseLog();
@ -486,7 +486,12 @@ void Sys_InitLog( void )
if( s_wcd.log_active )
{
s_wcd.logfile = fopen( s_wcd.log_path, mode );
if( !s_wcd.logfile ) MsgDev( D_ERROR, "Sys_InitLog: can't create log file %s\n", s_wcd.log_path );
if( !s_wcd.logfile )
{
MSGBOX( va( "can't create log file %s\n", s_wcd.log_path ));
return;
}
fprintf( s_wcd.logfile, "=================================================================================\n" );
fprintf( s_wcd.logfile, "\t%s (build %i) started at %s\n", s_wcd.title, Q_buildnum(), Q_timestamp( TIME_FULL ));

View File

@ -98,7 +98,7 @@ void Sys_SetClipboardData( const byte *buffer, size_t size )
if( SetClipboardData( CF_DIB, hResult ) == NULL )
{
MsgDev( D_ERROR, "unable to write screenshot\n" );
Con_Printf( S_ERROR "unable to write screenshot\n" );
GlobalFree( hResult );
}
CloseClipboard();
@ -371,7 +371,7 @@ qboolean Sys_LoadLibrary( dll_info_t *dll )
if( !dll->name || !*dll->name )
return false; // nothing to load
MsgDev( D_NOTE, "Sys_LoadLibrary: Loading %s", dll->name );
Con_Reportf( "Sys_LoadLibrary: Loading %s", dll->name );
if( dll->fcts )
{
@ -398,14 +398,14 @@ qboolean Sys_LoadLibrary( dll_info_t *dll )
goto error;
}
}
MsgDev( D_NOTE, " - ok\n" );
Con_Reportf( " - ok\n" );
return true;
error:
MsgDev( D_NOTE, " - failed\n" );
Con_Reportf( " - failed\n" );
Sys_FreeLibrary( dll ); // trying to free
if( dll->crash ) Sys_Error( errorstring );
else MsgDev( D_ERROR, errorstring );
else Con_DPrintf( "%s%s", S_ERROR, errorstring );
return false;
}
@ -427,10 +427,10 @@ qboolean Sys_FreeLibrary( dll_info_t *dll )
if( host.status == HOST_CRASHED )
{
// we need to hold down all modules, while MSVC can find error
MsgDev( D_NOTE, "Sys_FreeLibrary: hold %s for debugging\n", dll->name );
Con_Reportf( "Sys_FreeLibrary: hold %s for debugging\n", dll->name );
return false;
}
else MsgDev( D_NOTE, "Sys_FreeLibrary: Unloading %s\n", dll->name );
else Con_Reportf( "Sys_FreeLibrary: Unloading %s\n", dll->name );
FreeLibrary( dll->link );
dll->link = NULL;

View File

@ -201,7 +201,7 @@ static int ParseDirective( const char *pText )
}
else
{
MsgDev( D_ERROR, "unknown token: %s\n", pText );
Con_DPrintf( S_ERROR "unknown token: %s\n", pText );
}
return 1;
}
@ -249,7 +249,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
if( IsEndOfText( trim ))
{
MsgDev( D_ERROR, "TextMessage: unexpected '}' found, line %d\n", lineNumber );
Con_Reportf( "TextMessage: unexpected '}' found, line %d\n", lineNumber );
return;
}
Q_strcpy( currentName, trim );
@ -260,9 +260,9 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
int length = Q_strlen( currentName );
// save name on name heap
if( lastNamePos + length > 16384 )
if( lastNamePos + length > 32768 )
{
MsgDev( D_ERROR, "TextMessage: error while parsing!\n" );
Con_Reportf( "TextMessage: error while parsing!\n" );
return;
}
@ -285,7 +285,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
}
if( IsStartOfText( trim ))
{
MsgDev( D_ERROR, "TextMessage: unexpected '{' found, line %d\n", lineNumber );
Con_Reportf( "TextMessage: unexpected '{' found, line %d\n", lineNumber );
return;
}
break;
@ -296,12 +296,12 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
if( messageCount >= MAX_MESSAGES )
{
MsgDev( D_WARN, "Too many messages in titles.txt, max is %d\n", MAX_MESSAGES );
Con_Printf( S_WARN "Too many messages in titles.txt, max is %d\n", MAX_MESSAGES );
break;
}
}
MsgDev( D_NOTE, "TextMessage: parsed %d text messages\n", messageCount );
Con_Reportf( "TextMessage: parsed %d text messages\n", messageCount );
nameHeapSize = lastNamePos;
textHeapSize = 0;
@ -339,7 +339,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
}
if(( pCurrentText - (char *)clgame.titles ) != ( textHeapSize + nameHeapSize + messageSize ))
MsgDev( D_ERROR, "TextMessage: overflow text message buffer!\n" );
Con_DPrintf( S_ERROR "TextMessage: overflow text message buffer!\n" );
clgame.numTitles = messageCount;
}

View File

@ -158,7 +158,6 @@ void World_TransformAABB( matrix4x4 transform, const vec3_t mins, const vec3_t m
{
if( outmins[i] > outmaxs[i] )
{
MsgDev( D_ERROR, "World_TransformAABB: backwards mins/maxs\n" );
VectorClear( outmins );
VectorClear( outmaxs );
return;

View File

@ -20,10 +20,6 @@ GNU General Public License for more details.
#define MOVE_NOMONSTERS 1 // ignore monsters (edicts with flags (FL_MONSTER|FL_FAKECLIENT|FL_CLIENT) set)
#define MOVE_MISSILE 2 // extra size for monsters
#define FMOVE_IGNORE_GLASS 0x100
#define FMOVE_SIMPLEBOX 0x200
#define FMOVE_MONSTERCLIP 0x400
#define CONTENTS_NONE 0 // no custom contents specified
/*

View File

@ -140,7 +140,7 @@ typedef struct physics_interface_s
// called at end the frame of SV_Physics call
void ( *SV_EndFrame )( void );
// obsolete
void (*pfnReserved)( void );
void (*pfnPrepWorldFrame)( void );
// called through save\restore process
void (*pfnCreateEntitiesInRestoreList)( SAVERESTOREDATA *pSaveData, int levelMask, qboolean create_world );
// allocate custom string (e.g. using user implementation of stringtable, not engine strings)

View File

@ -387,6 +387,7 @@ extern convar_t sv_unlagpush;
extern convar_t sv_unlagsamples;
extern convar_t rcon_password;
extern convar_t sv_instancedbaseline;
extern convar_t sv_background_freeze;
extern convar_t sv_minupdaterate;
extern convar_t sv_maxupdaterate;
extern convar_t sv_downloadurl;

View File

@ -116,7 +116,7 @@ void SV_RejectConnection( netadr_t from, char *fmt, ... )
Q_vsnprintf( text, sizeof( text ), fmt, argptr );
va_end( argptr );
MsgDev( D_REPORT, "%s connection refused. Reason: %s\n", NET_AdrToString( from ), text );
Con_Reportf( "%s connection refused. Reason: %s\n", NET_AdrToString( from ), text );
Netchan_OutOfBandPrint( NS_SERVER, from, "print\n^1Server was reject the connection:^7 %s", text );
Netchan_OutOfBandPrint( NS_SERVER, from, "disconnect\n" );
}
@ -858,7 +858,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
char remaining[1024];
int i;
MsgDev( D_INFO, "Rcon from %s:\n%s\n", NET_AdrToString( from ), MSG_GetData( msg ) + 4 );
Con_Printf( "Rcon from %s:\n%s\n", NET_AdrToString( from ), MSG_GetData( msg ) + 4 );
Log_Printf( "Rcon: \"%s\" from \"%s\"\n", MSG_GetData( msg ) + 4, NET_AdrToString( from ));
SV_BeginRedirect( from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );
@ -872,7 +872,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
}
Cmd_ExecuteString( remaining );
}
else MsgDev( D_ERROR, "Bad rcon_password.\n" );
else Con_Printf( S_ERROR "Bad rcon_password.\n" );
SV_EndRedirect();
}
@ -1241,10 +1241,11 @@ void SV_PutClientInServer( sv_client_t *cl )
}
}
#ifdef HACKS_RELATED_HLMODS
// enable dev-mode to prevent crash cheat-protecting from Invasion mod
if( FBitSet( ent->v.flags, FL_GODMODE|FL_NOTARGET ) && !Q_stricmp( GI->gamefolder, "invasion" ))
SV_ExecuteClientCommand( cl, "test\n" );
#endif
// refresh the userinfo and movevars
// NOTE: because movevars can be changed during the connection process
SetBits( cl->flags, FCL_RESEND_USERINFO|FCL_RESEND_MOVEVARS );
@ -1965,7 +1966,7 @@ void SV_ExecuteClientCommand( sv_client_t *cl, char *s )
{
if( !u->func( cl ))
Con_Printf( "'%s' is not valid from the console\n", u->name );
else MsgDev( D_NOTE, "ucmd->%s()\n", u->name );
else Con_Reportf( "ucmd->%s()\n", u->name );
break;
}
}
@ -2095,7 +2096,7 @@ void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
// user out of band message (must be handled in CL_ConnectionlessPacket)
if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, buf );
}
else MsgDev( D_ERROR, "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
else Con_DPrintf( S_ERROR "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
}
/*
@ -2139,7 +2140,7 @@ static void SV_ParseClientMove( sv_client_t *cl, sizebuf_t *msg )
if( totalcmds < 0 || totalcmds >= CMD_MASK )
{
MsgDev( D_ERROR, "SV_ParseClientMove: %s sending too many commands %i\n", cl->name, totalcmds );
Con_Reportf( S_ERROR "SV_ParseClientMove: %s sending too many commands %i\n", cl->name, totalcmds );
SV_DropClient( cl, false );
return;
}
@ -2162,12 +2163,16 @@ static void SV_ParseClientMove( sv_client_t *cl, sizebuf_t *msg )
if( checksum2 != checksum1 )
{
MsgDev( D_ERROR, "SV_UserMove: failed command checksum for %s (%d != %d)\n", cl->name, checksum2, checksum1 );
Con_Reportf( S_ERROR "SV_UserMove: failed command checksum for %s (%d != %d)\n", cl->name, checksum2, checksum1 );
return;
}
cl->packet_loss = packet_loss;
// freeze player for some reasons if loadgame was executed
if( GameState->loadGame )
return;
// check for pause or frozen
if( sv.paused || !CL_IsInGame() || SV_PlayerIsFrozen( player ))
{
@ -2274,13 +2279,12 @@ void SV_ParseResourceList( sv_client_t *cl, sizebuf_t *msg )
SV_AddToResourceList( resource, &cl->resourcesneeded );
}
if( sv_allow_upload.value )
MsgDev( D_REPORT, "Verifying and uploading resources...\n" );
totalsize = COM_SizeofResourceList( &cl->resourcesneeded, &ri );
if( totalsize != 0 && sv_allow_upload.value )
{
Con_DPrintf( "Verifying and uploading resources...\n" );
if( totalsize != 0 )
{
Con_DPrintf( "Custom resources total %.2fK\n", totalsize / 1024.0 );
@ -2314,7 +2318,7 @@ void SV_ParseResourceList( sv_client_t *cl, sizebuf_t *msg )
SV_ClearResourceList( &cl->resourcesonhand );
return;
}
MsgDev( D_REPORT, "resources to request: %s\n", Q_memprint( totalsize ));
Con_DPrintf( "resources to request: %s\n", Q_memprint( totalsize ));
}
cl->upstate = us_processing;
@ -2334,7 +2338,7 @@ void SV_ParseCvarValue( sv_client_t *cl, sizebuf_t *msg )
if( svgame.dllFuncs2.pfnCvarValue != NULL )
svgame.dllFuncs2.pfnCvarValue( cl->edict, value );
MsgDev( D_REPORT, "Cvar query response: name:%s, value:%s\n", cl->name, value );
Con_Reportf( "Cvar query response: name:%s, value:%s\n", cl->name, value );
}
/*
@ -2354,7 +2358,7 @@ void SV_ParseCvarValue2( sv_client_t *cl, sizebuf_t *msg )
if( svgame.dllFuncs2.pfnCvarValue2 != NULL )
svgame.dllFuncs2.pfnCvarValue2( cl->edict, requestID, name, value );
MsgDev( D_REPORT, "Cvar query response: name:%s, request ID %d, cvar:%s, value:%s\n", cl->name, requestID, name, value );
Con_Reportf( "Cvar query response: name:%s, request ID %d, cvar:%s, value:%s\n", cl->name, requestID, name, value );
}
/*
@ -2368,7 +2372,6 @@ void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg )
{
qboolean move_issued = false;
client_frame_t *frame;
char *s;
int c;
ASSERT( cl->frames != NULL );
@ -2394,7 +2397,7 @@ void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg )
{
if( MSG_CheckOverflow( msg ))
{
MsgDev( D_ERROR, "SV_ReadClientMessage: clc_bad\n" );
Con_DPrintf( S_ERROR "incoming overflow for %s\n", cl->name );
SV_DropClient( cl, false );
return;
}
@ -2418,10 +2421,9 @@ void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg )
SV_ParseClientMove( cl, msg );
break;
case clc_stringcmd:
s = MSG_ReadString( msg );
// malicious users may try using too many string commands
SV_ExecuteClientCommand( cl, s );
if( cl->state == cs_zombie ) return; // disconnect command
SV_ExecuteClientCommand( cl, MSG_ReadString( msg ));
if( cl->state == cs_zombie )
return; // disconnect command
break;
case clc_resourcelist:
SV_ParseResourceList( cl, msg );
@ -2436,7 +2438,7 @@ void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg )
SV_ParseCvarValue2( cl, msg );
break;
default:
MsgDev( D_ERROR, "clc_bad\n" );
Con_DPrintf( S_ERROR "%s: clc_bad\n", cl->name );
SV_DropClient( cl, false );
return;
}

View File

@ -248,7 +248,8 @@ void SV_MapBackground_f( void )
if( SV_Active() && !sv.background )
{
MsgDev( D_ERROR, "can't set background map while game is active\n" );
if( GameState->nextstate == STATE_RUNFRAME )
Con_Printf( S_ERROR "can't set background map while game is active\n" );
return;
}

View File

@ -313,7 +313,7 @@ void SV_MoveToOnHandList( sv_client_t *cl, resource_t *pResource )
{
if( !pResource )
{
MsgDev( D_REPORT, "Null resource passed to SV_MoveToOnHandList\n" );
Con_Reportf( "Null resource passed to SV_MoveToOnHandList\n" );
return;
}
@ -325,7 +325,7 @@ void SV_AddToResourceList( resource_t *pResource, resource_t *pList )
{
if( pResource->pPrev != NULL || pResource->pNext != NULL )
{
MsgDev( D_ERROR, "Resource already linked\n" );
Con_Reportf( S_ERROR "Resource already linked\n" );
return;
}
@ -524,7 +524,7 @@ void SV_BatchUploadRequest( sv_client_t *cl )
}
else
{
MsgDev( D_ERROR, "Non customization in upload queue!\n" );
Con_Reportf( S_ERROR "Non customization in upload queue!\n" );
SV_MoveToOnHandList( cl, p );
}
}

View File

@ -138,7 +138,7 @@ static void SV_AddEntitiesToPacket( edict_t *pViewEnt, edict_t *pClient, client_
}
// if we are full, silently discard entities
if( ents->num_entities < MAX_VISIBLE_PACKET )
if( ents->num_entities < ( MAX_VISIBLE_PACKET - 1 ))
{
ents->num_entities++; // entity accepted
c_fullsend++; // debug counter
@ -729,7 +729,7 @@ void SV_SendClientDatagram( sv_client_t *cl )
{
if( MSG_GetNumBytesWritten( &cl->datagram ) < MSG_GetNumBytesLeft( &msg ))
MSG_WriteBits( &msg, MSG_GetData( &cl->datagram ), MSG_GetNumBitsWritten( &cl->datagram ));
else MsgDev( D_WARN, "Ignoring unreliable datagram for %s, would overflow on msg\n", cl->name );
else Con_DPrintf( S_WARN "Ignoring unreliable datagram for %s, would overflow on msg\n", cl->name );
}
MSG_Clear( &cl->datagram );
@ -791,14 +791,14 @@ void SV_UpdateToReliableMessages( void )
// clear the server datagram if it overflowed.
if( MSG_CheckOverflow( &sv.datagram ))
{
MsgDev( D_ERROR, "sv.datagram overflowed!\n" );
Con_DPrintf( S_ERROR "sv.datagram overflowed!\n" );
MSG_Clear( &sv.datagram );
}
// clear the server datagram if it overflowed.
if( MSG_CheckOverflow( &sv.spec_datagram ))
{
MsgDev( D_ERROR, "sv.spec_datagram overflowed!\n" );
Con_DPrintf( S_ERROR "sv.spec_datagram overflowed!\n" );
MSG_Clear( &sv.spec_datagram );
}
@ -823,7 +823,7 @@ void SV_UpdateToReliableMessages( void )
}
else
{
MsgDev( D_WARN, "Ignoring unreliable datagram for %s, would overflow\n", cl->name );
Con_DPrintf( S_WARN "Ignoring unreliable datagram for %s, would overflow\n", cl->name );
}
if( FBitSet( cl->flags, FCL_HLTV_PROXY ))
@ -834,7 +834,7 @@ void SV_UpdateToReliableMessages( void )
}
else
{
MsgDev( D_WARN, "Ignoring spectator datagram for %s, would overflow\n", cl->name );
Con_DPrintf( S_WARN "Ignoring spectator datagram for %s, would overflow\n", cl->name );
}
}
}
@ -889,7 +889,7 @@ void SV_SendClientMessages( void )
MSG_Clear( &cl->netchan.message );
MSG_Clear( &cl->datagram );
SV_BroadcastPrintf( NULL, "%s overflowed\n", cl->name );
MsgDev( D_WARN, "reliable overflow for %s\n", cl->name );
Con_DPrintf( S_ERROR "reliable overflow for %s\n", cl->name );
SV_DropClient( cl, false );
SetBits( cl->flags, FCL_SEND_NET_MESSAGE );
cl->netchan.cleartime = 0.0; // don't choke this message
@ -1006,6 +1006,12 @@ void SV_InactivateClients( void )
COM_ClearCustomizationList( &cl->customdata, false );
memset( cl->physinfo, 0, MAX_PHYSINFO_STRING );
// NOTE: many mods sending messages that must be applied on a next level
// e.g. CryOfFear sending HideHud and PlayMp3 that affected after map change
if( svgame.globals->changelevel )
continue;
MSG_Clear( &cl->netchan.message );
MSG_Clear( &cl->datagram );
}

View File

@ -1194,24 +1194,29 @@ pfnSetModel
*/
void pfnSetModel( edict_t *e, const char *m )
{
char name[MAX_QPATH];
model_t *mod;
int i;
if( !SV_IsValidEdict( e ))
return;
if( COM_CheckString( m ))
if( *m == '\\' || *m == '/' ) m++;
Q_strncpy( name, m, sizeof( name ));
COM_FixSlashes( name );
if( COM_CheckString( name ))
{
// check to see if model was properly precached
for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ )
{
if( !Q_stricmp( sv.model_precache[i], m ))
if( !Q_stricmp( sv.model_precache[i], name ))
break;
}
if( i == MAX_MODELS )
{
Con_Printf( S_ERROR "no precache: %s\n", m );
Con_Printf( S_ERROR "no precache: %s\n", name );
return;
}
}
@ -1223,7 +1228,7 @@ void pfnSetModel( edict_t *e, const char *m )
return;
}
if( COM_CheckString( m ))
if( COM_CheckString( name ))
{
e->v.model = MAKE_STRING( sv.model_precache[i] );
e->v.modelindex = i;
@ -1250,18 +1255,23 @@ pfnModelIndex
*/
int pfnModelIndex( const char *m )
{
char name[MAX_QPATH];
int i;
if( !COM_CheckString( m ))
return 0;
if( *m == '\\' || *m == '/' ) m++;
Q_strncpy( name, m, sizeof( name ));
COM_FixSlashes( name );
for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ )
{
if( !Q_stricmp( sv.model_precache[i], m ))
if( !Q_stricmp( sv.model_precache[i], name ))
return i;
}
Con_Printf( S_ERROR "no precache: %s\n", m );
Con_Printf( S_ERROR "no precache: %s\n", name );
return 0;
}
@ -3421,10 +3431,7 @@ void pfnFadeClientVolume( const edict_t *pEdict, int fadePercent, int fadeOutSec
sv_client_t *cl;
if(( cl = SV_ClientFromEdict( pEdict, true )) == NULL )
{
MsgDev( D_ERROR, "SV_FadeClientVolume: client is not spawned!\n" );
return;
}
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
return;
@ -4575,7 +4582,7 @@ qboolean SV_ParseEdict( char **pfile, edict_t *ent )
COM_ParseVector( &pstart, origin, 3 );
Mem_Free( pkvd[i].szValue ); // release old value, so we don't need these
copystring( va( "%g %g %g", origin[0], origin[1], origin[2] - 16.0f ));
pkvd[i].szValue = copystring( va( "%g %g %g", origin[0], origin[1], origin[2] - 16.0f ));
}
#endif
if( !Q_strcmp( pkvd[i].szKeyName, "light" ))

View File

@ -73,7 +73,7 @@ void Log_Open( void )
}
if( fp ) svs.log.file = fp;
Log_Printf( "Log file started (file \"%s\") (game \"%s\") (version \"%i/%.2f/%d\")\n",
Log_Printf( "Log file started (file \"%s\") (game \"%s\") (version \"%i/%s/%d\")\n",
szTestFile, Info_ValueForKey( SV_Serverinfo(), "*gamedir" ), PROTOCOL_VERSION, XASH_VERSION, Q_buildnum() );
}

View File

@ -92,6 +92,7 @@ CVAR_DEFINE_AUTO( sv_skyvec_x, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight dir
CVAR_DEFINE_AUTO( sv_skyvec_y, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight direction by y-axis" );
CVAR_DEFINE_AUTO( sv_skyvec_z, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight direction by z-axis" );
CVAR_DEFINE_AUTO( sv_wateralpha, "1", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "world surfaces water transparency factor. 1.0 - solid, 0.0 - fully transparent" );
CVAR_DEFINE_AUTO( sv_background_freeze, "1", FCVAR_ARCHIVE, "freeze player movement on background maps (e.g. to prevent falling)" );
CVAR_DEFINE_AUTO( showtriggers, "0", FCVAR_LATCH, "debug cvar shows triggers" );
CVAR_DEFINE_AUTO( sv_airmove, "1", FCVAR_SERVER, "obsolete, compatibility issues" );
CVAR_DEFINE_AUTO( sv_version, "", FCVAR_READ_ONLY, "engine version string" );
@ -512,6 +513,9 @@ void SV_PrepWorldFrame( void )
ClearBits( ent->v.effects, EF_MUZZLEFLASH|EF_NOINTERP );
}
if( svgame.physFuncs.pfnPrepWorldFrame != NULL )
svgame.physFuncs.pfnPrepWorldFrame();
}
/*
@ -648,9 +652,8 @@ void Master_Add( void )
NET_Config( true ); // allow remote
if( !NET_StringToAdr( MASTERSERVER_ADR, &adr ))
MsgDev( D_INFO, "Can't resolve adr: %s\n", MASTERSERVER_ADR );
NET_SendPacket( NS_SERVER, 2, "q\xFF", adr );
Con_Printf( "can't resolve adr: %s\n", MASTERSERVER_ADR );
else NET_SendPacket( NS_SERVER, 2, "q\xFF", adr );
}
/*
@ -692,9 +695,8 @@ void Master_Shutdown( void )
NET_Config( true ); // allow remote
if( !NET_StringToAdr( MASTERSERVER_ADR, &adr ))
MsgDev( D_INFO, "Can't resolve addr: %s\n", MASTERSERVER_ADR );
NET_SendPacket( NS_SERVER, 2, "\x62\x0A", adr );
Con_Printf( "can't resolve addr: %s\n", MASTERSERVER_ADR );
else NET_SendPacket( NS_SERVER, 2, "\x62\x0A", adr );
}
/*
@ -739,7 +741,7 @@ void SV_AddToMaster( netadr_t from, sizebuf_t *msg )
Info_SetValueForKey( s, "os", "w", len ); // Windows
Info_SetValueForKey( s, "secure", "0", len ); // server anti-cheat
Info_SetValueForKey( s, "lan", "0", len ); // LAN servers doesn't send info to master
Info_SetValueForKey( s, "version", va( "%g", XASH_VERSION ), len ); // server region. 255 -- all regions
Info_SetValueForKey( s, "version", va( "%s", XASH_VERSION ), len ); // server region. 255 -- all regions
Info_SetValueForKey( s, "region", "255", len ); // server region. 255 -- all regions
Info_SetValueForKey( s, "product", GI->gamefolder, len ); // product? Where is the difference with gamedir?
@ -847,13 +849,14 @@ void SV_Init( void )
Cvar_RegisterVariable (&violence_hgibs);
Cvar_RegisterVariable (&mp_logecho);
Cvar_RegisterVariable (&mp_logfile);
Cvar_RegisterVariable (&sv_background_freeze);
// when we in developer-mode automatically turn cheats on
if( host_developer.value ) Cvar_SetValue( "sv_cheats", 1.0f );
MSG_Init( &net_message, "NetMessage", net_message_buffer, sizeof( net_message_buffer ));
Q_snprintf( versionString, sizeof( versionString ), "%s: %.2f,%i,%i", "Xash3D", XASH_VERSION, PROTOCOL_VERSION, Q_buildnum() );
Q_snprintf( versionString, sizeof( versionString ), "%s: %s,%i,%i", "Xash3D", XASH_VERSION, PROTOCOL_VERSION, Q_buildnum() );
Cvar_FullSet( "sv_version", versionString, FCVAR_READ_ONLY );
SV_ClearGameState (); // delete all temporary *.hl files

View File

@ -74,8 +74,8 @@ realcheck:
stop[2] = start[2] - 2.0f * svgame.movevars.stepsize;
if( iMode == WALKMOVE_WORLDONLY )
trace = SV_MoveNoEnts( start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent );
else trace = SV_Move( start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, monsterClip );
trace = SV_MoveNoEnts( start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent );
else trace = SV_Move( start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, monsterClip );
if( trace.fraction == 1.0f )
return false;
@ -91,8 +91,8 @@ realcheck:
start[1] = stop[1] = y ? maxs[1] : mins[1];
if( iMode == WALKMOVE_WORLDONLY )
trace = SV_MoveNoEnts( start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent );
else trace = SV_Move( start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, monsterClip );
trace = SV_MoveNoEnts( start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent );
else trace = SV_Move( start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, monsterClip );
if( trace.fraction != 1.0f && trace.endpos[2] > bottom )
bottom = trace.endpos[2];

View File

@ -815,8 +815,8 @@ trace_t SV_PushEntity( edict_t *ent, const vec3_t lpush, const vec3_t apush, int
if( blocked )
{
// more accuracy blocking code
if( flDamage <= 0.0f )
*blocked = !VectorCompare( ent->v.origin, end ); // can't move full distance
if( flDamage <= 0.0f && FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT ))
*blocked = !VectorCompareEpsilon( ent->v.origin, end, ON_EPSILON ); // can't move full distance
else *blocked = true;
}
@ -864,9 +864,8 @@ static qboolean SV_CanBlock( edict_t *ent )
if( ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_TRIGGER )
{
// clear bounds for deadbody
ent->v.mins[0] = ent->v.mins[1] = 0.0f;
ent->v.maxs[0] = ent->v.maxs[1] = 0.0f;
ent->v.maxs[2] = ent->v.mins[2];
ent->v.mins[0] = ent->v.mins[1] = 0;
VectorCopy( ent->v.mins, ent->v.maxs );
return false;
}
@ -936,7 +935,7 @@ static edict_t *SV_PushMove( edict_t *pusher, float movetime )
if( block ) continue;
// if the entity is standing on the pusher, it will definately be moved
if( !(( check->v.flags & FL_ONGROUND ) && check->v.groundentity == pusher ))
if( !( FBitSet( check->v.flags, FL_ONGROUND ) && check->v.groundentity == pusher ))
{
if( check->v.absmin[0] >= maxs[0]
|| check->v.absmin[1] >= maxs[1]
@ -2046,7 +2045,7 @@ qboolean SV_InitPhysicsAPI( void )
{
if( pPhysIface( SV_PHYSICS_INTERFACE_VERSION, &gPhysicsAPI, &svgame.physFuncs ))
{
MsgDev( D_REPORT, "SV_LoadProgs: ^2initailized extended PhysicAPI ^7ver. %i\n", SV_PHYSICS_INTERFACE_VERSION );
Con_Reportf( "SV_LoadProgs: ^2initailized extended PhysicAPI ^7ver. %i\n", SV_PHYSICS_INTERFACE_VERSION );
if( svgame.physFuncs.SV_CheckFeatures != NULL )
{

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