2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00

engine: client: add function for parsing common protocol messages, which structure is enforced by server DLL compatibility

This commit is contained in:
Alibek Omarov 2024-10-14 03:07:06 +03:00
parent 67c898f9ad
commit 5ceab059dc
4 changed files with 61 additions and 85 deletions

View File

@ -2388,6 +2388,54 @@ ACTION MESSAGES
=====================================================================
*/
/*
============
CL_ParseCommonDLLMessage
parse a message which structure is enforced by DLL compatibility
it should always be the same regardless of protocol used
============
*/
qboolean CL_ParseCommonDLLMessage( sizebuf_t *msg, connprotocol_t proto, int svc_num, int startoffset )
{
int param1, param2;
switch( svc_num )
{
case svc_temp_entity:
CL_ParseTempEntity( msg, proto ); // need protocol because message header differs
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - startoffset;
break;
case svc_intermission:
cl.intermission = 1;
break;
case svc_cdtrack:
param1 = MSG_ReadByte( msg );
param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum
param2 = MSG_ReadByte( msg );
param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false );
break;
case svc_weaponanim:
param1 = MSG_ReadByte( msg ); // iAnim
param2 = MSG_ReadByte( msg ); // body
CL_WeaponAnim( param1, param2 );
break;
case svc_roomtype:
param1 = MSG_ReadShort( msg );
Cvar_SetValue( "room_type", param1 );
break;
case svc_director:
CL_ParseDirector( msg );
break;
default:
return false;
}
return true;
}
/*
=====================
CL_ParseServerMessage
@ -2398,7 +2446,7 @@ dispatch messages
void CL_ParseServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd, param1, param2;
int cmd;
int old_background;
const char *s;
@ -2423,6 +2471,9 @@ void CL_ParseServerMessage( sizebuf_t *msg )
// record command for debugging spew on parse problem
CL_Parse_RecordCommand( cmd, bufStart );
if( CL_ParseCommonDLLMessage( msg, PROTO_CURRENT, cmd, bufStart ))
continue;
// other commands
switch( cmd )
{
@ -2550,10 +2601,6 @@ void CL_ParseServerMessage( sizebuf_t *msg )
case svc_spawnbaseline:
CL_ParseBaseline( msg, PROTO_CURRENT );
break;
case svc_temp_entity:
CL_ParseTempEntity( msg, PROTO_CURRENT );
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_setpause:
cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
break;
@ -2563,37 +2610,18 @@ void CL_ParseServerMessage( sizebuf_t *msg )
case svc_centerprint:
CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
break;
case svc_intermission:
cl.intermission = 1;
break;
case svc_finale:
CL_ParseFinaleCutscene( msg, 2 );
break;
case svc_cdtrack:
param1 = MSG_ReadByte( msg );
param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum
param2 = MSG_ReadByte( msg );
param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false );
break;
case svc_restore:
CL_ParseRestore( msg );
break;
case svc_cutscene:
CL_ParseFinaleCutscene( msg, 3 );
break;
case svc_weaponanim:
param1 = MSG_ReadByte( msg ); // iAnim
param2 = MSG_ReadByte( msg ); // body
CL_WeaponAnim( param1, param2 );
break;
case svc_bspdecal:
CL_ParseStaticDecal( msg );
break;
case svc_roomtype:
param1 = MSG_ReadShort( msg );
Cvar_SetValue( "room_type", param1 );
break;
case svc_addangle:
CL_ParseAddAngle( msg );
break;
@ -2638,9 +2666,6 @@ void CL_ParseServerMessage( sizebuf_t *msg )
case svc_hltv:
CL_ParseHLTV( msg );
break;
case svc_director:
CL_ParseDirector( msg );
break;
case svc_voiceinit:
CL_ParseVoiceInit( msg );
break;

View File

@ -137,12 +137,7 @@ static void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
if( FBitSet( flags, SND_SENTENCE ))
{
char sentenceName[32];
//if( FBitSet( flags, SND_SEQUENCE ))
//Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS );
//else
Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
handle = S_RegisterSound( sentenceName );
}
else handle = cl.sound_index[sound]; // see precached sound
@ -320,7 +315,7 @@ dispatch messages
void CL_ParseLegacyServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd, param1, param2;
int cmd;
int old_background;
const char *s;
@ -345,6 +340,9 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg )
// record command for debugging spew on parse problem
CL_Parse_RecordCommand( cmd, bufStart );
if( CL_ParseCommonDLLMessage( msg, PROTO_LEGACY, cmd, bufStart ))
continue;
// other commands
switch( cmd )
{
@ -484,10 +482,6 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg )
case svc_spawnbaseline:
CL_ParseBaseline( msg, PROTO_LEGACY );
break;
case svc_temp_entity:
CL_ParseTempEntity( msg, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_setpause:
cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
break;
@ -497,40 +491,21 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg )
case svc_centerprint:
CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
break;
case svc_intermission:
cl.intermission = 1;
break;
case svc_legacy_modelindex:
CL_LegacyPrecacheModel( msg );
break;
case svc_legacy_soundindex:
CL_LegacyPrecacheSound( msg );
break;
case svc_cdtrack:
param1 = MSG_ReadByte( msg );
param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum
param2 = MSG_ReadByte( msg );
param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false );
break;
case svc_restore:
CL_ParseRestore( msg );
break;
case svc_legacy_eventindex:
CL_LegacyPrecacheEvent(msg);
break;
case svc_weaponanim:
param1 = MSG_ReadByte( msg ); // iAnim
param2 = MSG_ReadByte( msg ); // body
CL_WeaponAnim( param1, param2 );
break;
case svc_bspdecal:
CL_ParseStaticDecal( msg );
break;
case svc_roomtype:
param1 = MSG_ReadShort( msg );
Cvar_SetValue( "room_type", param1 );
break;
case svc_addangle:
CL_ParseAddAngle( msg );
break;
@ -590,9 +565,6 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg )
case svc_hltv:
CL_ParseHLTV( msg );
break;
case svc_director:
CL_ParseDirector( msg );
break;
case svc_resourcelocation:
CL_ParseResLocation( msg );
break;

View File

@ -530,7 +530,7 @@ dispatch messages
void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd, param1, param2;
int cmd;
const char *s;
// parse the message
@ -554,6 +554,9 @@ void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
// record command for debugging spew on parse problem
CL_Parse_RecordCommand( cmd, bufStart );
if( CL_ParseCommonDLLMessage( msg, PROTO_GOLDSRC, cmd, bufStart ))
continue;
// other commands
switch( cmd )
{
@ -647,9 +650,6 @@ void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
case svc_spawnbaseline:
CL_ParseBaseline( msg, PROTO_GOLDSRC );
break;
case svc_temp_entity:
CL_ParseTempEntity( msg, PROTO_GOLDSRC );
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_setpause:
cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
@ -663,34 +663,15 @@ void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
case svc_goldsrc_spawnstaticsound:
CL_ParseSpawnStaticSound( msg );
break;
case svc_intermission:
cl.intermission = 1;
break;
case svc_finale:
CL_ParseFinaleCutscene( msg, 2 );
break;
case svc_cdtrack:
param1 = MSG_ReadByte( msg );
param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum
param2 = MSG_ReadByte( msg );
param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false );
break;
case svc_restore:
CL_ParseRestore( msg );
break;
case svc_cutscene:
CL_ParseFinaleCutscene( msg, 3 );
break;
case svc_weaponanim:
param1 = MSG_ReadByte( msg ); // iAnim
param2 = MSG_ReadByte( msg ); // body
CL_WeaponAnim( param1, param2 );
break;
case svc_roomtype:
param1 = MSG_ReadShort( msg );
Cvar_SetValue( "room_type", param1 );
break;
case svc_addangle:
CL_ParseAddAngle( msg );
break;
@ -737,9 +718,6 @@ void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
case svc_hltv:
CL_ParseHLTV( msg );
break;
case svc_director:
CL_ParseDirector( msg );
break;
case svc_voiceinit:
CL_ParseVoiceInit( msg );
break;

View File

@ -890,6 +890,7 @@ void CL_ParseVoiceData( sizebuf_t *msg, connprotocol_t proto );
void CL_ParseResLocation( sizebuf_t *msg );
void CL_ParseCvarValue( sizebuf_t *msg, const qboolean ext, const connprotocol_t proto );
void CL_ParseServerMessage( sizebuf_t *msg );
qboolean CL_ParseCommonDLLMessage( sizebuf_t *msg, connprotocol_t proto, int svc_num, int startoffset );
void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto );
qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf );
qboolean CL_RequestMissingResources( void );