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engine: client: remove unused Key_IsBind
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@ -1155,7 +1155,6 @@ void CL_PlayVideo_f( void );
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// keys.c
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//
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int Key_IsDown( int keynum );
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const char *Key_IsBind( int keynum );
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void Key_Event( int key, int down );
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void Key_Init( void );
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void Key_WriteBindings( file_t *f );
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@ -159,18 +159,6 @@ int GAME_EXPORT Key_IsDown( int keynum )
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return keys[keynum].down;
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}
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/*
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===================
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Key_GetBind
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===================
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*/
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const char *Key_IsBind( int keynum )
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{
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if( keynum == -1 || !keys[keynum].binding )
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return NULL;
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return keys[keynum].binding;
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}
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/*
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===================
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Key_StringToKeynum
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