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ref_gl: remove complete useless macro, enable VBO under option

This commit is contained in:
Dmitry Toroshchin 2023-10-05 19:07:06 +03:00
parent a830cb4d06
commit 5f723ff41d

View File

@ -1792,11 +1792,7 @@ void R_GenerateVBO( void )
R_ClearVBO();
// we do not want to write vbo code that does not use multitexture
#if ALLOW_VBO
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 )
#else
if( 1 )
#endif
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 || !gEngfuncs.Sys_CheckParm("-gl-allow-vbo-dontuse") )
{
gEngfuncs.Cvar_FullSet( "gl_vbo", "0", FCVAR_READ_ONLY );
return;