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ref_gl: fix missing vboarray split transition on some maps

This commit is contained in:
mittorn 2024-01-19 21:14:42 +03:00
parent ae010b2161
commit 62c4250dd8

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@ -1946,9 +1946,10 @@ void R_GenerateVBO( void )
if( vbo->array_len + surf->polys->numverts > VBOINDEX_MAX )
{
vbotex->vboarray = vbo;
// generate new array and new vbotexture node
vbo->array = Mem_Calloc( vbos.mempool, sizeof( vbovertex_t ) * vbo->array_len );
gEngfuncs.Con_Printf( "R_GenerateVBOs: allocated array of %d verts, texture %d\n", vbo->array_len, j );
gEngfuncs.Con_Printf( "R_GenerateVBOs: allocated array of %d verts, texture %d, lm %d\n", vbo->array_len, j, k );
vbo->next = Mem_Calloc( vbos.mempool, sizeof( vboarray_t ) );
vbo = vbo->next;
vbotex->next = Mem_Calloc( vbos.mempool, sizeof( vbotexture_t ) );