engine: client: fix missing upsampling for >32kHz sounds

This commit is contained in:
Alibek Omarov 2024-05-06 15:09:52 +03:00
parent a6c2cfe89b
commit 63b3b9ef6d
1 changed files with 1 additions and 1 deletions

View File

@ -158,7 +158,7 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
Sound_Process( &sc, SOUND_11k, sc->width, SOUND_RESAMPLE );
else if( sc->rate > SOUND_11k && sc->rate < SOUND_22k ) // some bad sounds
Sound_Process( &sc, SOUND_22k, sc->width, SOUND_RESAMPLE );
else if( sc->rate > SOUND_22k && sc->rate <= SOUND_32k ) // some bad sounds
else if( sc->rate > SOUND_22k && sc->rate < SOUND_44k ) // some bad sounds
Sound_Process( &sc, SOUND_44k, sc->width, SOUND_RESAMPLE );
sfx->cache = sc;