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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 09:56:22 +01:00

First blood

This commit is contained in:
Alibek Omarov 2015-04-04 22:20:20 +06:00
commit 6501b40644
30 changed files with 1435 additions and 0 deletions

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.gitignore vendored Normal file
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libs
obj
bin
gen
local.properties

51
AndroidManifest.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="in.celest.xash3d.hl"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="preferExternal">
<!-- Create a Java class extending SDLActivity and place it in a
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.txt
-->
<application android:debuggable="true" android:label="@string/app_name"
android:icon="@drawable/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true">
<activity android:name="org.libsdl.app.SDLActivity"
android:screenOrientation="landscape"
android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<!-- <activity android:name=".XashActivity"
android:screenOrientation="landscape"
android:label="@string/app_name">
</activity> -->
</application>
<!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="14" />
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
</manifest>

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ant.properties Normal file
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# This file is used to override default values used by the Ant build system.
#
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.

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build.properties Normal file
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# This file is used to override default values used by the Ant build system.
#
# This file must be checked in Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.

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build.sh Executable file
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#!/bin/sh
ndk-build NDK_TOOLCHAIN_VERSION=4.8 NDK_DEBUG=0 SUPPORT_WEBP=false V=1
ant release
#jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore ../myks.keystore bin/xashdroid-release-unsigned.apk xashdroid
#adb install -r -f bin/xashdroid-debug.apk
rm bin/xashdroid-release.apk
/opt/android-sdk-update-manager/build-tools/19.1.0/zipalign 4 bin/xashdroid-release-unsigned.apk bin/xashdroid-release.apk

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build.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project name="xashdroid" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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debug.sh Executable file
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#!/bin/sh
ndk-build NDK_TOOLCHAIN_VERSION=4.8 NDK_DEBUG=1 SUPPORT_WEBP=false V=1
ant debug
#jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore ../myks.keystore bin/xashdroid-release-unsigned.apk xashdroid -storepass 529459
adb install -r -f bin/xashdroid-debug.apk
#rm bin/xashdroid-release.apk
#/opt/android-sdk-update-manager/build-tools/19.1.0/zipalign 4 bin/xashdroid-release-unsigned.apk bin/xashdroid-release.apk

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default.properties Normal file
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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-12

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jni/Android.mk Normal file
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include $(call all-subdir-makefiles)

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jni/Application.mk Normal file
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# Uncomment this if you're using STL in your project
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
# APP_STL := stlport_static
APPLICATIONMK_PATH = $(call my-dir)
SDL_PATH := $(APPLICATIONMK_PATH)/src/SDL2
SDL_IMAGE_PATH := $(APPLICATIONMK_PATH)/src/SDL2_image/
NANOGL_PATH := $(APPLICATIONMK_PATH)/src/NanoGL/nanogl
XASH3D_PATH := $(APPLICATIONMK_PATH)/src/Xash3D/xash3d
XASHXT_PATH := $(APPLICATIONMK_PATH)/src/XashXT/XashXT
HLSDK_PATH := $(APPLICATIONMK_PATH)/src/HLSDK/halflife/
APP_ABI := armeabi-v7a x86
APP_MODULES := SDL2 SDL2_image xash menu client server NanoGL

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jni/src/Android.mk Normal file
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include $(call all-subdir-makefiles)

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jni/src/HLSDK/Android.mk Normal file
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include $(call all-subdir-makefiles)

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jni/src/HLSDK/halflife Symbolic link
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/home/a1ba/projects/Xash3D/halflife

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include $(call all-subdir-makefiles)

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jni/src/NanoGL/nanogl Symbolic link
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/home/a1ba/projects/Xash3D/nanogl

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jni/src/SDL2 Symbolic link
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/home/a1ba/projects/Xash3D/3rdparty/SDL2

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jni/src/SDL2_image Symbolic link
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/home/a1ba/projects/Xash3D/3rdparty/SDL2_image

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include $(call all-subdir-makefiles)

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jni/src/Xash3D/xash3d Symbolic link
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/home/a1ba/projects/Xash3D/xash3d

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include $(call all-subdir-makefiles)

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jni/src/XashXT/XashXT Symbolic link
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/home/a1ba/projects/Xash3D/XashXT

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proguard-project.txt Normal file
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# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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project.properties Normal file
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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-14

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res/layout/main.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Hello World, SDLActivity"
/>
</LinearLayout>

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res/values/strings.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Half-life</string>
</resources>

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