server: add sv_autosave cvar

This commit is contained in:
fgsfds 2023-02-05 02:29:22 +01:00
parent f3e50b5500
commit 6557ac7fb4
3 changed files with 6 additions and 1 deletions

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@ -438,6 +438,7 @@ extern convar_t sv_uploadmax;
extern convar_t sv_trace_messages;
extern convar_t sv_enttools_enable;
extern convar_t sv_enttools_maxfire;
extern convar_t sv_autosave;
extern convar_t deathmatch;
extern convar_t hostname;
extern convar_t skill;

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@ -502,7 +502,8 @@ void SV_AutoSave_f( void )
return;
}
SV_SaveGame( "autosave" );
if( Cvar_VariableInteger( "sv_autosave" ) )
SV_SaveGame( "autosave" );
}
/*

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@ -60,6 +60,7 @@ CVAR_DEFINE_AUTO( sv_log_singleplayer, "0", FCVAR_ARCHIVE, "allows logging in si
CVAR_DEFINE_AUTO( sv_log_onefile, "0", FCVAR_ARCHIVE, "logs server information to only one file" );
CVAR_DEFINE_AUTO( sv_trace_messages, "0", FCVAR_LATCH, "enable server usermessages tracing (good for developers)" );
CVAR_DEFINE_AUTO( sv_master_response_timeout, "4", FCVAR_ARCHIVE, "master server heartbeat response timeout in seconds" );
CVAR_DEFINE_AUTO( sv_autosave, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "enable autosave command" );
// game-related cvars
CVAR_DEFINE_AUTO( mapcyclefile, "mapcycle.txt", 0, "name of multiplayer map cycle configuration file" );
@ -981,6 +982,8 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_enttools_enable );
Cvar_RegisterVariable( &sv_enttools_maxfire );
Cvar_RegisterVariable( &sv_autosave );
sv_allow_joystick = Cvar_Get( "sv_allow_joystick", "1", FCVAR_ARCHIVE, "allow connect with joystick enabled" );
sv_allow_mouse = Cvar_Get( "sv_allow_mouse", "1", FCVAR_ARCHIVE, "allow connect with mouse" );
sv_allow_touch = Cvar_Get( "sv_allow_touch", "1", FCVAR_ARCHIVE, "allow connect with touch controls" );