engine: fix bug where user stucks after loading map/save while being connected to remote server

This commit is contained in:
Alibek Omarov 2024-01-09 04:16:34 +03:00
parent 388cc3061f
commit 69e801d6b8
1 changed files with 4 additions and 0 deletions

View File

@ -57,6 +57,8 @@ void COM_NewGame( char const *pMapName )
GameState->landmarkName[0] = 0;
GameState->loadGame = false;
GameState->newGame = true;
SV_ShutdownGame(); // exit from current game
}
void COM_LoadLevel( char const *pMapName, qboolean background )
@ -74,6 +76,8 @@ void COM_LoadLevel( char const *pMapName, qboolean background )
GameState->landmarkName[0] = 0;
GameState->loadGame = false;
GameState->newGame = false;
SV_ShutdownGame(); // exit from current game
}
void COM_LoadGame( char const *pMapName )