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https://github.com/FWGS/xash3d-fwgs
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filesystem: expose archive mount generic function for Xar
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28a4b51939
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6f7b1695d7
@ -348,7 +348,7 @@ searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const char *f
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FS_AddArchive_Fullpath
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================
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*/
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static searchpath_t *FS_AddExtras_Fullpath( const char *file, int flags )
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static searchpath_t *FS_MountArchive_Fullpath( const char *file, int flags )
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{
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const fs_archive_t *archive;
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const char *ext = COM_FileExtension( file );
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@ -1176,11 +1176,11 @@ void FS_Rescan( void )
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str = getenv( "XASH3D_EXTRAS_PAK1" );
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if( COM_CheckString( str ))
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FS_AddExtras_Fullpath( str, extrasFlags );
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FS_MountArchive_Fullpath( str, extrasFlags );
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str = getenv( "XASH3D_EXTRAS_PAK2" );
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if( COM_CheckString( str ))
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FS_AddExtras_Fullpath( str, extrasFlags );
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FS_MountArchive_Fullpath( str, extrasFlags );
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if( Q_stricmp( GI->basedir, GI->gamefolder ))
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FS_AddGameHierarchy( GI->basedir, 0 );
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@ -2939,7 +2939,7 @@ fs_api_t g_api =
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FS_GetDiskPath,
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NULL,
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NULL,
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(void *)FS_MountArchive_Fullpath,
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FS_GetFullDiskPath,
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};
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@ -129,7 +129,6 @@ typedef struct fs_globals_t
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typedef void (*fs_event_callback_t)( const char *path );
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typedef struct fs_api_t
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{
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qboolean (*InitStdio)( qboolean unused_set_to_true, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir );
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@ -187,7 +186,7 @@ typedef struct fs_api_t
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// reserved
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void (*Unused0)( void );
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void (*Unused1)( void );
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void *(*MountArchive_Fullpath)( const char *path, int flags );
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qboolean (*GetFullDiskPath)( char *buffer, size_t size, const char *name, qboolean gamedironly );
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} fs_api_t;
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