sound: sdl: use SDL_setenv for crossplatform

This commit is contained in:
Alibek Omarov 2019-01-13 18:19:35 +05:00
parent 196c311113
commit 7205f2d4fa
1 changed files with 2 additions and 2 deletions

View File

@ -76,8 +76,8 @@ qboolean SNDDMA_Init( void *hInst )
// even if we don't have PA
// we still can safely set env variables
setenv( "PULSE_PROP_application.name", GI->title, 1 );
setenv( "PULSE_PROP_media.role", "game", 1 );
SDL_setenv( "PULSE_PROP_application.name", GI->title, 1 );
SDL_setenv( "PULSE_PROP_media.role", "game", 1 );
memset( &desired, 0, sizeof( desired ) );
desired.freq = SOUND_DMA_SPEED;