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https://github.com/FWGS/xash3d-fwgs
synced 2024-12-23 09:16:04 +01:00
Fix build after update
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926b909f3d
commit
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@ -2849,7 +2849,7 @@ LocalPlayerInfo_ValueForKey
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*/
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static const char *GAME_EXPORT LocalPlayerInfo_ValueForKey( const char* key )
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{
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return Info_ValueForKey( CL_Userinfo(), key );
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return Info_ValueForKey( cls.userinfo, key );
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}
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/*
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@ -3065,83 +3065,6 @@ char *pfnParseFile( char *data, char *token )
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return out;
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}
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/*
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=============
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pfnGetServerTime
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=============
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*/
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float pfnGetClientOldTime( void )
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{
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return cl.oldtime;
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}
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/*
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=============
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pfnGetGravity
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=============
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*/
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float pfnGetGravity( void )
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{
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return clgame.movevars.gravity;
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}
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/*
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=============
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LocalPlayerInfo_ValueForKey
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=============
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*/
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const char *LocalPlayerInfo_ValueForKey( const char* key )
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{
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return Info_ValueForKey( cls.userinfo, key );
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}
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/*
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=============
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CL_FillRGBABlend
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=============
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*/
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void CL_FillRGBABlend( int x, int y, int w, int h, int r, int g, int b, int a )
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{
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r = bound( 0, r, 255 );
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g = bound( 0, g, 255 );
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b = bound( 0, b, 255 );
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a = bound( 0, a, 255 );
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SPR_AdjustSize( (float *)&x, (float *)&y, (float *)&w, (float *)&h );
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pglDisable( GL_TEXTURE_2D );
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pglEnable( GL_BLEND );
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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pglColor4f( r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f );
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pglBegin( GL_QUADS );
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pglVertex2f( x, y );
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pglVertex2f( x + w, y );
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pglVertex2f( x + w, y + h );
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pglVertex2f( x, y + h );
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pglEnd ();
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pglColor3f( 1.0f, 1.0f, 1.0f );
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pglEnable( GL_TEXTURE_2D );
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pglDisable( GL_BLEND );
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}
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/*
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=============
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pfnGetAppID
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=============
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*/
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int pfnGetAppID( void )
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{
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return 70;
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}
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/*
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=================
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TriApi implementation
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