engine: initial psvita build support

This commit is contained in:
fgsfds 2023-02-13 20:53:17 +01:00 committed by Alibek Omarov
parent 3c64d2ad80
commit 7424b29e56
33 changed files with 533 additions and 28 deletions

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@ -165,6 +165,12 @@ Default build-depended cvar and constant values
#define DEFAULT_MODE_WIDTH 1280
#define DEFAULT_MODE_HEIGHT 720
#define DEFAULT_ALLOWCONSOLE 1
#elif XASH_PSVITA
#define DEFAULT_TOUCH_ENABLE "0"
#define DEFAULT_M_IGNORE "1"
#define DEFAULT_MODE_WIDTH 960
#define DEFAULT_MODE_HEIGHT 544
#define DEFAULT_ALLOWCONSOLE 1
#elif XASH_MOBILE_PLATFORM
#define DEFAULT_TOUCH_ENABLE "1"
#define DEFAULT_M_IGNORE "1"

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@ -42,6 +42,10 @@ GNU General Public License for more details.
#if XASH_NSWITCH
#define SOLDER_LIBDL_COMPAT
#include <solder.h>
#elif XASH_PSVITA
#define VRTLD_LIBDL_COMPAT
#include <vrtld.h>
#define O_BINARY 0
#else
#include <dlfcn.h>
#define HAVE_DUP

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@ -87,7 +87,7 @@ typedef struct touchbuttonlist_s
touch_button_t *last;
} touchbuttonlist_t;
struct touch_s
static struct touch_s
{
qboolean initialized;
qboolean config_loaded;

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@ -1016,6 +1016,12 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
#if TARGET_OS_IOS
const char *IOS_GetDocsDir();
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof(host.rootdir) );
#elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ) ) )
{
Sys_Error( "couldn't find xash3d data directory" );
host.rootdir[0] = 0;
}
#elif (XASH_SDL == 2) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
char *szBasePath;

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@ -25,6 +25,10 @@ GNU General Public License for more details.
#else
#include "platform/posix/net.h"
#endif
#if XASH_PSVITA
#include "platform/psvita/net_psvita.h"
static const struct in6_addr in6addr_any;
#endif
#define NET_USE_FRAGMENTS

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@ -265,7 +265,7 @@ static void Sys_PrintStdout( const char *logtime, const char *msg )
IOS_Log( buf );
#endif // TARGET_OS_IOS
#if XASH_NSWITCH && NSWITCH_DEBUG
#if (XASH_NSWITCH && NSWITCH_DEBUG) || XASH_PSVITA // REMOVEME
// just spew it to stderr normally in debug mode
fprintf( stderr, "%s %s", logtime, buf );
#endif // XASH_NSWITCH && NSWITCH_DEBUG

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@ -129,7 +129,7 @@ const char *Sys_GetCurrentUser( void )
if( GetUserName( s_userName, &size ))
return s_userName;
#elif XASH_POSIX && !XASH_ANDROID && !XASH_NSWITCH
#elif XASH_POSIX && !XASH_ANDROID && !XASH_NSWITCH && !XASH_PSVITA
uid_t uid = geteuid();
struct passwd *pw = getpwuid( uid );
@ -581,6 +581,9 @@ qboolean Sys_NewInstance( const char *gamedir )
Host_Shutdown( );
envSetNextLoad( exe, newargs );
exit( 0 );
#elif XASH_PSVITA
fprintf( stderr, "Sys_NewInstance( %s ): not implemented yet\n", gamedir );
exit( 1 );
#else
int i = 0;
qboolean replacedArg = false;

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@ -795,7 +795,7 @@ int WAI_PREFIX(getModulePath)(char* out, int capacity, int* dirname_length)
return length;
}
#elif defined(__sgi) || defined(__SWITCH__)
#elif defined(__sgi) || defined(__SWITCH__) || defined(__vita__)
/*
* These functions are stubbed for now to get the code compiling.

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@ -9,7 +9,9 @@
#include <linux/fb.h>
#include <sys/mman.h>
#if !XASH_PSVITA
#include <sys/ioctl.h>
#endif
#if XASH_ANDROID
#include <linux/kd.h>
#else

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@ -56,6 +56,12 @@ void NSwitch_Init( void );
void NSwitch_Shutdown( void );
#endif
#if XASH_PSVITA
void PSVita_Init( void );
void PSVita_Shutdown( void );
qboolean PSVita_GetBasePath( char *buf, const size_t buflen );
#endif
/*
==============================================================================

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@ -17,7 +17,9 @@ GNU General Public License for more details.
#include <sys/types.h>
#include <sys/socket.h>
#if !XASH_PSVITA
#include <sys/ioctl.h>
#endif
#include <sys/select.h>
#include <netinet/in.h>
#include <arpa/inet.h>
@ -79,7 +81,7 @@ static int ioctl_stub( int d, unsigned long r, ... )
return 0;
}
#define ioctlsocket ioctl_stub
#else // XASH_EMSCRIPTEN
#elif !XASH_PSVITA // XASH_EMSCRIPTEN
#define ioctlsocket ioctl
#endif // XASH_EMSCRIPTEN
#define closesocket close

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@ -67,7 +67,7 @@ static qboolean Sys_FindExecutable( const char *baseName, char *buf, size_t size
return false;
}
#if !XASH_ANDROID && !XASH_NSWITCH
#if !XASH_ANDROID && !XASH_NSWITCH && !XASH_PSVITA
void Platform_ShellExecute( const char *path, const char *parms )
{
char xdgOpen[128];

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@ -0,0 +1,50 @@
/*
net.h - psvita network stubs
Copyright (C) 2021-2023 fgsfds
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef NET_PSVITA_H
#define NET_PSVITA_H
#include <vitasdk.h>
/* we're missing IPv6 support; define some trash */
#ifndef IN6_IS_ADDR_V4MAPPED
#define IN6_IS_ADDR_V4MAPPED( p ) ( 0 )
#endif
#ifndef IPPROTO_IPV6
#define IPPROTO_IPV6 41
#endif
#ifndef IPV6_MULTICAST_LOOP
#define IPV6_MULTICAST_LOOP 19
#endif
#ifndef IPV6_V6ONLY
#define IPV6_V6ONLY 26
#endif
#ifndef FIONBIO
#define FIONBIO SO_NONBLOCK
#endif
// this is only used to set non-blocking on sockets
static inline int ioctlsocket( int fd, int req, unsigned int *arg )
{
return setsockopt( fd, SOL_SOCKET, SO_NONBLOCK, arg, sizeof( *arg ) );
}
#endif // NET_PSVITA_H

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<livearea style="psmobile" format-ver="01.03" content-rev="1">
<livearea-background>
<image>bg.png</image>
</livearea-background>
<gate>
<startup-image>startup.png</startup-image>
</gate>
</livearea>

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@ -0,0 +1,117 @@
/*
sys_psvita.c - psvita backend
Copyright (C) 2021-2023 fgsfds
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "platform/platform.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <ctype.h>
#include <vitasdk.h>
#include <vrtld.h>
#define DATA_PATH "data/xash3d"
/* HACKHACK: force-export stuff required by the dynamic libs */
extern void *__aeabi_idiv;
extern void *__aeabi_uidiv;
extern void *__aeabi_idivmod;
extern void *__aeabi_d2ulz;
extern void *__aeabi_ul2d;
static const vrtld_export_t aux_exports[] =
{
VRTLD_EXPORT_SYMBOL( __aeabi_d2ulz ),
VRTLD_EXPORT_SYMBOL( __aeabi_idiv ),
VRTLD_EXPORT_SYMBOL( __aeabi_idivmod ),
VRTLD_EXPORT_SYMBOL( __aeabi_uidiv ),
VRTLD_EXPORT_SYMBOL( __aeabi_ul2d ),
VRTLD_EXPORT_SYMBOL( ctime ),
VRTLD_EXPORT_SYMBOL( vasprintf ),
VRTLD_EXPORT_SYMBOL( vprintf ),
VRTLD_EXPORT_SYMBOL( printf ),
VRTLD_EXPORT_SYMBOL( putchar ),
VRTLD_EXPORT_SYMBOL( puts ),
VRTLD_EXPORT_SYMBOL( tolower ),
VRTLD_EXPORT_SYMBOL( toupper ),
VRTLD_EXPORT_SYMBOL( strchrnul ),
VRTLD_EXPORT_SYMBOL( rand ),
VRTLD_EXPORT_SYMBOL( srand ),
};
const vrtld_export_t *__vrtld_exports = aux_exports;
const size_t __vrtld_num_exports = sizeof( aux_exports ) / sizeof( *aux_exports );
/* end of export crap */
SceUInt32 sceUserMainThreadStackSize = 1 * 1024 * 1024;
unsigned int _newlib_heap_size_user = 128 * 1024 * 1024;
void Platform_ShellExecute( const char *path, const char *parms )
{
Con_Reportf( S_WARN "Tried to shell execute ;%s; -- not supported\n", path );
}
void PSVita_Init( void )
{
char xashdir[1024] = { 0 };
// cd to the base dir immediately for library loading to work
if ( PSVita_GetBasePath( xashdir, sizeof( xashdir ) ) )
{
chdir( xashdir );
}
sceCtrlSetSamplingModeExt( SCE_CTRL_MODE_ANALOG_WIDE );
sceTouchSetSamplingState( SCE_TOUCH_PORT_FRONT, SCE_TOUCH_SAMPLING_STATE_START );
scePowerSetArmClockFrequency( 444 );
scePowerSetBusClockFrequency( 222 );
scePowerSetGpuClockFrequency( 222 );
scePowerSetGpuXbarClockFrequency( 166 );
sceSysmoduleLoadModule( SCE_SYSMODULE_NET );
if ( vrtld_init( 0 ) < 0 )
{
Sys_Error( "Could not init vrtld: %s\n", vrtld_dlerror( ) );
}
}
void PSVita_Shutdown( void )
{
vrtld_quit( );
}
qboolean PSVita_GetBasePath( char *buf, const size_t buflen )
{
// check if a xash3d folder exists on one of these drives
// default to the last one (ux0)
static const char *drives[] = { "uma0", "imc0", "ux0" };
SceUID dir;
size_t i;
for ( i = 0; i < sizeof( drives ) / sizeof( *drives ); ++i )
{
Q_snprintf( buf, buflen, "%s:" DATA_PATH, drives[i] );
dir = sceIoDopen( buf );
if ( dir >= 0 )
{
sceIoDclose( dir );
return true;
}
}
return false;
}

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@ -69,6 +69,8 @@ void Platform_Init( void )
Wcon_CreateConsole(); // system console used by dedicated server or show fatal errors
#elif XASH_POSIX
Posix_Daemonize();
#elif XASH_PSVITA
PSVita_Init();
#endif
SDLash_InitCursors();
@ -82,5 +84,7 @@ void Platform_Shutdown( void )
NSwitch_Shutdown();
#elif XASH_WIN32
Wcon_DestroyConsole();
#elif XASH_PSVITA
PSVita_Shutdown();
#endif
}

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@ -58,8 +58,20 @@ def configure(conf):
if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! Install switch-sdl2!')
conf.define('XASH_SDL', 2)
# then remove them to avoid them getting linked to shared objects
conf.env.LDFLAGS.remove('-lstdc++')
conf.env.LDFLAGS.remove('-lm')
elif conf.env.DEST_OS == 'psvita':
# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
extra_libs = ['-lstdc++', '-lm', '-lSceShaccCgExt', '-lSceShaccCg_stub', '-ltaihen_stub', '-lSceKernelDmacMgr_stub']
conf.env.LDFLAGS += extra_libs
conf.load('sdl2')
if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! Install switch-sdl2!')
conf.define('XASH_SDL', 2)
# then remove them to avoid them getting linked to shared objects
for lib in extra_libs:
conf.env.LDFLAGS.remove(lib)
elif conf.options.FBDEV_SW:
# unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support
# conf.define('XASH_FBDEV', 1)
@ -135,7 +147,7 @@ def build(bld):
if bld.env.DEST_OS == 'win32':
libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32' ]
source += bld.path.ant_glob(['platform/win32/*.c'])
elif bld.env.DEST_OS != 'dos' and bld.env.DEST_OS != 'nswitch': #posix
elif bld.env.DEST_OS not in ['dos', 'nswitch', 'psvita']: #posix
libs += [ 'M', 'RT', 'PTHREAD', 'ASOUND']
if not bld.env.STATIC:
libs += ['DL']
@ -178,6 +190,32 @@ def build(bld):
libs += [ 'SOLDER' ]
source += bld.path.ant_glob(['platform/posix/*.c'])
source += bld.path.ant_glob(['platform/nswitch/*.c'])
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
if bld.env.DEST_OS == 'psvita':
libs += [ 'VRTLD' ]
source += bld.path.ant_glob(['platform/posix/*.c'])
source += bld.path.ant_glob(['platform/psvita/*.c'])
# HACK: link in the entirety of libstdc++ and -lm so that dynamic libs could use all of them without manual exporting
# also link in all the funky dependencies that aren't in SDL2's LDFLAGS
bld.env.LDFLAGS += [
'-Wl,--whole-archive',
'-lstdc++',
'-lpthread',
'-Wl,--no-whole-archive',
'-lm',
'-lkubridge_stub',
'-lSceShaccCgExt',
'-lSceShaccCg_stub',
'-ltaihen_stub',
'-lSceKernelModulemgr_stub',
'-lSceSblSsMgr_stub',
'-lSceVshBridge_stub',
'-lSceKernelDmacMgr_stub'
]
# add client files
if not bld.env.DEDICATED:
@ -189,12 +227,8 @@ def build(bld):
includes = ['server', 'client', 'client/vgui' ]
# Switch has custom parameters
if bld.env.DEST_OS == 'nswitch':
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
# Switch and PSVita have custom parameters
if bld.env.DEST_OS in ['nswitch', 'psvita']:
bld(source = source,
target = 'xash',
features = 'c cxxprogram',
@ -203,7 +237,9 @@ def build(bld):
install_path = None,
nro_install_path = bld.env.BINDIR,
nacp = 'platform/nswitch/xash3d-fwgs.nacp',
icon = 'platform/nswitch/icon.jpg')
icon = 'platform/nswitch/icon.jpg',
sce_sys = 'platform/psvita/sce_sys',
)
else:
if bld.env.SINGLE_BINARY:
install_path = bld.env.BINDIR
@ -222,5 +258,5 @@ def build(bld):
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
rpath = '$ORIGIN'
rpath = '$ORIGIN',
)

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@ -21,8 +21,10 @@ GNU General Public License for more details.
#include <stddef.h>
#if XASH_POSIX
#include <unistd.h>
#if !XASH_PSVITA
#include <sys/ioctl.h>
#endif
#endif
#if XASH_LINUX
#include <linux/fs.h>
#ifndef FS_CASEFOLD_FL // for compatibility with older distros

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@ -23,10 +23,18 @@ def configure(conf):
def build(bld):
bld(name = 'filesystem_includes', export_includes = '.')
libs = [ 'filesystem_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]
else:
libs += [ 'public' ]
bld.shlib(target = 'filesystem_stdio',
features = 'cxx',
source = bld.path.ant_glob(['*.c', '*.cpp']),
use = 'filesystem_includes public',
use = libs,
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM)
@ -36,7 +44,7 @@ def build(bld):
bld.program(features = 'test',
source = 'tests/caseinsensitive.c',
target = 'test_caseinsensitive',
use = 'filesystem_includes public DL',
use = libs + [ 'DL' ],
rpath = '$ORIGIN',
subsystem = bld.env.CONSOLE_SUBSYSTEM,
install_path = None)

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@ -113,6 +113,8 @@ const char *Q_PlatformStringByID( const int platform )
return "irix";
case PLATFORM_NSWITCH:
return "nswitch";
case PLATFORM_PSVITA:
return "psvita";
}
assert( 0 );

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@ -84,6 +84,7 @@ Then you can use another oneliner to query all variables:
#undef XASH_WIN32
#undef XASH_X86
#undef XASH_NSWITCH
#undef XASH_PSVITA
//================================================================
//
@ -130,12 +131,14 @@ Then you can use another oneliner to query all variables:
#endif // TARGET_OS_IOS
#elif defined __SWITCH__
#define XASH_NSWITCH 1
#elif defined __vita__
#define XASH_PSVITA 1
#else
#error
#endif
#endif
#if XASH_ANDROID || defined XASH_IOS || defined XASH_NSWITCH
#if XASH_ANDROID || defined XASH_IOS || defined XASH_NSWITCH || defined XASH_PSVITA
#define XASH_MOBILE_PLATFORM 1
#endif

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@ -40,7 +40,8 @@ GNU General Public License for more details.
#define PLATFORM_SERENITY 11
#define PLATFORM_IRIX 12
#define PLATFORM_NSWITCH 13
#define PLATFORM_LINUX_UNKNOWN 14
#define PLATFORM_PSVITA 14
#define PLATFORM_LINUX_UNKNOWN 15
#if XASH_WIN32
#define XASH_PLATFORM PLATFORM_WIN32
@ -70,6 +71,8 @@ GNU General Public License for more details.
#define XASH_PLATFORM PLATFORM_IRIX
#elif XASH_NSWITCH
#define XASH_PLATFORM PLATFORM_NSWITCH
#elif XASH_PSVITA
#define XASH_PLATFORM PLATFORM_PSVITA
#else
#error
#endif

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@ -19,7 +19,7 @@ GNU General Public License for more details.
#include "com_model.h"
#include "xash3d_mathlib.h"
const matrix3x4 matrix3x4_identity =
const matrix3x4 m_matrix3x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH [forward], org[0]
{ 0, 1, 0, 0 }, // YAW [right] , org[1]
@ -295,7 +295,7 @@ void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const ve
VectorAdd( worldCenter, worldExtents, absmax );
}
const matrix4x4 matrix4x4_identity =
const matrix4x4 m_matrix4x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH
{ 0, 1, 0, 0 }, // YAW

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@ -171,7 +171,7 @@ float ApproachVal( float target, float value, float speed );
//
// matrixlib.c
//
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, matrix3x4_identity )
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, m_matrix3x4_identity )
#define Matrix3x4_Copy( out, in ) memcpy( out, in, sizeof( matrix3x4 ))
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] );
@ -189,7 +189,7 @@ void Matrix3x4_OriginFromMatrix( const matrix3x4 in, float *out );
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
void Matrix3x4_Transpose( matrix3x4 out, const matrix3x4 in1 );
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, matrix4x4_identity )
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, m_matrix4x4_identity )
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
@ -234,8 +234,8 @@ int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
extern vec3_t vec3_origin;
extern int boxpnt[6][4];
extern const matrix3x4 matrix3x4_identity;
extern const matrix4x4 matrix4x4_identity;
extern const matrix3x4 m_matrix3x4_identity;
extern const matrix4x4 m_matrix4x4_identity;
extern const float m_bytenormals[NUMVERTEXNORMALS][3];
#endif // XASH3D_MATHLIB_H

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@ -32,7 +32,12 @@ def configure(conf):
conf.check_cc(lib='log')
def build(bld):
libs = [ 'engine_includes', 'public', 'M' ]
libs = [ 'engine_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]
else:
libs += [ 'public', 'M' ]
source = bld.path.ant_glob(['*.c'])
includes = '.'

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@ -22,6 +22,13 @@ def configure(conf):
conf.env.append_unique('DEFINES', 'REF_DLL')
def build(bld):
libs = [ 'engine_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]
else:
libs += [ 'public', 'M' ]
if bld.env.DEDICATED:
return
@ -29,7 +36,7 @@ def build(bld):
target = 'ref_soft',
features = 'c',
includes = '.',
use = 'engine_includes public M',
use = libs,
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)

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@ -172,5 +172,10 @@ def get_optimization_flags(conf):
if conf.env.DEST_OS == 'nswitch' and conf.options.BUILD_TYPE == 'debug':
# enable remote debugger
cflags.append('-DNSWITCH_DEBUG')
elif conf.env.DEST_OS == 'psvita':
# this optimization is broken in vitasdk
cflags.append('-fno-optimize-sibling-calls')
# remove fvisibility to allow everything to be exported by default
cflags.remove('-fvisibility=hidden')
return cflags, linkflags

110
scripts/waifulib/psvita.py Normal file
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@ -0,0 +1,110 @@
# encoding: utf-8
# psvita.py -- PSVita VPK task
# Copyright (C) 2023 fgsfds
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
from waflib.Tools import ccroot
from waflib import *
def add_source_file(ctx, nodes, f):
if f:
if isinstance(f, str):
node = ctx.path.make_node(f)
elif isinstance(f, Node.Node):
node = f
nodes += [node]
return node
return None
def configure(conf):
conf.find_program('vita-elf-create', var='ELF_CREATE')
conf.find_program('vita-make-fself', var='MAKE_FSELF')
conf.find_program('vita-mksfoex', var='MKSFOEX')
conf.find_program('vita-pack-vpk', var='PACKVPK')
class mkvelf(Task.Task):
color = 'CYAN'
run_str = '${ELF_CREATE} -g ${YMLFILE} ${ELFFILE} ${TGT}'
class mkfself(Task.Task):
color = 'CYAN'
run_str = '${MAKE_FSELF} ${VELFFILE} ${TGT}'
class mksfoex(Task.Task):
color = 'CYAN'
# ATTRIBUTE2=12 enables the biggest extended memory mode
run_str = '${MKSFOEX} -s TITLE_ID=${TITLEID} -d ATTRIBUTE2=12 ${APPNAME} ${TGT}'
class mkvpk(Task.Task):
color = 'CYAN'
run_str = '${PACKVPK} -s ${SFOFILE} -b ${FSELFFILE} -a ${SCESYS}=sce_sys ${TGT}'
@TaskGen.feature('cxxprogram')
@TaskGen.after_method('apply_link')
def apply_velf(self):
elffile = self.link_task.outputs[0]
in_nodes = [elffile]
ymlfile = elffile.change_ext('.yml')
velffile = elffile.change_ext('.velf')
out_nodes = [velffile, ymlfile]
self.env.ELFFILE = str(elffile)
self.env.VELFFILE = str(velffile)
self.env.YMLFILE = str(ymlfile)
self.velf_task = self.create_task('mkvelf', in_nodes)
self.velf_task.set_outputs(out_nodes)
@TaskGen.feature('cxxprogram')
@TaskGen.after_method('apply_velf')
def apply_fself(self):
velffile = self.velf_task.outputs[0]
in_nodes = [velffile]
fselffile = velffile.change_ext('.bin')
out_nodes = [fselffile]
self.env.FSELFFILE = str(fselffile)
self.fself_task = self.create_task('mkfself', in_nodes)
self.fself_task.set_outputs(out_nodes)
@TaskGen.feature('cxxprogram')
@TaskGen.after_method('apply_fself')
def apply_sfo(self):
fselffile = self.fself_task.outputs[0]
in_nodes = [fselffile]
sfofile = fselffile.change_ext('.sfo')
out_nodes = [sfofile]
self.env.SFOFILE = str(sfofile)
self.sfo_task = self.create_task('mksfoex', in_nodes)
self.sfo_task.set_outputs(out_nodes)
@TaskGen.feature('cxxprogram')
@TaskGen.after_method('apply_sfo')
def apply_vpk(self):
fselffile = self.fself_task.outputs[0]
sfofile = self.sfo_task.outputs[0]
in_nodes = [fselffile, sfofile]
scesysdir = add_source_file(self, in_nodes, getattr(self, 'sce_sys', None))
vpkfile = sfofile.change_ext('.vpk')
out_nodes = [vpkfile]
if scesysdir: self.env.SCESYS = str(scesysdir)
self.env.VPKFILE = str(vpkfile)
self.vpk_task = self.create_task('mkvpk', in_nodes)
self.vpk_task.set_outputs(out_nodes)

View File

@ -32,6 +32,8 @@ ANDROID_64BIT_API_MIN = 21 # minimal API level that supports 64-bit targets
NSWITCH_ENVVARS = ['DEVKITPRO']
PSVITA_ENVVARS = ['VITASDK']
# This class does support ONLY r10e and r19c/r20 NDK
class Android:
ctx = None # waf context
@ -432,6 +434,73 @@ class NintendoSwitch:
ldflags = [] # ['-lm', '-lstdc++']
return ldflags
class PSVita:
ctx = None # waf context
arch ='armeabi-v7a-hard'
vitasdk_dir = None
def __init__(self, ctx):
self.ctx = ctx
for i in PSVITA_ENVVARS:
self.vitasdk_dir = os.getenv(i)
if self.vitasdk_dir != None:
break
else:
ctx.fatal('Set %s environment variable pointing to the VitaSDK directory!' %
' or '.join(PSVITA_ENVVARS))
def gen_toolchain_prefix(self):
return 'arm-vita-eabi-'
def gen_gcc_toolchain_path(self):
return os.path.join(self.vitasdk_dir, 'bin', self.gen_toolchain_prefix())
def cc(self):
return self.gen_gcc_toolchain_path() + 'gcc'
def cxx(self):
return self.gen_gcc_toolchain_path() + 'g++'
def strip(self):
return self.gen_gcc_toolchain_path() + 'strip'
def ar(self):
return self.gen_gcc_toolchain_path() + 'ar'
def pkgconfig(self):
return self.gen_gcc_toolchain_path() + 'pkg-config'
def cflags(self, cxx = False):
cflags = []
# arch flags
cflags += ['-D__vita__', '-mtune=cortex-a9', '-mfpu=neon']
# necessary linker flags
cflags += ['-Wl,-q', '-Wl,-z,nocopyreloc']
# this optimization is broken in vitasdk
cflags += ['-fno-optimize-sibling-calls']
# disable some ARM bullshit
cflags += ['-fsigned-char', '-Wno-attributes']
# base include dir
cflags += ['-isystem %s/arm-vita-eabi/include' % self.vitasdk_dir]
# SDL include dir
cflags += ['-I%s/arm-vita-eabi/include/SDL2' % self.vitasdk_dir]
# the game wants GNU extensions
if cxx:
cflags += ['-std=gnu++17', '-D_GNU_SOURCE']
else:
cflags += ['-std=gnu11', '-D_GNU_SOURCE']
return cflags
# they go before object list
def linkflags(self):
linkflags = ['-Wl,--hash-style=sysv', '-Wl,-q', '-Wl,-z,nocopyreloc', '-mtune=cortex-a9', '-mfpu=neon']
return linkflags
def ldflags(self):
ldflags = []
return ldflags
def options(opt):
xc = opt.add_option_group('Cross compile options')
xc.add_option('--android', action='store', dest='ANDROID_OPTS', default=None,
@ -442,6 +511,8 @@ def options(opt):
help='enable building with MSVC using Wine [default: %default]')
xc.add_option('--nswitch', action='store_true', dest='NSWITCH', default = False,
help ='enable building for Nintendo Switch [default: %default]')
xc.add_option('--psvita', action='store_true', dest='PSVITA', default = False,
help ='enable building for PlayStation Vita [default: %default]')
def configure(conf):
if conf.options.ANDROID_OPTS:
@ -507,10 +578,25 @@ def configure(conf):
conf.env.HAVE_M = True
conf.env.LIB_M = ['m']
conf.env.DEST_OS = 'nswitch'
elif conf.options.PSVITA:
conf.psvita = psvita = PSVita(conf)
conf.environ['CC'] = psvita.cc()
conf.environ['CXX'] = psvita.cxx()
conf.environ['STRIP'] = psvita.strip()
conf.environ['AR'] = psvita.ar()
conf.env.PKGCONFIG = psvita.pkgconfig()
conf.env.CFLAGS += psvita.cflags()
conf.env.CXXFLAGS += psvita.cflags(True)
conf.env.LINKFLAGS += psvita.linkflags()
conf.env.LDFLAGS += psvita.ldflags()
conf.env.HAVE_M = True
conf.env.LIB_M = ['m']
conf.env.VRTLD = ['vrtld']
conf.env.DEST_OS = 'psvita'
conf.env.MAGX = conf.options.MAGX
conf.env.MSVC_WINE = conf.options.MSVC_WINE
MACRO_TO_DESTOS = OrderedDict({ '__ANDROID__' : 'android', '__SWITCH__' : 'nswitch' })
MACRO_TO_DESTOS = OrderedDict({ '__ANDROID__' : 'android', '__SWITCH__' : 'nswitch', '__vita__' : 'psvita' })
for k in c_config.MACRO_TO_DESTOS:
MACRO_TO_DESTOS[k] = c_config.MACRO_TO_DESTOS[k] # ordering is important
c_config.MACRO_TO_DESTOS = MACRO_TO_DESTOS

23
wscript
View File

@ -135,6 +135,9 @@ def configure(conf):
if conf.options.NSWITCH:
conf.load('nswitch')
if conf.options.PSVITA:
conf.load('psvita')
# HACKHACK: override msvc DEST_CPU value by something that we understand
if conf.env.DEST_CPU == 'amd64':
conf.env.DEST_CPU = 'x86_64'
@ -179,6 +182,14 @@ def configure(conf):
conf.options.SINGLE_BINARY = True
conf.options.NO_ASYNC_RESOLVE = True
conf.options.USE_STBTT = True
elif conf.env.DEST_OS == 'psvita':
conf.options.NO_VGUI = True
conf.options.GL = True
conf.options.SINGLE_BINARY = True
conf.options.NO_ASYNC_RESOLVE = True
conf.options.USE_STBTT = True
# we'll specify -fPIC by hand for shared libraries only
enforce_pic = False
if conf.env.STATIC_LINKING:
enforce_pic = False # PIC may break full static builds
@ -253,6 +264,16 @@ def configure(conf):
conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-nostartfiles'])
conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-nostartfiles'])
# same on the vita
if conf.env.DEST_OS == 'psvita':
conf.env.append_unique('CFLAGS_cshlib', ['-fPIC'])
conf.env.append_unique('CXXFLAGS_cxxshlib', ['-fPIC', '-fno-use-cxa-atexit'])
conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-Wl,--unresolved-symbols=ignore-all'])
conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-Wl,--unresolved-symbols=ignore-all'])
# set the metadata
conf.env.TITLEID = 'XASH10000'
conf.env.APPNAME = 'xash3d-fwgs'
# And here C++ flags starts to be treated separately
cxxflags = list(cflags)
if conf.env.COMPILER_CC != 'msvc' and not conf.options.DISABLE_WERROR:
@ -306,6 +327,8 @@ def configure(conf):
conf.check_cfg(package='solder', args='--cflags --libs', uselib_store='SOLDER', mandatory=True)
if conf.env.HAVE_SOLDER and conf.env.LIB_SOLDER and conf.options.BUILD_TYPE == 'debug':
conf.env.LIB_SOLDER[0] += 'd' # load libsolderd in debug mode
elif conf.env.DEST_OS == 'psvita':
conf.check_cc(lib='vrtld', mandatory=True)
else:
conf.check_cc(lib='dl', mandatory=False)