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https://github.com/FWGS/xash3d-fwgs
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engine: server: implement server-to-master challenge extension, to secure server from IP spoofing
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@ -377,6 +377,7 @@ typedef struct
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double last_heartbeat;
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challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
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uint heartbeat_challenge;
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} server_static_t;
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//=============================================================================
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@ -478,9 +479,6 @@ qboolean SV_ProcessUserAgent( netadr_t from, const char *useragent );
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void Host_SetServerState( int state );
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qboolean SV_IsSimulating( void );
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void SV_FreeClients( void );
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void Master_Add( void );
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void Master_Heartbeat( void );
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void Master_Packet( void );
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//
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// sv_init.c
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@ -139,7 +139,7 @@ convar_t *sv_allow_mouse;
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convar_t *sv_allow_joystick;
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convar_t *sv_allow_vr;
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void Master_Shutdown( void );
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static void Master_Heartbeat( void );
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//============================================================================
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/*
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@ -686,10 +686,21 @@ void Host_SetServerState( int state )
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Master_Add
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=================
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*/
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void Master_Add( void )
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static void Master_Add( void )
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{
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sizebuf_t msg;
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char buf[16];
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uint challenge;
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NET_Config( true, false ); // allow remote
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if( NET_SendToMasters( NS_SERVER, 2, "q\xFF" ))
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svs.heartbeat_challenge = challenge = COM_RandomLong( 0, INT_MAX );
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MSG_Init( &msg, "Master Join", buf, sizeof( buf ));
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MSG_WriteBytes( &msg, "q\xFF", 2 );
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MSG_WriteDword( &msg, challenge );
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if( NET_SendToMasters( NS_SERVER, MSG_GetNumBytesWritten( &msg ), MSG_GetBuf( &msg )))
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svs.last_heartbeat = MAX_HEARTBEAT;
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}
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@ -701,7 +712,7 @@ Send a message to the master every few minutes to
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let it know we are alive, and log information
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================
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*/
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void Master_Heartbeat( void )
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static void Master_Heartbeat( void )
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{
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if( !public_server->value || svs.maxclients == 1 )
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return; // only public servers send heartbeats
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@ -725,7 +736,7 @@ Master_Shutdown
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Informs all masters that this server is going down
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=================
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*/
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void Master_Shutdown( void )
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static void Master_Shutdown( void )
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{
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NET_Config( true, false ); // allow remote
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while( NET_SendToMasters( NS_SERVER, 2, "\x62\x0A" ));
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@ -741,10 +752,10 @@ Master will validate challenge and this server to public list
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*/
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void SV_AddToMaster( netadr_t from, sizebuf_t *msg )
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{
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uint challenge;
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uint challenge, challenge2;
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char s[MAX_INFO_STRING] = "0\n"; // skip 2 bytes of header
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int clients, bots;
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int len = sizeof( s );
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const int len = sizeof( s );
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if( !NET_IsMasterAdr( from ))
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{
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@ -758,9 +769,16 @@ void SV_AddToMaster( netadr_t from, sizebuf_t *msg )
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return;
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}
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SV_GetPlayerCount( &clients, &bots );
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challenge = MSG_ReadUBitLong( msg, sizeof( uint ) << 3 );
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challenge = MSG_ReadDword( msg );
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challenge2 = MSG_ReadDword( msg );
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if( challenge2 != svs.heartbeat_challenge )
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{
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Con_Printf( S_WARN "unexpected master server info query packet (wrong challenge!)\n" );
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return;
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}
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SV_GetPlayerCount( &clients, &bots );
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Info_SetValueForKey( s, "protocol", va( "%d", PROTOCOL_VERSION ), len ); // protocol version
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Info_SetValueForKey( s, "challenge", va( "%u", challenge ), len ); // challenge number
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Info_SetValueForKey( s, "players", va( "%d", clients ), len ); // current player number, without bots
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@ -776,7 +794,7 @@ void SV_AddToMaster( netadr_t from, sizebuf_t *msg )
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Info_SetValueForKey( s, "version", XASH_VERSION, len ); // server region. 255 -- all regions
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Info_SetValueForKey( s, "region", "255", len ); // server region. 255 -- all regions
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Info_SetValueForKey( s, "product", GI->gamefolder, len ); // product? Where is the difference with gamedir?
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Info_SetValueForKey( s, "nat", sv_nat.string, sizeof(s) ); // Server running under NAT, use reverse connection
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Info_SetValueForKey( s, "nat", sv_nat.string, len ); // Server running under NAT, use reverse connection
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NET_SendPacket( NS_SERVER, Q_strlen( s ), s, from );
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}
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