ref_gl: disable VBO. Rename r_vbo to gl_vbo to ignore existing config values as it was enabled by default

This commit is contained in:
Alibek Omarov 2022-01-29 02:32:46 +03:00
parent 3a55b9cd67
commit 75e8a51058
2 changed files with 3 additions and 7 deletions

View File

@ -901,12 +901,8 @@ static void R_CheckVBO( void )
def = "0";
}
r_vbo = gEngfuncs.Cvar_Get( "r_vbo", def, flags, "draw world using VBO" );
r_vbo_dlightmode = gEngfuncs.Cvar_Get( "r_vbo_dlightmode", dlightmode, FCVAR_ARCHIVE, "vbo dlight rendering mode(0-1)" );
// check if enabled manually
if( CVAR_TO_BOOL(r_vbo) )
r_vbo->flags |= FCVAR_ARCHIVE;
r_vbo = gEngfuncs.Cvar_Get( "gl_vbo", def, flags, "draw world using VBO (known to be glitchy)" );
r_vbo_dlightmode = gEngfuncs.Cvar_Get( "gl_vbo_dlightmode", dlightmode, FCVAR_ARCHIVE, "vbo dlight rendering mode(0-1)" );
}
/*

View File

@ -1794,7 +1794,7 @@ void R_GenerateVBO( void )
// we do not want to write vbo code that does not use multitexture
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 )
{
gEngfuncs.Cvar_FullSet( "r_vbo", "0", FCVAR_READ_ONLY );
gEngfuncs.Cvar_FullSet( "gl_vbo", "0", FCVAR_READ_ONLY );
return;
}