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https://github.com/FWGS/xash3d-fwgs
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engine: platform: sdl: return correct value from SW_CreateBuffer on success
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@ -47,10 +47,13 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
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if( sw.renderer )
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{
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unsigned int format = SDL_GetWindowPixelFormat( host.hWnd );
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SDL_RenderSetLogicalSize(sw.renderer, refState.width, refState.height);
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SDL_RenderSetLogicalSize( sw.renderer, refState.width, refState.height );
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if( sw.tex )
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{
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SDL_DestroyTexture( sw.tex );
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sw.tex = NULL;
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}
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// guess
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if( format == SDL_PIXELFORMAT_UNKNOWN )
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@ -63,20 +66,16 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
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// we can only copy fast 16 or 32 bits
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// SDL_Renderer does not allow zero-copy, so 24 bits will be ineffective
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if( !( SDL_BYTESPERPIXEL(format) == 2 || SDL_BYTESPERPIXEL(format) == 4 ) )
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if( SDL_BYTESPERPIXEL( format ) != 2 && SDL_BYTESPERPIXEL( format ) != 4 )
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format = SDL_PIXELFORMAT_RGBA8888;
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sw.tex = SDL_CreateTexture(sw.renderer, format,
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SDL_TEXTUREACCESS_STREAMING,
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width, height);
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sw.tex = SDL_CreateTexture( sw.renderer, format, SDL_TEXTUREACCESS_STREAMING, width, height );
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// fallback
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if( !sw.tex && format != SDL_PIXELFORMAT_RGBA8888 )
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{
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format = SDL_PIXELFORMAT_RGBA8888;
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sw.tex = SDL_CreateTexture(sw.renderer, format,
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SDL_TEXTUREACCESS_STREAMING,
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width, height);
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sw.tex = SDL_CreateTexture( sw.renderer, format, SDL_TEXTUREACCESS_STREAMING, width, height );
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}
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if( !sw.tex )
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@ -89,25 +88,26 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
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void *pixels;
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int pitch;
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if( !SDL_LockTexture(sw.tex, NULL, &pixels, &pitch ) )
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if( !SDL_LockTexture( sw.tex, NULL, &pixels, &pitch ))
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{
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int bits;
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uint amask;
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// lock successfull, release
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SDL_UnlockTexture(sw.tex);
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SDL_UnlockTexture( sw.tex );
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// enough for building blitter tables
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SDL_PixelFormatEnumToMasks( format, &bits, r, g, b, &amask );
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*bpp = SDL_BYTESPERPIXEL(format);
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*bpp = SDL_BYTESPERPIXEL( format );
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*stride = pitch / *bpp;
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return true;
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}
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// fallback to surf
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SDL_DestroyTexture(sw.tex);
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SDL_DestroyTexture( sw.tex );
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sw.tex = NULL;
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SDL_DestroyRenderer(sw.renderer);
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SDL_DestroyRenderer( sw.renderer );
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sw.renderer = NULL;
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}
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}
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@ -141,9 +141,10 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
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{
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sw.surf = SDL_CreateRGBSurfaceWithFormat( 0, width, height, 16, SDL_PIXELFORMAT_RGB565 );
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if( !sw.surf )
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Sys_Error(SDL_GetError());
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Sys_Error( "%s: %s", __func__, SDL_GetError( ));
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}
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#endif
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return true;
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}
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// we can't create ref_soft buffer
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