2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-26 02:36:08 +01:00

ref: preserve aspect ratio when saving level and save shots

This commit is contained in:
Alibek Omarov 2024-10-16 21:35:52 +03:00
parent e39a62b1fd
commit 763e101208
2 changed files with 4 additions and 28 deletions

View File

@ -494,22 +494,10 @@ qboolean VID_ScreenShot( const char *filename, int shot_type )
gEngfuncs.fsapi->AllowDirectPaths( true );
break;
case VID_LEVELSHOT:
flags |= IMAGE_RESAMPLE;
if( gpGlobals->wideScreen )
{
height = 480;
width = 800;
}
else
{
height = 480;
width = 640;
}
break;
case VID_MINISHOT:
flags |= IMAGE_RESAMPLE;
height = 200;
width = 320;
height = shot_type == VID_MINISHOT ? 200 : 480;
width = Q_rint( height * ((double)r_shot->width / r_shot->height ));
break;
case VID_MAPSHOT:
flags |= IMAGE_RESAMPLE|IMAGE_QUANTIZE; // GoldSrc request overviews in 8-bit format

View File

@ -906,22 +906,10 @@ qboolean GAME_EXPORT VID_ScreenShot( const char *filename, int shot_type )
gEngfuncs.fsapi->AllowDirectPaths( true );
break;
case VID_LEVELSHOT:
flags |= IMAGE_RESAMPLE;
if( gpGlobals->wideScreen )
{
height = 480;
width = 800;
}
else
{
height = 480;
width = 640;
}
break;
case VID_MINISHOT:
flags |= IMAGE_RESAMPLE;
height = 200;
width = 320;
height = shot_type == VID_MINISHOT ? 200 : 480;
width = Q_rint( height * ((double)r_shot->width / r_shot->height ));
break;
case VID_MAPSHOT:
flags |= IMAGE_RESAMPLE|IMAGE_QUANTIZE; // GoldSrc request overviews in 8-bit format