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https://github.com/FWGS/xash3d-fwgs
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ref_gl: patched to compile
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8d0ea1d03e
commit
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@ -2362,10 +2362,10 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture
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R_SetDecalMode( true );
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if( vbos.decal_dlight_vbo )
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{
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, lm_tc ) );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, lm_tc ) );
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GL_SelectTexture( mtst.tmu_gl );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, gl_tc ) );
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, pos ) );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, gl_tc ) );
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, pos ) );
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}
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else
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{
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@ -2544,10 +2544,10 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture
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R_SetDecalMode( true );
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if( vbos.decal_dlight_vbo )
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{
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, lm_tc ) );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, lm_tc ) );
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GL_SelectTexture( mtst.tmu_gl );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, gl_tc ) );
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, pos ) );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, gl_tc ) );
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, pos ) );
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}
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else
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{
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