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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 01:45:19 +01:00
wscript: refactor cflags appending, add optional polyhedral optimizations
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ae624801ac
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7782fa09ac
65
wscript
65
wscript
@ -61,6 +61,9 @@ def options(opt):
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grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False,
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help = 'enable Link Time Optimization [default: %default]')
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grp.add_option('--enable-poly-opt', action = 'store_true', dest = 'POLLY', default = False,
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help = 'enable polyhedral optimization if possible [default: %default]')
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opt.load('subproject')
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opt.add_subproject(subdirs())
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@ -144,12 +147,12 @@ def configure(conf):
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linker_flags = {
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'common': {
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'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries
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'gcc': ['-Wl,--no-undefined']
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'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries
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'gcc': ['-Wl,--no-undefined']
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},
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'sanitize': {
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'clang': ['-fsanitize=undefined', '-fsanitize=address'],
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'gcc': ['-fsanitize=undefined', '-fsanitize=address'],
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'clang': ['-fsanitize=undefined', '-fsanitize=address'],
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'gcc': ['-fsanitize=undefined', '-fsanitize=address'],
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}
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}
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@ -157,8 +160,8 @@ def configure(conf):
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'common': {
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# disable thread-safe local static initialization for C++11 code, as it cause crashes on Windows XP
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'msvc': ['/D_USING_V110_SDK71_', '/Zi', '/FS', '/Zc:threadSafeInit-', '/MT'],
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'clang': ['-g', '-gdwarf-2', '-fvisibility=hidden'],
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'gcc': ['-g', '-fvisibility=hidden']
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'clang': ['-g', '-gdwarf-2', '-fvisibility=hidden'],
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'gcc': ['-g', '-fvisibility=hidden']
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},
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'fast': {
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'msvc': ['/O2', '/Oy'], #todo: check /GL /LTCG
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@ -210,28 +213,46 @@ def configure(conf):
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'-Werror=declaration-after-statement'
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]
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linkflags = conf.get_flags_by_type(linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)
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cflags = conf.get_flags_by_type(compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)
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conf.env.append_unique('LINKFLAGS', conf.get_flags_by_type(
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linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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# Here we don't differentiate C or C++ flags
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if conf.options.LTO:
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lto_cflags = {
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'msvc': ['/GL'],
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'gcc': ['-flto'],
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'clang': ['-flto']
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}
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cflags = conf.get_flags_by_type(compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)
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if conf.env.COMPILER_CC == 'msvc':
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conf.env.append_unique('CFLAGS', cflags)
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conf.env.append_unique('CXXFLAGS', cflags)
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else:
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lto_linkflags = {
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'msvc': ['/LTCG'],
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'gcc': ['-flto'],
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'clang': ['-flto']
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}
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cflags += conf.get_flags_by_compiler(lto_cflags, conf.env.COMPILER_CC)
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linkflags += conf.get_flags_by_compiler(lto_linkflags, conf.env.COMPILER_CC)
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if conf.options.POLLY:
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polly_cflags = {
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'gcc': ['-fgraphite-identity'],
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'clang': ['-mllvm', '-polly']
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# msvc sosat :(
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}
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cflags += conf.get_flags_by_compiler(polly_cflags, conf.env.COMPILER_CC)
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# And here C++ flags starts to be treated separately
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cxxflags = list(cflags)
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if conf.env.COMPILER_CC != 'msvc':
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conf.check_cc(cflags=cflags, msg= 'Checking for required C flags')
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conf.check_cxx(cxxflags=cflags, msg= 'Checking for required C++ flags')
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conf.env.append_unique('CFLAGS', cflags + conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags, False))
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conf.env.append_unique('CXXFLAGS', cflags + conf.filter_cflags(compiler_optional_flags, cflags, True))
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cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags, False)
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cxxflags += conf.filter_cflags(compiler_optional_flags, cflags, True)
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if conf.options.LTO:
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if conf.env.COMPILER_CC == 'gcc' or conf.env.COMPILER_CC == 'clang':
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conf.env.append_unique('CFLAGS', '-flto')
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conf.env.append_unique('LINKFLAGS', '-flto')
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elif conf.env.COMPILER_CC == 'msvc':
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conf.env.append_unique('CFLAGS', '/GL')
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conf.env.append_unique('LINKFLAGS', '/LTCG')
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conf.env.append_unique('CFLAGS', cflags)
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conf.env.append_unique('CXXFLAGS', cxxflags)
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conf.env.append_unique('LINKFLAGS', linkflags)
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conf.env.DEDICATED = conf.options.DEDICATED
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# we don't need game launcher on dedicated
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