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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-21 17:37:32 +01:00

android: let's implement proguard rules for SDL2

This commit is contained in:
Alibek Omarov 2024-11-20 13:29:12 +03:00
parent 1acda22ad4
commit 778315da5f

View File

@ -1,15 +1,89 @@
# SDL2 branch (unlike SDL3) doesn't have proguard file -keep class su.xash.engine.XashActivity {
# As SDL3 migration is planned, which we can easily do it on platforms java.lang.String loadAndroidID();
# unsupported by GoldSrc by the way, just prevent whole org.libsdl.app java.lang.String getAndroidID();
# namespace from proguard optimization void saveAndroidID(java.lang.String);
-keep public class org.libsdl.app.* { public static *; } java.lang.String getCallingPackage();
java.lang.String[] getAssetsList(boolean, java.lang.String);
-keep,includedescriptorclasses,allowoptimization class su.xash.engine.XashActivity android.content.res.AssetManager getAssets(boolean);
{ }
java.lang.String loadAndroidID();
java.lang.String getAndroidID(); -keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLInputConnection {
void saveAndroidID(java.lang.String); void nativeCommitText(java.lang.String, int);
java.lang.String getCallingPackage(); void nativeGenerateScancodeForUnichar(char);
java.lang.String[] getAssetsList(boolean, java.lang.String); }
android.content.res.AssetManager getAssets(boolean);
-keep,includedescriptorclasses class org.libsdl.app.SDLActivity {
# for some reason these aren't compatible with allowoptimization modifier
boolean supportsRelativeMouse();
void setWindowStyle(boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
boolean onNativeSoftReturnKey();
void onNativeKeyboardFocusLost();
boolean isScreenKeyboardShown();
android.util.DisplayMetrics getDisplayDPI();
java.lang.String clipboardGetText();
boolean clipboardHasText();
void clipboardSetText(java.lang.String);
int createCustomCursor(int[], int, int, int, int);
void destroyCustomCursor(int);
android.content.Context getContext();
boolean getManifestEnvironmentVariables();
android.view.Surface getNativeSurface();
void initTouch();
boolean isAndroidTV();
boolean isChromebook();
boolean isDeXMode();
boolean isTablet();
void manualBackButton();
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
void minimizeWindow();
int openURL(java.lang.String);
void requestPermission(java.lang.String, int);
int showToast(java.lang.String, int, int, int, int);
boolean sendMessage(int, int);
boolean setActivityTitle(java.lang.String);
boolean setCustomCursor(int);
void setOrientation(int, int, boolean, java.lang.String);
boolean setRelativeMouseEnabled(boolean);
boolean setSystemCursor(int);
boolean shouldMinimizeOnFocusLoss();
boolean showTextInput(int, int, int, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
boolean initialize(boolean, boolean);
boolean openDevice(int);
int sendOutputReport(int, byte[]);
int sendFeatureReport(int, byte[]);
boolean getFeatureReport(int, byte[]);
void closeDevice(int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
int[] getAudioOutputDevices();
int[] getAudioInputDevices();
int[] audioOpen(int, int, int, int, int);
void audioWriteFloatBuffer(float[]);
void audioWriteShortBuffer(short[]);
void audioWriteByteBuffer(byte[]);
void audioClose();
int[] captureOpen(int, int, int, int, int);
int captureReadFloatBuffer(float[], boolean);
int captureReadShortBuffer(short[], boolean);
int captureReadByteBuffer(byte[], boolean);
void captureClose();
void audioSetThreadPriority(boolean, int);
native int nativeSetupJNI();
native void removeAudioDevice(boolean, int);
native void addAudioDevice(boolean, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
void pollInputDevices();
void pollHapticDevices();
void hapticRun(int, float, int);
void hapticStop(int);
} }