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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00

engine: server: use calloc in SV_AllocString, allocate strings at stringspool preventing memory leaks. Fix strings deduplication on 64-bits.

This commit is contained in:
Alibek Omarov 2024-11-13 23:36:45 +03:00
parent 88c42d50f2
commit 779cb2f721

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@ -3241,38 +3241,33 @@ use -str64dup to disable deduplication, -str64alloc to set array size
*/
string_t GAME_EXPORT SV_AllocString( const char *szValue )
{
char *newString = NULL;
uint len;
int cmp;
uint len = SV_ProcessString( NULL, szValue );
char *processed_string = Mem_Calloc( svgame.stringspool, len );
char *dupe_string = NULL;
qboolean found_dupe = false;
(void)dupe_string;
(void)found_dupe;
SV_ProcessString( processed_string, szValue );
if( svgame.physFuncs.pfnAllocString != NULL )
{
string_t i;
newString = Mem_Malloc( host.mempool, SV_ProcessString( NULL, szValue ));
SV_ProcessString( newString, szValue );
i = svgame.physFuncs.pfnAllocString( newString );
Mem_Free( newString );
string_t i = svgame.physFuncs.pfnAllocString( processed_string );
Mem_Free( processed_string );
return i;
}
#if XASH_64BIT
cmp = 1;
if( !str64.allowdup )
{
for( newString = str64.poldstringbase + 1;
newString < str64.plast && ( cmp = Q_strcmp( newString, szValue ) );
newString += Q_strlen( newString ) + 1 );
for( dupe_string = str64.poldstringbase + 1;
dupe_string < str64.plast && ( found_dupe = !Q_strcmp( dupe_string, processed_string ));
dupe_string += Q_strlen( dupe_string ) + 1 );
}
if( cmp )
if( !found_dupe )
{
uint len = SV_ProcessString( NULL, szValue );
if( str64.plast - str64.poldstringbase + len + 1 > str64.maxstringarray )
{
str64.plast = str64.pstringbase + 1;
@ -3280,29 +3275,27 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
str64.numoverflows++;
}
//MsgDev( D_NOTE, "SV_AllocString: %ld %s\n", str64.plast - svgame.globals->pStringBase, szValue );
SV_ProcessString( str64.plast, szValue );
//MsgDev( D_NOTE, "SV_AllocString: %ld %s\n", str64.plast - svgame.globals->pStringBase, processed_string );
Q_strncpy( str64.plast, processed_string, len );
str64.totalalloc += len;
newString = str64.plast;
dupe_string = str64.plast;
str64.plast += len;
}
else
{
str64.numdups++;
//MsgDev( D_NOTE, "SV_AllocString: dup %ld %s\n", newString - svgame.globals->pStringBase, szValue );
//MsgDev( D_NOTE, "SV_AllocString: dup %ld %s\n", dupe_string - svgame.globals->pStringBase, processed_string );
}
if( newString - str64.pstringarray > str64.maxalloc )
str64.maxalloc = newString - str64.pstringarray;
if( dupe_string - str64.pstringarray > str64.maxalloc )
str64.maxalloc = dupe_string - str64.pstringarray;
return newString - svgame.globals->pStringBase;
Mem_Free( processed_string );
return dupe_string - svgame.globals->pStringBase;
#else // !XASH_64BIT
len = SV_ProcessString( NULL, szValue );
newString = Mem_Malloc( svgame.stringspool, len );
SV_ProcessString( newString, szValue );
return newString - svgame.globals->pStringBase;
return processed_string - svgame.globals->pStringBase;
#endif // !XASH_64BIT
}