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engine: client: fix sprites array size, it wasn't meant to be increased after previous commit
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@ -465,7 +465,7 @@ typedef struct
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string cdtracks[MAX_CDTRACKS]; // 32 cd-tracks read from cdaudio.txt
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model_t sprites[MAX_CLIENT_SPRITES*2]; // hud&client spritetexturesz
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model_t sprites[MAX_CLIENT_SPRITES]; // hud&client spritetexturesz
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int viewport[4]; // viewport sizes
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client_draw_t ds; // draw2d stuff (hud, weaponmenu etc)
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